| T O P I C R E V I E W |
| Skeptic |
Posted - 31 Oct 2006 : 04:02:58 Hi,
Before starting a new FR campaign, I'm looking for interesting stuff for FR in Dragon.
I'm already using the "Staff of the Magi" article from issue 338 and equipment from the Dragon compendium. I'm not looking for obvious things like FR magic items articles from Ed, but more for rule variants and such.
Thanks.
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| 6 L A T E S T R E P L I E S (Newest First) |
| KnightErrantJR |
Posted - 01 Nov 2006 : 22:27:13 Dragon # 342. There are a few other alternate ideas that include only one god in the setting being able to raise dead, or that ressurections can only happen in certain places, but those don't fit well with the setting. |
| Skeptic |
Posted - 01 Nov 2006 : 22:18:49 Good idea for Revivify, but I'm not sure about the Miracle part.
This article comes from which issue ? |
| KnightErrantJR |
Posted - 01 Nov 2006 : 22:06:55 quote: Originally posted by Skeptic
quote: Originally posted by KnightErrantJR I'm also strongly considering using the variant ressurection/raise dead rules that were presented in the issue dealing with clerics. Essentially making divine casters take a special feat to be able to raise the dead to make it seem like more of a "rare thing" and upping the cost of magic items that do the same thing.
That got my interest.
Before I even read this article, I picked out Revivify from the Miniatures Handbook and made it a special case. Normally I have ruled that clerics don't automatically know cleric spells from any sources other than Player's Handbook, which gives them reason to keep an eye out for scrolls, travel to other temples, etc. But I made Revivify a part of the "normal" spell list because I liked it.
The party cleric made a scroll up for each of the members of the party, and always had one of the scrolls in a special sheath next to his sword so he could have it out as soon as something went wrong. Somehow the feeling that the cleric was bringing them back "from the edge" was more dramatic than them dying and him bringing them back to life, and even the players began to say that they would rather have not have their character raised if they couldn't be rivivified.
I like the idea of this feat because it doesn't remove the fact that the dead can be brought back from the game, since its an ingrained part of D&D and FR that this can happen, but it does make it seem like a rarer event, and thus makes death seem more final, and perhaps makes the rarity of ressurections in, say, novels, more easily accounted for. A temple might have a high level cleric, but they still might not be able to raise dead. Or they may only have a scroll that can do the job, and the PCs would REALLY have to do some fast talking and horse trading to convince the high priest to bring their friend back.
It also really makes a character that takes such a feat look special, like they are among the elite of the clergy of their god, and seems to kind of play into what has been said about "miracle workers" in Power of Faerun as well. Not only that, but you can show some setting flavor by not having elven clerics pick up this feat since its not something they would do very often (though a few might have it for extreem circumstances or because their god wants them to).
I was thinking about NOT restricting healers in this manner though, since they seem to be a rarer class, and this might be a sort of trade off to make it look more attractive to players as well. Finally, instead of Life Restorer, I was thinking of making the feat "Miracle Worker" and restricting Miracle from the spell list as well without this particular feat.
Anyway, yes, that particular article did peak my interest.
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| Skeptic |
Posted - 01 Nov 2006 : 18:38:51 quote: Originally posted by KnightErrantJR I'm also strongly considering using the variant ressurection/raise dead rules that were presented in the issue dealing with clerics. Essentially making divine casters take a special feat to be able to raise the dead to make it seem like more of a "rare thing" and upping the cost of magic items that do the same thing.
That got my interest.
Anyone has used some of the Class acts articles ? |
| VonRaventheDaring |
Posted - 01 Nov 2006 : 17:53:21 I loved the construct familiars article as well although would have loved to see more creatures and different materials used, to be honest i prefer kinda of here are some things already made and here's the formula on how to make them kinda feel but thats me. I also loved the variant golems although they could of had more. |
| KnightErrantJR |
Posted - 31 Oct 2006 : 07:34:00 I personally liked the construct familiars article, and I know monsters are an obvious suggestion, but I really liked the lower CR constructs in that same issue as available creations for lower level spellcasters that want to make their own constructs.
I'm definately stealing the artifact spells that they introduced in the article previewing the Secrets of Xen'drik book, even if it is an Eberron concept. It just seems like a really cool idea, and I can think of a lot of Realms applications for them.
The Zodiac issue had a lot of interesting information in it, and I liked the moon and sun substitution levels for various classes, and I could definately view Lathanderites/Amaunator followers and Selunites getting some milage out of these.
I'm also strongly considering using the variant ressurection/raise dead rules that were presented in the issue dealing with clerics. Essentially making divine casters take a special feat to be able to raise the dead to make it seem like more of a "rare thing" and upping the cost of magic items that do the same thing.
I'm sure there are others, but these were the main ones that sprung to mind. When I have a bit more time I'll try to go back and attatch issue numbers with the articles I referenced, in case you missed any of them. |
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