T O P I C R E V I E W |
Uzzy |
Posted - 07 Feb 2009 : 23:02:29 This is a bit odd, but I'll explain. I recently went to a very fun convention, where I got to play a lot of D&D, along with a few other games. One, called Dragon Warriors, had a small little adventure to play in, which I felt introduced the setting quite well.
With that in mind, I've been thinking. Given a convention setting, i.e., five hours to play, with entirely new people, all having 1st level NPCs, which area of the Realms would you choose to set an adventure in. Or, in other words, which area of the Realms is best for showcasing what the Realms is about to entirely new people? I was thinking Cormyr, particularly Eveningstar. After all, the Haunted Halls are pretty classic, and the Cormyr setting allows for the various deities and organisations to become involved.
Any advice guys? |
30 L A T E S T R E P L I E S (Newest First) |
skychrome |
Posted - 29 Mar 2009 : 22:52:04 Cormyr would be my first pick. It is rather stable, not a setting where new characters stumble easily over something too big for them. Perfect setting to develop a small campaign.
However the Border Kingdoms would be perfect too as they leave looots of free space for creative DMs plus even a 1st Level character can provoce great changes there with his/her limited capabilities. |
Thauramarth |
Posted - 23 Feb 2009 : 08:22:36 My vote would go to the Daggerford area - it's rural and small enough to serve as a useful introduction. It's located on a big trade route, and it's close to Waterdeep, if the DM cares to expand into urban adventuring. |
UNSpacy |
Posted - 22 Feb 2009 : 23:46:15 I'd definitely go with either Cormyr or Sembia. Cormyr because it's a strong, stable kingdom yet has plenty of intrigue to get a campaign cranking, and Sembia because now that it's under Netheril's thumb, your characters could become rich merchants, help out the Sembian Resistance in freeing their kingdom...I could go on. |
Raith |
Posted - 22 Feb 2009 : 18:34:12 While it might not be the best way to showcase ALL of the Realms in one go, (I don't think it's possible to do it justice anyway) I think something set in Thay would be a really good way to hook people. A DM speaking in a faux Russian accent, desert dwelling mages with enslaved gnolls and blood orcs, tollbooths that charge more to outsiders, and magic everywhere. Talk about the Tharchions and mention Szass Tam...etc.
In a convention setting it will really stand out and make people crave more, in my opinion. |
Jorkens |
Posted - 22 Feb 2009 : 16:41:36 Harrowdale would be my choice also, especially with a campaign starting in the mid 1350's Lashan is on the rise, the Elven Court is near, Hillsfar still has its old government and travel outside the Dales is easy.
I did a good deal of work on the area a few years back for a campaign that never got started. It might be time to dig up those notes again. |
Uzzy |
Posted - 22 Feb 2009 : 03:39:25 Harrowdale is, infact, a perfect choice. I hadn't thought much about it, but it works personally for me for a variety of reasons.
Now all I need is a good starting adventure. Hmm. |
Alisttair |
Posted - 20 Feb 2009 : 11:59:40 Since I haven't put my two cents in yet, I would like to say, for best realms representation:
- Small Community Realms: Dalelands
- Large Metropolis Realms: Waterdeep |
gomez |
Posted - 20 Feb 2009 : 06:16:04 My choice would be Harrowdale ('New Velar') in both the old and new Realms. It offers rural areas, is close to wilderness, evil empires to the North (and South, in later editions), and sea travel if you desire, and some cool local places (such as the old keep and the Fall of Stars). You're only a few days travel removed from trouble, varying from low scum in Scardale to the Balck network in Mulmaster. It is an excellent HQ for PCs. There's a reason I started the first LFR adventure in Harrowdale. Shadowdale makes a good second (for similar reasons).
|
KnightErrantJR |
Posted - 09 Feb 2009 : 04:37:37 My thoughts would be, in this order:
1. Mistledale (for some reason I've always liked Mistledale for starting adventurers a bit more than Shadowdale)
2. Eveningstar
3. Neverwinter (As it was more or less detailed in Volo's Guide to the North, not the Neverwinter Nights games)
4. Silverymoon
5. Waterdeep
Obviously Neverwinter, Silverymoon and Waterdeep become increasingly more complicated to portray, but they still represent a lot of what the "core Realms" feeling is for me.
