| T O P I C R E V I E W |
| Victor_ograygor |
Posted - 04 Nov 2006 : 16:53:15 Okay let me here your slang words, you use when you are playing AD&D / ore just are talking about AD&D Translated.
Sellsword = Mercenary Sellstaff = Mage for hire Slayblade = Assassin Loser = Commoner and undead Smart loser = Lich Tank = Fighter / Warrior Play boy /girl = Bard Nature lover = Druid The ballone = Beholder The boos = The last ennemy in a adventure Behir/Hydra = The fals dragon psionic = Investigator A Sage = Book worm Dangerous monsters = Death dealers Rakshasa = Talking tigers Kraken = Ship eater Giant = The large people Dragon Turtle = Swimming ninja turtle
|
| 20 L A T E S T R E P L I E S (Newest First) |
| Mace Hammerhand |
Posted - 10 Nov 2006 : 16:44:36 Read your original post...when playing D&D or some such thing.
Slang? Nah...it usually is a spur of the moment thing...quite spontaneous.
The cleric of the group told a Cyric worshiper to stop pleading to his "****er of a god"
As for calling commoners losers... pretty sad if people call themselves (because I doubt any of your players are wealthy beyond belief or nobles) losers... because they are the commoners of our world(!)... but that's just my opinion |
| Victor_ograygor |
Posted - 09 Nov 2006 : 07:16:08 Let me explain, the part "losers for commoners" .
First, this is This is slang language outside game.
Second, we played Evil characters, and one of the pore commoners called the guards while we killed a merchant, and one player outside game said one of the losers called the guards.
My players donīt think like that, itīs just Slang. just as we call The Beholder = The ballone because maby it explode when it died! ore made souds (like a fart) when there is a hole in it.
Am i totally misunderstood here, dont you make fun outside game, and have youre own AD&D slag ? |
| Faraer |
Posted - 08 Nov 2006 : 21:40:52 Echoed more than once by the late David Gemmell. |
| Kalin Agrivar |
Posted - 08 Nov 2006 : 21:33:59 losers for commoners...I agree, thats pretty harsh...and arrogant if your players think along that line
watch the movie "The Magnificent Seven"...the part where Charles Bronson verbally smacks the kids up a bit for the boys saying their fathers are cowards compared to the gun slingers  |
| Rinonalyrna Fathomlin |
Posted - 08 Nov 2006 : 21:24:25 I totally agree that referring to commoners--who keep the world running and make up the vast majority of Realms denizens--as "losers" is beyond nasty, and suitable only if all the players in your game are misanthropes. |
| Faraer |
Posted - 08 Nov 2006 : 20:09:44 You big soft pansy. |
| Wooly Rupert |
Posted - 08 Nov 2006 : 19:43:01 Actually, the casual looting of the dead that is assumed in D&D is one thing that's always bugged me. It is certainly morally questionable under a lot of circumstances, and for some alignments... |
| Faraer |
Posted - 08 Nov 2006 : 18:54:20 Of course it's acceptable in the case of monsters and evil, criminal humans like bandits and wicked priests. Not in the case of legitimate citizens.
We're talking treasure-seeking adventurers here who live a life of daring and plunder! It's no different in the Realms. |
| WalkerNinja |
Posted - 08 Nov 2006 : 18:22:12 Several of our players (myself included to a limited degree) are grognards from the days when Greyhawk was the sole campaign setting.
We got into a discussion on whether or not it was moral and respectable to go about stripping the bodies of the slain, and noted that the published material pre-supposed that this would be the case.
We also noted that in our own world, if one of us had killed someone that had been intent on taking our lives, running our hands through his pockets would be the last thing on our minds.
Eventually, we came to the decision that this was a cultural difference; that in Greyhawk it was acceptable (and indeed, expected) to put fallen foes to the sword and search them thoroughly. The saying began as, "When in Greyhawk, do as the Greyhawkers do." Eventually, Greyhawk morphed into a verb representing the odious activity. |
| Wooly Rupert |
Posted - 08 Nov 2006 : 17:23:19 quote: Originally posted by WalkerNinja
Just remembered another piece of slang that has been in our campaign for a while. Originally, it was an Out Of Character term, but it has gradually infiltrated the In Character vocabulary.
