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 The GM's job

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T O P I C    R E V I E W
branmakmuffin Posted - 05 May 2003 : 17:30:43
Topic divergence from here

Cult_leader, I don't consider it the GM's job to throw the adventure at the PCs. My motto is "The adventure isn't going to just come up and bite you on the ass." I'm usually joking when I say that to my group, because we don't play that way anyway.

Whoever happens to be GMing in our group is adept enough to improvise, and prepared enough to have several options avaialable for recalcitrant PCs. But, we've been playing together longer than you've been alive, so we don't cause much trouble for each other.
8   L A T E S T    R E P L I E S    (Newest First)
zemd Posted - 06 May 2003 : 21:33:19
And a good CoC adventure is so hard to create so i don't imagine an improvised one!
branmakmuffin Posted - 06 May 2003 : 17:42:44
zemd:
quote:
At the beginning i always improvised them. Until i began playin CoC, i realised i couldn't continue like that anymore.
I enjoyed so much creating adventure that i always prepare them even if i keep a big part of improvisation (thanks to my players)


I never improvise CoC either. No need to. The published scenarios are very good.
zemd Posted - 06 May 2003 : 10:25:17
At the beginning i always improvised them. Until i began playin CoC, i realised i couldn't continue like that anymore.
I enjoyed so much creating adventure that i always prepare them even if i keep a big part of improvisation (thanks to my players)
branmakmuffin Posted - 06 May 2003 : 00:53:13
I have in my day improvised entire adventures. Sometimes I do a good job, sometimes I don't.
zemd Posted - 05 May 2003 : 22:35:35
It's could to improvise, but for a campaign i think that the GM must prepare the adventure a "throw" the adventure to the pcs
Mournblade Posted - 05 May 2003 : 21:27:22
Yeah city was alot of hack and slash.


branmakmuffin Posted - 05 May 2003 : 20:53:13
We were recently playing in the "City of the Spider Queen" (set in Middle Earth, as I've said elsewhere) module, and we never even went into the "City". We were getting tired of mucking around in the Underdark. Did the GM have a problem? No way. He was ready for that. He smoothly transitioned us into something else.
Mournblade Posted - 05 May 2003 : 19:52:03
quote:
Originally posted by branmakmuffin

Topic divergence from here

Cult_leader, I don't consider it the GM's job to throw the adventure at the PCs. My motto is "The adventure isn't going to just come up and bite you on the ass." I'm usually joking when I say that to my group, because we don't play that way anyway.

Whoever happens to be GMing in our group is adept enough to improvise, and prepared enough to have several options avaialable for recalcitrant PCs. But, we've been playing together longer than you've been alive, so we don't cause much trouble for each other.



WOW BRan that is brutal
I have only been playing one year longer, I feel like I am walking uphill both ways now...

My game is very story and character oriented. My players have been experienced enough to recognize a plot hook and take it. They never really want to get back at me for anything, or if they do they don't do it ingame It is probably because they know there is no point in playing the game if they are not going to pursue the plot hook. I am experienced enough that I can make the plot find them in another way, so it really isn't an issue anyway.

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