T O P I C R E V I E W |
Walls |
Posted - 04 Dec 2006 : 05:23:17 Admittedly I am just getting back into the game, mostly through playing NWN2 of late and it getting my gears going. I was curious, as I sit here staring at a pile of 3.5 stuff and wonder... what character are YOU playing right now, whether new or existing or both? I need ideas and it always helps to see others genius. :) |
30 L A T E S T R E P L I E S (Newest First) |
Kryal |
Posted - 22 Jun 2010 : 23:47:32 First: Appologising for my poor english :P. First, there's a lot of story here, so i'll try to leave out some detail, as to much will make the post to long :P
Tyrael - Githzerai Swordsage 20/Warblade 3/Swashbuckler 1 - 3.5
Born 1258 on Limbo in a Githzerai Temple for Monks, Psionics and Swordsages. They had an extensive library on scrolls and books. One scroll they were guarding was a scroll that would allow one to summon a demonlord so they could walk upon the earth. For this spesific reason the monastery was raided and all Gith killed, except from Tyrael of course. His father was able to open a portal to the astral sea and sent his son through also, casting a "curse" upon his son, that would leave him almost impossible to kill before the scroll was destroyed, before closing the portal behind him. The scroll was deemed lost into the hands of the uknown attackers.
Lost in the Astral Sea, Tyrael unfortunatly stumpled into a portal leading to the second layer of hell. Dis. Stumbling into the city, tired and wounded from the recent attack, he enters the city of dis. And into the Gardens of Delight. Tyrael stays in the Garden of Delight which severly corrupts his psyche, he manages only to escape when he accidently puts on his ring, which cancels all the illusions. He wanders deeper into the city, but is forced to do the bidding of smaller devils in the pursue of food. Murder mainly. He spends a couple of years in the city, definitely pulling upon his "humanity". He manages to get out of the plane and into the Astral Sea when he spares a devil in return for getting off the plane. He comes out in Toril around 1329.
For the next 30 years, he spends his time what he does best. Working for the Night Masks until he gains the trust of the Faceless. Apparently the Faceless is looking for a couple of pieces of a scroll for a Vaasan Contracter, Tyrael recognizes it instantly, and remembers more vividly his earlier years, and understands that his father would be ashamed of him. From this point on Tyrael changes his life totally. Leaving the Night Masks (not without trouble of course). His curse has left him unable to die until now, even though he definitely wished so during his years in Dis. He seeks knowledge, and during his quest he meets gnome which helps him. They reach the Spirit Soaring in their quest for the knowledge, and learn that nothing but a spell of great power would be able to remove the curse, though the gnomes curse is easier to remove, and he tries to help the gnome mage to find a cure for this curse. He is captured by frost giants and sold as a slave into the underdark and later as a fighter for Thayan gladiator entertainment, but with help from a Harper which also was enslaved at the same place, he escapes and tells him of the scroll. The Harper helps him get back to his gnome friend to ensure his safety after the incident with the frost giants. After that he starts to prepare to find the scroll.
The Scroll's pieces was picked up by Strahd (Ravenloft), Zhengyi and Maalthiir. But their plan never came into fruition as the order of the golden cup made it kinda hard for Zhengyi. Two other adventurers called Varg and Theege (two other players in my group) killed Strahd. Leaving only Maalthiir alive. Eventually Tyrael found 2 pieces of the scroll, 1 in Castle Perilous, 1 in Castle Ravenloft. But it was stolen by Maalthiir so he could summon Orcus, which had been the plan all along. In 1385 the plan was started. Maalthiir summoned Orcus. But an orc, giant and goblin army marched upon Castle Ravenloft and the surrounding areas. They (Varg, Tyrael, Theege) were given the choice between sacrificing a lot of civillians or fighting against Orcus. Tyrael said he would be able to stop the army of thousand with a little assistance. He and Thege stayed behind to fight the army.
Orcus was banished back to his plane by a chosen of tempus, a chosen of mielikki and a chosen of gwaeron windstrom and 300 knights of raven in an epic battle, afterwards they retrieved the scroll and had it destroyed. Hours away, Tyrael died with a smile on his face, knowing the curse to be lifted and his quest finished. He could finally rest.
I could probably have written this better, but well i ain't much of a writer. Tyrael's my character. |
Alystra Illianniis |
Posted - 15 Jun 2010 : 17:08:03 And on Chosen, too! Bout time you showed up somewhere! |
Talwyn |
Posted - 15 Jun 2010 : 08:11:29 So this is where you've been lurking eh Alystra :P
hehe
|
Alystra Illianniis |
Posted - 13 Jun 2010 : 07:18:00 Some of you may have noticed I have two "new" charachters running around at the inn. They are my half-dragon twins Vala and Palaxendor(Palax for short) Seyr Quirin. They are the offspring of a Gray(Moon) elf priestess and a Gold dragon named Aurignis, and are friends of my drow bard Lothir. Some of his new Candlekeep friends recently opened a portal to his home world, allowing them to cross over to Faerun. However, Palax was a paladin of a sky/justice deity, who has unfortunately lost contact with his deity due to the god not having any influence in Toril. Vala surprised Lothir with the news that *gasp* he is now a father of half-drow gold-dragon elf twins. (whew, what a mouthful- but they're so CUTE!!!)
So now the paladin is stalking about grumbling about not being able to contact his god, and snapping at everyone who has a visible trace of lower-planar blood, or is otherwise from an "evil" race, regardless of their actual alignment. He's apperantly an Arizona Border Patrol officer- racial profiles like it's going out of style. (Sorry if that was in poor taste...) He also has a hate-on for drow, including Lothir, who he blames for leaving his sister with child and disappearing for over a year. He has a big chip on his shiny gold shoulder. Meanwhile, his sister is just trying to keep the two from going at each other's throats, and dealing with her brother's prejudices while they try to decide what they will do in this new world. The drow, incidently, is sort of overwhelmed by the whole business, and feels that the knight is trying to force him into a sword-point wedding or some such. |
Jeffrie |
Posted - 13 Jun 2010 : 07:15:01 My PC is a nondescript but relatively charming young man. He never tells anyone what his class is, and looks like a low level ranger. In truth, he is a master of disguise. He hides his identity because he was hiding under the bed when the Edreth Valuuthra murdered his father, and he fears (correctly) that if they find him alive they will rectify his status as living into dead. We play only the 3.5 core rulebooks, and don't even use prestige classes. We have plenty of fun with that, and no time for more. So we have no PC dragons, or PC Gods, or PC half god/dragons in our campaign. Also we use the point system to make our characters, though we do use the highest quantum of 32 points. So we have no PC's of 35 strength - 35 dex - 50 constitution, etc.
Ro-6/Ra-6/Cl-4/So-4 (i have all twenty levels on twenty different sheets in case i get to play in other DM's games)
@ 1st level: Str 10 Dex 15 Con 12 Int 14 Wis 12 Cha 15
His ability bonuses go to his Dex and Cha, giving him an eventual (20 lvl) Dex 18 Cha 18.
His Skill mods include (off the top of my head)
1st level 20th level Bluff 6 26 (Very handy this, as i use it to feint when fighting) Diplomacy 4 23 Disguise 6 20 +10 = 30 Gather Info 7 15 (Wonder how to get this higher) Intimidate 4 14 Search 5 20 Sense Motive 5 13 Spot 5 18
Favored enemy is Humans, so +2 to bluff, listen, sense motive and spot Familiar is Tiny Viper so another +3 bluff 2nd Favored enemy is elves, so another set of +2 (and since i have elves and humans i get half elves too!)
