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 Baldur's Gate Population question

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T O P I C    R E V I E W
woodwwad Posted - 18 May 2010 : 04:31:24
The FR 2nd ed book Adventure, great book, states that the city includes a population of all races except full orcs, illithids, & drow.

So my question is, besides the basic races what races do you know or even think would be part of the population of BG? This is going to be the main city in my next FR game, which will be starting in about a month, & I'm in the process of really doing some work on it. So any help would be appreciated, thanks.
5   L A T E S T    R E P L I E S    (Newest First)
woodwwad Posted - 25 May 2010 : 22:03:58
Oops, I should have noted, I need to keep this to 2nd through 3.5 timeline. Say 1360-1378. I thank you for your ideas.

I agree, disguised Dragons & doppelgangers are a must. I already have a cabal of doppelgangers created for the game, working for Illithids while 1 of them broke away about 60 years ago & will be the mentor to one of the pcs. The dop is a Diviner & trained the pc, who thinks the dop is a dwarf. I think I'm going to make 7 disguised dragons for the city. I aleady have a Gold Dragon, not sure which other types I'm going to make. Maybe a steel, silver & red. Overall, Jork I do agree with a lot of your ideas.
Jorkens Posted - 25 May 2010 : 11:10:33
quote:
Originally posted by Matt James

During the last century, as a result of its neutral policy towards immigrants, creeds, and even ethics, Baldur’s Gate has grown to become the most populated city in Faerûn. In 1480 DR, Baldur's Gate is the largest city in the Realms as it reached maximum capacity. As the years went on, it become integrated into the city and became the norm (albeit a slum).

Edit to Add: This is an exerpt from a Living Forgotten Realms adventure (BALD1-1 Flames of Initiation)

quote:
You have heard much about Baldur’s Gate, but now, as you approach the city, you find that there are no words to describe it. Passing through the Heartlands, you thought you had reached the city many miles ago, when the first signs of civilization appeared along the Chionthar. Since then, you’ve crossed a dozen neighborhoods and vast farmland fields, just to arrive at the Black Dragon Gate, where the slums grow upward to such an extent that you are not able to see the city walls. Poverty and misery are predominant in the slums. The neighborhoods and shantytowns represent a hodge-podge of styles and cultures, brought to the Gate by refugees from all over Toril. The smell is nearly unbearable.
The maze-like streets and alleys of Baldur’s Gate could confound even the most experienced of travelers, but there are beggars and urchins aplenty who can guide visitors for a coin or two. The city’s open market is packed with sights, sounds, and smells from all over the world. You also pass through the temple district, where the city’s tolerance of all faiths is made clear, as temples to deities both malefic and benign stand side by side. Far above the squalor, you catch a glimpse of the ostentatious stairways and mansions of the high city before continuing on your way to the Flaming Fist





How do you see various "monster" races fitting into this Matt? Are they found in groups large enough to make an impact or are they more or less individuals disappearing in the masses? The humanoid species in the areas between the High Moors and Amn have never been given much detail and I am curious as to which one you see as naturally existing in the area?
Matt James Posted - 25 May 2010 : 02:27:01
During the last century, as a result of its neutral policy towards immigrants, creeds, and even ethics, Baldur’s Gate has grown to become the most populated city in Faerûn. In 1480 DR, Baldur's Gate is the largest city in the Realms as it reached maximum capacity. As the years went on, it become integrated into the city and became the norm (albeit a slum).

Edit to Add: This is an exerpt from a Living Forgotten Realms adventure (BALD1-1 Flames of Initiation)

quote:
You have heard much about Baldur’s Gate, but now, as you approach the city, you find that there are no words to describe it. Passing through the Heartlands, you thought you had reached the city many miles ago, when the first signs of civilization appeared along the Chionthar. Since then, you’ve crossed a dozen neighborhoods and vast farmland fields, just to arrive at the Black Dragon Gate, where the slums grow upward to such an extent that you are not able to see the city walls. Poverty and misery are predominant in the slums. The neighborhoods and shantytowns represent a hodge-podge of styles and cultures, brought to the Gate by refugees from all over Toril. The smell is nearly unbearable.
The maze-like streets and alleys of Baldur’s Gate could confound even the most experienced of travelers, but there are beggars and urchins aplenty who can guide visitors for a coin or two. The city’s open market is packed with sights, sounds, and smells from all over the world. You also pass through the temple district, where the city’s tolerance of all faiths is made clear, as temples to deities both malefic and benign stand side by side. Far above the squalor, you catch a glimpse of the ostentatious stairways and mansions of the high city before continuing on your way to the Flaming Fist

Matt James Posted - 25 May 2010 : 02:25:59
Double Post.
Jorkens Posted - 24 May 2010 : 13:43:06
There is little official lore, but a few ideas. As a trading city I think most of these creatures ( although I would add beholder to the restricted list) would be short term visitors. It also depends somewhat on how you imagine the species getting along. In addition to the standard races:I can see goblinoid hunters and ogre body guards, both also available as mercenaries. Gnolls that serve with southern caravans might try to get a new job up north. Kobolts can be found in the sewers, along with jermlaine and such. Dragons are disguised and polymorphed. Wemics and Centaurs are hired as caravan guards. Lizard men and underdark races are mostly short time visitors, but will show up from time to time. So will various river creatures. The oozes, slimes and Dopplegangers are a must, as are wererats and mimics.

There are also various "monsters" working with adventurers and others, such as Griffins, hipogriffs, gargoyles and other guardians, and smaller magical creatures.

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