T O P I C R E V I E W |
Galuf the Dwarf |
Posted - 08 Feb 2007 : 03:28:47 And here's another famous project I had over at the Wizards boards.
Thread Rules 1) I may at some point include a glossary for NPC stats, but if such is to be, I'd ask that not everyone try to post contributions to this thread, or overload it with comments. 2) PLEASE, NO ARGUMENTS OVER PREFERENCES OF NPCs!!!! In other words, no "I like/hate X NPC more than Y NPC" or "X NPC sucked, Y ruled!" 3) Please, no debates on Korgan's racial origins. 4) I do not use any NPC mods for this game, so, unfortunately, I will more than likely decline requests for mod NPC stats (ex: Kelsey). My apologies.
Anyways, so here we go.
First off, that vile, greedy dwarf from Baldur's Gate 2. Korgan Bloodaxe Chaotic Evil Male Shield Dwarf Fighter 6/Barbarian 2/ Battlerager 2* (ECL: 10) Hit Dice: 6d10+30 plus 4d12+10 (112 hp)
Initiative: +1
Speed: 30 feet (6 squares)
Armor Class: 21 (+1 Dexterity, +8 Armor, +2 Shield), Touch 11, Flat-footed 21
Base Attack/Grapple: +10/+15
Attacks: Battleaxe +17 melee (1d8+7/18-20/x2) or throwing axe +12 ranged (1d6+6/x2)
Full Attack: Battleaxe +17/+12 melee (1d8+7/18-20/x2) or throwing axe +12/+7 ranged (1d6+6/x2)
Abilities: 20 Strength 13 Dexterity 20 Constitution 12 Intelligence 9 Wisdom 8 Charisma
Saving throws: Fortitude +16, Reflex +5, Will +2
Special Attacks: Rage 2/day
Special Qualities: Fearless (immune to fear effects, +2 insight bonus to saves against all mind-affecting spells and effects), Gruff (+2 to Intimidate checks & -4 to other Charisma & other Charisma-based skill checks), Rock Gut (additional +2 bonus to saving throws against poison), Shield Dwarf Traits, Uncanny Dodge
Skills and feats: Skills and feats: Intimidate +12, Knowledge (Dungeoneering) +7, Knowledge (History) +3, Knowledge (Religion) +3, Listen +3, Perform (Singing) +1, Spot +4; Cleave, Close-Quarter Fighting, Endurance, Great Cleave, Improved Critical (Battleaxe), Point Blank Shot, Power Attack, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)
Possessions: +1 Battleaxe, 10 +1 throwing axes, full plate armor, heavy steel shield, steel helmet
Challenge Rating: 7
Books used: 3.5 Edition Core Rulebooks, Forgotten Realms Campaign Setting, Player's Guide to Faerun, Races of Faerun(*) |
22 L A T E S T R E P L I E S (Newest First) |
The Arcanamach |
Posted - 14 Feb 2014 : 17:43:05 Looking through your other threads...this is my first stop. I'm a HUGE fan of the BG PC games and I find this thread amazing...and useful...aaaaand just stole you your work.
Minsc was by far my favorite character from the series (in BGII anyway). That guy's banter was the best. Sadly, Immy wasn't around long enough to make much of an impact until her return...and then she was so macabre.
I like your work on Valygar...he was an interesting character. I also liked Korgan's banter in the game (wish it had lasted longer though).
Now to look at your cleric domains... |
Galuf the Dwarf |
Posted - 13 Aug 2010 : 03:52:51 *sighs* If only I got money and romance with a compatible woman in real life for doing this stuff. I should be receiving my Bachelor's Degree soon enough, and yet I still find myself at square one, no matter how hard I try.
I realize you folks appreciate this, and all, but I seriously wish I could enjoy more of a healthy social life. I'm appreciated for my compassion, my writing and academic skills, but little else.
Anyways, here's at least Valygar from when you might first meet him.
