T O P I C R E V I E W |
Gouf |
Posted - 29 Mar 2011 : 15:15:40 In the currant campaign I’m running, I decided to try a few things different just for fun and they have really worked out well. There come points in the campaign were individual characters will discover (if the correct rolls are made or the correct questions asked) key plot points, background info, or personal info about NPC’s.
Example: the full blooded elven mage decides to risk entering revelry with a dying mythal. He would learn things help to the party, but also glimpse things pertaining to High Magic, but would not share anything pertaining to high magic with the human and dwarf PC’s.
So I decided to type up a number of private hand outs with info only certain characters would learn and let them decide what to share or roleplay with the other players/characters. To take the fun one step further, after I typed them all up, I bought a pack of parchment from an office supply store to print them on. I then rolled them up and tied them with ribbon as a series of scrolls.
So now when a player unlocks something key or major, I hand them a scroll across the table.
It’s been great fun.
Additionally, since we can only get together every couple weeks, we have been sending out, via group email, ‘campfire stories’, basically short stories that would be shared in game around the nightly campfire. Written by the players and telling of things that have happened to them in the past, (with in reason of coarse), that provide clues to the other players about why any given character is the way he/she is.
Thought I would share the ideas as they have worked out well.
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9 L A T E S T R E P L I E S (Newest First) |
Gouf |
Posted - 18 Apr 2011 : 23:08:27 quote: Originally posted by Laerrigan
I love the campfire stories idea. I do something sort of similar with my PC's journal entries, making them available for reading what's going on in him at the time. That kind of approach makes it more difficult to keep IC and OOC knowledge separate, though.
Yyyyeah, playing more often certainly increases IC time, but proportionally decreases time for special preparations. 
The campfire stores have worked out really well. It also allows more time for play at the table while allowing individual players to sidebar for a story.
The most recent series of hand outs involved the PC's getting the 6 part back story of the elder dwarven caravan master they are traveling with. It pulled out both his back story, provided a few insites to his travels around the cities he has lived in around the Shining Sea, and gave the PC cleric of Tyr a conundrum that tested his faith. If anybody wants I can upload them and post links.
:) |
Laerrigan |
Posted - 16 Apr 2011 : 05:48:23 I love the campfire stories idea. I do something sort of similar with my PC's journal entries, making them available for reading what's going on in him at the time. That kind of approach makes it more difficult to keep IC and OOC knowledge separate, though.
Yyyyeah, playing more often certainly increases IC time, but proportionally decreases time for special preparations.  |
Brynweir |
Posted - 16 Apr 2011 : 04:55:00 I don't think sealing wax is all that expensive at the craft store - and I think you can also use crayons. You could possibly make your own stamp using metal buttons or something similar - also found at the craft store. Maybe super/ hot glue them to a handle. I would recommend cooling the tip before you use it - just let it rest on an ice pack while you get your other stuff ready.
I'm not really sure that would work, but it's worth a try before paying for that stuff, and with buttons you can have a variety of different stamps.
I don't mean normal little buttons either. I mean decorative buttons or ones with strong details.
If you do it, let me know if it works please 
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Fizilbert |
Posted - 15 Apr 2011 : 19:49:09 I've done props before and my group likes them. The last one I just handed out was a blood stained letter they got off a mage hit squad that had been sent after them. I had printed it on some parchement like construction paper and created some fake blood to stain it with.
My next prop, which they have yet to find, is a burnt scrap of paper with some key information on it, however parts of that information has been burnt away.
I've been toying with the idea of getting a custom-made wax stamp so I can make some letters/scrolls that are stamped with the seal, but that would involve a significant investment. |
Alisttair |
Posted - 15 Apr 2011 : 13:27:18 Yeah we got a folder full of Handouts for my campaign right now. Maps, puzzle pieces, even recipes. |
chamber101 |
Posted - 13 Apr 2011 : 22:18:39 My players love handouts and when I get the time I love to prepare props. The easiest props (and most effective) to make are 'ye olde' scrolls for when the group find a map or a letter from ages past by tearing the edges, screwing the paper up then straightening it back out then dyeing the paper in coffee/tea/colouring before drying it out on the radiator to give it a lovely, brittle and aged look/texture.
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Alystra Illianniis |
Posted - 11 Apr 2011 : 00:22:30 I've occasionally handed out "faxes from God"at my table to give players private info. Everyone at the table knows to be alert when one of these gets handed out. 3x5 note cards are great! Small, cheap, and can be given quickly without too much fuss. |
GRYPHON |
Posted - 03 Apr 2011 : 14:34:59 I used to do things like that for my players in the weekly TT game. Now that I play more often I don't really have the time... |
Diffan |
Posted - 03 Apr 2011 : 14:27:38 Those are really good ideas. I've always been one to increase the RP at my gaming table and I've used player hand-outs too. Though I've never done individual hand-outs, it sounds like a good idea. |
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