Feats: Improved initiative, Improved unarmed strike, Persuasive, Deceitful, Investigator, Leadership, Weapon Finesse, etc
He's rather close to useless in battle compared to the big hitters, but he is FUN to play in the character, and he gets info FAST, so he gets his share of treasure and XP. :)
If i get a chance to Sneak Attack the DM just rolls the extra damage for me (behind the screen and without telling anyone what he's doing) and applies it without 'outing' my disguise. And he never cast spells in public. He intends to someday acquire a magic item that will shield his thoughts so he can infiltrate the EV, and kill the men who murdered his father and family. |
Aerik DeVallo |
Posted - 27 May 2010 : 21:54:18 I love Rashemen...and Hathrans. I would love to have my own PC Hathran, but I've never been able to talk any DM I know into running a campaign in Rashemen  |
dragonfriend |
Posted - 26 May 2010 : 14:06:44 My PC is a female ethran named Iseldra, she is NG human female, battle sorcerer 8/druid 1. She has spellfire and a crow familiar. She left Rashmen escaping from a group of durthan. We are actually playing 3rd edition adventure Red hand of Doom. I created her at 7th level cause my previous character died during the adventure. Now she is powerfull enough to go back to his home and take revenge. |
Aerik DeVallo |
Posted - 26 May 2010 : 03:59:29 quote: Originally posted by Ashe Ravenheart
Nicely done. It would be interesting to play it out that Lathander didn't 'flee' from Aerik, but it was part of Amaunator's return. 
That's pretty cool, Ashe. Nice idea.  |
Tyranthraxus |
Posted - 25 May 2010 : 16:21:37 quote: Originally posted by Aerik DeVallo
Many of you that I have played with at the Inn here at Candlekeep are probably familiar with Aerik DeVallo; Morninglord of Lathander and First High Knight of the Order of Brightshield. However, what you might not know is that Aerik has underwent a dramatic and most startling transformation.
After learning that Archendale had spies within Shadowdale (Aerik's home, and the headquarters of Order Brightshield) and would soon be moving forces into the state to try and conquer it, Aerik - though furious at this knowledge - rode out with five other Knights to Archendale under the flag of an Ambassador. On the second day of travel, as they were entering the dale, they were ambushed by soldiers. Aerik's Knights survived only for a few minutes against the overwhelming odds as he begged them to stop - only until he realized his mistake: he was trying to reason with soldiers who's only reason for attacking them was their murder. Black hate filled his heart, and his attackers saw reflected in his eyes their own doom. They scattered before the terrible wrath of the angelic Aerik, but as quick as the assault had begun, it was over. The scorched and blackened ruins of the entire contingent of Archendale soldiers blasted by the power of Lathander. Aerik was not satisfied with this result, so he continued to the capitol alone to have a few words with the ruling council of Blades. The pain of the loss of his friends - murdered needlessly back on the road - was all Aerik could think of, and avenging their meaningless deaths. He burst into Castle Archendale and cut down everyone and every obstacle in his path, making his way toward the main chambers of the Blade Lord's. When he finally entered, finding them all gathered together, he demanded to know why an embassy riding under the flag of a diplomat was attacked before he delivered the same fate to them. The Lords were furious at the intrusion, having no idea what Aerik was talking about. They summoned more soldiers and drew their own weapons, falling upon Aerik with a vengeance for accusing them of such treachery. Aerik smiled, for they had given him all the excuse he desired to kill them every one. In that moment, when he tried to call a spell down to smite them, he felt the favor of Lathander flee from him in a single heart stopping instant. He managed to fend off - and even kill a few - of the Lords and their guards, but Aerik was ultimately slain in the battle.
Aerik's very soul caught fire as it fell from the world of mortals and plummeted through the Multiverse into Avernus, where it struck the first layer of Hell with such a force that it resounded throughout the plane like a peel of destructive thunder. Broken, betrayed, and nearly destroyed, Aerik crawled from the rubble of the crater his fall had created to wonder the Nine Hells in search of an escape. The seething and burning hate for the Morninglord who had left Aerik in his most dire time of need gave his broken soul the strength to endure countless torments from the locals, and the bleak eternity that was the realm where only the damned dwelled.
For what seemed like centuries to Aerik, he crawled and wept, rolling the single thought around in his mind; why? There was no answer, no peace for his soul, and no relief for his pain. Until he came to the feet of the one who restored him. It happened purely by chance - or so Aerik thought - after endless torment and centuries of restless searching. He looked up at the towering figure, as splendid and mighty a being as he'd ever seen, and the figure knelt to face him with a 'genuinely' kind smile. He touched Aerik, and as he did, Aerik was soothed in his pain.
"I will take you to my house," The kingly and divine figure said, his words sincere with mercy and understanding. "There you will be made whole once more, and enjoy any pleasure you're heart desires."
"Who are you?" Aerik asked weakly, his eyes filled with tears of shock.
"I am Asmodeus, Lord of Nessus, and of your salvation, Aerik DeVallo. You will soon be strong enough once more to make your own choices, and when that time comes I think you will understand the gifts that I am able to give."
He bent and gently picked Aerik up, holding him close, and they disappeared. Aerik's new life began.
Asmodeus forged for Aerik a new form, using his divine power, hellish sorcery, and the unspeakable power of the Dark Speech. He restored him, made him a king in his own right, an Archduke of Hell, High General of Hell's armies, and armed him with the most powerful weapons available - weapons and armor mighty enough to kill Aerik's most hated enemies; Lathander and his servants.
With his absolutely loyal servant Aerik, Asmodeus, and all the gathered might of Hell is prepared to launch a war upon Lathander that he will not likely survive. When it is completed, Asmodeus's power will triple, and he will finally have gathered enough might to seal the Abyss - ending the Blood War, and spread his influence throughout the Multiverse. The time of Hell has come.
(The link to Aerik's new sheet is below.)
Cool background story. Reminds me of Spawn  |
Ashe Ravenheart |
Posted - 25 May 2010 : 16:12:17 Nicely done. It would be interesting to play it out that Lathander didn't 'flee' from Aerik, but it was part of Amaunator's return.  |
Aerik DeVallo |
Posted - 25 May 2010 : 14:42:31 Many of you that I have played with at the Inn here at Candlekeep are probably familiar with Aerik DeVallo; Morninglord of Lathander and First High Knight of the Order of Brightshield. However, what you might not know is that Aerik has underwent a dramatic and most startling transformation.
After learning that Archendale had spies within Shadowdale (Aerik's home, and the headquarters of Order Brightshield) and would soon be moving forces into the state to try and conquer it, Aerik - though furious at this knowledge - rode out with five other Knights to Archendale under the flag of an Ambassador. On the second day of travel, as they were entering the dale, they were ambushed by soldiers. Aerik's Knights survived only for a few minutes against the overwhelming odds as he begged them to stop - only until he realized his mistake: he was trying to reason with soldiers who's only reason for attacking them was their murder. Black hate filled his heart, and his attackers saw reflected in his eyes their own doom. They scattered before the terrible wrath of the angelic Aerik, but as quick as the assault had begun, it was over. The scorched and blackened ruins of the entire contingent of Archendale soldiers blasted by the power of Lathander. Aerik was not satisfied with this result, so he continued to the capitol alone to have a few words with the ruling council of Blades. The pain of the loss of his friends - murdered needlessly back on the road - was all Aerik could think of, and avenging their meaningless deaths. He burst into Castle Archendale and cut down everyone and every obstacle in his path, making his way toward the main chambers of the Blade Lord's. When he finally entered, finding them all gathered together, he demanded to know why an embassy riding under the flag of a diplomat was attacked before he delivered the same fate to them. The Lords were furious at the intrusion, having no idea what Aerik was talking about. They summoned more soldiers and drew their own weapons, falling upon Aerik with a vengeance for accusing them of such treachery. Aerik smiled, for they had given him all the excuse he desired to kill them every one. In that moment, when he tried to call a spell down to smite them, he felt the favor of Lathander flee from him in a single heart stopping instant. He managed to fend off - and even kill a few - of the Lords and their guards, but Aerik was ultimately slain in the battle.
