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 How heavy do you like your plot?(Part 2 of 3)

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T O P I C    R E V I E W
Aravine Posted - 14 Apr 2008 : 16:31:12
How heavy do you like your plot?

feel free to specify.


(I've edited this, as per request. As I have not read any FR Novels, I can't use examples from canon, other than Balders Gate

I couldn't fit what I wanted on 4
21   L A T E S T    R E P L I E S    (Newest First)
Afetbinttuzani Posted - 23 Apr 2008 : 18:03:22
I voted Moderate, but this simplistic answer doesn't reflect the complexity of my situation.

As a DM I prefer intricate plots, because they are fun to devise. I like to create a complex web of intrigue with villains who, while they may be part of a larger plot, are acting out of self interest and sometimes at cross purposes.

Having said this, I have to bear in mind my players, one of whom is an adult, while the other three are under twelve. The young players are not terribly interested in plot, beyond clear and immediate cause and effect. The adult player, on the other hand, is an avid reader of mystery novels and loves a good puzzle.

So I try to satisfy both perspectives by lacing relatively straightforward dungeoneering with intricate plot details. I am also trying to develop in the young players an appreciation for puzzles by incorporating into the dungeons riddles and conundrums with fairly immediate rewards for solving them.
Afet
Baldwin Stonewood Posted - 23 Apr 2008 : 17:24:15
I suppose I'm a heavy plot type person. That is the type of game that I run at least. For example, I am currently running the Shattered Gates of Slaughtergard which I placed in the Realms. I have placed so many twists and turns within the game that it barely resembles the original module. There are layers of political intrigue, law v. chaos, a invasion and war, civil unrest and so much more, impacting the players and the decisions that they make. Fortunately, I have a steady group that like the complexities along with the battles that they face.
Aravine Posted - 22 Apr 2008 : 18:08:54
quote:
Originally posted by Vangelor

So heavy that after three days of thinking after the fact, the characters realize that they gave the relic to the wrong person, and now need to madly scramble to delay his/her/its nefarious plot, without being detected doing it, while arranging to get the relic back, to return to the proper recipient. :)



I love those plots. there just so fasicanating to play through. In my opinion, that's one of the reasons Final fantasy games and the like do so well.
Ladejarl Posted - 18 Apr 2008 : 11:48:46
I chose the last option because I like involved and complex stories.

O.K,O.K., it's allso the type of question that makes me click it.
Vangelor Posted - 17 Apr 2008 : 19:59:30
So heavy that after three days of thinking after the fact, the characters realize that they gave the relic to the wrong person, and now need to madly scramble to delay his/her/its nefarious plot, without being detected doing it, while arranging to get the relic back, to return to the proper recipient. :)
Rinonalyrna Fathomlin Posted - 16 Apr 2008 : 17:51:11
I think "all of them" is actually a good answer. I love intricate plots, but not all the time.
Dezmodu Posted - 16 Apr 2008 : 08:49:12
I voted heavey, balders gate, I've never played balders gate but I voted that one couse the one before that wasn't quite it. I would say: The monster took the heirloom while under Domination, go find out who dominated them and why, then go get it back.
BARDOBARBAROS Posted - 16 Apr 2008 : 08:02:02
Heavy "Balder''s Gate"
Markustay Posted - 15 Apr 2008 : 18:23:33
I like all of them myself, but chose the final option because thats how I like my campaigns. Small plots lead to big plots, which lead to greater plots, and eventually everything leads up to a big finish, where you find out everything is being controlled by a single individual or Organization somewhere way at the top, and everything else where just 'fronts' for them.
Jorkens Posted - 15 Apr 2008 : 18:05:15
All of the above. It would depend wholly on the adventure and the way it played itself out. But generally I would say light to moderate, but often with several minor branches of interactions and minor plots not tied to the main plots that evolved through the gaming itself.
Victor_ograygor Posted - 15 Apr 2008 : 17:24:44
That depends on the adventure and the history behind it. Its hard just to say.. but I voted Moderate
Alisttair Posted - 15 Apr 2008 : 16:28:51
I like very heavy and understandable once it is clear
Rinonalyrna Fathomlin Posted - 15 Apr 2008 : 16:17:19
I don't think I'd appreciate a plot that is so complicated that it's easy to get lost in it. For me, not knowing what the heck is going on does not necessarily equal fun.
Marc Posted - 15 Apr 2008 : 10:29:36
Plot so intricate it take 3 days after the end to figure it out

my players often complained that they're lost
Daviot Posted - 15 Apr 2008 : 06:08:17
If I had to make an arbitrary choice, moderate. (Humanoid) Enemies are generally almost or as smart as the party, and play and plan on their own terms. Now, there are Chessmasters capable of running intricate prediction-based gambles, but nothing beyond merely "improbable" and such persons are few and far between. (They also normally make great villains, and even scarier allies.)
GRYPHON Posted - 15 Apr 2008 : 05:58:11
Moderate...
The Sage Posted - 15 Apr 2008 : 00:31:32
Aravine, for future reference, when posting a poll here at Candlekeep, I think it would be best if you explained some of the options you've included, perhaps even with some examples from the Realms canon itself. I'm only suggesting this possible improvement, because I've been noticing a little confusion from other scribes, concerning specific parts of your polls.
Rinonalyrna Fathomlin Posted - 15 Apr 2008 : 00:06:41
quote:
Originally posted by Aravine

Heavy is more intriqite.

Light is the opposite(obviously)



No offense, but I need a more complete definition than that.
ShadezofDis Posted - 14 Apr 2008 : 17:30:31
Cool, I thought that's what you were getting at but wanted to clarify.

And, with that clarification, I'll expand on my vote.

I like an intricate plot, one which reflects the very real presence of a multitude of people working towards their personal goals. The type of plot that shows the Harpers as a group of individuals, that shows the Zhents as more than a plot device, the type that has a few Red Wizards working counter to each other (behind the scenes) rather than having them be a unified force.

Now, this isn't to say that there won't be cases where a group will work together for a goal, just that the group is composed of individuals who have their own desires, rather than a group acting more like a single being.

Hopefully that made some sense.
Aravine Posted - 14 Apr 2008 : 17:11:02
Heavy is more intriqite.

Light is the opposite(obviously)
ShadezofDis Posted - 14 Apr 2008 : 17:07:36
Could you define "heavy"

Cause. . . well. . . I don't exactly understand what you're getting at.

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