Valygar Corthala Neutral Good Male Calishite Human Scout* 8/Occult Slayer** 2(ECL: 10) Hit Dice: 8d6+16 plus 2d8+4 (84 hp)
Initiative: +10
Speed: 40 feet (8 squares)
Armor Class: 21* (+4 Dexterity, +7 armor), 14* Touch, 17* Flat-footed (Add +1 dodge bonus to when Valygar uses his Dodge feat)
Base Attack/Grapple: +8/+11
Attacks: Corthala Family Blade +9 melee (1d10+5/19-20/x2) plus masterwork dagger +4 melee (1d4+3/19-20/x2) or spear +12 melee (1d8/x3) or longbow +12 ranged (1d8/x3) Full Attack: Corthala Family Blade +9/+4 melee (1d10+5/19-20/x2) plus masterwork dagger +4 melee (1d4+3/19-20/x2) or spear +12/7 melee (d//x) or longbow +12/+7 ranged (1d8/x3)
Abilities: 17 Strength 18 Dexterity 15 Constitution 10 Intelligence 14 Wisdom 10 Charisma
Saving Throws: Fortitude +4, Reflex +10, Will +6
Special Attacks: Mind over Magic 1/day, Skirmish (+2d6, +2 AC), Vicious Strike
Special Qualities: Battle Fortitude, Camouflage, Dodge, Evasion, Fast Movement (+10 feet), Flawless Stride (Ex), Immunity to Charm, Magical Defense +1, Quick Reconnoiter, Track, Trapfinding, Two-Weapon Fighting, Uncanny Dodge, Weapon Bond (Corthala Family Blade)
Skills and Feats: Hide +12, Knowledge (Arcana) +5, Knowledge (Nature) +11, Listen +9, Move Silently +12, Sense Motive +13, Spellcraft +4, Spot +9, Survival +12, Tumble +12; Dodge, Exotic Weapon Proficiency (Bastard Sword), Improved Initiative, Quick Reconnoiter*, Track, Weapon Focus (Bastard Sword)
Possessions: Corthala Family Armor, Corthala Family Blade (+2 defending wounding katana), masterwork dagger, longbow, quiver with 20 arrows, spear
Corthala Family Armor This +2 mithral breastplate was made specifically for Valygar in order to facilitate his stealthy movement in combat and his desire to combat hostile magic. When worn, Valygar gains immunity to spells and spell-like abilities that produce a charm effect, 10 resistance to fire and acid damage, and 13 spell resistance. This armor was crafted specifically for Valygar and will not fit anyone else. Strong abjuration; CL 18th; Craft Magic Arms and Armor, mind shield, resist energy, spell resistance; crafter must be a member of the Corthala family; Price +4 bonus, +100,000 gp +1000 XP.
Corthala Family Blade This exotic sword was crafted long ago by the Corthala family based on swords from the Shou people and further east. The Corthala family blade is considered a +2 defending wounding katana for all intents and purposes. Due to the bond of the blade with the Corthala family bloodline, nobody except a member of the family cannot wield it. This weapon is considered a bastard sword for the means of proficiency and feats associated with weapon proficiency. Moderate abjuration and evocation; CL 10th; Craft Magic Arms and Armor, shield, Mordenkainen’s sword; crafter must be a member of the Corthala family; Price +3 bonus
Challenge Rating: 10
Books Used: 3.5 Edition Core Rulebooks, Complete Adventurer*, Complete Warrior** |
Joran Nobleheart |
Posted - 11 Aug 2010 : 02:40:13 No problem at all, my friend. Take your time, and I wish you all the best on translating them over! |
Galuf the Dwarf |
Posted - 11 Aug 2010 : 02:10:33 Not to worry. All current requests are in the works. I've just got to finish a final project for this college course and wrap things up for my degree as of late. Please give me a week or two. |
Salius Kai |
Posted - 10 Aug 2010 : 23:56:23 Wow, I like these a lot. Looking forward to seeing Xan and Edwin. |
Joran Nobleheart |
Posted - 03 Aug 2010 : 02:46:25 Great job, Galuf! I'm hoping you get to Xan soon. He was my favorite! And Adjantis or Keldorn, also.
Edit: Tried to edit this earlier, but it kept keeping me out. Weird troubles we have here at Candlekeep at times, eh? |
Galuf the Dwarf |
Posted - 03 Aug 2010 : 01:39:30 quote: Originally posted by Kilvan
I think you forgot to add the masterwork bonus (to attack) and 1.5 times Minsc's STR bonus to his damage, unless he's wielding his greatsword with a single hand, but I don't think even Minsc is that badass.
Not that I'm looking for errors, but I happenned to spot that one. Keep it up.
Actually, I more forgot to add the Weapon Focus bonus. I added that feat last-minute.
Good call on the Strength bonus, though. That's one rule point I keep forgetting. |
Kilvan |
Posted - 03 Aug 2010 : 01:01:47 I think you forgot to add the masterwork bonus (to attack) and 1.5 times Minsc's STR bonus to his damage, unless he's wielding his greatsword with a single hand, but I don't think even Minsc is that badass.