Aerik's very soul caught fire as it fell from the world of mortals and plummeted through the Multiverse into Avernus, where it struck the first layer of Hell with such a force that it resounded throughout the plane like a peel of destructive thunder. Broken, betrayed, and nearly destroyed, Aerik crawled from the rubble of the crater his fall had created to wonder the Nine Hells in search of an escape. The seething and burning hate for the Morninglord who had left Aerik in his most dire time of need gave his broken soul the strength to endure countless torments from the locals, and the bleak eternity that was the realm where only the damned dwelled.
For what seemed like centuries to Aerik, he crawled and wept, rolling the single thought around in his mind; why? There was no answer, no peace for his soul, and no relief for his pain. Until he came to the feet of the one who restored him. It happened purely by chance - or so Aerik thought - after endless torment and centuries of restless searching. He looked up at the towering figure, as splendid and mighty a being as he'd ever seen, and the figure knelt to face him with a 'genuinely' kind smile. He touched Aerik, and as he did, Aerik was soothed in his pain.
"I will take you to my house," The kingly and divine figure said, his words sincere with mercy and understanding. "There you will be made whole once more, and enjoy any pleasure you're heart desires."
"Who are you?" Aerik asked weakly, his eyes filled with tears of shock.
"I am Asmodeus, Lord of Nessus, and of your salvation, Aerik DeVallo. You will soon be strong enough once more to make your own choices, and when that time comes I think you will understand the gifts that I am able to give."
He bent and gently picked Aerik up, holding him close, and they disappeared. Aerik's new life began.
Asmodeus forged for Aerik a new form, using his divine power, hellish sorcery, and the unspeakable power of the Dark Speech. He restored him, made him a king in his own right, an Archduke of Hell, High General of Hell's armies, and armed him with the most powerful weapons available - weapons and armor mighty enough to kill Aerik's most hated enemies; Lathander and his servants.
With his absolutely loyal servant Aerik, Asmodeus, and all the gathered might of Hell is prepared to launch a war upon Lathander that he will not likely survive. When it is completed, Asmodeus's power will triple, and he will finally have gathered enough might to seal the Abyss - ending the Blood War, and spread his influence throughout the Multiverse. The time of Hell has come.
(The link to Aerik's new sheet is below.) |
Katans |
Posted - 25 May 2010 : 09:12:30 Currently playing a 9th level Calishite Cleric of Kelemvor going for Doomguide. He's been ordered to follow and protect the party, although he often is at odds with them: the arcanist is an atheist, the archer left Kelemvor's church for Umberlee, the rogue is... well... Chaotic Neutral, and the dwarven fighter has no problem with defiling tombs to steal stuff. His only real pal is the bard, a N follower of Oghma. He's pretty square and narrow-minded, though he does have a dry and wicked sense of humor sometimes.
Also playing a 15th level Ranger / Paladin of Mielikki / Horizon Walker from Tashalar. A charismatic, women-loving know-it-all who's been everywhere, has seen everything and believes he knows a great deal about pretty much anything. The game just started, so I haven't had the opportunity to roleplay him a lot, but given that we're on a mission based on the cooperation of every major organization in the Realms, including the least respectable ones, I feel interesting discussions coming. |
AspiringSage |
Posted - 14 May 2010 : 17:10:56 My current is a Human M Paladin of Tyr 15. My GM has a sick sense of humor and when I called my mount a copper dragon appeared that we saved previously. Many Gods are have influence in the story arc. Moradin, Tyr, Tymmora, and Aummnator. The desc when called was the normal, but just before he appeared he says " you hear the tinkling of coins.." |
maelstrom |
Posted - 15 Apr 2010 : 08:21:43 I've written up but have not yet played a female Strongheart halfling cavalier belonging to the Order of the Shield. I'm playtesting a new character class from the new Pathfinder material. She is mounted on a red wolf with studded leather barding, utilizing a flail, lance, and composite shortbow. I haven't gotten a name for her yet. |
Antareana |
Posted - 13 Apr 2010 : 18:27:13 well, it's been some time and things have changed greatly.
First of all, the Eladrin is no more since he left the party for his own people before reaching the high Horn - since the place we suspected the orc's hideout was in were the stonelands.
After being surrounded by orcs and their human mastermind, our party just escaped captivation (and possibly torture) by using a magical feather a phoenyx gave to us after we've helped him escape his prison in the feywild we had to cross. However, his "homeland" was nothing more or left than the city of brass. Eager to find a way out of this cursed place, strange things happened to the three of us (Fargrim, the Dwarven warrior, Chrystoff the human Paladin and Mearyll&Kay)
Fargrim was struck with the lightest fate since he had a vision of a portal to dwarfhome where he would be able to find his clan founder's axe. But because he was showing more greed than expected in his quest, he was also cursed to be never again able to wield another weapon than this. Chrystoff's body got invaded by a small ball of light that called itself a sword soul searching for refuge(none of our characters knows this had happened) and the poor lad was smitten down by something big and awful shortly after that, surviving barely. Oh and poor Mearyll was only looking at a magical mirror in a magician's shop when suddenly a doppelganger appeared instead of her everchanging image, drawing her through the mirror, calling her "my heir" and letting her return as... well, a doppelganger herself.
After that she went through hell and back (thank Mystra only literally), not being able to trust herself, asking whether she was meant to be a betrayer after turning out as such a horrible creature. We started "Cormyr-the tearing of the weave" after that and she was the one who dragged the party to the new temple of Mystra since she thought the priests might help her in her confusion. Well... we know now that those priests were actually followers of her enemy :/
However, her party (which was now officially chartered as "the limited adventurers" - sounding more funny in german as "beschränkt" also means some sort of stupid) stuck with her and after she confessed her "sins" to our Pally of Tyr, he agreed to help her redeem herself in trial (it took him a while for he didn't think he was the right man for such a case) From that point on she turned out a bit suicidal, trying to protect the rest of their group by doing the most dangerous tasks herself (and was knocked out quite often for that... letting herself be thrown into tunnels where she was not able to walk through and such things). And also she grew fond of Chrystoff, the first person she was able to trust again and whom she wanted to survive at all cost, even if that meant suggesting that he should leave for a safer place ;)
Many more things happened after that and now Mearyll seems to be finally okay with her "true nature" as being the far off grand-grand(and much more grand) child of the "Lady behind the mirrors". The party grew to a bunch of four again after Phenyks, a young (and pretty arogant) tiefling noteable War Wizard of Cormyr (who first appeared to be a guy but turned out a girl in a funny side-story) joined them. Mearyll and her are pretty much arguing all the time, be it about Cormyr, magic, strategy or who's truely after their Paladin. Phenyks seems to have a tragic past, too, being used as parchment and payment for a pact between a servant of Glasya and a Red Wizard after she was born and to get rid of that the adventurers are now after the book of hidden names, located somewhere in the Bastion of the Red Hand in Thay. All of them grew together as close friends, though Chrystoff is unarguably the closest one for Mearyll, but she swore herself to never ever love again for Sune might betray her a second time.