Note: This isn't my order of preference for my favorites, just my thoughts on the most "Realmsian" in the order in which it would be "simple" to portray them. |
Brian R. James |
Posted - 09 Feb 2009 : 03:54:41 The best thing about the Realms is that there is no one place that represents it best. |
Brimstone |
Posted - 09 Feb 2009 : 02:38:06 -Some one should just post a Map of the Realms and call it a night! 
BRIMSTONE |
The Hooded One |
Posted - 09 Feb 2009 : 02:30:15 Ah, but that's probably because it never got the detailed sourcebook that it should have had. Ed loves Waterdeep and Shadowdale and Eveningstar a shade more than the rest of his original Realms, I THINK. (But am not sure.) To represent the Realms in a short, single session, however, I'm of the opinion that a rural setting on a trade route, with "news from all over" being brought in by passing caravans, allows for the best "overall feel" of the Realms. love to all, THO |
GoCeraf |
Posted - 09 Feb 2009 : 01:42:47 I think that, of all the places in the Realms, Cormyr definitely seems to be Mr. Greenwood's favorite (at least to talk about). |
Rinonalyrna Fathomlin |
Posted - 09 Feb 2009 : 01:32:46 I have to admit, Cormyr was the first place that came to my mind. Maybe because of all the recent discussion in Ed's thread. |
Uzzy |
Posted - 08 Feb 2009 : 22:09:00 quote: Originally posted by Afetbinttuzani
quote: Originally posted by Kiaransalyn
For a five hour game, Thesk and the Great Dale appeal to me. Wilderness and secrets, and a straight-forward seek and retrieve mission with a twist or two thrown in related to lore.
That is a very good point. Uzzy asked us for our opinions on good introductory locations, but maybe we should each add a plot idea that would work well in our suggested location for a five hour one off gaming session with 1st level players new to D&D and the Realms. Emphasis should be placed, as Kia implied, on giving the new players the satisfaction of accomplishing a goal in the time allotted.
Shadowdale, for example, is a great starting point for a longer campaign but the standard "Twisted Tower" campaign is way too long for Uzzy's needs. Similarly, the "Haunted Halls" near Eveningstar are too large in their entirety for a single session. Something involving Rivior's Keep could work well though.
Accomplishing a goal is important, but the session should at the same time impress on the players that they are playing in a small part of a much larger world, thus wetting their appetite for more. In this respect, the better plots would be those that hint at larger organizations, politics, intrigue and history, without overwhelming the players.
Some good short plot ideas here would be very useful as well in local gaming store introductory/teaching sessions.
Thanks Afetbinttuzani. This is exactly what I was looking for.
My main aim here is to get an introductory adventure that a) shows off the Realms, and b) is small enough to be completed in 5 hours. For instance, I had this idea.
Set in Eveningstar, the PC's are contracted to defeat a local priest of Talona who has blighted all the local grain crop. She's currently holed up in the Haunted Halls (first couple of areas), and the Purple Dragons are too busy hunting down orcs in the area. Added to this is the complication of a singular merchant who actually has some grain.. leading to obvious suspicion that he might have something to do with the blight. Turns out he did. He's also allied with the Zhents!
The PC's have all that to deal with. That adventure would introduce a number of things.
Evil Gods Zhentarim Politics of Cormyr The War of the Devil Dragon (as part of the history of Cormyr, and why the Purple Dragons are hunting down some orcs)
Sure, it's not perhaps the best or the most original adventure, but it works as an introduction! |
Markustay |
Posted - 08 Feb 2009 : 19:16:11 quote: Originally posted by scererar
the Dalelands, the Sword Coast, and/or the North.
I'd add Cormyr to this list, as well.
When I think Realms, I think 'Heartlands', and that automatically makes me think of 'The North' in the west, and Cormyr and the Dales in the east. |
Afetbinttuzani |
Posted - 08 Feb 2009 : 15:05:53 quote: Originally posted by Kiaransalyn
For a five hour game, Thesk and the Great Dale appeal to me. Wilderness and secrets, and a straight-forward seek and retrieve mission with a twist or two thrown in related to lore.
That is a very good point. Uzzy asked us for our opinions on good introductory locations, but maybe we should each add a plot idea that would work well in our suggested location for a five hour one off gaming session with 1st level players new to D&D and the Realms. Emphasis should be placed, as Kia implied, on giving the new players the satisfaction of accomplishing a goal in the time allotted.