Not that I'm looking for errors, but I happenned to spot that one. Keep it up. |
Galuf the Dwarf |
Posted - 03 Aug 2010 : 00:40:41 And now, here's (just about) everyone's favorite hamster-holding warrior when you first encounter him in Nashkel.
Minsc Chaotic Good Male Rashemi Human Barbarian 1/Ranger 2 (ECL: 3) Hit Dice: 1d12+2 plus 2d8+4 (30 hp)
Initative: +2
Speed: 40 Feet (8 Squares)
Armor Class: 15 (+2 Dexterity, +3 Armor), 12 Touch, 13 Flat-footed
Base Attack/Grapple: +3/+7
Attacks: Masterwork greatsword +9 melee (2d6+6/19-20/x2)
Full Attack: Masterwork greatsword +9 melee (2d6+6/19-20/x2)
Abilities: 18 Strength 15 Dexterity 15 Constitution 7 Intelligence 11 Wisdom 9 Charisma
Saving Throws: Fortitude +7, Reflex +5, Will +0
Special Attacks: Cleave, Rage 1/day, Power Attack
Special Qualities: Fast Movement, Favored Enemy (Humanoid [Gnoll] +1), Combat Style (Ranged), Wild Empathy
Skills and Feats: Climb +9, Handle Animal +1, Intimidate +3, Jump +7; Cleave, Track, Power Attack, Weapon Focus (Greatsword)
Possessions: Masterwork greatsword, studded leather armor, Boo
Challenge Rating: 1
Books Used: 3.5 Edition Rulebooks |
Galuf the Dwarf |
Posted - 02 Aug 2010 : 21:50:23 Okay, so here's the insufferable couple themselves, from when you meet them in the Friendly Arm Inn.
Jaheira True Neutral Female Half-Elf Druid of Silvanus 1/Fighter 1 (ECL: 2) Hit Dice: 1d8+3 plus 1d10+3 (20 hp)
Initiative: +7
Speed: 30 feet (6 squares)
Armor Class: 15 (+3 Dexterity, +2 Armor), 13 Touch , 12 Flat-footed
Base Attack/Grapple: +1/+2
Attacks: Quarterstaff +0/+0 melee (1d6/1d6+1/x2)
Full Attack: Quarterstaff +0/+0 melee (1d6/1d6+1/x2)
Abilities: 12 Strength 16 Dexterity 16 Constitution 10 Intelligence 14 Wisdom 12 Charisma
Saving Throws: Fortitude +7, Reflex +3, Will +4
Special Abilities: N/A
Special Qualities: Animal Companion, Half-Elf Traits, Nature Sense, Spontaneous Casting (Summon Nature’s Ally Spells), Wild Empathy
Skills and Feats: Concentration +7, Heal +6, Intimidate +3, Knowledge (Nature) +6, Listen +4, Spot +4, Survival +8; Eschew Materials, Improved Initiative
Druid Spells Prepared: 0 – Cure Minor Wounds, Guidance, Read Magic; 1st – Cure Light Wounds, Entangle
Possessions: Quarterstaff, leather armor, Potion of Cure Light Wounds
Challenge Rating: 1
Books Used: 3.5 Edition Core Rulebooks, Forgotten Realms Campaign Setting, Player's Guide to Faerun
Khalid Neutral Good Male Half-Elf Fighter 2 (ECL: 2) Hit Dice: 2d10+6 (24 hp)
Initiative: +5
Speed 20 Feet (4 Squares); 30 Natural
Armor Class: 18 (+6 Armor, +2 Shield), 10 Touch, 18 Flat-footed
Base Attack/Grapple: +2/+3
Attacks: Longsword +4 melee (1d8+1/19-20/x2) or longbow +3 melee (1d8+1/x3)
Full Attack: Longsword +4 melee (1d6+1/18-20) or longbow +3 melee (1d8+1/x3)
Abilities: 13 Strength 12 Dexterity 16 Constitution 12 Intelligence 10 Wisdom 9 Charisma
Saving Throws: Fortitude +6, Reflex +1, Will +0
Special Attacks: Power Attack
Special Qualities: Half-Elf Traits
Skills and Feats: Climb -1, Knowledge (Sword Coast South Local) +3, Swim -1; Improved Initiative, Power Attack, Weapon Focus (Longsword)
Possessions: Masterwork longsword, splint mail armor, steel helmet, large steel shield, Potion of Cure Light Wounds
Challenge Rating: 1
Books Used: 3.5 Edition Core Rulebooks |
Joran Nobleheart |
Posted - 31 Jul 2010 : 04:57:13 I'm glad that it was! I've always loved the characters from BG. |
Wooly Rupert |
Posted - 31 Jul 2010 : 03:59:42 quote: Originally posted by Galuf the Dwarf
quote: Originally posted by Zireael
Any more coming? That thread is referenced in Galuf's sig, so I looked. No activity at all for four years, but Galuf is still around. Why?