Oh and she hates winter. She's cold and shivers and freezes all the time despite her using almost exclusively cold magic. Phenyks calls her "frostbag" for that reason :D
Last but not least I need to share some "wise words" from our Paladin after the two women were talking about his behaviour towards them in front of him - again: "Ladies, if I were not myself, but the great Azoun IV, I'd have now asked you to decide whether you'd want me one after another or both at the same time" |
Alystra Illianniis |
Posted - 29 Dec 2009 : 22:25:33 Nice PC's, guys. Woodwwad, very cool rp there. Some interesting characters. |
woodwwad |
Posted - 26 Dec 2009 : 01:25:04 character two, 3.5 D&D
Brim Balder class Paladine race Tiefling (devil blooded from Thay) level 1 god Illmatur alignment LG hp 9 ac 16
str 17 dex 12 con 8 int 13 wis 12 cha 14
weapon Quarterstaff
armor Padded
I've yet to play this character, we are hoping to start this game in Jan. The character was resqued from Thay at age 9 by an paladine of Illmatur and taken from Thay which makes sense as followers of Illmatur are loath to see children treated poorly, even if they are unholy. To save myself from writing the whole background, I'll just say he once had the devilish brimstone smell and as he grew from evil to good, it slowly faded until now he no longer has that small at all. That's the reason for the first part of his name. When he was brought back to the church, some of them (the less kind people there) called him Brimstone, he's taken the name Brim as a way of saying look what I've over come and how I've beaten a disablity. The game my friend is running is based around a group from several countries coming together and being part of a holy war against Thay, sort of using the idea of the Christian crusade as an insperation. All the player characters are either followers of Tyr, Illmatur and Torm and the only classes he's allowing are Paladine, Monk, Bard, and cleric. I took the vow of poverty with the character since I'd never heard of anyone that's not a monk with it and I wanted to do a paladine based around the ideas of redemption and salvation. Brim believes even the worst of villians can be redeemed if the right tact is used which should open up some interesting rp. His con is really low as a result of having some of the evil taken out of him, it's damaged his body and he constantly suffers, thus knowing the pain of Illmatur. I also took two flaws from unearthed arcana, the one that halves your movement rate and the one that drops your inisative -6. He has one goat like leg and one normal leg and a degenerate hip, to account for the suffering and slow movement. |
woodwwad |
Posted - 26 Dec 2009 : 01:06:34 I've just started playing one game and getting ready to start another one.
pc for game one
Name: Are-Eewai Quealpothyx Wonen Alignment: NE God: Myrkul race: unknown (he's some sort of fey, the DM is keeping those details) level: 2 hp: 12 (hd 1d6) BAB: 1 height: 5'7 weight: 99lbs age: 16
str 6 dex 12 con 10 int 14 wis 10 cha 20
the character is a custom class design. It combines elements of the fey type with the cleric and wizard classes but most of those abilities are of the necromantic type. I'm also big on flaws, so this character has some huge ones. He's a shadow weave user and cannot and will not use weave based items. He takes only half (rounded down or the lesser) of beneficial weave based effects such as healing magic or buff spells, is highly sensitive to light and suffers a -1 to all checks, saves and attacks in bright light. During the time of the high sun from about 11am to 1pm nearly none of his powers work. He has damage reduction 1/cold iron but takes double damage from any spell or attack that uses cold iron. Animals that are associated with the day are uneasy around him and he has 3 shadows which fade the more he casts his magic. He as a follower of myrkul is a devout enemy of Mystera, who has he increases in level from what the DM designed (I only know part of the class as it stands) is growing to be somewhat like a magic draining vampire, eventually he'll get all his sustenence from eating magic and wizards. So far (we've only played once) the rp I've done with the character has been highly enjoyable.
|
Diffan |
Posted - 11 Dec 2009 : 19:25:59 In our recently stalled Shadowdale: The Scourge of the Land campaign, I played a Purple Dragon Knight called Ivan Brightflame. Here's his stuff:
Sir Ivan Brightflame; CR 12 hp 114 (12 HD) _____________________________________________________________________ Male Chondathan human fighter 4/ crusader 3 (Helm)/ purple dragon knight 5 LN Medium humanoid Init +1; Senses Listen +5, Spot +5 Languages Chondathan, Common, Damaran _____________________________________________________________________ AC 29, touch 12, flat-footed 28 (+11 armor, +1 Dex, +5 shield, +1 deflection, +1 natural) Fort +16, Ref +6, Will +12; zealous surge SR 13 _____________________________________________________________________ Speed 20 ft. (4 squares); base 30 ft. Melee +2 everbright ghost touch bastard sword +20/+15/+10 (1d10+9/19-20) or Melee +2 spiked bashing heavy steel shield +18 (2d6+3/x2) or Melee +2 everbright ghost touch bastard sword +18/+13/+8 (1d10+9/19-20) and +2 spiked bashing heavy steel shield +16 (2d6+3/x2) with Agile Shield Fighter Ranged +2 composite longbow (Str +2) +15/+10/+5 (1d8+4/x3) or Ranged +2 spiked bashing heavy steel shield +14 (2d6+3) with Shield Sling Base Atk +12; Grp +17 Atk Options Shield Sling, furious counterstrike, oath of wrath 1/day, rallying cry 3/day, steely resolve 5 Special Actions inspire courage 2/day, final stand 1/day Spell-Like Abilities (CL 5th): 1/day--fear (DC 18) _____________________________________________________________________ Maneuvers and Stances Known (IL 6th): Stances--iron guard’s glare (1st), martial spirit (1st), thicket of blades (3rd) Strikes--crusader’s strike* (1st), divine surge* (4th), leading the attack* (1st), mountain hammer* (2nd), tactical strike (2nd) Counters--shield block* (2nd) Disciplines: Devoted Spirit, Stone Dragon, White Raven *Readied maneuvers _____________________________________________________________________ Abilities Str 21, Dex 12, Con 16, Int 12, Wis 14, Cha 16 SQ heroic shield, indomitable soul Feats Agile Shield Fighter, Discipline, Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Martial Stance (thicket of blades), Mounted Combat, Negotiator, Shield Sling, Shield Specialization, Weapon Focus (bastard sword), Weapon Specialization (bastard sword) Skills Balance +0, Climb +4, Concentration +5, Diplomacy +13, Handle Animal +8, Intimidate +10, Jump +4, Knowledge (Cormyr local) +6, Knowledge (history) +3, Knowledge (religion) +2, Knowledge (tactics) +2, Martial Lore +1, Ride +9, Sense Motive +6, Swim -7 Flaw Qualm: Code of Arms (-4 to melee attack and damage rolls against unarmed opponents or opponents using ranged weapons.) Possessions Wraithbane (+2 everbright ghost touch bastard sword), Guardian (+2 spiked bashing heavy steel shield [lesser crystal of returning]), +3 full plate of spell resistance 13, gauntlets of ogre power, Mantle of the Brightflames (cloak of Charisma +2), boots of the mountain king, ring of protection +1, tabard of the Purple Dragons (vest of resistance +2), amulet of natural armor +1, +2 composite longbow (Str +2) with 30 arrows, pegasus helm of Kloeth Ironstar, 889 gp.
Sky Fire (Celestial Pegasus); CR -- hp 45 (4 HD); DR 5/magic _____________________________________________________________________ NG Large outsider Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +8 Languages understands common _____________________________________________________________________ AC 19, touch 11, flat-footed 17 (+4 armor, +2 Dex, -1 size, +4 natural) Immune disease Fort +7 (+11 against poison), Ref +6, Will +4 SR 14 _____________________________________________________________________ Speed 60 ft. (12 squares), fly 120 ft. (average) Melee hoof +7 (1d6+4) or Melee hooves +7 (1d6+4) and bite +2 (1d3+2) Space 10 ft.; Reach 5 ft. Base Atk +4; Grp +12 Atk Options Flyby Attack, smite evil 1/day (+4 damage) Spell-Like Abilities (CL 5th): At-will--daylight, detect evil, detect good 3/day--protection from evil 1/day--aid, bless _____________________________________________________________________ Abilities Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 SQ magic-aligned weapons Feats Flyby Attack, Iron Will Skills Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Possessions masterwork mithral chain shirt barding
Combat/Tactics: Sir Ivan’s tactics take precedence over brute strength and fervor. He leads by example and attempts to engage the most deadly threat himself. Using his shield as a second weapon, Sir Ivan wades into battle under the iron guard’s glare stance. He uses his maneuvers with calculation and reserves his more powerful attacks for extraordinary opponents. When leading a party, he’ll give a quick speech to bolster their hopes and when using the leading the attack maneuver, he’ll use a rallying cry.
Friends/Allies: Sir Ivan has made many friends among the other Purple Dragons knight and younger War Wizards who have followed him into battle. Among the populace of Wheloon, where he lives, he’s gain notoriety as a slayer of Sharran cultists and a fierce warrior of the people. Foes/Enemies: As a traveler through out the realm of Cormyr, he’s guarded many caravans, and defended many outposts. As such, humanoid tribes such as goblins and orcs know his name well and consider him a great threat. Recently, he’s gained the enmity of the secretive cabal of Shar worshippers. It was Sir Ivan that first led to suspicions of strange activity from the false temple of Mystra in Wheloon which led it’s downfall.
