Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Dreadnought of Bone (from Sage's Magic Shop)

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
The Sage Posted - 13 Jan 2004 : 12:49:31
This is the 'monster' half from my latest spell in the Magic Shop

Dreadnought of Bone
Huge Undead
Hit Dice: 16d12+19 (123 hp)
Initiative: +2 (dex)
Speed: 60 ft.
AC: 22 (-2 size, +2 Dex, +12 natural)
Attacks: 2 Slams +16 melee
Damage: Slam 2d10+8
Face/Reach: 10 ft. /10 ft.
Special Attacks: Siege, Trample
Special Qualities: Damage Reduction 10/blunt, Tenacity, Undead
Saves: Fort +8, Ref +7, Will +10
Abilities: Str 26, Dex 14, Con -, Int -, Wis 10, Cha 13
Feats: Great Fortitude, Toughness

Climate/Terrain: Any
Organisation: Any
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 17-24 HD (Huge)

The Dreadnought of Bone is created by the Dreadnought of Bone spell. It resembles an enormous heap of bone and flesh with stout arms and legs. Unlike skeletons and zombies, a Dreadnought is made from the bones of many creatures. Only the head of the Dreadnought is made from one creature, as it is the skull that is the material component of Dreadnought of Bone spell.

Combat
The combat tactics of the Dreadnought is dictated by its caster. The creature itself is not able to act on its own accord. If the Dreadnought is left uncontrolled, it will simply stand still until someone assumes command of it. It will not react, even if someone is attacking it. Most necromancers use the Dreadnought as a battering ram when attacking enemy fortifications or to break up formations of infantry.

Siege (Ex): The Dreadnought of Bone ignores 8 points of Hardness when attacking structures, doors, gates and walls.

Trample (Ex): The Dreadnought of Bone can trample medium-sized and smaller opponents for 3d10+8 points of damage.

Tenacity (Ex): The Dreadnought is especially tough and gains an additional hp per HD.
6   L A T E S T    R E P L I E S    (Newest First)
Seethyr Posted - 17 Oct 2011 : 06:29:52
quote:
Originally posted by The Arcanamach

Zalera’s Condemnation (Alteration, Illusion)
Level: 8
Components: V, S, F
Casting Time: 1 turn
Range: Touch
Target: 1 creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This spell forces the recipient to suffer through a crime he has victimized another with. Twice per day, the recipient is doomed to suffer all the pain, fear, abuse, etc. that he inflicted upon some unfortunate victim. For instance, if he tortured, raped, and then murdered a woman, the condemned is forced to suffer all of these atrocities, seeing in his mind’s eye everything his victim saw, feeling the same sensations, and experiencing the same emotions. The caster may set the times of day that these experiences take place, usually every twelve hours, but oftentimes at dawn and again at dusk, or (more rarely) back to back.

<snip>



Reminds me in a way of one of the Ghost Rider's abilities, the "Penance Stare."
The Arcanamach Posted - 16 Oct 2011 : 22:12:03
Zalera’s Condemnation (Alteration, Illusion)
Level: 8
Components: V, S, F
Casting Time: 1 turn
Range: Touch
Target: 1 creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This spell forces the recipient to suffer through a crime he has victimized another with. Twice per day, the recipient is doomed to suffer all the pain, fear, abuse, etc. that he inflicted upon some unfortunate victim. For instance, if he tortured, raped, and then murdered a woman, the condemned is forced to suffer all of these atrocities, seeing in his mind’s eye everything his victim saw, feeling the same sensations, and experiencing the same emotions. The caster may set the times of day that these experiences take place, usually every twelve hours, but oftentimes at dawn and again at dusk, or (more rarely) back to back.
The focus item(s) of this spell are objects from the scene of the crime such as tools/ weapons used, the victim’s clothing or blood, or anything else the deemed appropriate by the DM.
This spell was created by Zalera, a powerful sorceress who suffered unspeakably at the hands of a Red Wizard and was then animated as an undead. In her last moments, she prayed to Assuran for vengeance. When she arose as an undead, she found that she was a free willed creature and worked on this spell in the Red Wizard’s own laboratory without his ever knowing it. By Assuran’s hand, that wizard was unable to resist this spell or ever remove it. Eventually, he committed suicide as he was forced to undergo this spell’s effects constantly (he tortured Zalera, and summoned fiends to rape her for nearly an entire day-thus, he was forced to relive twelve hours of this twice daily thereby gaining no respite from it). However, even death did not save him as Zalera raised him as an intelligent undead and entombed him in a chamber surrounded by rock that cancels all magic cast upon it. There he suffers to this day, quite insane.
Xarthalion met Zalera after she had her vengeance and she knew some peace from their contact (they became lovers for a short time). This spell inspired his Mind Prison spell, which he considers far more humane. Zalera eventually begged him for release from (un) life, which he granted by developing a spell that caused undead to dissipate into motes of scintillating lights as dawn touches their skin (this spell is known as Xarthalion’s Release).
The Sage Posted - 14 Jan 2004 : 02:02:47
quote:
Originally posted by Cyric

But why is it neutral, you know undead =evil most of the times


It is true that Mindless Undead are almost always neutral, but the main reason this particular creature was neutral was because of a necessary campaign-related aspect.
Shadowlord Posted - 13 Jan 2004 : 20:24:13
hmmm, thats true, and i remind you sage, i need my items for saturday please....
Cherrn Posted - 13 Jan 2004 : 17:25:42
Mindless undead are always neutral, well almost always
Cyric Posted - 13 Jan 2004 : 16:15:36
But why is it neutral, you know undead =evil most of the times

Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000