T O P I C R E V I E W |
Arcanus |
Posted - 14 May 2015 : 15:37:32 Is it possible to teleport magically summoned creatures such as Guenhwyvar or Jarlaxle's and Athrogate's mounts without teleporting them with their figurine? Is it possible to teleport them in a summoned state with their figurine?
Just musing over this for fun.
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14 L A T E S T R E P L I E S (Newest First) |
Arcanus |
Posted - 17 May 2015 : 10:42:10 Good replies all, thanks guys. |
Wooly Rupert |
Posted - 15 May 2015 : 17:37:57 Translocational magics that cross planar barriers mention doing so. I don't believe that a straight teleport does anything other than pop you from one space to another... The danger is that you are going from one exact point in space to another, so mis-aiming could have you wind up in an occupied bit of space.
I'd think that stepping out of one plane into another would be blocked if you couldn't enter the other space -- so you couldn't step out of the Astral into the heart of a mountain, because you're trying to walk into solid matter. Whereas with a teleport, you're saying "put me at these coordinates" -- so the magic works, regardless of whether or not the endpoint is occupied.
At least, that's how I see it. |
hashimashadoo |
Posted - 15 May 2015 : 17:01:37 It was my understanding that most teleportation magics don't fling you through space but rather send you into the astral and bring you back out at your intended destination (hence the danger of not knowing your destination well - rather than the risk of flying face first at the speed of magic into a solid object you are risking stepping out of the astral *into* the solid object).
Since the astral plane is Guen's home, I would suggest that she might actually be a boon to someone who is teleporting somewhere. She could have some preternatural instinct on how to better transition safely (has she ever materialised inside a cave wall? Nope). As was alluded to earlier - you don't need the figurine to be in close proximity, its only function is to call her. Guen is unique in that she isn't an animal bound into a figurine. The circumstances of the figurine's creation (as seen in the Guenhwyvar short story) cause her to be summoned instead.
As for Jarlaxle's portable hole creating a planar rift - it's well documented that the interaction of planar magics do cause such rifts (never put a bag of holding in a portable hole or vice versa!). |
Arcanus |
Posted - 15 May 2015 : 12:17:28 quote: Originally posted by Aulduron
I just found it. It's a little different than I remember:
In the Pirate King, Greeth opened a portal to a lower plane. Drizzt and Gwen accidentally went through it, without the figurine. Jarlaxle found it, and called Gwen back, who brought Drizzt with him.
It wasn't a teleport, but Gwen did go through a gate to another plane, without the figurine.
I just remembered something. In The Ghost King (I think) Guen fled the battle with the king for fear of creating a rift caused by the king moving to the plane of shadow and her own extraplaner origins. Now this might be explained by the spellplague having an effect but it is open to question. Jarlaxle had the same problem, he threw his portable hole over a dead lich that was shifting into the shadowplane. The result was a rift to the astral plane. |
Arcanus |
Posted - 15 May 2015 : 09:50:04 quote: Originally posted by sfdragon
you didnt miss anything on that series
Lol. It wasn't Bob's finest I agree. I'm sure that some liked it though. |
sfdragon |
Posted - 15 May 2015 : 03:22:50 you didnt miss anything on that series |
Arcanus |
Posted - 14 May 2015 : 23:07:55 quote: Originally posted by Aulduron
I just found it. It's a little different than I remember:
In the Pirate King, Greeth opened a portal to a lower plane. Drizzt and Gwen accidentally went through it, without the figurine. Jarlaxle found it, and called Gwen back, who brought Drizzt with him.
It wasn't a teleport, but Gwen did go through a gate to another plane, without the figurine.
Ah, that explains my ignorance, I gave up on the pirate king. |
Aulduron |
Posted - 14 May 2015 : 22:44:37 I just found it. It's a little different than I remember:
In the Pirate King, Greeth opened a portal to a lower plane. Drizzt and Gwen accidentally went through it, without the figurine. Jarlaxle found it, and called Gwen back, who brought Drizzt with him.
