T O P I C R E V I E W |
Aravine |
Posted - 14 Apr 2008 : 16:38:45 What type of plot do you enjoy playing
feel free to specify |
18 L A T E S T R E P L I E S (Newest First) |
Ladejarl |
Posted - 18 Apr 2008 : 11:51:42 quote: Originally posted by ShadezofDis
I said a plot centered on "you" and by "you" I mean the adventuring party.
The reason I say this is because I make characters with goals, or at least hopes and I tend to put a decent amount of work into the characters story so I really appreciate when a DM will take my ideas into account when writing the game.
Nuff said. |
Rinonalyrna Fathomlin |
Posted - 18 Apr 2008 : 00:57:12 I agree that the whole world shouldn't revolve around the characters, but I believe that to an extent, the game should. They are, after all, the protagonists.
I like your main point, though. |
Vangelor |
Posted - 17 Apr 2008 : 20:09:17 Other.
Plots should engage and involve the party, but only rarely (as they acquire allies or enemies) should be about them, specifically. Having to learn something about Lorloch and his goals as they influence the cult bribing the guildmasters to rig the election that will decide the status of the party's Adventuring Company charter is far more believeable to me than Larloch happening to know that the paladin is a Tethyran duke in exile, the halfling rogue is working for a rival thieves' guild, and the elf wizard is secret custodian of a copy of the Nether Scrolls....
The game is about the characters in a big world... there are a million plots they could concern themselves with. Very few of those plots are focussed on them. They should have a reason to care, but not be the axis around which all things revolve. |
Aravine |
Posted - 16 Apr 2008 : 18:05:54 quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Jorkens
As for DM-PC's (in other words an NPC?)I disagree that this is always a bad thing. I usually run games with one to three players and therefore am often forced to include characters working more or less as common PC's. It depends on the DM and the players involved.
I don't think DMPCs are inherently bad, either (I'm in a group right now with one, and all is well), I just think it's problematic if the whole story happens to center around that character.
But as I said before, I think it's bad if the story centers around any one PC to the exclusion of the others.
I normally am the only other person playing, so normally the plot revolves around me. so the DM-PC's are really not an issue. |
Rinonalyrna Fathomlin |
Posted - 16 Apr 2008 : 18:01:20 quote: Originally posted by Aravine
Yes and No, you see, let's say someone tries to kill you, but the reason they give is that there is a prophecy that (for arguements sake, although this was actually a plot in one of my DM's campaigns) claimed the 23rd decendant in the line of Tyr was going to destroy the balance in the cosmology and destroy the material plane. now it comes to pass that you are the 23rd in the line of Tyr. this person attacking you is a paladin, and you have no idea why she is attacking you. It may well be any other character that could have been the 23rd.
I guess we just disagree then, because in my opinion that still counts as a plot centered around the character. The reasons why are only incidental to the question being asked here. |
Rinonalyrna Fathomlin |
Posted - 16 Apr 2008 : 17:58:58 quote: Originally posted by Jorkens
As for DM-PC's (in other words an NPC?)I disagree that this is always a bad thing. I usually run games with one to three players and therefore am often forced to include characters working more or less as common PC's. It depends on the DM and the players involved.
I don't think DMPCs are inherently bad, either (I'm in a group right now with one, and all is well), I just think it's problematic if the whole story happens to center around that character.
But as I said before, I think it's bad if the story centers around any one PC to the exclusion of the others. |
Rinonalyrna Fathomlin |
Posted - 16 Apr 2008 : 17:56:24 quote: Originally posted by GoCeraf
Incidentally, nothing sickens me more than the plot centering around a protagonist-type NPC, especially when that NPC shares the same name as the character the DM tends to play.
I think most people tend to hate that, with good reason. |
Aravine |
Posted - 16 Apr 2008 : 16:10:02 quote: Originally posted by Rinonalyrna Fathomlin Also, I think "a plot centered on your lineage" is in the same sphere as "a plot centered on you".
Yes and No, you see, let's say someone tries to kill you, but the reason they give is that there is a prophecy that (for arguements sake, although this was actually a plot in one of my DM's campaigns) claimed the 23rd decendant in the line of Tyr was going to destroy the balance in the cosmology and destroy the material plane. now it comes to pass that you are the 23rd in the line of Tyr. this person attacking you is a paladin, and you have no idea why she is attacking you. It may well be any other character that could have been the 23rd. |
Victor_ograygor |
Posted - 16 Apr 2008 : 14:39:37 I voted other because a plot should include many factors, and not just a one.
Fore an example a plot could include History, Items ore actions made by the characters in the parst that has consequences in the future.
I like adventures with plots that are realistic and involves most of the characters in different way. Plots that can end in many ways, not just to be solved by killing a major villain
Simple plots would be boring fore me and the players.
|
Dezmodu |
Posted - 16 Apr 2008 : 08:54:57 In a good campaign it shouldn't be to hard to use a bit of everything, just to make sure the players remain interested.
DeZ |
BARDOBARBAROS |
Posted - 16 Apr 2008 : 08:08:24 all of them |
Pasta Fzoul |
Posted - 16 Apr 2008 : 04:47:07 I voted for 1+2, i.e., a plot which links the antagonist's motives to the past/actions of the party members. |
Markustay |
Posted - 15 Apr 2008 : 18:25:28 I prefer 1 and 4, which wasn't an option, but I use them all at times so I voted that way. |
Jorkens |
Posted - 15 Apr 2008 : 18:21:22 All of the above. That all depends on the adventure and how things play themselves out. As things have a tendency to develop in other directions than the once I plan it is difficult for me to pick one favourite.
As for DM-PC's (in other words an NPC?)I disagree that this is always a bad thing. I usually run games with one to three players and therefore am often forced to include characters working more or less as common PC's. It depends on the DM and the players involved. |
GRYPHON |
Posted - 15 Apr 2008 : 05:59:07 A mix of all of them... |
GoCeraf |
Posted - 15 Apr 2008 : 02:54:22 I'll agree with the previous posts. I try to have my games center on the adventuring party. There's a specific story line that can stay relatively static, based on character deaths and other such catastrophes. This, of course, can change if I get feedback from the players regarding their disdain of the plot (this hasn't happened yet, so I guess I'm doing something right).
Incidentally, nothing sickens me more than the plot centering around a protagonist-type NPC, especially when that NPC shares the same name as the character the DM tends to play. DMPCs are, without a doubt, the worst thing to happen in a pen and paper game, regardless of the style. Even worse is when these characters tag along with the players' party. |
Rinonalyrna Fathomlin |
Posted - 15 Apr 2008 : 00:04:34 quote: Originally posted by ShadezofDis
I said a plot centered on "you" and by "you" I mean the adventuring party.
Agreed. I wouldn't ask for a plot that's centered only around one protagonist if there is more than just one protagonist...
Also, I think "a plot centered on your lineage" is in the same sphere as "a plot centered on you". |
ShadezofDis |
Posted - 14 Apr 2008 : 17:09:40 I said a plot centered on "you" and by "you" I mean the adventuring party.
The reason I say this is because I make characters with goals, or at least hopes and I tend to put a decent amount of work into the characters story so I really appreciate when a DM will take my ideas into account when writing the game. |