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T O P I C    R E V I E W
Mournblade Posted - 27 May 2012 : 18:21:24
I answered the second question,

But have they released the 1st or 3rd clues yet?

30   L A T E S T    R E P L I E S    (Newest First)
Zacas Posted - 16 Aug 2012 : 12:54:57
Week #13 Clues:

1. Human nation whose armies field Purple Dragon Knights and War Wizards.

2. The dread Haunted Halls are located outside this idyllic village.

3. Forest that was once the westernmost reaches of Cormanthor.
Markustay Posted - 09 Aug 2012 : 04:20:47
quote:
Originally posted by Fellfire

quote:
Originally posted by Brian R. James

I'm glad you folks are finally able to see the map of Menzoberranzan. Writing up the art order I knew Menzo demanded an isometric map and artist Mike Schley did an amazing job.

As Eilserus spotted, several of the structures from the days past a present in the map (along with a few new surprises). The intent is for this product to be equally usable across all editions.



I realize the difficulty in mapping 3 dimensions, but what of the many stalactite castles said to hang from the cavern's ceiling?

And what of the many steeply inclined gable roofs? It seems to me that with no precipitation in the underdark, drow architecture would be very different than what we see on the surface.

A) Most of their architecture is based on what they did when they were on the surface. To humans this may seem far-fetched, given the number of centuries, but these are elves we are talking about, so their styles/trends take much longer to change. Given where they came from - the deep south - I assume they had to deal with large amounts of rainfall when they lived in the light above.

B) Stalactites drip, plus bat-guano, lizards crawling on ceilings, etc, - you really don't want a lot of stuff dripping onto and staying put on your roof.

C) Flat roofs invite intrusion. The greater the pitch of the roof, the more unlikely someone will be able to sneak in easily.

D) Drow are all Goths and it makes them feel kewl.
Zacas Posted - 09 Aug 2012 : 04:05:38
Week #12 clues:

1. A primeval elemental creature of godlike power.

2. The former goddess of magic whose demise precipitated the Spellplague.

3. Also known as "the One Land".
Zacas Posted - 02 Aug 2012 : 22:57:57
Week #11 Clues:

1. Keyword to describe an artificial, non-living creature.

2. World that was once a part of Abeir.

3. Name of the great vale that separates the Lurkwood from the Spine of the World along the river Mirar.
Zacas Posted - 29 Jul 2012 : 04:16:05
Yes please post answers, or yes please leave out answers? :P can't tell if you're being sarcastic... x.x the reward was just the cover art to the council of spiders D&D Encounter
Fellfire Posted - 28 Jul 2012 : 19:16:24
Yes, please. I'm certain one of these rewards will be great.
Zacas Posted - 28 Jul 2012 : 03:56:57
Week #10 Clues:







1. Famed drow city and birthplace of Drizzt Do’Urden.

2. Formal name of the ruling drow house with the fewest high priestesses.

3. Title of the individual tasked with lighting the great pillar of Narbondel daily.

Hmm... guess I'll leave answers out unless requested

Zacas Posted - 19 Jul 2012 : 04:33:47
Week #9 clues:
1. Drow city located deep beneath the Skyfire Emirates.

2. The fabled Mithral Kingdom of Old Shanatar.

3. Every century this silver dragon masquerading as a dwarven king is freed from magical stasis as a solid mithral statue. (Dragon's name, not what he was known as while a dwarf)

Spoilers hidden below... hilight to see

1. Guallidurth
2. Iltkazar
3. Mithbarakaz
Fellfire Posted - 14 Jul 2012 : 02:19:13
Now, listen to me! You back off, Trebek! You wouldn't have known that if you didn't have that card in front of you! This guy reads from a card!
Zacas Posted - 14 Jul 2012 : 02:00:57
quote:
Originally posted by Fellfire

quote:
Originally posted by Irennan

Just type QXorlarrin, because it won't accept apostrophes (it's clearly clueless about the fundamental rule that most fantasy names require them).



Thanks, Irennan. I tried every variation of Zeerith Q'Xorlarrin I could think of. Strange that the Matron's actual name isn't used.



