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 AD&D slang dictionary.

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Victor_ograygor Posted - 04 Nov 2006 : 16:53:15
Okay let me here your slang words, you use when you are playing AD&D
/ ore just are talking about AD&D
Translated.

Sellsword = Mercenary
Sellstaff = Mage for hire
Slayblade = Assassin
Loser = Commoner and undead
Smart loser = Lich
Tank = Fighter / Warrior
Play boy /girl = Bard
Nature lover = Druid
The ballone = Beholder
The boos = The last ennemy in a adventure
Behir/Hydra = The fals dragon
psionic = Investigator
A Sage = Book worm
Dangerous monsters = Death dealers
Rakshasa = Talking tigers
Kraken = Ship eater
Giant = The large people
Dragon Turtle = Swimming ninja turtle
20   L A T E S T    R E P L I E S    (Newest First)
Mace Hammerhand Posted - 10 Nov 2006 : 16:44:36
Read your original post...when playing D&D or some such thing.

Slang? Nah...it usually is a spur of the moment thing...quite spontaneous.

The cleric of the group told a Cyric worshiper to stop pleading to his "****er of a god"

As for calling commoners losers... pretty sad if people call themselves (because I doubt any of your players are wealthy beyond belief or nobles) losers... because they are the commoners of our world(!)... but that's just my opinion
Victor_ograygor Posted - 09 Nov 2006 : 07:16:08
Let me explain, the part "losers for commoners" .

First, this is This is slang language outside game.

Second, we played Evil characters, and one of the pore commoners called the guards while we killed a merchant, and one player outside game said one of the losers called the guards.

My players donīt think like that, itīs just Slang. just as we call The Beholder = The ballone
because maby it explode when it died! ore made souds (like a fart) when there is a hole in it.

Am i totally misunderstood here, dont you make fun outside game, and have youre own AD&D slag ?
Faraer Posted - 08 Nov 2006 : 21:40:52
Echoed more than once by the late David Gemmell.
Kalin Agrivar Posted - 08 Nov 2006 : 21:33:59
losers for commoners...I agree, thats pretty harsh...and arrogant if your players think along that line

watch the movie "The Magnificent Seven"...the part where Charles Bronson verbally smacks the kids up a bit for the boys saying their fathers are cowards compared to the gun slingers
Rinonalyrna Fathomlin Posted - 08 Nov 2006 : 21:24:25
I totally agree that referring to commoners--who keep the world running and make up the vast majority of Realms denizens--as "losers" is beyond nasty, and suitable only if all the players in your game are misanthropes.
Faraer Posted - 08 Nov 2006 : 20:09:44
You big soft pansy.
Wooly Rupert Posted - 08 Nov 2006 : 19:43:01
Actually, the casual looting of the dead that is assumed in D&D is one thing that's always bugged me. It is certainly morally questionable under a lot of circumstances, and for some alignments...
Faraer Posted - 08 Nov 2006 : 18:54:20
Of course it's acceptable in the case of monsters and evil, criminal humans like bandits and wicked priests. Not in the case of legitimate citizens.

We're talking treasure-seeking adventurers here who live a life of daring and plunder! It's no different in the Realms.
WalkerNinja Posted - 08 Nov 2006 : 18:22:12
Several of our players (myself included to a limited degree) are grognards from the days when Greyhawk was the sole campaign setting.

We got into a discussion on whether or not it was moral and respectable to go about stripping the bodies of the slain, and noted that the published material pre-supposed that this would be the case.

We also noted that in our own world, if one of us had killed someone that had been intent on taking our lives, running our hands through his pockets would be the last thing on our minds.

Eventually, we came to the decision that this was a cultural difference; that in Greyhawk it was acceptable (and indeed, expected) to put fallen foes to the sword and search them thoroughly. The saying began as, "When in Greyhawk, do as the Greyhawkers do." Eventually, Greyhawk morphed into a verb representing the odious activity.
Wooly Rupert Posted - 08 Nov 2006 : 17:23:19
quote:
Originally posted by WalkerNinja

Just remembered another piece of slang that has been in our campaign for a while. Originally, it was an Out Of Character term, but it has gradually infiltrated the In Character vocabulary.