Because I got ultra-busy with college. That's why. I was also nervous about resurrecting this thread because I didn't know how the admins would feel about that.
Resurrecting old threads is acceptable. I've seen much older ones resurrected! |
Galuf the Dwarf |
Posted - 31 Jul 2010 : 02:26:09 quote: Originally posted by Zireael
Any more coming? That thread is referenced in Galuf's sig, so I looked. No activity at all for four years, but Galuf is still around. Why?
Because I got ultra-busy with college. That's why. I was also nervous about resurrecting this thread because I didn't know how the admins would feel about that. |
Zireael |
Posted - 30 Jul 2010 : 17:45:43 Any more coming? That thread is referenced in Galuf's sig, so I looked. No activity at all for four years, but Galuf is still around. Why? |
Rinonalyrna Fathomlin |
Posted - 07 Mar 2007 : 18:31:05 quote: Originally posted by Galuf the Dwarf
@Kentinel: Yeah, I wrote that backstory based upon how Imoen would react at about 10 health points. That, and if I remember correctly, what someone brought to light at GameBanshee.com regarding that.
Also, if you notice at the cutscene at the beginning of Chapter 1,(highlight for spoiler) Irenicus does something with seems to cause a type of magical leeching action between Irenicus & Imoen, rather like he was draining something out of the gal's body.
You mean me, not Kentinel...
I realize what you are getting at with the backstory. I'm not sure I agree with it, for a few reasons:
1) Why didn't Irenicus also put a belt on the PC, since he wanted the same thing from him/her?
2) If you remember a cutscene from around the middle of the game, Imoen was inside that bell-shaped device that Irenicus uses to steal the PC's soul, which suggests that he took Imoen's soul the same way he later takes the PC's soul. If he didn't need a belt to take the PC's soul, I don't see why he'd need one for Imoen.
But nevertheless, that's just how I saw the story, personally--there's nothing wrong with your interpretation of it. I'm not trying to start an argument or anything, just explaining why I would ignore the belt, personally. |
Galuf the Dwarf |
Posted - 07 Mar 2007 : 17:57:08 quote: Originally posted by Victor_ograygor
I just want you to know that i will use some of the npc here, great work Galuf the Dwarf.
Thank you. And just call me Galuf.
@Kentinel: Yeah, I wrote that backstory based upon how Imoen would react at about 10 health points. That, and if I remember correctly, what someone brought to light at GameBanshee.com regarding that.
Also, if you notice at the cutscene at the beginning of Chapter 1,(highlight for spoiler) Irenicus does something with seems to cause a type of magical leeching action between Irenicus & Imoen, rather like he was draining something out of the gal's body. |
Rinonalyrna Fathomlin |
Posted - 07 Mar 2007 : 14:30:21 Personally I would have disregarded Imoen's belt, since in the game all it did was make sure Imoen didn't die prematurely (since she was needed alive for the story). Making a story reason for it is clever, but that reason didn't exist in the game. |
Victor_ograygor |
Posted - 07 Mar 2007 : 09:15:45 I just want you to know that i will use some of the npc here, great work Galuf the Dwarf. |
Galuf the Dwarf |
Posted - 06 Mar 2007 : 19:10:03 My sincerest apologies for the delay in updating this thread. I'm in the midst of my final semester for my Associate's Degree in college, so I'm pretty busy, combined with numerous other pieces of personal business.
Anyways, here's a familiar face from the entire series! First, here's her stats from the start of Baldur's Gate 1.
Imoen Neutral Good Female Human Rogue 1 (ECL: 1) Hit Dice: 1d6+3 (9 hp)
Initiative: +4
Speed: 30 feet (6 squares)
Armor Class: 17* (+4 Dexterity, +3 armor) Touch 14*, Flat-footed 10* (* Add 1 point to AC when Imoen designates a target for a dodge attempt during an action)
Base Attack/Grapple: +0/-1
Attacks: Dagger +0 melee (1d4-1/19-20/x2) or dagger +5 ranged (1d4/19-20/x2) or shortbow +5 ranged (1d6/x3)
Abilities: 9 Strength 18 Dexterity 16 Constitution 17 Intelligence 10 Wisdom 15 Charisma
Saving Throws: Fortitude +3, Reflex +6, Will +0
Special Attacks: Sneak Attack +1d6
Special Qualities: Trapfinding
Skills and feats: Appraise +7, Balance +8, Climb +3, Disable Device +9, Knowledge (Arcana) +3, Open Lock +10, Profession (Burglar) +4, Search +7, Sleight of Hand +8, Tumble +8, Use Rope +8; Dodge, Nimble Fingers
Possessions: Masterwork dagger, masterwork shortbow, quiver of 20 masterwork arrows, masterwork studded leather armor, thief's tools, explorer’s outfit
Challenge Rating: 1
Now here's Imoen from the start of BG2: Shadows of Amn.