Appearance: Sir Ivan is still in the prime of his life, having only seen twenty-nine winters. He wears his black hair in a short, militaristic style and always appears clean-shaven. He stands at just over six feet tall and is a muscular two-hundred and thirteen pounds. Sir Ivan constantly trains with recruits as well as the veterans to keep his shape and edge.
Personality: As much as he is the upstanding soldier, he has a weakness for absolute law and following his orders to the letter. For Ivan, there is no wavering of loyalties, no gray area, and does as he is told no matter what. Though Ivan does have a kind heart, and he has a knack for bringing out the best in people.
History: As a boy, Ivan grew up in Wheloon as a bakers son. For fourteen years he toiled away in his father’s bakery, learning the trade. But always was his heart into grand adventures and daydreams of honor. When he became old enough Ivan enlisted into the militia and worked hard from there on up. Opportunities would present themselves in his earliest of soldiering years, as his company would fight off bands of roaming monsters such as gnolls, goblins, and orcs. He would progress further down that path to become head sergeant of the town’s militia at the age of nineteen.
A few years later, he would prove himself again as a caravan he was escorting to Suzail was overrun by brigands. The battle was fierce and they were caught unawares but with his quick thinking, he was able rally the remaining vanguard and drive them off. It was this even that led him to be sponsored by a Purple Dragon.
By the age of twenty-five, Ivan had become an experienced and well respected soldier. He was placed as the garrison’s captain in Thunderstone, second only to the commander, Faril Laheralson. There, he spend an uneventful two years learning the ins and outs of command and was gifted by commander Faril his knighthood and introduction into the Purple Dragons.
Within the year, “Sir” Ivan was transferred to his hometown of Wheloon as his behest. There, he gained notoriety for fleshing out a small cabal of Shar worshippers and gaining a lead into their dealings. To this day he works in concert with the troops and trains the guards and militia of Wheloon.
Motivations and Goals: Like any other soldier, Sir Ivan wishes to protect the boundaries of Cormyr and keep it’s people safe. He has no other plans than to go further up the chain of command and some day be a commander of the Purple Dragons in Suzail.
NOTE*: I used the requirements for the Purple Dragon Knight from the Complete Warrior because I figured the Leadership feat is DM required. |
Zapato |
Posted - 11 Dec 2009 : 10:29:57 Current character is a psion named Midrash (I think its hebrew for 'story with a important meaning'). Being forced to work himself half to death as a slave for most of his life, he was finnaly found by a psion that recognized his potential and decided to tutor him... what made him a bit evil anyway. At this moment he's wiping out scum in the city/warzone of Phlan. |
Alystra Illianniis |
Posted - 08 Dec 2009 : 23:03:09 I dug up the stats on me boy lothir, so check him out and enjoy!
Lothir E'Terrin'dar Drow Bard 8(Swashbuckler gestalt)/Dervish 4/Spelldancer 2 (or, alternately, Battledancer 12- a class I created that mixes the abilities of the above classes) Chaotic Good Religion: Eilistraee
str: 16 dex: 20 (23 with sabers active) con: 18 int: 19 wis: 14 char: 19
Abilities: Bardic Music/Knowledge, Lyric Spell, Movement Mastery, Dervish Dance (2/d), Dance of Death, Countersong, Fascinate, Inspire Courage, Suggestion, Distracting Dance(replaces Inspire Competance), Shield of Blades, Grace, Drow Traits (Racial Abilities, etc.)
Feats: Weapon Finesse- Saber, Combat Expertise, Dodge, Mobility, Two-Weapon Fighting, Impressive Battledance, Spring Attack, Slashing Flurry, Weapon Focus- Saber, Cleave(in dervish only), Whirlwind Attack, Battle Dancer, Exceptional Tumbler, Two-Weapon Defence
Flaws: Chivalrous Combatant- -1 to attak vs opposite sex; Timid- -2 to initiative in combat
Skills: Perform(sing/strings/wind/dance), Balance, Tumble, Swim, Spellcraft, Concentration, Climb, Jump, Hide, Escape Artist, Diplomacy, Knowledge(arcana,history,religion,drow nobility), Listen, Sleight of Hand, Bluff, Move Silently
Physical: 5'5", 126 lbs, eyes- ice blue, hair- white, skin- jet black
Magic Items Worn/Carried: Sabers (Valor- +3 Keen Shifting Saber of Quickness) (Honor- +3 Keen Defending Shifting Saber); Holy Symbol of Eilistraee("Tears of the Moon"- +2 AC, detect evil at will, three Wishes- only two remain); Flute of Puppies(2nd ed item- 1d8 enemies 4HD or lower polymorphed to puppies!!)
Spells: 0: Ghost Instrument, Cleanliness, Read Magic, Morning Wood(Blue Magic spell- don't ask), Stick, Songbird, Prestidigitaion, Amanuensis 1: Mimicry, Tickle Finger, Grace, Grease, Focusing Chant, Speedy Undress(more Blue Magic- read Nymphology to learn what this is....), Animate Rope 2: Sonic Weapon, Alter Self, Animate Instrument, Calm Emotions, Animal Trance, Bonefiddle, Rapturous Touch(Blue Magic- again, better not to ask), Harmonic Chorus 3: Sculpt Sound, Charm Monster, Listening Coin, Stunning Screech, Allegro 4: Battle Hymn, Choir, Shout, Cacophonic Shield, Fugue 5: Body Harmonic, Irrisistable Dance, Cupid's Arrow(Blue Magic- the boy's full of 'em!) 6: Dirge, Nixie's Grace, Animate Object, Rapture of the Deep
He wears no armor, and no shield of any kind. Typically dresses in comfortable yet expensive fashion- silk, velvet, and fine leather noble outfits are his preferred style, usually with a full hooded cloak. The only jewelry he wears is his holy symbol, which is usually hidden under his clothes. He wears his hair long- to mid-back, in a low tail tied with a ribbon. He has a quiet yet almost regal bearing, with fine, youthful features, an open, friendly demeanor, and a merry gleam in his eyes. He smiles often, and is very mannerly and polite.
Personality-wise, Lothir is a bit of a prankster at times, though he can sometimes be morose and withdrawn. He is soft-spoken and rarely raises his voice, and only does so when provoked, usually cursing vehemantly in drowic at such times. He can seem timid and cautious around strangers, but is otherwise open and jovial with those he considers friends. He has a very innocent heart- is sometimes too quick to trust; but once betrayed, he is a dangerous opponent, especially when he enters his dervish dance.
Lothir is a follower of Eilistraee(naturally) and loves music and dance above all else. He is a gifted singer and dancer, with a talent for song-magic and the art of the battledance, which he can use to deadly effect, appearing to whirl and leap about in combat to the extent that he is not only very hard to hit, but his two sabers become a deadly blur of steel- much like a dark elf blender on puree! He can also use his bardic music while in the dance, making him highly effective in combat, using his skills to the fullest. He will occassionaly cast spells in battle, usually to harry his enemies more than to harm them. However, he prefers to use his blades in combat, and to save his magic for purposes of entertainment and pranks. |
Copper Elven Vampire |
Posted - 06 Dec 2009 : 22:23:46 Curudin Ahmaquissar
Male Trickster-Touched Moon Elf; Rogue 5/ Cleric 7/ Mischiefmaker 4/ Divine Disciple 5 of Erevan Ilesere:
CR 21; medium size humanoid (elf)(outsider- chaos); HD 5d6+10, plus 7d8+6, plus 4d6+8, plus 5d8+10; HP 135; Init +8; Spd 30'; AC 25 (touch 18, Ff 20); Atk +20/+15/+10 melee (1d8+6 plus 2d6 chaotic/ 17-20, +3 elven keen, chaotic longsword *Hidden Smile*), +19/+19/+14 melee (1d6+5/17-20, +2 elven keen shortsword of speed *Little Sneak*), +18/+13/+8 ranged (1d4+6 plus 1d6 elemental/ 18-20, +3 daggers of Elemental aura);
SQ: spells, spell-like abilities, moon elf traits, rogue abilities, cleric abilities, mischiefmaker abilities, divine disciple abilities. AL CG; SV Fort +14 (+18 versus poison), Ref +14 (+22), Wil+14; Str 17, Dex 26, Con 13, Int 21, Wis 20, Cha 19.