Well... iirc most references to Matron Mothers don't usually use their first name... they usually say "Matron Mother <House Name>" or "Matron <House Name>"... and I mentioned that on one of the clues a ' is used but isn't accepted in the answer >.> heh
Fellfire Posted - 14 Jul 2012 : 01:22:58
quote:
Originally posted by Irennan

Just type QXorlarrin, because it won't accept apostrophes (it's clearly clueless about the fundamental rule that most fantasy names require them).



Thanks, Irennan. I tried every variation of Zeerith Q'Xorlarrin I could think of. Strange that the Matron's actual name isn't used.
Fellfire Posted - 14 Jul 2012 : 01:19:23
quote:
Originally posted by Brian R. James

I'm glad you folks are finally able to see the map of Menzoberranzan. Writing up the art order I knew Menzo demanded an isometric map and artist Mike Schley did an amazing job.

As Eilserus spotted, several of the structures from the days past a present in the map (along with a few new surprises). The intent is for this product to be equally usable across all editions.



I realize the difficulty in mapping 3 dimensions, but what of the many stalactite castles said to hang from the cavern's ceiling?

And what of the many steeply inclined gable roofs? It seems to me that with no precipitation in the underdark, drow architecture would be very different than what we see on the surface.
Irennan Posted - 14 Jul 2012 : 01:04:09
Just type QXorlarrin, because it won't accept apostrophes (it's clearly clueless about the fundamental rule that most fantasy names require them).
Fellfire Posted - 14 Jul 2012 : 00:38:02
quote:
Originally posted by Zacas

Okay, finally all 3 clues are out.

1. Magical calamity that struck the world of Toril during the Year of Blue Fire.

2. Ancient Illuskan city delved by dwarven engineers of fabled Delzoun.

3. Matron Mother of the Menzoberranzan noble house whose members conceal their identities with veils or masks while in public.

And again... one uses a ' but the answer wouldn't accept it



3. Matron Mother Zeerith Q'Xorlarrin? I can't get this to work. What's the trick?
Irennan Posted - 13 Jul 2012 : 21:25:06
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Irennan


PS: Hmm... I'd like if someone could explain me how to make links look nice and compact (i.e. making them show descriptive words instead of the URL).



There are two ways to learn:

1) Quote this comment, and look at how the link below is formatted. That was how I figured out how to do everything around here... I had no idea, for a long time, that we had a place where it was all explained!

2) Speaking of which, here's a link to where the various bits of coding are explained: Forum FAQ



Thanks for the tips.
Zacas Posted - 13 Jul 2012 : 20:24:04
Okay, finally all 3 clues are out.

1. Magical calamity that struck the world of Toril during the Year of Blue Fire.

2. Ancient Illuskan city delved by dwarven engineers of fabled Delzoun.

3. Matron Mother of the Menzoberranzan noble house whose members conceal their identities with veils or masks while in public.

And again... one uses a ' but the answer wouldn't accept it
Wooly Rupert Posted - 13 Jul 2012 : 04:48:43
quote:
Originally posted by Irennan


PS: Hmm... I'd like if someone could explain me how to make links look nice and compact (i.e. making them show descriptive words instead of the URL).



There are two ways to learn:

1) Quote this comment, and look at how the link below is formatted. That was how I figured out how to do everything around here... I had no idea, for a long time, that we had a place where it was all explained!

2) Speaking of which, here's a link to where the various bits of coding are explained: Forum FAQ
Irennan Posted - 13 Jul 2012 : 00:59:52
quote:
I can't seem to find the hints anywhere. Where are these? I've searched every link on the page and got zip.


Usually they end up on these pages:

-http://www.wizards.com/dnd/daily.aspx
-http://community.wizards.com/go/thread/view/75882/29153185/Drow_Puzzle_Hunt?pg=1
-http://www.facebook.com/dungeonsanddragons
-https://twitter.com/wizards_dnd

The rewards for some weeks kinda sucked, even tho there were nice previews sometimes (like in the 5th).