Imoen Neutral Good Female Human Rogue 6/ Wizard 4 (ECL: 10) Hit Dice: 6d6+24 plus 4d4+16 (63 hp)
Initiative: +4
Speed: 30 feet (6 squares)
Armor Class: 14* (+4 Dexterity) Touch 14, Flat-footed 14 (*Add 1 point to AC when Imoen designates a target for a dodge attempt during an action)
Base Attack/Grapple: +6/+5
Attacks: Unarmed Strike +10/+5 melee (1d3+6/x2, nonlethal)
Abilities: 9 Strength 18 Dexterity 18 Constitution 17 Intelligence 10 Wisdom 15 Charisma
Saving Throws: Fortitude +7, Reflex +10, Will +6
Special Attacks: Sneak Attack +3d6
Special Qualities: Copy scroll, Evasion, Summon familiar, Trapfinding, Trap Sense +2, Uncanny Dodge
Skills and feats: Appraise +7, Balance +12, Climb +4 (+6 for checks that involve climbing a rope), Concentration +9, Craft (Trapmaking) +7, Diplomacy +9, Disable Device +14, Hide +11, Knowledge (Arcana) +10, Listen +5, Move Silently +11, Open Lock +15, Profession (Burglar) +8, Search +12, Sleight of Hand +10, Spellcraft +12, Spot +5, Tumble +13, Use Rope +13; Dodge, Eschew Materials, Nimble Fingers, Scribe Scroll, Weapon Finesse, Weapon Focus (Dagger)
Wizard spells prepared: 0 - Read Magic (x4); 1st - Identify, Magic Missile (x2), Mage Armor; 2nd - Blur, Invisibility, Melf's Acid Arrow
Possessions: Imoen's Belt, spellbook, spell component pouch, thief's tools
Imoen's Belt: This device was made for the purpose of extracting her soul over time. Due to the mighty magic that created it, it can only be removed by its manufacturer, Jon Irenicus. It also keeps a feeling in her head that causes her feel pain and panic if her hit points drop below 10. Strong conjuration & faint abjuration; Caster Level 20th; Craft Wondrous Item, Trap the Soul, Alarm; Price 120,000 gp; Weight 4 lbs.
Challenge Rating: 5
Books used: 3.5 Dungeon Master's Guide, 3.5 Player's Handbook |
Drunken Master |
Posted - 09 Feb 2007 : 15:20:25 Shouldn't he have 9 feats?
For instance: Level 1 - Fighter 1: 1st-level feat, bonus fighter feat Level 2 - Fighter 2: Bonus fighter feat Level 3 - Fighter 3: 3rd-level feat Level 4 - Fighter 4: Bonus fighter feat Level 6 - Fighter 6: 6th-level feat, bonus fighter feat Level 9 - Fighter 6 / Barbarian 2 / Battlerager 1: 9th-level feat Level 10 - Fighter 6 / Barbarian 2 / Battlerager 2: Close-Quarter Fighting (class feature bonus feat)
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Galuf the Dwarf |
Posted - 08 Feb 2007 : 04:44:31 quote: Originally posted by Kentinal
8 feats? Skill points strike me as off a bit as well as to selection.
Some of the skills were used as part of the requirements for the Battlerager prestige class.
Also, with his 6 fighter levels and total of 10 character levels, Korgan is entitled to 8 feats. According to the 3.5 Edition Player's Handbook... 1) Fighters get bonus feats at 1st and 2nd level, and every 2 levels after 2nd Fighter level. In that case, 6 fighter levels give him 4 bonus feats. 2) Since Korgan gets 1 normal feat at first level (which was Fighter) and normal bonus feats at 3rd and 6th level, this gives him total of 7 feats to work with. 3) Battleragers gain Close-Quarter Fighting as a bonus feat at 2nd level of Battlerager. |
Kentinal |
Posted - 08 Feb 2007 : 04:34:47 8 feats? Skill points strike me as off a bit as well as to selection. |
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