Age: 102, Height: 5'10", Eyes: Blue, Hair: Short sapphire-blue & silver, Skin: Pale white with blue tints.
Spell-like abilities: Imbue with spell ability/1'st and 2'nd level spells known Protection from Law/(Transcendence) Free action. Mock law, Improved pass without trace, Alter appearance, Knock, Mislead, Polymorph other/ 2x day. Detect Law, Detect Magic/ 3x day.
Skills: Knowledge (religion)(arcana) +11/+8, Spellcraft +17, Heal +13, Bluff +16, Disable devise +15, Hide +31, Move Silent +31, Open lock +20, Listen +14, Pick pocket +18, Tumble +13, Sense motive +15, Intimidate +12, Spot +17, Search +17, Disguise +30, Balance +10, Escape artist +25, Gather info +10, Innuendo +10, Read lips +6, Use magic devise +17, Perform (buffoonery +5, dance +15, prank +20);
Skill Tricks: Acrobatic Backstab, Conceal Spellcasting, Escape Attack, False Theurgy, Hidden Blade, Quick Escape, Spot The Weak Point, Sudden Draw, Never Outnumbered, Swift Concentration, Twisted Charge, Walk The Walls, Second Impression.
Feats: TwF, Weapon focus (longsword/shortsword), Dodge, Lucky Fingers, Quick draw, Magical Fortune, Tempting Fate, Twin sword style, Freerunner (see below).
Special Qualities: Moon elf traits- immune to magic sleep spells, +2 save vs. enchantment spells, low light vision, +2 bonus on listen, search, and spot checks. Divine Disciple abilities- New domain, Divine emissary, Sacred defense +2, Imbue with spell ability, Trancendence, Spells. Mischiefmaker abilities- Mock law, Improved pass without trace, Alter appearance, Knock, Thwart magic trap, Sneak attack, Mislead, Polymorph other, Spells. Rogue abilities- Trapfinding, Trap sense, Uncanny dodge, Sneak attack +4d6, Evasion. Cleric abilities- Turn/rebuke undead, Aura, Spontaneous Casting, Spells.
Trickster Touched abilities: Resist: Trickster-touched creatures are undaunted by poison or poison traps. He gains a +4 racial bonus on Fortitude saving throws against poison.
Spell-like Abilities: Trickster-touched creatures can often sense the presence of too much order and structure, as well as magical auras. He gains the ability to detect law or detect magic as the spells cast at his total character level in any combination a total of 3/day.
Abilities: Trickster-touched creatures are nimble, clever, and amiable. His abilities gain a bonus Increase as follows: Dex +6, Int +6, Cha +4. Special Qualities: Trickster-touched creatures seem unable to keep their noses out of trouble, and thus collect stray bits of lore from wherever their adventures take them on topics as varied as local personalities, the history and powers of artifacts, and the traits of monstrous races just as a bard can with bardic knowledge. This ability functions like the bardic knowledge class feature, except that the bonus for the check equals the Trickster-touched creature’s racial bonus + her Int modifier. Trickster-touched creatures have a base +1 racial bonus to their check, which increases by +1 for every 5 HD or class levels of the base creatures. This ability stacks with a bard’s bardic knowledge and similar abilities such as a Harper agent’s Harper knowledge or a loremaster’s lore class features. (Curudin's Trickster-Touched Knowledge: +13)
Feats: Trickster-touched creatures seem to have an endless supply of tricks up their sleeves. If the base creature has 5 or more HD or levels or upon gaining 5 HD or levels, the base creature gains Cool Head CS, Freerunner CS, Sure Hand CS, or Sweet Talker CS as a bonus feat, regardless of whether or not the base creature meets the prerequisites for the feat. The base creature must still meet the prerequisites for its chosen bonus skill tricks.
Cleric Spells per day: 6/7/7/7/6/6/5/5/4. Base DC = 15 +spell level. Deity: Erevan Ilesere. Domains: Trickery, Chaos, Luck. Caster Level: 16
Current Spells: 0 level- Create water, light, read magic, detect poison, detect magic, guidance.
1st level- Divine favor, doom, entropic shield, protection from law, shield of faith, Change self, Random action, Healers vision.
2nd level- Spell shield, invisibility, Hold person, Curse of ill fortune, cure moderate wounds, Shatter, Sound burst, Manifestation of the deity.
3rd level- Searing light, bestow curse, dispel magic, nondetection, Bladebane, Negative energy protection, Magic circle against law.
4th level- Weapon of the deity, Chaos hammer, Confusion, spell immunity, Know vulnerabilities, Freedom of movement.
5th level- Flame strike, Pixie dust, Crawling darkness, Dispel Law, Teleport, False vision.
6th level- Animate objects, Mislead, Heal, Suppress glyph, Greater dispelling.
7th level - Word of chaos, Spell turning, Screen, Regenerate, Fortunate fate.
8th level - Cloak of chaos, Polymorph any object, Greater planar ally, Symbol of spell loss.
Possessions: +3 elven keen chaotic longsword (Hidden Smile), +2 elven keen shortsword of speed (Little sneak), +3 ring of protection, Ring of invisibility, Boots of elvenkind, Cloak of elvenkind, Gloves of dexterity, Amulet of natural armor +2, Vest of disguise, +2 elven Deathward studded leather armor, Four +2 daggers of Elemental Aura, Ring of disease immunity, Moonfire salve, Fanged mask, Belt of priestly might and warding, The Tricksters Lucky Dice (Treat as Rod of Wonder)
Personal Info: Curudin Ahmaquissar is the leading cleric of Erevan Ilesere in Silverymoon and Everlund and master of the secret elven Rogues guild known as "The Rogues of the Laughing Twilight" in the same cities. He is known throughout the city as "The Mischiefmaker of Silverymoon" but none know that he is also the leader of the elven thieves guild. Curudin is extremely handsome even in the eyes of other elves. He is quick, witty, clever, charming, intelligent, alluring and has a completely chaotic disposition on life.
He is a hedonist in every sense of the word and thoroughly enjoys debauching others. He hardly ever has his eyes shut. Quick to laugh and even quicker to prank and trick everyone and anyone from the very powerful to the poor. He is very good in melee combat and has a tremendous amount of luck on his side. It is said by other elves who meet him that he is highly favored by his god Erevan, as his eyes gleam with otherworldly asymmetrical stars whenever he dons a sardonic grin or wry smile. Curudin is the consummate trickster, and the perfect, living mortal example of mischief incarnate! Change and excitement are the spices of his life, and he is always trying to reinvent himself and others, playing pranks that both amuse and enlighten. He has been blessed a special and rare gift from Erevan Ilesere and is known as Trickster-Touched.
Curudin has never been caught at anything involving thievery, pranking, tricking, games, wenching, scouting, shadowing, hiding, etc... etc... He runs the Midnight Gambol of Erevan every month and invites all who happen upon it. He is wild, mischievous, independent, and utterly unpredictable, playing pranks on others for the sheer joy of it, and can be found deep in sylvan glades among the fun-loving subjects of the Seelie Court.
In the city of Silverymoon and Everlund his guild of elven rogues steal only from other thieves and give back to the proper owners half of what was initially stolen from them. They run out of town those thieves, and will even fight other rogues who try to set up shop in the city. So far they have never failed. He owns 3 taverns in Silverymoon. One is for elves only, another is for mixed crowds, and the last is a brothel which fronts as a winery. Curudin is known by Alustriel Silverhand and others of high rank in the city, but leave him alone for the most part for his efforts to run out other thieves entering the city. His tricks and pranks on the other hand push all who encounter him to the very edge of sanity and reason... even becoming violent! But not a single person can point a finger directly at him for anything linking him to these pranks and tricks.
