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T O P I C    R E V I E W
Snowblood Posted - 05 Apr 2010 : 04:00:39
Telthulkiilir
A great multifaceted, crystal orb set in an iron stand, that gives off an brilliant emerald glow from deep within its heart.
A device much more powerful than an ordinary crystal ball, the Telthulkiilir is capable of piercing almost any scrying ward or barrier.
Powers: Foresight - (3 charges /round): The use of this power grants the user a powerful sixth sense in relation to themselves or another. Once the Foresight power is activated, the orbs user receives instantaneous warnings of impending danger or harm. In addition, the power gives the orb user a general idea of what action might be taken to best protect themself or alter the course of events. True Seeing - (2 charges /round): This power confers upon the user the ability to see all things as they actually are. The user sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the orbs user can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). Discern Location - (4 charges /round): This power is amongst the most powerful means of locating creatures or objects. Nothing short of a mind blank spell, a powerful mythal or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The power reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community,county (or similar political division), country, continent, and the plane of existence where the target lies.
• Clairvoyance & Clairaudience - (1 charge /round): This power Clairaudience & Clairvoyance creates an invisible magical sensor at a specific location that enables you to hear and see almost as if you were there.
• Detect Thoughts - (1 charge /round): This power detects surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.
• Prying Eyes - (2 charges /round): With this power You create a number of semi-tangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when using thepower. Each eye can see 120 feet in all directions. The eyes have a range of 1 mile per level of the user, and are gifted with true sight and lowlight vision.
• Cast Spells through the Orb: Lastly the orb allows the caster to cast certain ranged spells through the orb at a cost of double the spells level in charges. Once a spell is cast through the orb though it shuts down for 2d4 turns, and cannot be reactivated before then.
Each power absorbs a certain number of charges from the orb every round. The powers can be woven together to improve the power of the divination, but then the costs per round also increase. So using the greater powers of the Telthulkiilir can become quite expensive and the orb can take a long time to recharge. The orb holds 1d100 charges, and recharges at a rate of 1d4+1 charges per hour in full sunlight, or 1d2-1 charges per hour in doors or in darkness
13   L A T E S T    R E P L I E S    (Newest First)
Laerrigan Posted - 11 Apr 2010 : 04:33:19
Hmm, Telthulkiilir....After much research into crumbling tomes explaining ancient Elven dialects, I've come to the tentative hypothesis that the word translates to "Ao's Astonishing Orb of Metagame."

At least it's hugely, absurdly useful enough that it just screams to have intrepid adventurers (or antagonists) who should never in their lives come within 10 miles of such a thing out looking for it with all their resources.
The Sage Posted - 11 Apr 2010 : 00:53:10
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Eye of Horus-Re

Hello fellow scribes. Only because it was mentioned above, does any know where the location of Myth Glaurach?



Check out Mintiper's Chapbook Part 5: Myth Glaurach.

See Rich Baker's "Last Mythal" books too, as well as Lost Empires of Faerûn for a few extra tidbits.
Wooly Rupert Posted - 10 Apr 2010 : 22:22:54
quote:
Originally posted by Eye of Horus-Re

Hello fellow scribes. Only because it was mentioned above, does any know where the location of Myth Glaurach?



Check out Mintiper's Chapbook Part 5: Myth Glaurach.
Eye of Horus-Re Posted - 10 Apr 2010 : 20:50:55
Hello fellow scribes. Only because it was mentioned above, does any know where the location of Myth Glaurach?
Thauramarth Posted - 10 Apr 2010 : 20:22:41
quote:
Originally posted by The Sage

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Jorkens

quote:
Originally posted by Thauramarth

Certainly useful (there's no such thing as a useless new magic item ).




So you have found a good use for the Sword of Underwear Snatching?
Thats one of my favorite parts of the 2nd ed. magic items books, the sheer goofyness of some of the items.

And if you want a campaign to really get silly, just include a wand of wondrousness. There's nothing like stopping those raging dinosaurs by gluing their mouths shut with chewing gum.



My personal favorite remains the wand of misplaced objects. 2E magical items ruled!

To be honest, I can't pick a favourite 2e magic item. There are just too many pages marked in my copies of the Encyclopedia Magica -- each of which reference a particular item I either like or would like to drop into my campaigns. When I can find the opportunity. Rules aren't an impediment. ;^]

Ditto. The Encyclopedia Magica is one of the few actual, hardcopy books that I still keep around... What I loved about them - every magic item ever published, including those featured in the April Fools' issues of Dragon Magazine. Like the Sage, I cannot even begin to pick a favourite, but one that has always stuck in my mind was the Hammer +3, dwarf thrower. I break into a grin everytime I think of it.
The Sage Posted - 10 Apr 2010 : 17:05:40
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Jorkens

quote:
Originally posted by Thauramarth

Certainly useful (there's no such thing as a useless new magic item ).




So you have found a good use for the Sword of Underwear Snatching?
Thats one of my favorite parts of the 2nd ed. magic items books, the sheer goofyness of some of the items.

And if you want a campaign to really get silly, just include a wand of wondrousness. There's nothing like stopping those raging dinosaurs by gluing their mouths shut with chewing gum.



My personal favorite remains the wand of misplaced objects. 2E magical items ruled!

To be honest, I can't pick a favourite 2e magic item. There are just too many pages marked in my copies of the Encyclopedia Magica -- each of which reference a particular item I either like or would like to drop into my campaigns. When I can find the opportunity. Rules aren't an impediment. ;^]
Wooly Rupert Posted - 10 Apr 2010 : 15:48:10
quote:
Originally posted by Jorkens

quote:
Originally posted by Thauramarth

Certainly useful (there's no such thing as a useless new magic item ).




So you have found a good use for the Sword of Underwear Snatching?
Thats one of my favorite parts of the 2nd ed. magic items books, the sheer goofyness of some of the items.

And if you want a campaign to really get silly, just include a wand of wondrousness. There's nothing like stopping those raging dinosaurs by gluing their mouths shut with chewing gum.



My personal favorite remains the wand of misplaced objects. 2E magical items ruled!
Snowblood Posted - 10 Apr 2010 : 09:56:54
This was a lift from the Last Mythal series....mentioned but never really described.....I just thought that it was one of those rare Vyshaan artifacts on great power screaming to see the light of day......still usable in 4E just have to adjust the mechanics.
Jorkens Posted - 10 Apr 2010 : 09:31:24
quote:
Originally posted by Thauramarth

Certainly useful (there's no such thing as a useless new magic item ).




So you have found a good use for the Sword of Underwear Snatching?
Thats one of my favorite parts of the 2nd ed. magic items books, the sheer goofyness of some of the items.

And if you want a campaign to really get silly, just include a wand of wondrousness. There's nothing like stopping those raging dinosaurs by gluing their mouths shut with chewing gum.
bladeinAmn Posted - 10 Apr 2010 : 06:25:12
I don't know how anyone can think the Telthulkiilir to not be useful! That thing looks like a gift from Ao the Overfather! It looks to be much more a bigtime spiritual gift, rather than a traditional magic item.
Thauramarth Posted - 09 Apr 2010 : 20:35:41
Certainly useful (there's no such thing as a useless new magic item ).

Just some queries; the item uses charges. What's it's maximum charge? Does it regenerate charges automatically? If not, can it be recharged?
Cleric Generic Posted - 09 Apr 2010 : 17:06:56
I reckon one of these will be floating around Myth Glaurach being used to keep an eye on the PCs >:)
GRYPHON Posted - 09 Apr 2010 : 14:28:15
I can see a few uses for it, both good and bad for a group of PC's...

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