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 Planar Implications of Returning Gods

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T O P I C    R E V I E W
Gyor Posted - 15 Jul 2014 : 15:35:19
Okay Mask, Helms, and who knows how many Gods are returning to the realms thanks to the Sundering, but what are the Planar Implications of that?

Does Helm move back into Mount Celestia, does Mask say in the Shadowplane/Shadowfell or does he move to the Towers of Night or somewhere else?

What about the Utheric Pantheon if they come back does the Plane of Zigguraxus also come back? The Mulhorandi Pantheon and Hieropolis? The Duegar Gods and there plan?

Do the returned Drow Gods live in the Demonweb Pitts or do they find thier own place?
7   L A T E S T    R E P L I E S    (Newest First)
Gyor Posted - 19 Jul 2014 : 01:09:12
Well the default cosmos for 5e is the great wheel, abit with additions, even the ethereal plane is back. Plus look at Mike Mearls article on the cosmos where he gives an example of how the Inner Planes will be organized.

Border Planes like the Feywild (which will boarders the Plane of Positive Energy), the Shadowfell (Which Boarders with the Negative Energy Plane), and boarder planes for fire, air, water, and earth. Then farther from the Material will be the traditional elemental planes like in Planescape, then past those will be the Elemental Chaos. So its a blend of 4e and Planescape. Don't like the 4e elements? Leave them out.

I think the exacted organization/model of the planes will not be confirmed, but a list of possible models willbe given, and then some locations that are more universal in all models like Brightwater and the nine hells.

I actually like the new Great Wheels inner planes because it blends the 2 systems perfectly, organized by entropy.

Think about it, you have Border Planes simular to the Material Plane, an enviroment complex and well ordersd. Then farther out that order breaks down, it no longer forms into an order simular to that of the Material plane, but breaks down into a purer form, one specific element say fire or water. Farther out even the other of distinct elements breaks down and you get the elemental chaos, where elements mix without the order of the material plane, where one element can transmute into another at random, fire becomes water, which turns into lightening.

I imagine the outer planes will work from a simular logic.
Ayrik Posted - 19 Jul 2014 : 00:21:31
Just guessing - and I really have no hard information about 5E at this point - but methinks from other examples (most frustratingly the very disappointing yet not entirely unexpected modelling of 5E tieflings on their "Asmodean" Hellboy-style 4E predecessors) that 4E-era planeslore will have privileged status over all pre-4E material. A shame, since the Gygaxian Great Wheel and 2E Planescape lore are excellently realized planar metaphors.

Great Wheel? Maybe, but probably not because it's just too symmetrical to accomodate post-4E planeslore without a lotta thoughtful thinking and writing. Too bad, Wizbro's obviously assumed the unofficial stance that new (and young?) D&D players aren't sophisticated enough to comprehend the subtleties of multiple fiendish clades, the Blood War, Sigil-at-the-center-of-the-universe, and Clueless Primes. So just give 'em heaps of Realmslore, let the Faerūnian deities frown at planeswalking magics (even when they grant it to their own priests!), install some interesting FR-based planar barriers, and handwave the greater workings of the cosmos aside.

Cosmic Tree? More likely, although again it will likely be shied away from. Too much work and rework needed.

Planar Islands In The Infinite Ocean? Likely, I suspect, since it requires little effort to claim planes (like old Spelljammer's crystal spheres) just float and bob and drift through cosmic currents, sometimes coming into proximity, sometimes moving beyond contact range. My money's on this one, even though I think it's a bit childishly oversimplified.
TBeholder Posted - 17 Jul 2014 : 21:01:22
But of course the Clueless always have a lot of weird ideas about planes. That's what makes them, well, Clueless. Take those wizards in funny clothes from Krynn, for one...
Gyor Posted - 16 Jul 2014 : 16:48:02
@TBeholder someone is clearly a Great Wheel Fan.

Personally I think they go along the "Scholars debate the exact model of the planes..." route. And they give alittle explaination of various models, but ultimately they'll use the Great Wheel+ (which is what I call the 5e Great Wheel, which is the Great Wheel with some 4e elements added, especially to the Inner Planes).
TBeholder Posted - 15 Jul 2014 : 19:49:04
quote:
Originally posted by Gyor

Okay Mask, Helms, and who knows how many Gods are returning to the realms thanks to the Sundering, but what are the Planar Implications of that?

Does Helm move back into Mount Celestia
Why he would go there? His kip is used to be on Mechanus, domain named Everwatch.
quote:
does Mask say in the Shadowplane/Shadowfell or does he move to the Towers of Night or somewhere else?
That's a funny way to pronounce "Shadowkeep".
quote:
Do the returned Drow Gods live in the Demonweb Pitts or do they find thier own place?
Well, the Spider Queen got her own Lolth's Web, aka "Demonweb Pits"... and Selvetarm as her right-hand boy, of course. Whose else place a layer named like that could possibly be?
mhamza Posted - 15 Jul 2014 : 17:17:45
Eilistraee'll probably reside in Arvandor with the other elven deities, Vhaeraun has a number of options but as a deity of theivery he might bunk with Mask. The Shadowlord himself will need a place to be safe away from Cyric and Shar so I see him residing with either Bane or Myrkul just like Bhaal'll probably do. Helm moves back to the House of the Triad where his domain Everwatch is supposed to be(where else might he go?) and inherits Torm's portfolio of loyalty. Unless they come back severely underpowered the duergar deities can just create another Hammergrim to reside in.
idilippy Posted - 15 Jul 2014 : 16:53:52
Do we know which planar model D&D is going to use yet? Are they sticking with 4e, 3e, going back to the Great Wheel, or making up something entirely different for the new edition? My guess, and it's just a guess since I have no evidence for it, is that they'll either gloss over the specifics of the planes or leave it as a "mortals have imperfect knowledge" kind of thing and offer up the old viewpoints as possible ways of looking at it, rather than codifying it as "this is how it is". As I said though, this is only a guess. I think they'll similarly gloss over the specifics of how most of the gods come back and where they come back to, or offer up a list of where the gods are residing without explaining how or why they are there.

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