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Nicolai Withander Posted - 10 Jun 2008 : 12:07:03
Hi...

There is a topic about the most powerful spellcaster in Faerûn, now how about the most powerful spell? It is dificult to say, but try people!

One of my favirites is Disintegrating Blast. Works as a 40ft. radius blast of disintegration, fort. save or die. ass 3.0 rules.

Balefire I like aswell. 6d6 points of damage per lvl of the caster, who then himself take 2d6 points of damage per lvl.

and the I like Black Blade of disaster.

Comment on my choises if you will please!
30   L A T E S T    R E P L I E S    (Newest First)
Rinonalyrna Fathomlin Posted - 15 Jun 2008 : 18:17:29
quote:
Originally posted by Stonwulfe

The most powerful spell in D&D is the cantrip because it takes any number of limitless effects, can achieve almost any end (albeit in in limited form), and every arcane or divine magic user has access to it.

It spreads the knowledge of magic, and encourages its practice. It raises the mundane element of society, and mundane societies in entirety, from the darkness of the base world.

When applied properly, it can be used as a tool of torture, or to capture the element of surprise, or to deceive and add credibility to a lie. It can even be used to amuse children, or frighten adults.

Remember, a first level wizard or sorcerer armed with the right cantrips in an abandoned house can reduce a group of stalwart evil foes many levels higher to bumbling terror by 'animating' the house with movement, mysterious sound, apparitions at the edge of sensation, and objects that are there one moment and vanish the next.



I like that answer.

Regarding the Spellplague--it's happening in the canon Realms, but it certainly doesn't have to happen in a home campaign.
Ergdusch Posted - 14 Jun 2008 : 23:15:43
Ok, I will answer your questions again without hthe events of the 4th Ed.

If Mystra was to die (and not replaced like the last times) the Weave would indeed shatter, IMHO. Therefore all magic would be out of controll and not even cantrips could be cast reliably. Therefore the ban would be more or less irrilevant.

If someone else would become guardian of the Weave replacing Mystra (before or after her death) this somebody could shape the rules of Magic to his likings and therefore implement other bans or remove old ones.

Questions answered?!

quote:
**** it, im just gonna try to develop my above lvl 9th spells and se what happens. When it comes down to it. Its my DM who desides and not the scribes at Candlekeep or Wizards of the Coast!

That's the spirit! After all, it's your game (and your group). So do what YOU like in your game and don't restrict yourself by some obscure lore in some sourcebook.
Nicolai Withander Posted - 14 Jun 2008 : 17:03:38
He he... i see.. im slow! Well we desided in my group not to change to 4th edition. Cause we have spent so much money on 3 and 3,5 ed book that we no way are gonna chance now. SO on that note. I gues Mystra is not dead! Well at least not in our canpaign. And then I can gues again that the ban have not been liftet. So I gues again, again... that my question, have not yet been answered.

Damn I hate Cyric, and he was friends with Midnight at one point. What a backstabing mother#¤%&/&%¤#"!(/&%¤#"... Well thats not gonna happen as long as my character, Melcar, still roams the realms!

**** it, im just gonna try to develop my above lvl 9th spells and se what happens. When it comes down to it. Its my DM who desides and not the scribes at Candlekeep or Wizards of the Coast! But it is always nice to have some good feedback.

Im sure that after I become Chosen of Mystra, and Magister, she'll let me develop them, after all they are protections for her, and for the weave. How could she not want that!
Stonwulfe Posted - 14 Jun 2008 : 16:22:25
The most powerful spell in D&D is the cantrip because it takes any number of limitless effects, can achieve almost any end (albeit in in limited form), and every arcane or divine magic user has access to it.

It spreads the knowledge of magic, and encourages its practice. It raises the mundane element of society, and mundane societies in entirety, from the darkness of the base world.

When applied properly, it can be used as a tool of torture, or to capture the element of surprise, or to deceive and add credibility to a lie. It can even be used to amuse children, or frighten adults.

