T O P I C R E V I E W |
diogrigor |
Posted - 13 Dec 2013 : 11:31:19 Hello everyone Below follows a complete description of a warsling of legacy of my own devising. Forgive my grammar, syntax and vocabulary. I'm not a native speaker.
Please tell me your opinion
Shadow's Impact
Shadow’s Impact is a warsling made from seemingly worn off cord, hued with interchangeable stripes of leaf green and earth brown.
Non-legacy game statistics: small +1 warsling; Cost: 2500gp. As a small warsling, medium or larger characters have difficulty wielding it. A character of the appropriate size using it gets a +1 competence bonus on attack rolls, when attacking from a hiding position.
Omen: The warsling seems to blink in and out, when in the hands of a small character trained in its use.
HISTORY Mariposa Hindalefolk was a young lass, bred in a halfling community in Mistledale. As a minority in a mostly human populated and monster threatened area, the halflings of Mistledale had to always stay alert. Helpful but taciturn with humans, vigilant and quick to deal with monsters. Mariposa easily chose a role within the ranks of the armed forces of her village. She was trained by experienced warriors in the art of hurling stones with deadly accuracy and effect. At the same time, she always found the time to wander into the nearby woods, observing animals, for which she held a deep admiration and respect. In order to be able to get close enough to watch her favorite creatures, she had to develop her hiding skills and remain as silent as possible. She observed and learned and with time she was able to get closer and closer to her beloved forest animals. Soon, she came to realize that those skills would come in handy in other, more dire circumstances. (DC15) The goblins came one chilly winter night. They swarmed the sentinels and savaged the herded ponies. They came like the spring floods and they would have surely drowned the peaceful village, lest the ever vigilant warriors of the guard boldly repelled them. Mariposa, although young, excelled in that battle. Goblin, after goblin, after worg she pebbled them with deadly accuracy, always managing to disappear behind a rock or tree or bush, emerging seconds later to continue the barrage. At the same time, through whistling, chirping and mumbling, she seemed to sound elsewhere from where she actually was, confusing the savage marauders. She singlehandedly defended an entire neighborhood, until the guard was able to come and drive the pests out. (DC20; Hold the swarm). Mariposa’s life changed forever from this point on. She became the local hero, admired by her kin and feared by the monsters and bandits. She was offered a position as a scout for the village militia, which she gladly accepted. She began spending more and more time in the forest and the hills surrounding her village. She spied on the bandits, the human woodcutters, the monsters that lurked there. Unseen, unheard and always deadly with her warsling, she managed to scare off more than a few wandering would-be looters or marauding creatures. There were times that she stayed more than a week far from home, but her hunting skills made sure that she wasn’t left without food or water. It was at such an occasion when she made contact with Sulimaer. Sulimaer was a satyr that liked to revel (like most satyrs do). Mariposa watched him as he danced and played his pipes, making pranks and helping forest creatures. She even followed him deep in the forest to his favorite pool. Unbeknownst to her, the trickster of a satyr knew about her presence. It was at the site of this pool that he chose to reveal that fact. She was stunned as he turned his head at a bush, where she was hiding and asked her to join him in a swim. She reluctantly moved out of her hiding place and approached. Sulimaer was frivolous, but very charming and as he began playing his pipes smiling at her, she felt that he was her soulmate. Mariposa, the “victorious pebble of the little people”, lost the most important battle of her life to the beauty of nature, incorporated into the cute satyr, lying on the pool shore.(DC25; Surrender to beauty) Days passed. And the days became weeks. And the weeks became months. Mariposa was completely enamored with the natural beauty, with the pools and springs and flowers, with the fairies and the gentle breezes and above all else with Sulimaer. Nothing else mattered as the duo danced and laughed and nurtured little animals and bathing in the cool waters. Mariposa forgot completely her mission. Her kin sent party, after detachment, after ranger to find the missing scout, but to no avail. The few times they were close to finding her, the charmed warrior used her skills, to become one with the trees. Mariposa had a new life now and nothing would make her abandon it. Satyrs are a mischievous lot and a one that gets quickly bored. Sulimaer was no exception. The trickster had a lot of fun with the halfling, but he had had enough of it. Slowly but steadily, he began to neglect his friend. He ventured in the forest alone, he spent more time with the pixies and dryads and always found an excuse to leave Mariposa on her own. He constantly sent her on pointless missions, just to be left alone. She knew something was wrong, but she didn’t mind. All she cared about was to be near him, even for a few minutes each day. She often shadowed him, without him knowing and without interfering as he reveled with the forest spirits. It was in such an occasion that Sulimaer was captured by a corrupted treant. The corrupted creature wanted the satyr for reasons unknown, albeit dark and sinister. It entangled him and would have surely succeeded in his endeavor, had it not been for Mariposa. She emerged from her hiding place and began a furious attack against the creature. Mad with anger partly because her beloved was in danger, partly because the same beloved had been neglecting her, she unleashed a barrage of bullets. More than once she stroke true. The fell treant was overwhelmed. Startled, wounded and definitely shaken, it released the satyr and retreated in the darkness it came from. It took a couple of minutes for Mariposa to realize that the creature was gone and that only her beloved was lying on the ground, blood running from his forehead. She had wounded the creature she loved the most! She screamed in agony as she kneeled down to tend to his wounds, regretful and full with guilt. A sigh of relief came out of her lungs, as she realized that the wound was not so serious and that her love would recover. She opened her arms to hug him, but Sulimaer pushed her away. He too, was mad. He said that her obsession was nearing madness and that he now considered her as dangerous, besides annoying. He never wanted to see her again. He told her that if she ever came into sight, he would put her to sleep with his pipes and left her with the forest predators. He stood up and slowly stumbled away, leaving an empty husk of a halfling standing. Mariposa felt like she wanted to vanish from the world. She ran in the forest and was never again seen since. Some say that she still lurks in the forest, always unseen and silent, watching.(DC31; Blind with rage)
Wielder requirements Anyone may wield Shadow's Impact, though halfling and gnome rogues are the most fitting candidates.
