T O P I C R E V I E W |
Alisttair |
Posted - 27 Nov 2009 : 17:42:53 Anyone know if anyone who is able to contribute to Dragon (the James brothers or someone else) plans on maybe statting up Avariel for 4E? I think that would be pretty neat to see them make a comeback. Thoughts? |
5 L A T E S T R E P L I E S (Newest First) |
Alisttair |
Posted - 30 Nov 2009 : 15:15:17 I like the Fey'ri class Diffan just posted. I think it goes to show how well you can balance races for PCs in 4E (with the use of Encounter Powers and improving powers at Paragon levels, etc...). |
Cleric Generic |
Posted - 30 Nov 2009 : 13:47:37 I concur with the above.
You could even just strip the Elven Accuracy and Wild Step out of a standard Elf and add the Fey'ri Flight power.
A series of feats and racial powers is probably the easiest way to do it, you could even slap together an Avariel flavoured paragon path with some flight based slick moves, etc. |
Diffan |
Posted - 29 Nov 2009 : 00:38:39 Well, someone did a pretty good homebrew write-up of the Fey'ri as a playable race. I'm sure there can be things that are changed and still keep it balanced. Here's their version of Fey'ri 4e:
FEY’RI
RACIAL TRAITS Average Height: 5' 4" - 6' 0" Average Weight: 130 - 170 lb.
Ability Scores: +2 Dexterity, +2 Intelligence Size: Medium Speed: 6 squares Vision: Low-light
Languages: Elven, Common Skill Bonuses: +2 Bluff, +2 Arcana Ancestral Weapon Proficiency: You gain proficiency with the longsword. Dual Heritage: You can take feats that have either eladrin or tiefling as a prerequisite (as well as those specifically for fey’ri), as long as you meet any other requirements. Trance: Rather than sleep, fey'ri enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Daemontouched: Once per encounter, you can use either the Change Shape or Flight power.
Change Shape; Fey'ri racial power You alter your form to look like some other humanoid. Encounter * Polymorph Minor Action; Personal Effect: You can alter your physical form to take on the appearance of any Medium humanoid until the end of the encounter or for 5 minutes.
Flight; Fey'ri Racial Power You spread your bat-like wings and take to the skies. Encounter Move Action; Personal Effect: You gain fly 6 (clumsy) until the end of your next turn. If you are not standing on solid ground at the end of your movement, you glide to the ground without taking falling damage.
RACIAL FEATS
Born Flyer Prerequisite: Paragon, Fey’ri, Flight racial power Benefit: You may use your Flight power as an at-will ability
Improved Flight Prerequisite: Paragon, Fey’ri, Flight racial power Benefit: Your maneuverability while flying is improved by one category
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Matt James |
Posted - 28 Nov 2009 : 05:58:43 The Avariel are awesome. I would love to see them in 4e but my suspicion is that this sort of development and design would come from the WotC staff. Because of the nature of their abilities (flying, et al), it may be easier to introduce as a monster rather than a playable race. Either way, great suggestion  |
The Sage |
Posted - 27 Nov 2009 : 23:25:55 I think posting here at Candlekeep is bound to attract "someone's" attention. It often does. |