Remember, a first level wizard or sorcerer armed with the right cantrips in an abandoned house can reduce a group of stalwart evil foes many levels higher to bumbling terror by 'animating' the house with movement, mysterious sound, apparitions at the edge of sensation, and objects that are there one moment and vanish the next.
Ergdusch Posted - 14 Jun 2008 : 13:00:03
quote:
Originally posted by Nicolai Withander

Ok.. I kind of get, that is is more or less imposible, but efter saving her life (in a previous session) I have become aware, that she can be caught by other dieties. In that note, I have made blueprints for two spells for protection for her. In the case of another Karsus or Cyric/ Bane oprising. These spells are lvl 11 and 10.

But tell me this. If Mystra were killed, what then would happen to the ban? Or if she lost the control of the weave?

And lastly: What is the spell Plague???? And when is this happening, what year?


LOL!

Sorry friend Nicolai, but your post is just too funny in these days!

Listen to this:
The Spellplague is the aftermath of Mystra's death!

Ain't that something?! No joke - tis all true! This turn of events was first published in The Grand History of the Realms. In the year 1385 DR Cyric (with the help of SHar) is able to kill Mystra through some not further detailed divine plot.
With the death of Mystra the Weave shatters (removing the ban all along naturally) and 100 years later (BTW the time in which the new D&D 4th Ed. will be set in) Magic-Users across the Realms have found a new 'way' to cast spells.

As I indicated, this all 'happened' to explain the drastic changes from 3.5 to 4th Ed. However, I cannot tell you how magic works according to the new rules as I want nothing to do with them nor the changes they brought along. But some other scribe will be able explain it to you.

Lastly, on all the changes and events that were caused by Mystras demise you will find lots of information here at Candlekeep but also many upset scribes as few here like what the shattering of the Weave caused in the Realms according to the canon lore.

To start with check out
4e FR FAQ and the rather extensive thread 4e FR.

At least the ban has been removed rather efficiently...

Edit note: You should have developed your spells a little sooner, IMHO!
Nicolai Withander Posted - 14 Jun 2008 : 12:02:56
Ok.. I kind of get, that is is more or less imposible, but efter saving her life (in a previous session) I have become aware, that she can be caught by other dieties. In that note, I have made blueprints for two spells for protection for her. In the case of another Karsus or Cyric/ Bane oprising. These spells are lvl 11 and 10.

But tell me this. If Mystra were killed, what then would happen to the ban? Or if she lost the control of the weave?

And lastly: What is the spell Plague???? And when is this happening, what year?
Ergdusch Posted - 13 Jun 2008 : 15:27:58
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Nicolai Withander

Im not so much interested in why she should do it but more as to wether she can or not!

Is she can, she might do it if a wizard came along, who befriended her enogh, and second what if to some extent one got stronger than her... Could one just simple override her 10th, lvl spell ban??



And you can't befriend Mystra enough to make her override the ban.


Besides, if you ever get so close in personal contact with the Godess of Magic as Elminster and the seven sisters are you would never ask for such a thing and would 'see' the wisdom in this ban and in up-holding it.

Alisttair Posted - 13 Jun 2008 : 13:38:30
And of course after the Spellplague, this all becomes redundant.
Wooly Rupert Posted - 13 Jun 2008 : 13:00:18
quote:
Originally posted by Nicolai Withander

Im not so much interested in why she should do it but more as to wether she can or not!

Is she can, she might do it if a wizard came along, who befriended her enogh, and second what if to some extent one got stronger than her... Could one just simple override her 10th, lvl spell ban??



She can. But she won't -- as I said, all magic ceased, thousands were killed, and the original goddess of magic was slain because of pre-ban spells. There is no reason for her to ever even think of lifting that ban.

No, you can not override a deity in their own portfolio. And only a very small number of deities -- and Ao, of course -- are possibly more powerful than her. None of them can override her ban, except Ao, and he won't do it.