It wasn't a teleport, but Gwen did go through a gate to another plane, without the figurine.
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Arcanus |
Posted - 14 May 2015 : 21:43:14 quote: Originally posted by Aulduron
quote: Originally posted by Barastir
Salvatore's description of figurines is a little different from its original version in AD&D. In the original version the figurine changed into the summoned beast, so if the creature was teleported, so would be the statuette. As for Bob's description, the owner of the figurine keeps the statuette, althought I've never thought of it as a control instrument, and never heard of a limited range.
Also, didn't Jar once send Gwen to an outer plane to rescue Drizzt, while he and the figurine stayed in the Prime? I forget how that happened.
I don't recall that. I remember Guen taking Regis back to the Astral plane with her and being able to bring back other big cats through the power of the figurine. |
Aulduron |
Posted - 14 May 2015 : 19:01:01 quote: Originally posted by Barastir
Salvatore's description of figurines is a little different from its original version in AD&D. In the original version the figurine changed into the summoned beast, so if the creature was teleported, so would be the statuette. As for Bob's description, the owner of the figurine keeps the statuette, althought I've never thought of it as a control instrument, and never heard of a limited range.
Gwen is a special case. I'm pretty sure Snort and Jarlaxles Nightmare function as the latter example.
Also, didn't Jar once send Gwen to an outer plane to rescue Drizzt, while he and the figurine stayed in the Prime? I forget how that happened. |
Arcanus |
Posted - 14 May 2015 : 18:42:00 quote: Originally posted by Barastir
Salvatore's description of figurines is a little different from its original version in AD&D. In the original version the figurine changed into the summoned beast, so if the creature was teleported, so would be the statuette. As for Bob's description, the owner of the figurine keeps the statuette, althought I've never thought of it as a control instrument, and never heard of a limited range.
My interpretation:
The creature CAN be teleported, and if the beast transforms into the figurine when the duration of the summoning ends or when the beast "dies", the statuette would be at the teleport's destiny (with or without its original owner). However, if the beast is teleported and the owner keeps the figurine, we have two possibilities: if the creature was teleported against his will he can dismiss the beast; or if it was teleported to accomplish a mission he gave it, it could work elsewhere (if properly commanded) until it "dies" or is dismissed "remotely".
In both cases, its owner would be able to call it again (near to him, of course) afterwards.
That's pretty much what I was thinking. |
Barastir |
Posted - 14 May 2015 : 18:29:58 Salvatore's description of figurines is a little different from its original version in AD&D. In the original version the figurine changed into the summoned beast, so if the creature was teleported, so would be the statuette. As for Bob's description, the owner of the figurine keeps the statuette, althought I've never thought of it as a control instrument, and never heard of a limited range.
My interpretation:
The creature CAN be teleported, and if the beast transforms into the figurine when the duration of the summoning ends or when the beast "dies", the statuette would be at the teleport's destiny (with or without its original owner). However, if the beast is teleported and the owner keeps the figurine, we have two possibilities: if the creature was teleported against his will he can dismiss the beast; or if it was teleported to accomplish a mission he gave it, it could work elsewhere (if properly commanded) until it "dies" or is dismissed "remotely".
In both cases, its owner would be able to call it again (near to him, of course) afterwards. |
Hoondatha |
Posted - 14 May 2015 : 17:16:49 I don't see why not. Teleportation is basically picking something up and flinging it through space to somewhere else. Just because something is magical or summoned don't change that. If it did, all of the various fiends wouldn't be able to teleport on the Prime, and they obviously can (Hellbound not withstanding).
Now if you teleport something outside the range when it can exist outside its controlling object, it would probably just do whatever that something does when it gets outside the range. I can do the same thing by taking a lamp and throwing it further than its power cord. The cord leaves the wall socket, and the light turns off. |
sfdragon |
Posted - 14 May 2015 : 16:19:58 I want to say no |
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