Ensuring that Fallen Foes are dead and stripping their bodies of all earthly possessions is generally referred to as = Greyhawking

For example:

DM (me): There are no more foes apparent in the scope of your vision, what do you do next.

Player (to another Player): I'm gonna Greyhawk this one, you see to that one over there.

-or-

DM (me): You come upon a scene of violence and death. These bodies are fresh, and their wounds are still wet. Their stripped bodies bake in the sun.

Player: Stripped bodies? Damn, killed and Greyhawked before we got here...



Out of curiosity, how did that term come into usage? I assume it refers to the campaign setting of the same name...
WalkerNinja Posted - 08 Nov 2006 : 13:32:28
Just remembered another piece of slang that has been in our campaign for a while. Originally, it was an Out Of Character term, but it has gradually infiltrated the In Character vocabulary.

Ensuring that Fallen Foes are dead and stripping their bodies of all earthly possessions is generally referred to as = Greyhawking

For example:

DM (me): There are no more foes apparent in the scope of your vision, what do you do next.

Player (to another Player): I'm gonna Greyhawk this one, you see to that one over there.

-or-

DM (me): You come upon a scene of violence and death. These bodies are fresh, and their wounds are still wet. Their stripped bodies bake in the sun.

Player: Stripped bodies? Damn, killed and Greyhawked before we got here...
Victor_ograygor Posted - 08 Nov 2006 : 09:35:58
Thatīs good i like it

Ho! That one had teeth in it!
Talanfir Swiftfeet Posted - 08 Nov 2006 : 08:45:05
If you scribes want dwarven slang check this article by Ed of the Greenwood.
http://www.wizards.com/default.asp?x=dnd/rl/20061018a
Victor_ograygor Posted - 05 Nov 2006 : 23:03:14
Funny a hippy druid... elf as "tree-hugger

Where can i see youre work Faraer ?
WalkerNinja Posted - 05 Nov 2006 : 22:10:30
Its a long running joke in our game that Druid is an Elvish word that roughly translates to Beatnick/Hippy
Victor_ograygor Posted - 05 Nov 2006 : 11:00:22
First: This is slang language outside game, in game we youse a medieval direlekt, and when
creating carekters, "we somtimes create a psychology profile". I have bin playinng AD&D in 14+ years. "THIS IS NOT IN GAME SLANG"

Yes itīs true, it is quite hard calling commoners losers, and the ider about the
"Tank" i realy hate.

I know the surroundingsenvironment in/about Forgotten realms Alaundo, and yes you are right about the medieval time.
Raelan Posted - 05 Nov 2006 : 08:53:49
We can still refer to the elf as "tree-hugger", right?
Alaundo Posted - 05 Nov 2006 : 08:06:47
quote:
Originally posted by Faraer

George Krashos and I and maybe other people are working on glossaries of actual Realms terms.

You seriously call commoners 'losers'? That's pretty nasty, unless there's a language gap here. I also would never want MMORPG cant like 'tank' or 20th-century terms like 'nature lover' (most non-urban Realms folk love nature!) in a roleplaying session. Why go to all that effort to build immersion and then throw it away?



Well met

Aye, I was a littler perplexed at the "losers", being as the majority of folk are commoners and aren't seen as out of the ordinary to warrant that particular label. I certainly agree about "tank" and even moreso about "nature lover". Remember, Victor_ograygor, cast thy mind to imagine medieval times and the surroundingsenvironment, and it may help ye
MerrikCale Posted - 04 Nov 2006 : 21:54:00
I do like your threads, Vic
Faraer Posted - 04 Nov 2006 : 18:01:08
George Krashos and I and maybe other people are working on glossaries of actual Realms terms.

You seriously call commoners 'losers'? That's pretty nasty, unless there's a language gap here. I also would never want MMORPG cant like 'tank' or 20th-century terms like 'nature lover' (most non-urban Realms folk love nature!) in a roleplaying session. Why go to all that effort to build immersion and then throw it away?

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