Ensuring that Fallen Foes are dead and stripping their bodies of all earthly possessions is generally referred to as = Greyhawking
For example:
DM (me): There are no more foes apparent in the scope of your vision, what do you do next.
Player (to another Player): I'm gonna Greyhawk this one, you see to that one over there.
-or-
DM (me): You come upon a scene of violence and death. These bodies are fresh, and their wounds are still wet. Their stripped bodies bake in the sun.
Player: Stripped bodies? Damn, killed and Greyhawked before we got here...
Out of curiosity, how did that term come into usage? I assume it refers to the campaign setting of the same name... |
| WalkerNinja |
Posted - 08 Nov 2006 : 13:32:28 Just remembered another piece of slang that has been in our campaign for a while. Originally, it was an Out Of Character term, but it has gradually infiltrated the In Character vocabulary.
Ensuring that Fallen Foes are dead and stripping their bodies of all earthly possessions is generally referred to as = Greyhawking
For example:
DM (me): There are no more foes apparent in the scope of your vision, what do you do next.
Player (to another Player): I'm gonna Greyhawk this one, you see to that one over there.
-or-
DM (me): You come upon a scene of violence and death. These bodies are fresh, and their wounds are still wet. Their stripped bodies bake in the sun.
Player: Stripped bodies? Damn, killed and Greyhawked before we got here... |
| Victor_ograygor |
Posted - 08 Nov 2006 : 09:35:58 Thatīs good i like it
Ho! That one had teeth in it! |
| Talanfir Swiftfeet |
Posted - 08 Nov 2006 : 08:45:05 If you scribes want dwarven slang check this article by Ed of the Greenwood. http://www.wizards.com/default.asp?x=dnd/rl/20061018a |
| Victor_ograygor |
Posted - 05 Nov 2006 : 23:03:14 Funny a hippy druid... elf as "tree-hugger
Where can i see youre work Faraer ? |
| WalkerNinja |
Posted - 05 Nov 2006 : 22:10:30 Its a long running joke in our game that Druid is an Elvish word that roughly translates to Beatnick/Hippy |
| Victor_ograygor |
Posted - 05 Nov 2006 : 11:00:22 First: This is slang language outside game, in game we youse a medieval direlekt, and when creating carekters, "we somtimes create a psychology profile". I have bin playinng AD&D in 14+ years. "THIS IS NOT IN GAME SLANG"
Yes itīs true, it is quite hard calling commoners losers, and the ider about the "Tank" i realy hate. 
I know the surroundingsenvironment in/about Forgotten realms Alaundo, and yes you are right about the medieval time. |
| Raelan |
Posted - 05 Nov 2006 : 08:53:49 We can still refer to the elf as "tree-hugger", right?  |
| Alaundo |
Posted - 05 Nov 2006 : 08:06:47 quote: Originally posted by Faraer
George Krashos and I and maybe other people are working on glossaries of actual Realms terms.
You seriously call commoners 'losers'? That's pretty nasty, unless there's a language gap here. I also would never want MMORPG cant like 'tank' or 20th-century terms like 'nature lover' (most non-urban Realms folk love nature!) in a roleplaying session. Why go to all that effort to build immersion and then throw it away?
Well met
Aye, I was a littler perplexed at the "losers", being as the majority of folk are commoners and aren't seen as out of the ordinary to warrant that particular label. I certainly agree about "tank" and even moreso about "nature lover". Remember, Victor_ograygor, cast thy mind to imagine medieval times and the surroundingsenvironment, and it may help ye  |
| MerrikCale |
Posted - 04 Nov 2006 : 21:54:00 I do like your threads, Vic |
| Faraer |
Posted - 04 Nov 2006 : 18:01:08 George Krashos and I and maybe other people are working on glossaries of actual Realms terms.
You seriously call commoners 'losers'? That's pretty nasty, unless there's a language gap here. I also would never want MMORPG cant like 'tank' or 20th-century terms like 'nature lover' (most non-urban Realms folk love nature!) in a roleplaying session. Why go to all that effort to build immersion and then throw it away? |