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 What's your favourite investigation session?

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boddynock Posted - 15 Jan 2007 : 20:44:50
Like all of your guys known D&D is more than only slashing monsters and taking loot. One of adventure types that can be a real satisfaction after completing are investigation sessions (murder investigations etc). I'm glad to hear more about your favourite investigation sessions:

Once I played such a great session but it's already mentioned in the topic: "best and worst sessions", so it would be silly if I repeat myself here

Myself I have mastered 2 murder investigation sessions and I will tell more about the first of them.

The first investigation adventure I made was for Ravenloft called lost souls (I still have this adventure on CD-rom). The story goes about a small isle where cattle (sheeps & cows) are disappearing. Later not only cattle is disappearing but also villagers. The town lives in fear and asked help from adventurers from the mainland (Darkon --> Martira bay). A lot of stories goes the round, some people think the bad guys are pirates (a possibility if you see the history of the place) and others think it's an evil spirit.

When the players went to the isle they saw that everyone was in fear and distrustfull against strangers. Slowly they started to gain the trust of the villagers and started the investigation (finding clues at a bridge, speaking with the family of victims etc ...) They also heared a story about a house in the neighbourhood where something sinister happened. During their investigation the players slowly find out that the bad guy was a "reaver". A kind of sea monster that stalked his prey in the darkness and brought his victims to the cellar in the "sinister house". At first the contact with the monster was vaguely. They hear it or saw a glimps of it. Even when confronted the beast used most of the time hit and run tactics ... only attacking when he was sure if he had a change to harm the partymembers. At last the players found the reavers underground lair somewhere near the rocky beach and there they had the final confrontation with it. There were also legs of the reaver in the underground so the players so when finding the egs the players had a moral dilemma to destroy the eggs or leave it alone. Another problem they faced was time (there were traps made by the reavers so that the entry collapsed. In darkness and with only a few torches it could be very frustrating for the characters).



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KnightErrantJR Posted - 15 Jan 2007 : 21:32:32
Well, most of its spelled out in the Campaign Journals section of the Keep, under my Mistledale campaign, but we played a session where the PCs attended the Shieldmeet festivities in the Dales, and, while acting as bodyguards for Haresk Malorn, and participation in a tournament, they managed to uncover a Malagrym plot to kill and replace several of the Dalelands leaders. In the end they handed out silver jewelry to everyone in the place, narrowed down the Malagrym, and ended up rescuing the Red Sword of Archendale from them.

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