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 Villages in the Moonsea

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T O P I C    R E V I E W
gnarl123 Posted - 01 May 2016 : 16:35:01
Hi guys,

Are there any villages left in the Moonsea region that we can use?

Elmwood blew up in DDEX 2-2 Embers of Elmwood
Elventree isn't on the coast of the Moonsea
Yulash doesn't exists anymore
Hulburg is a too bit for my needs

Did I miss any of them?

Thanks,

Gnarl
13   L A T E S T    R E P L I E S    (Newest First)
ElfBane Posted - 05 May 2016 : 09:56:52
Calling it Candlekeep is probably not wise. It would probably earn you a slapdown, because WOTC should (hopefully) still have at least ONE employee who screens the DM Guild stuff.
sfdragon Posted - 04 May 2016 : 02:39:48
you could call it candlekeep to.... a small walled hamlet built around a light house.

thus a candlekeep.......
Wooly Rupert Posted - 03 May 2016 : 15:25:13
quote:
Originally posted by moonbeast

quote:
Originally posted by Wooly Rupert

Just don't call it Canonia.

Of course not, that would be downright silly!

I suggest Canonburg if it's a small walled town.

And Canonville if it's a large village.





Good response.
moonbeast Posted - 03 May 2016 : 14:52:41
quote:
Originally posted by Wooly Rupert

Just don't call it Canonia.

Of course not, that would be downright silly!

I suggest Canonburg if it's a small walled town.

And Canonville if it's a large village.
Wooly Rupert Posted - 02 May 2016 : 15:31:25
Just don't call it Canonia.
gnarl123 Posted - 02 May 2016 : 14:45:43
Ok. You guys convinced me to add my own small town on the shores of the Moonsea. I hope you'll like it!
Faraer Posted - 02 May 2016 : 12:10:43
A pitfall of shared-world development is to take published elements as exhaustive rather than representative, so that rather than the richness and density of a real world, the sense of something new around every corner, everything happens in well-known places and ties back to well-established characters and organizations. That is, it's much truer to the setting to come up with new elements where appropriate than to overwork existing ones. This Scylla's Charybdis is of course to invent new elements that don't belong.
Wooly Rupert Posted - 02 May 2016 : 02:24:46
Kentinal is right on the canon thing.

Also, as I see it, something doesn't violate published canon material if the published canon material doesn't rule it out. So dropping the village of Canonia alongside a convenient river doesn't violate canon if there's nothing official that says there are no villages in that location.
Kentinal Posted - 02 May 2016 : 01:34:29
quote:
Originally posted by gnarl123

This is for a Dungeon Master's Guild product so I'm a bit worried that people won't accept it because the town wouldn't be "canon". I guess I should try. Worse case, I'll publish the town's map without the name so people can move it to any other "canon" part of the realms.



Many of the small unnamed towns that exist in the Realms, clearly have a name as far as the locals are concerned. It might be as simple as Town, but very likely be called by name of local ruler, the Mayor, the Warlord or even something like Eastville for those that live West of it.

You can name it without worry about "canon" because nothing on the Guild is "canon" until or unless WotC decides to make it so.

If named for local ruler, of course the name would be subject to change when there is a change of ruler.

Other possible names can be hot springs, shady valley, mountaintop, the pass and so on based on the local conditions. The odds are good that many villages and smalls towns have the same name throughout the realms. In this I am considering Earth history in claiming that most peasants never traveled much more then 7 to 15 miles from their birth place. Not sure how any one came up with most (or for that matter what percent equals most) or the distanced maximum traveled, however in many ways the Realms setting in many ways looks back to the Dark and/or Middle ages of Europe as a basic starting foundation.
gnarl123 Posted - 02 May 2016 : 00:56:21
This is for a Dungeon Master's Guild product so I'm a bit worried that people won't accept it because the town wouldn't be "canon". I guess I should try. Worse case, I'll publish the town's map without the name so people can move it to any other "canon" part of the realms.
moonbeast Posted - 01 May 2016 : 18:34:41
I agree, the game assumes that the FR has numerous hamlets, villages and towns that litter the landscape but simply are too small to name on the official map. That's your grand opportunity to create YOUR OWN custom personalized village or town.

That's what I'm doing now with my in-development 5E campaign. It's set in the mostly-canonical 5th Edition Forgotten Realms (post-Sundering). But I've also created a couple of small towns that I fleshed out myself. I populate them with the NPCs that I want to create, with interesting personalities, leaders, local threats and troublemakers.









Adhriva Posted - 01 May 2016 : 16:57:08
There is also a map of the moonsea (circa 1470-80s) in the Corsair book by Richard Baker.
Wooly Rupert Posted - 01 May 2016 : 16:38:38
There are likely a lot of villages in the area that have simply been too small to get coverage or map placement. Places that aren't home to thousands -- or at least, hundreds -- have been ignored in favor of larger places, which are more likely to be of interest to adventurers.

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