He is also a well known adventurer and hero in the northlands, having spent most his life so far in absolute danger and peril. He is never one to be scared or frightened and usually laughs in the place of fear. His career has a long list of very worthy accomplishments, including stealing from Fzoul Chembryl, Semmemmon, The Vampire manshoon, Storm Silverhand, Mintipur Moonsilver, Alustriel Silverhand, Mirt the Moneylender, and countless other kings, warlords and the like. All of them have never been able to catch him as of yet.
He is most famous, or infamous, for his risky and daring thefts of other churches, temples and faiths, including those of Bane, Shar, Tyr, Helm, Talona, Auril, Mask, Torm, Grazz't, Beshabba, Tymora and others. Just recently (1374-75) he was hired by Khelben Arunsun and The Moonstars to go on a extremely difficult mission to sneak into Shade Enclave and steal a item of invaluable price and power from the city of Shade and its leaders. The mission was successful and the item was stolen and laid into the hands of Khelben, but not without its losses. Curudin, being a Divine deciple of Erevan Ilesere couldn't help but play a wicked deadly trick on Prince Clariburnus and Prince Yder before making his daring escape in which he lost his prized dice almost at the cost of his life!
And to add to all this... as well as he is known, he is also just as unknown it seems, and he prefers to keep it that way as long as possible. He is quick to laugh and has a very healthy sense of humor... sometimes light and frivolous, and other times dark and sardonic.
As of 1375 he has been seen moving between Silverymoon and Waterdeep, and has been spotted spending a great deal of time with Elaith "the serpent" Craulnober and Fox-at-Twilight as of late. Last night, Khelben Arunsun, having seen them at the Hidden Dagger tavern, quietly said to himself that Elaith would do well to frequently check his belongings, and to never underestimate the chaotic power of a wicked Prank or Trick; Especially one performed by Curudin Ahmaquissar!!
Here's the guild members in short... "The Rogues of the laughing Twilight[/i]"
Curudin Ahmaquissar: Male Moon elf (stats above)
Laeirlefain Starleaf: Male Copper elf, Rogue 5/ Swashbuckler 8/ Combat Trickster 3
Mitzlevexven Leafbower: Male Moon elf, Rogue 5/ Wizard 5/ Magical Trickster 3
Azdeim Insilnarufen: Male Quickling (fey), Rogue 5/ Wizard 5/ Daggerspell mage 3
Seareghade Shimmerstar: Male Moon half elf, Illusionist 13/ Arcane Devotee 2 of Erevan Ilesere
Terrindill Shaelarra: Male Gold elf, Rogue 6/ Shadowdancer 6 (Shadow walker template)
Cepheus Nightsong: Male Star elf, Bard 16/ Uncanny Trickster 1
Shen-Shen Lhundlar: Female Gold half elf, Rogue 5/ Infiltrator 10
Quintillis Iliathor: Male Moon elf, Rogue 10/ Thief Acrobat 5/ Divine Seeker 2
Nym Nightsong: Male Star elf, Rogue 5/ Wizard 5/ Shadow Adept 5
Saffrathila Winterbough: Female Copper elf, Rogue 5/ Sorcerer 5/ Fortune's Friend 2
Zallathel Amarillis: Male Moon elf: Rogue 5/ Wizard 7/ Mage-killer 5
Filanelendil Winterbough: Male Copper elf: Rogue 7/ Tempest 5/ Temple Raider of Erevan Ilesere 3
Pheyloo Winterbough[/b]: Male Copper elf: Rogue 5/ Master Thrower 5/ Assassin 5
All are followers of Erevan Ilesere and are very devoted to each other, mischief and the city of Silverymoon and Everlund. Their pranks range anywhere from making livestock talk, giving a bad stench to someone, turning somebody the colors of Erevan, freezing the bath water of a noble while they were bathing, animating objects to dance and sing, subtly cutting the belt of a warrior so it falls when they reach for their weapon, turning a persons wine or ale into milk or sand, Altering the appearance of someone to look like a Satyr, casting a spell to make a Bard sound like a bugbear, etc... etc.. But also, they are called upon to search and locate ancient elven artifacts and treasures long lost before falling into the wrong hands. And if powerful elven artifacts do fall into the wrong hands then they are also called upon to act as elven assassins to search, find and destroy these wizards and sorcerers who would weild the ancient elven magic. But keep in mind, they do so their own way, on their own terms, for their own reasons, which always lead back to Erevan Ilesere, and the ways of his dogma. As of early 1375 they are in the employment of Khelben Arunsun and working with the Moonstars towards major events soon to come in the year. They have found "The Shattering Swords of Coronal Ynloeth" along with his Bracer, as well as The ancient Dwarven weapon "Twinblades Alight". |
Alystra Illianniis |
Posted - 13 Nov 2009 : 21:16:30 quote: Originally posted by dwarvenranger
Dwarven Barbarian/Fighter who's going the Battlerager route.
Ha! You and my hubby would get along great!He has one, too!
I'm playing a CG drow bard 8/dervish 4. He sings, he dances, and yes, he makes french fries out of orcs!! (I also came up with an alternate version with a homebrew class called a battledancer that mixes some bard and swashbuckler abilities with the dervish and vertuoso.)
His name is Lothir E'Terrin'dar, and he is from my own homemade campaign world (sadly, no one I know does FR.) He is the only legitimate heir to the "king" of the drow nation in my world, who went AWOL after his father discovered that Lothir had become romantically involved with his favorite grey elf harem slave, and had his mother sacrifice the woman. This was after a long string of atrocities he witnessed/endured, and the young "prince" finally had enough and headed for the mainland- the drow "kingdom" in my world is on and beneath a group of large islands, and leans heavily toward piracy. It is also devided in power structure between the old guard Matrons, and "King" Aldan's force of male-dominated Houses, which makes for a complicated society. Lothir is shy at first, and sometimes timid around those he doesn't know well. He is a pacifist worshipper of Eilistraee. He hates killing except in dire need, and his greatest love is music and dancing- not a very drow-like pursuit, which is one reason why he left home. He fights only if there is no other way, but is utterly fearless in battle due to the strange euphoria of his battledance as he calls it. He is prone to playing pranks on occasion, usually against those he thinks are too uptight or snobbish. He hates or mistrusts most other drow, and is very flirtatious around women of nearly any race. He has an intense hatred for his family, including his older half-sister Morganna (who is another of my PC's), becuase of the death of his first love, the slave Ravyn, who also happened to be Morganna's mother. Yes, it's a very bizaar family- he unknowingly fathered twin children with Ravyn, which is how his father found out. Aldan had Lothir's mother use a spell to determine the father after he realized he'd been out at sea when Ravyn concieved. The infants were not yet born when she was killed. He has a habit of disguising himself as a human using his magic, to prevent others from attacking him on sight. He's very fun to play, especially when using the "Blue Magic" he occasionally enjoys playing with (see the D20 book Nymphology- it's hilarious!)
|
Rinonalyrna Fathomlin |
Posted - 05 Jun 2009 : 01:42:56 quote: Originally posted by Antareana She doesn't speak about her true name or her ability to use the Art, though she deeply enjoys practicing and is faithful to Mystra, for she fears she might be "abused" again. Kay, her raven, is part of her personality and the one who wants to let go of her hiding. She's arguing a lot with Mearyll and speaks her mind directly
Poor thing--I hope she listens to the raven. |
Antareana |
Posted - 04 Jun 2009 : 17:27:02 Started a new campaign (hopefully) recently and trying out 4th ed crunch combined with 3.x realms in good olde Cormyr :)
So my wizard, Mearyll Theridor, better known by the name "Rabe" (which is german for raven) since she's a "troubleshooter" and avoids her real name like the plague, is still 4th level and quite a youngster.