Shadowdale, for example, is a great starting point for a longer campaign but the standard "Twisted Tower" campaign is way too long for Uzzy's needs. Similarly, the "Haunted Halls" near Eveningstar are too large in their entirety for a single session. Something involving Rivior's Keep could work well though.
Accomplishing a goal is important, but the session should at the same time impress on the players that they are playing in a small part of a much larger world, thus wetting their appetite for more. In this respect, the better plots would be those that hint at larger organizations, politics, intrigue and history, without overwhelming the players.
Some good short plot ideas here would be very useful as well in local gaming store introductory/teaching sessions. |
Kiaransalyn |
Posted - 08 Feb 2009 : 12:38:53 For a five hour game, Thesk and the Great Dale appeal to me. Wilderness and secrets, and a straight-forward seek and retrieve mission with a twist or two thrown in related to lore. |
Marc |
Posted - 08 Feb 2009 : 09:40:35 Deepingdale. |
Afetbinttuzani |
Posted - 08 Feb 2009 : 06:15:18 I like the idea of starting in Shadowdale and the Dales too, but I would vote for Eveningstar. It's a medium sized town on a trade route, with lot's of potential for intrigue, close to a good starter dungeon, close to a major city, close to the King's forest, close to a mountain pass, close to the Stonelands, and located in a country that is at the geographic center of Faerun and a staple in Realms fiction. The only downside is that Cormyr is a generally lawful place, although this could be an advantage when playing 1st level characters. |
Brimstone |
Posted - 08 Feb 2009 : 03:46:13 quote: Originally posted by Wrigs13
Don't you think Waterdeep would be overwhelming for a one off session? You could spend 5 hours just wondering around looking at the sites and shopping 
-UNDERMOUNTAIN! 
BRIMSTONE |
ranger_of_the_unicorn_run |
Posted - 08 Feb 2009 : 02:50:09 quote: Originally posted by The Red Walker
quote: Originally posted by Kuje
Thats what I was thinking. :)
quote: Originally posted by StarBog
I'm going to be old fashioned and say Shadowdale & the Dales. Pre-Zhent invasion of course.
That makes 3 of us!
Count me as four! I like the Moonshaes quite a lot as well, although they have a little more of a generic fantasy feel. |
The Red Walker |
Posted - 08 Feb 2009 : 00:07:52 quote: Originally posted by Kuje
Thats what I was thinking. :)
quote: Originally posted by StarBog
I'm going to be old fashioned and say Shadowdale & the Dales. Pre-Zhent invasion of course.
That makes 3 of us! |
GoCeraf |
Posted - 07 Feb 2009 : 23:49:33 quote: Originally posted by The Sage
The Border Kingdoms would be among my top choices.
I have to agree. That's where the game I'm running is set.
Of course, thanks to the party's actions, there's now a planar rift in Emrys that's turning the area into a layer of the Abyss, Blackalblade's got the entire rich district in ruins due to thrown Calimport buildings, the pirating operation in the lake of steam has fallen into chaos due to a lack of a unifying force, and there's an insane god-thing causing wanton destruction throughout the region.
I don't really know where to place the blame. |
Kuje |
Posted - 07 Feb 2009 : 23:45:17 Thats what I was thinking. :)
quote: Originally posted by StarBog
I'm going to be old fashioned and say Shadowdale & the Dales. Pre-Zhent invasion of course.
|
StarBog |
Posted - 07 Feb 2009 : 23:43:54 I'm going to be old fashioned and say Shadowdale & the Dales. Pre-Zhent invasion of course. |
Wrigs13 |
Posted - 07 Feb 2009 : 23:34:15 Don't you think Waterdeep would be overwhelming for a one off session? You could spend 5 hours just wondering around looking at the sites and shopping  |
Brimstone |
Posted - 07 Feb 2009 : 23:29:58 quote: Originally posted by The Sage
The Border Kingdoms would be among my top choices.
-Good one Sage!
-I say Waterdeep and The Sword Coast North.(Read Silverymoon ) 
BRIMSTONE |
The Sage |
Posted - 07 Feb 2009 : 23:25:14 The Border Kingdoms would be among my top choices. |
Wrigs13 |
Posted - 07 Feb 2009 : 23:16:39 I have just started my campaign in Arabel due to the post goblin war feel, you can have big city facilities with a frontier feel. Tilverton and Hullack Forest are on your doorstep and there is endless options for mini adventures. It has a lot of flavour without a lot of travel or necessary background knowledge. |