And before you think of appealing to him -- because I see that question coming -- Ao doesn't pay any attention to mortals, and has gone so far as to destroy all written records of his existence. So other than people who actually saw him at the end of the Time of Troubles, or maybe a handful of the highest-ranking priests (and that's iffy), then no one knows about him.

And you can't befriend Mystra enough to make her override the ban. Elminster was the lover of the previous Mystra. The Seven Sisters are her daughters. And she didn't lift that ban for them. Mystra 2.0 has turned to the Simbul and Elminster for advice, and she has all the memories of her predecessor -- and she's not lifted the ban for anyone, either.

So you're not getting around it. At all. Period. It can not be done. I'd suggest turning your energies to something else.
Ergdusch Posted - 13 Jun 2008 : 08:58:29
quote:
Originally posted by Nicolai Withander

Im not so much interested in why she should do it but more as to wether she can or not!

Is she can, she might do it if a wizard came along, who befriended her enogh, and second what if to some extent one got stronger than her... Could one just simple override her 10th, lvl spell ban??


Technically speaking she could remove the ban, IMHO. After all, it was Mystra who put this ban into place to begin with. Therefore, it is only logical that she could also remove it.

Now to your second question: She could allow single persons to create and cast spells above 9th level, yes. Similar to how she is able to ban individuals from all exess to the Weave entirely (as she already has done in the past),she could also allow individuals tocast spells of 10th lvl and higher.
However, if she would remove the ban for one person she should have to remove it for ALL other magicians as well. This has nothing to do with trust or friendship but rather with her responcibilities as the deity of magic. As such she is not guardian over how magic is used (for good or evil) but magic in general. She has learnd that leasson in Cyric's trial and most likely has not forgotten it.

Further, if spells that high could be created it would be only a matter of time for a 2nd 'Karsus Folly'.

Therefore if I would be your DM I would not allow 10th level spells.

Lastly, noone could overwrite or remove the ban one his own except for Ao the overgod maybe. That's my opinion at least...
Nicolai Withander Posted - 13 Jun 2008 : 07:18:45
Im not so much interested in why she should do it but more as to wether she can or not!

Is she can, she might do it if a wizard came along, who befriended her enogh, and second what if to some extent one got stronger than her... Could one just simple override her 10th, lvl spell ban??
Purple Dragon Knight Posted - 13 Jun 2008 : 01:31:09
Reaving Dispel is my favorite: 1d20 + caster level (maximum +25) vs. DC 11 + target's caster level for every spell on the target; success indicates the spell is dispelled off the target, and if the caster so wishes, the dispelled dweomer is transferred unto him/herself! :)

Very useful against mages who teleport in your home with dozens of pre-cast spells!
Wooly Rupert Posted - 13 Jun 2008 : 00:33:08
Why should she change her mind? Unchecked levels of spell advancement lead to the death of her predecessor and the fall of a nation. Malar will join PETA before Mystra lifts that ban.
Nicolai Withander Posted - 12 Jun 2008 : 23:46:30
But the bann comes from Mystras will... if she changed her mind,,, then what? Im having a discution with my DM at the moment whether it can be done, if she alows it! I say yes... he is not so sure!
Wooly Rupert Posted - 11 Jun 2008 : 17:32:08
quote:
Originally posted by Nicolai Withander

First of all Weavesmash, and Mother Of Lurue, can these spells be found anywhere en any book???


As the Lovely Lady Hooded One said in her post, Weavesmash is unpublished. "Mother of Lurue" isn't a spell at all -- it's just a Realmsified version of the real-world oath "Mother of God". Lurue is my fave Forgotten Realms deity.

quote:
Originally posted by Nicolai Withander

And secondly of all, is it imposible to create and cast spell above 9th lvl or could Mystra choose( if she trusted the person enough) to let him or her create such a spell? Im asking cause it seems as if Larloch has acces and permision to wield that kind of power?