PS: Hmm... I'd like if someone could explain me how to make links look nice and compact (i.e. making them show descriptive words instead of the URL).
Alystra Illianniis Posted - 13 Jul 2012 : 00:34:45
I can't seem to find the hints anywhere. Where are these? I've searched every link on the page and got zip.
Zacas Posted - 11 Jul 2012 : 23:04:29
Ok... first week 8 hint I've been able to find... and answer

Ancient Illuskan city delved by dwarven engineers of fabled Delzoun.
Markustay Posted - 04 Jul 2012 : 20:11:46
Except for the Spellscar thing (which I neither know nor care to look up), these are all fairly easy for anyone who has even minor knowledge of The Realms.
Irennan Posted - 04 Jul 2012 : 20:07:22
It looks like they forgot to put the link there (or at least it doesn't show up to me)...
Lirdolin Posted - 04 Jul 2012 : 19:46:40
1. Human deity often depicted as a golden-skinned youth

2. House of renegade drow who have infested the forest of Cormanthor for over a century.

3. Rolling farmland & forested vales scattered around the periphery of the Cormanthor forest

Well it seems that the reward (“The Sun Never Rises” from Drow perspective)isn't there for the taking yet?
Eilserus Posted - 28 Jun 2012 : 20:36:04
quote:
Originally posted by Lirdolin

2. Ancient civilization of artificers and slavers whose empire centered in modern day Raurin.

3.An imprisoned entity that sends visions to spellscarred beings across Faerūn.





Well, aside from the new lore, sort of a weak reward for this one. Wizards should have provided the link to the adventure as a download. Or maybe The Sun Never Rises one or something. I know these gaming events are special, but it really sucks to miss out on stuff by not being able to attend them. I don't know if they are free at these places, but if they are, they should stick some links for people to download 'em from their site. Or the very least, find a way for all gamers to get their hands on them for a few bucks in pdf form. ;)
Lirdolin Posted - 28 Jun 2012 : 19:39:54
2. Ancient civilization of artificers and slavers whose empire centered in modern day Raurin.

3.An imprisoned entity that sends visions to spellscarred beings across Faerūn.

Eilserus Posted - 27 Jun 2012 : 22:32:45
Week 6

1. A confederation of drow settlements beneath Thay.
Eilserus Posted - 23 Jun 2012 : 05:32:10
quote:
Originally posted by Brian R. James

I'm glad you folks are finally able to see the map of Menzoberranzan. Writing up the art order I knew Menzo demanded an isometric map and artist Mike Schley did an amazing job.

As Eilserus spotted, several of the structures from the days past a present in the map (along with a few new surprises). The intent is for this product to be equally usable across all editions.



Sounds good to me. I'm pretty stoked for the new Menzoberranzan book. Hope we start seeing some excerpts of what to expect inside it soon on the D&D website. Also hoping to learn if there's a process by which non-noble houses can become noble houses as that is a question I've had since the 2E Menzo supplement came out. And the hierarchy rules for house ranking. That's another big one. I always assumed you move up one rank whenever a house ahead of your station falls. This is how I understood it from the Salvatore books. Then we have references in the 4E campaign guide that makes it sound like houses can bounce around in rank...which I think hearkens back to how ranking worked Erelhei Cinclu.
Brian R. James Posted - 22 Jun 2012 : 16:15:31
I'm glad you folks are finally able to see the map of Menzoberranzan. Writing up the art order I knew Menzo demanded an isometric map and artist Mike Schley did an amazing job.

As Eilserus spotted, several of the structures from the days past a present in the map (along with a few new surprises). The intent is for this product to be equally usable across all editions.
Eilserus Posted - 21 Jun 2012 : 19:38:26
Yeah, I would have expected more stalagmites. I do like how there appears to be many more noble houses on the noble plateau. I've always struggled how to define drow structures that aren't built into the usual stalagmite/stalactite thing we're used to. The old 2E Drow of the Underdark mentions they also create buildings in an adobe type fashion...so I always envisioned circular homes of stone. The Pathfinder Second Darkness adventures portrayed typical buildings like on the map here in a great design. I'm curious as to whats up with the network of what looks like spider cocoon homes on the western side of the city. I'm guessing Ched Nasad survivors. Still pretty cool.
Irennan Posted - 21 Jun 2012 : 19:16:49
quote:
Originally posted by Eilserus

quote:
Originally posted by Irennan

One of the clues for the 5th week is: drow word for ''the chosen one''.

I really can't recall it, so if someone could lend a hand, I'd be thankful.



Yorthae is the drow word for chosen one.



Thanks for the help. Also yes, nice reward this week. In particular, I'm glad to see that there's one of the maps there that screams Eilistraee and Vhaeraun. It's about time that they get some love, at last.

The style of many buildings in the Menzo map looks a bit too human to me, tho.

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