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 What race suits which character class best?

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T O P I C    R E V I E W
DragonTouched Posted - 16 Oct 2002 : 03:43:25
Here's a new topic branching off the older "what race is best." This, IMO, is a more relevant topic, and hopefully a less inflammatory one as well. (Play nice everyone!) I'd like to hear your PREFERENCES as to what race you think suits a particular character class best. (I stress "preference" because, face it, none of us except perhaps the moderators are the be-all-end-all of discussions here. We can maturely agree to disagree.) Without further ado,....
26   L A T E S T    R E P L I E S    (Newest First)
Drummer Boy Posted - 26 Dec 2002 : 01:46:14
quote:
Originally posted by Mumadar Ibn Huzal

Which is true if one plays 2nd edition D&D. In third edition there is no such distinction anymore. Each race can multiclass as they see fit. Something which many DM's had already incorprated as a house rule in 2nd edition.



Ok, I see. Like I said, I was introduced through Baldur's Gate, which must have been in 2nd Edition. Well, sorry for getting off topic.
Mumadar Ibn Huzal Posted - 25 Dec 2002 : 11:02:28
Which is true if one plays 2nd edition D&D. In third edition there is no such distinction anymore. Each race can multiclass as they see fit. Something which many DM's had already incorprated as a house rule in 2nd edition.
Drummer Boy Posted - 25 Dec 2002 : 01:28:34
quote:
Originally posted by Salius_Kai

Again, i get the chance to say it. Humans make great... errrm... anything. They can learn any class (except multi-class, could never figure that one out) and can pretty much master the class too.



I think the reason humans can't multiclass is because they make up for that disadvantage by having the ability to dual class. Dual classing is the ability to start with one class and then change classes later, but you can't use the abilities of the former class until you reach the level of the first class with the second class. I could be wrong because I was introduced to the Realms through the game, Baldur's Gate, and that rule applied there.
Salius Kai Posted - 24 Dec 2002 : 17:25:48
Again, i get the chance to say it. Humans make great... errrm... anything. They can learn any class (except multi-class, could never figure that one out) and can pretty much master the class too.
Rellen Amostirren Posted - 23 Dec 2002 : 23:24:13
I must say speaking from some experience, we halflings make great....


...erm....

how can I put it??....

Oh yes

We halflings make great acquirers!!

Feanor_Karnil Posted - 23 Dec 2002 : 20:46:33
Humans-Barbarians or Paladins
Surface elves-Rangers
Drow-Wizards
Dwarfs-Priests or Fighters
Orcs-Berserkers
Halflings-Thieves

These are just few of the many races of FR.
Lord Rad Posted - 18 Nov 2002 : 12:52:57
Exactly my thoughts! Im not concerned with high ability scores and wielding a demon-slayer vorpal longsword+24, as long as abililty scores are reasonable to get you through things and not cause a hinderance then im ok with it. I have very little interest in tracking down the biggest monster for the XP and grabbing the largest treasure horde. Dont get me wrong, its nice to get a reward after the quest, but not all rewards are to do with slaying and wealth!
Mumadar Ibn Huzal Posted - 18 Nov 2002 : 11:23:04
For a min-max type of powergamer that combination is indeed very powerful. However there is MUCH more to roleplaying then having the highest ability scores. True they are convenient, but are only one of the attributes of a character.

I agree with the former posters on unusual combinations, they often make the nicest role-playing challenges.
The Great Drizzt Posted - 18 Nov 2002 : 08:28:39
Drow Mage/Thieves, half to be the greatest class for the Drow, they have a 20 Dex, and 19Int, so clearley thats the best class for the drow, I ONLY play Drow and I've never been a thief, cause of the fact that I hate them and all, but it is best for them, I would think.
The Great Drizzt
Echon Posted - 15 Nov 2002 : 11:51:45
There are stereotypical classes associated with each race and I'm a little fed up with these. I like players who make unusual combinations such as dwarven thieves, halfling clerics, gnome fighters etc. It's a little more difficult to do that with elves, however.

To repeat what others have already said more than once, any combination goes - encourage roleplaying utraditional characters.
The Defence Minister Posted - 14 Nov 2002 : 17:32:33
I often like to make the Characters as unlikely to fit the class as possible (eg Half-Orc Mage) just for interests sake

I generally don't think to much about race/class - much more about attributes/class.

A dwarf with 18 intelligence is a great mage while as a Gnome with 18 strength is a great barbarian.