Shadow's Impact Wielder Requirements Small size Hide 2 ranks Move Silently 2 ranks
Table: Shadow's Impact; Personal Costs and abilities granted
Wield. lvl Skill p. loss Will pen. HP loss Abilities
5th Phantasmal Barrage 1/day
6th 3 One with the terrain (+5)
7th -1 2 Small +2 warsling
8th One with the wind (+5)
9th 3 -2
10th 2 What¢s that sound 5/day
11th Small +2 seeking warsling
12th 3 One with the terrain (+10)
13th
14th 3 2 Small +3 seeking warsling
15th -3 One with the wind (+10)
16th 3 2
17th One with the terrain (+15)
18th 4 Small +4 seeking warsling
19th One with the wind (+15)
20th -4 Vanish 2/day
Legacy Item Abilities Phantasmal Barrage (Sp): Once per day on command, you can use mirror image as the spell. CL 5th. One with the terrain (Su): At 6th lvl the item grants you a +5 competence bonus on Hide skill checks, as long as it remains in your possession. At 12th lvl the bonus becomes +10 and at 17th lvl the bonus becomes +15. One with the wind (Su): At 8th lvl the item grants you a +5 competence bonus on Move silently skill checks, as long as it remains in your possession. At 14th lvl the bonus becomes +10 and at 19th lvl the bonus becomes +15 What's that sound (Sp): Five times per day, as a swift action, you can invoke ventriloquism as the spell. The DC is 11 or 11+ your Cha modifier whichever is higher. CL 5th. Vanish (Su): Two times per day, when you issue the command word ¡puff¢ and gesture with the item, you become invisible and remain so even if you make an attack. This works like the greater invisibility spell. CL 15th.
Legacy Rituals Three rituals are required to unlock all of the abilities of Shadow’s Impact. Hold the swarm: You have to singlehandedly engage in battle a group of no less than 10 enemies, each of whom may be of no less CR than your level-4 (maximum CR6). You have to last for at least 5 rounds, actively participating in combat each round (staying invisible and silent for the entire duration doesn’t count!) using the warsling as your only weapon, plus any spells or abilities at hand. Surviving the encounter is not necessary. Cost: 1,500 gp. Feat Granted: Least Legacy (Shadow’s Impact).
Surrender to beauty: You have to spend a week at a place or with a person that is an example of beauty. This can be either a hidden glen in an uncivilized area, a temple of a god/ goddess of beauty, a person with minimum Charisma 16 or something like that. You have to sincerely admire the beauty and embrace it, abandoning everything else. You must not engage in any hostilities. If any such occur you must restart the ritual. After this week (or longer if you so choose) and for another week you are fascinated, as if affected by a bard’s fascinate ability, recalling the experience you have just had. In game terms you suffer a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Cost: 13,000 gp. Feat Granted: Lesser Legacy (Shadow’s Impact).
Blind with rage: You have to shoot into a melee, endangering an ally, friend or comrade, aiming a creature with a CR at least 4 above your level. If you do, you must voluntarily fail a Will check to fall into a raging fury, during which you cannot tell friend from foe. The rage lasts for 5 rounds. During the rage, you must attack the nearest creature you can see with Shadow’s Impact as your only weapon. While enraged, you get +4 Str, +4 Con, -2 Wis and cannot use spells or any skill, item or ability that requires concentration. In addition to that, Shadow’s Impact loses the seeking ability while you are raging. Cost: 40,000 gp. Feat Granted: Greater Legacy (Shadow’s Impact).
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4 L A T E S T R E P L I E S (Newest First) |
diogrigor |
Posted - 14 Dec 2013 : 20:38:42 Thanks a lot Arcanamach!
Of Suel heritage I presume? ;-) |
The Arcanamach |
Posted - 14 Dec 2013 : 19:39:58 The CK Magic Shop is stickied in the 'Running the Realms' section of the site. Just copy/paste and you're done...like magic! |
diogrigor |
Posted - 14 Dec 2013 : 17:21:13 Thank you Arcanamach!
I may change it a bit, but if I was to place it in the Magic Shop, how can I do it? |
The Arcanamach |
Posted - 13 Dec 2013 : 15:25:34 Very nice, you should place this in the Candlekeep Magic Shop. :) |
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