10-level spells and above have been banned. Some of their effects can be partially duplicated with epic spells, but those are very difficult, and it's often a lesser effect.

Larloch was around before that ban was in place.
Nicolai Withander Posted - 11 Jun 2008 : 16:51:15
First of all Weavesmash, and Mother Of Lurue, can these spells be found anywhere en any book???

And secondly of all, is it imposible to create and cast spell above 9th lvl or could Mystra choose( if she trusted the person enough) to let him or her create such a spell? Im asking cause it seems as if Larloch has acces and permision to wield that kind of power?
Ergdusch Posted - 11 Jun 2008 : 09:19:39
quote:
Originally posted by Nicolai Withander

There is another epic spell... cant remenber where I read about it.. but you pull the sun down to earth... dealing about 22000d6 or some like that... totali Anihilating the planet! I have only one question WHY???



I believe you talk about a spell form the Epic level handbook, p. 87 called 'Vengeful Gaze of God' which short discription reads:

Target takes 305d6 damage, caster takes 200d6.

what a spell?! *shakes head*
Wooly Rupert Posted - 11 Jun 2008 : 01:24:25
quote:
Originally posted by The Hooded One

"Weavesmash" would get my vote (Ed's, and unpublished, I think). It allowed a caster to choose a hostile spell that had been cast on them during the last three rounds and generate a DOUBLE STRENGTH replica of it, delivered back at the source of the original hostile spell. It also created a very temporary (three rounds, again) "dead magic" zone in the path between caster and that source target, which was invisible and manifested in silence (so if you knew the effects of the spell, and your foes did not, you could use the dead magic area as a defense or a peril for your foes by luring them).
Nasty.

love to all,
THO



Mother of Lurue! Considering that that spell seems to be considerably more powerful than Alamanther's Return, which is a 9th level spell, what level is Weavesmash?

I'd imagine that the number of mages who know this spell is quite small, and that even fewer can cast it... It seems like something that would be held exclusively amongst Mystra's most powerful servants...
Rinonalyrna Fathomlin Posted - 11 Jun 2008 : 01:20:58
quote:
Originally posted by Dagnirion

Daze is extremely underrated, as is Color Spray.



I know, I know. Especially Daze.
The Hooded One Posted - 11 Jun 2008 : 00:28:25
"Weavesmash" would get my vote (Ed's, and unpublished, I think). It allowed a caster to choose a hostile spell that had been cast on them during the last three rounds and generate a DOUBLE STRENGTH replica of it, delivered back at the source of the original hostile spell. It also created a very temporary (three rounds, again) "dead magic" zone in the path between caster and that source target, which was invisible and manifested in silence (so if you knew the effects of the spell, and your foes did not, you could use the dead magic area as a defense or a peril for your foes by luring them).
Nasty.

love to all,
THO
Wooly Rupert Posted - 11 Jun 2008 : 00:14:21
quote:
Originally posted by George Krashos

In spellcaster v. spellcaster combat the ultimate spell was and always will be "Sphere of Wonder" from the 'Seven Sisters' sourcebook.

-- George Krashos




Eye of Mystra and Alamanther's Return, from the same book, have also got a lot of potential in spell combat.

The spell dragonshape, as it appeared in Volo's Guide to the North, is also quite powerful. That spell was later nerfed, for reasons I don't understand... It went from a variant shapechange to a variant polymorph self, but remained 9th level...
George Krashos Posted - 10 Jun 2008 : 23:16:17
In spellcaster v. spellcaster combat the ultimate spell was and always will be "Sphere of Wonder" from the 'Seven Sisters' sourcebook.

-- George Krashos
Lord Karsus Posted - 10 Jun 2008 : 23:09:35
Daze is extremely underrated, as is Color Spray.
Alisttair Posted - 10 Jun 2008 : 18:09:58
quote:
Originally posted by Rinonalyrna Fathomlin

Wish.