Being the sole child of a buerocrat and a Purple Dragon, Mearyll was educated in a surrounding of deep loyalty to kingdom and crown. However, when she grew up she became more and more fascinated of her grandfather's tales of magic, whom, being an old war wizard in retirement, started to teach the young girl some "Art". Slowly ralizing that the path of magic would be more hers to take than that of a knight, Mearyll continued studying magic with her grandfather in Immersea. The foolish arrogance of the noble houses there was abhorrent for the girl who loved devotion to Cormyr and the simple joy of Mystra's art. Still she managed to summon her familiar(at this point I love 4th ed fluff), a raven called Kay, at the age of 20. The situation grew worse when she started to develop a relationship with a travelling nobleman who was quite a celebrity amongst the local girls. The man being a known gigolo, Mearyll was proud and happy that he seemed to truely have feelings for her. But this was just decoy. After realizing that the girl was able to do some magic, he used her for helping in his intrigues. In the end she supported him, not knowing that he was affiliated with some Sembian merchants, and betrayed that what she was devoted to most. After his work was done, he let her fall like a hot stone and left.
Being ashamed of her doings and not able to proof the man's crimes, Mearyll decided then to leave Immersea and try to find her luck on the road. Neither did she want to become a war wizard after all that nor did she feel that direct servitude could be her way of supporting Cormyr.
Mearyll is a thin, pale woman (Str 8 speaking for itself ;) ) with blue eyes and raven-black hair. She's wearing a grey, large-hodded cloak almost everyday. When she's speaking she seems to be annoyed or ennervated all the time, though there doesn't seem to be any cause for this. She doesn't speak about her true name or her ability to use the Art, though she deeply enjoys practicing and is faithful to Mystra, for she fears she might be "abused" again. Kay, her raven, is part of her personality and the one who wants to let go of her hiding. She's arguing a lot with Mearyll and speaks her mind directly
currently, she and the reast of the party (a dwarven fighter, an eladrin wizard from Cormanthor and a paladin of Tyr with some strage accent) are investigeting an orcish raid on a small town |
Wrigs13 |
Posted - 02 Feb 2009 : 14:33:10 Currently playing a Minotaur Paladin using an oversized spiked chain. Can clear a room of evil-doers in a single round using great cleave 
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Drew |
Posted - 25 Jan 2009 : 11:39:11 Laucian Lvl 20wiz 5 archmage
Human Nimbral (adapted 2nd ed template to a sub race human)
Laucian is one of my 3 favorite RP experiences and is my current one playing.
He started out as NE in the campaign. By a wierd twist of fate (aka Deck of Many Things) he got the change alignment card. Changed to NG he decided to stay with the two neutrals and one evil party, as he still wanted the power... he just did it in a nicer way (no one in the party knows and 3 out of the 5 don't personally know either). On one of his walks thru Waterdeep he stumbled into the Church of Mystra when he was following a bright magic aura. He was gospeled in her teachings and decided to begin his worship of the Lady.
He began he search for Nether scrolls to learn of the ancient ways of magic and has thus far found 5 (Arcanus Fundare, Arcanus Creare, and 3 meta magic ones (silent spell, still spell, and eschew componants [created by DM]) {removed the free level from the nether scrolls}
He then gave the scrolls away to random people throughout the realms to spread the knowledge of magic along with one major wonderous item to the 5 individuals he came across. This impressed Mystra so much that she came with the gift of Chosen status which he politly declined. (This made the DM have to take a break as he has never had a PC refuse anything that was such a benifit to anyone.) His reasoning, he has too much to do then be a target for additional enemies.
After that he began researching the Epic spell "Proctov's Move Mountain" (Adding additional factors to reduce the DC one of whiched burns an entire epic spellcasting slot permanently) after successfully casting he began his construction of the city, with the help of the other party members funeling their resources as well (hee hee, I am a good manipulator )
With the construction complete and resources dry he began his advertisment campaign to get people to immigrate to his "country."
He got himself an apprentice (currently lvl 12 wiz) and left him in charge to run the day to day as the rogue (worshipper of Mask) recieved a vision to steal the Shadow Cloak from a major temple of Shar's. After stealing the Cloak (which Mask only used as a test of the rogues skills.) Currently we are exploring the outer planes in search of some more resources. He has currently designed several new spells which has garnered the attention of the Order of the Book and dealing with them. After refusing to give up his spells to some stupid spell book that will never be done and then publicly mocked their work they have begun to attack, even to the point of hiring the Garrote to kill us.
The Cleric of Bane has decided to personally take on the Order. After trying to kill I decided that I would help... plus, think of what the book itself would do for the advancement of Magic in the realms... plus all of the scrolls that still needed to be scribe.
So we decided that best thing first was to get me into the Order. After a long talk with the head wizard (not the Demi Lich) he gave up one of his new spells as a gesture to get in. This is where we are currently at. I am working the intrigue angle to get into higher positions. The Cleric had petitioned Bane for "proof" to join the Godkissed in the hopes of recruitment for an assault. The rogue and the Ranger has joined the Gleaners to hunt for artifacts to use with the fight. That is where we are currently at in the campaign.
I am currently an assistant to a leader of a spell finding task force The Cleric has gathers only a few actual godkissed (and succesfully turned them to Bane worship) but several lesser followers.
The Rogue and Ranger have found some artifacts but none of which are able to help. But do to their tireless work (and our help of course ) they have moved up in rank as well. |
ErskineF |
Posted - 12 Dec 2008 : 03:38:39 I never get to play in the Realms, only DM. Our main DM runs a Mystara campaign set in Karameikos, although he will often import FR material. I bought him City of the Spider Queen and he ran it for us awhile back. We're going through The Red Hand of Doom now.
My character for the campaign is Belkar Nudjahb. I got the first name from the Sexy, Shoeless, God of War himself, of course, although my Belkar is not very like the original (he wears boots). The second name was a joke the DM threw out (nut-job), but I went with it. I decided that it actually means "disowned" in Dwarven. Belkar is estranged from his father due to a dispute over money. He dropped his family name, and took the name of Nudjahb as a dig at the old man.
Here's the Readers' Digest version of his background. Place names are from Mystara, but the basic idea is portable:
Belkar was born in the dwarven nation of Rockhome. His father's clan was mostly wealthy merchants, while his mother's clan could claim a number of great dwarven warriors and priests. She died when he was still young.
Along with a number of other dwarves, he and his father immigrated to the town of High Forge in Karameikos when he was in his early twenties. His father had arranged to marry into another wealthy clan. Belkar and his new mother did not get on well, and his difficulties with her soured his relationship with his father. He did his apprenticeship as a locksmith. When he came of age, he requested a sum of money that was supposed to have been put aside to set him up in business. His father refused to hand it over, claiming that Belkar was not suitably settled to be trusted with the money. They argued, and Belkar resolved to leave the clanhome and make his own way in the world.
I have a short story I wrote about his early adventuring days, but this is probably not the place to post it.
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Dalor Darden |
Posted - 11 Dec 2008 : 05:33:28 I'm getting ready to play an 8th level Rogue in 4e. If it wasn't for the mutilation of wizards in this edition, I think I would really like the rules...if not the setting they gave us.  
I'm going to try and get into a Neverwinter Nights 2 game on the Exodus server too...after the holiday season. I'm going to make a rogue there or a wizard. If I make a rogue, I'm going to make him either a dwarven or half-orc rogue. If I play a Wizard, he will be a human one; but I'm going to take feats so that he can use weapons. I don't want him to suffer death in Amn...which is where their server is set. The dwarf is top of the list right now: Lom, the Son of Drom. Vile little bugger I've played as an NPC before. He specializes in killing arcane casters. His services would be valued in Amn, even if he wasn't. |
ranger_of_the_unicorn_run |
Posted - 11 Dec 2008 : 05:15:52 Last time I played I was a half-elven bard. I was so pathetic in physical stats though, that I basically only cast one or two spells and did bardsong the rest of the time. |
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