TDM
The Great Drizzt Posted - 24 Oct 2002 : 07:01:06
I did'nt mean to sould like an ass, sorry, I was just saying, it is a good thing to have some guide-lines, know what I mean? If there were non, we wouldnt even be playing AD&D now would we?
The Great Drizzt
Blind Man Posted - 21 Oct 2002 : 11:58:27
Relax there, Drizzt. Nobody's forcing you into a corner...
The Great Drizzt Posted - 21 Oct 2002 : 07:34:32
Yeah, but this isnt Spelljammer is it? no, this is Forgotten Realms.
And secondly, I didnt say you had to close your mind either no did I?
The Great Drizzt
DragonTouched Posted - 19 Oct 2002 : 03:18:52
Very good points, all. With the current line of thinking, perhaps some of the best roleplaying could emerge from a person/race who is the least suited for his/her class.

As iron sharpens iron, so one person sharpens another.
kahonen Posted - 18 Oct 2002 : 18:24:32
quote:
Originally posted by The Great Drizzt

.... we cant have laser guns and spaceships and what-not now can we?
The Great Drizzt



Never heard of Spelljammer, Drizzt?

I once (many years ago) did a cross-over adventure and took a party into a Traveller scenario. It worked very well.
Blind Man Posted - 18 Oct 2002 : 09:46:37
quote:
Originally posted by The Great Drizzt

Your right, I agree, but it has to be to an extent, you have to stick to the published works somewhat, we cant have laser guns and spaceships and what-not now can we?
The Great Drizzt



Why not?

It may not be my style of fantasy, it still doesn't mena that I have to close my mind off to the thought.
The Great Drizzt Posted - 18 Oct 2002 : 07:38:50
Your right, I agree, but it has to be to an extent, you have to stick to the published works somewhat, we cant have laser guns and spaceships and what-not now can we?
The Great Drizzt
Blind Man Posted - 18 Oct 2002 : 06:46:08
quote:
Originally posted by Mumadar Ibn Huzal

I agree with Blind Man here. True, from a mathematical point of view it is possible to come to an optimal combination of class and race.

But where does that fit in with ROLE-playing



If you can roleplay X, then X works just fine. That said, there is nothing 'wrong' with your campaign/ideas.

If you can think it, then it's all good.

Limit your mind, and you limit your fantasy = it's ok to think outside of published thought. It's what your game should be all about. And the authors make it a point to say as such.

That's all I'm saying.
Mumadar Ibn Huzal Posted - 17 Oct 2002 : 17:15:04
I agree with Blind Man here. True, from a mathematical point of view it is possible to come to an optimal combination of class and race.

But where does that fit in with ROLE-playing

Most of what has been suggested in the above thread just follows the standard percieved class/race combination. Which for the Realms (and D&D general) has been captured in the favorite class per each race.

Besides the favorite class, FRCS also mentiones favorite region. These two items should be used for background/roleplay opportunities, they are more or less the 3e version of the character kit.
Blind Man Posted - 17 Oct 2002 : 09:43:32


I don't allow fantasy stereotypes into my works. That said, -any- race is suited best to -any- class...given quality roleplay.

Limit your mind, and you limit your fantasy.
Lord Rad Posted - 17 Oct 2002 : 09:22:10
Maybe im being a traditional fantasy fan, but i always see elves as Rangers or Druids!
The Great Drizzt Posted - 17 Oct 2002 : 06:27:00
Heres what I think for 2nd Edition:

HUMAN -Anything but Fighter/Barbarian mostly comes to mind
HALF-ELVES-Bards or Fighters
ELVES -Mages or Thieves or Fighters
DWARVES -Fighters or Clerics
HALFLINGS -Thieves or .....ok thats it
GNOMES -Thieves or Illusionists
DROW -Fighters or Clerics(female) or thieves/Assassins
HALF-ORC -Fighters

Thats just what comes to my mind when I think of the races.
The Great Drizzt
Drummer Boy Posted - 16 Oct 2002 : 05:02:08
Here's what I think:
Human = anything
Halfling = thief
dwarf = fighter
elf = mage
gnome = I don't know
I can't think of any other races so that's all I have for now.
Darwin Tenderfoot Posted - 16 Oct 2002 : 04:39:30
I could not have said it better myself ArcticKnight. I agree fullheartedly. Except you forgot one race the Drow. When I think Drow I think Fighter for males anyway. Females I think Priestess of Lloth.(I hate them!!!!)

Darwin
ArcticKnight Posted - 16 Oct 2002 : 03:46:16
well when i think Dwarf i think fighter

when i think elf i think figher/mage

when i think halfling i think Thief

when i think gnome i think illusionist

humans are generic and reflect as such, can see them doing anything

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