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 Playable Yaun-ti pureblood race, Feedback please

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T O P I C    R E V I E W
EltonJ Posted - 20 Apr 2012 : 17:08:23
This is done with the ARG, or the Advanced Race Guide for Pathfinder RPG. Sorry, Wizards fans, but the ARG is much more advanced in simplicity than Savage Species. I read through Savage Species and I couldn't make heads or tales of it. :) I'm glad I didn't buy a copy. :)

The ARG (playtest) reduces everything down to creating races using a point buy system. You create your race by selecting abilities and paying a Race Point cost as numerated. Based on how many points you spend, you can create a very powerful race.

Race power is scored according to how many points you have assigned it. 20 points, and it has a +1 level adjustment. If you spent 30 points, it has a +2 level adjustment. 40 points, it's +3, and so on.

so, without further ado:

Yaun-ti Pure Blood Racial Traits:

Medium Monstrous Humanoid: Yaun-ti are the results of the crossing of humans and serpent bloodlines. Pure-blooded Yaun-ti are mostly human except with a slight slant to a serpentine appearance. (2 RP)
Size: Pure-blooded Yaun-ti are Medium creatures. (0 RP)
Ability Scores: a Yaun-ti Pure Blood may gain a +2 bonus in any two ability scores. (Flexible Modifers, 2 RP)
Languages: Yaun-ti start with Yaun-ti and Common. And many choose Abyssal and Draconic as bonus languages. (Standard Array of Languages, 1 RP)

Racial Abilities
Natural Armor: Yaun-ti pure bloods receive a +1 natural armor bonus due to their scaly skin. (2 RP)
Spell-Resistance, Lesser: Yaun-ti Pure bloods have spell resistance equal to 6 + level. (2 RP)
Change Shape: A pure blood Yaun=ti can assume the appearance of a small or medium sized humanoid as per the Alter-Self spell. (6 RP)
Spell Like Abilities: 1 per day – animal trance, cause fear, and charm person. (4 RP)
Skill Bonuses: Yaun-ti purebloods receive a +2 competence bonus on Disguise, Perception, and any one Knowledge skill. (6 RP)
Powerful Race: the Yaun-ti Pure Blood has an LA of +1 (25 Race Points total)


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Eilserus Posted - 22 Apr 2012 : 19:39:32
pretty cool. i'll have to check out that book you mentioned as our party has acquired a few yellow skinned goblins with some innate magical abilities. personally, i'd strip the spell resistance, but that's only because i don't like players having it. if the entire party is made up of yuanti you can pretty much just ignore the +1 LA.

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