Touche
Victor_ograygor Posted - 10 Jun 2008 : 16:36:06
First welcome to Candelkeep Nicolai Withander

Always great to see a new Dane here.

This is a really hard to answer, but I must say Dominate Person.

Whey

Imagine another spell caster researching, creating magic items fore you… hmmm.. That’s really great. lol

From the spell
If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities.

http://www.d20srd.org/srd/spells/dominatePerson.htm

vic
Nicolai Withander Posted - 10 Jun 2008 : 16:22:53
I would say, that yes, Karsus's Avatar is lvl 12 and therefore the most powerful, but withind the bounderies of 1-9th lvl, I think that the two I have made for my char. is some of the most powerful. At least when it comes to combat spell. As for protective spells, I have yet another of my own creation.

Melcar’s Aurora
Transmutation
Level: Sor/wiz 9
Components: V, S, M
Casting Time: One action
Range: Personal
Target: You
Duration: 1 min/lvl
Saving Throw: None
Spell Resistance: No

When this spell is cast, the caster is transformed into raw magical energy. Silver white flames ingulf the caster and shines like a bright light in a 40ft. radius.
The shimmering, silver white flames protects the caster against any spell, spell like ability and effects that dublicate such to the extent of 50%. This silver fire also gives the caster a spell resistance equal to his caster level + int or cha modifier. An finaly gives a + 2 bonus to spell DC and +2 bonus to spell penetration. (Competence)
Even if Dispel Magic or Mordenkainen’s Disjunction is used to remove a currently active spell, the caster can instead of losing the spell block out the dispell effect. This causes 1d4 points of damage per spell level. When employing this spell, the tremendous power unleashed, causes the caster to burn and thusly take 1d6 points of damage each round.

Material: Blod from the caster.

It is not that I want to boast my own spells, but im just trying to se what is out there... and comepare them to mine. Also I like feedback on them!

I know that the Srrinshee had aome very powerful spell... Does anyone know about them?
Rinonalyrna Fathomlin Posted - 10 Jun 2008 : 16:01:12
Wish.
Alisttair Posted - 10 Jun 2008 : 15:43:50
quote:
Originally posted by Nicolai Withander

There is another epic spell... cant remenber where I read about it.. but you pull the sun down to earth... dealing about 22000d6 or some like that... totali Anihilating the planet! I have only one question WHY???


This must have come from a third party sourcebook, because I haven't seen anything like this in any books published by Wizards.
Alisttair Posted - 10 Jun 2008 : 15:41:29
quote:
Originally posted by Wooly Rupert


Karsus's Avatar is in the old Netheril boxed set, which can be downloaded for free from the Wizards downloads page.





As Wooly said. In the Netheril boxed set (which was 2E) in Netheril, Arcanists (the class, akin to wizards) had spell slots above level 9, many of which were level 10 spells and the most fantastic ones being level 11 spells. Level 12 spells didn't exist (in that no one had created any yet) until Karsus's Avatar (which ended up being the only one). Some of the level 10 and 11 spells came back in 3.x as Epic Spells, but Karsus's Avatar was purposely left out (it would have been a DMs nightmare to have a PC see it in that book and justly say that he should be able to cast it if its in there as long as he meets the requirements).
Wooly Rupert Posted - 10 Jun 2008 : 14:57:10
quote:
Originally posted by Nicolai Withander

Now about that spell Karsus Avartar... where can it be read that it is a true lvl 12 spell. I have looked everywhere... ? There is another epic spell... cant remenber where I read about it.. but you pull the sun down to earth... dealing about 22000d6 or some like that... totali Anihilating the planet! I have only one question WHY???


I'm not sure about that sun spell... I doubt that's really possible. Even if there is such a spell, the gods would stop it -- because if that spell went off, they'd lose their power and their worshippers.

Karsus's Avatar is in the old Netheril boxed set, which can be downloaded for free from the Wizards downloads page.


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