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T O P I C    R E V I E W
Elrad Posted - 20 Sep 2006 : 17:53:36
I have a little problem:

One of my players wants to play an Avarial arcane spellcaster.
Now, normaly, that's not a big problem for me. The thing is, that I don't think that the magical might of the group should be one Magic Missle till they reach level 5.

Now, there are of course a few things I could try. First, sugest to the player to change her race. Something I don't really want to do, because I like the idea myself.

Second, I could let the group start at a higher level, with the option to buy back the first level ECL like in the Player Handbook 2. The problem here is that I really want the group to start at level 1.

Thirdly, one could somehow reduce or change the racial ablilties to reduce the ECL. Problem here would be the reason.

So, my question to you is, have you ever had an Avarial mage starting at level 1, and what were your experiences and would you choose one of the solutions above, if any.

Thank you for your input.
8   L A T E S T    R E P L I E S    (Newest First)
Ergdusch Posted - 22 Sep 2006 : 11:10:47
You could restrict the racial abilities at the beginníng granting him some from level to level. e.g. the avarial has a twisted wing caused by an older accident and cannot fly for long or not at all or only in very calm conditions. at some higher level however, he gains the grace of a high-level cleric who heals that troubling infraction.

Thereby the ECL bonus drop to +1 or +2 could be explained/justified, raising it back to +3 once all racial benfits can be used to the maximum again.

Just an idea...

Ergdusch
Elrad Posted - 22 Sep 2006 : 10:07:14
I don't have my books with me just right now.
But if I recall correctly, the Avariel gets +1 for flying

+1 or 2 for the the ablity bonus. If it is only +1 for the ablilties, then I wonder where the 3rd level's from.
Reefy Posted - 22 Sep 2006 : 01:00:37
Does anyone else have an opinion on the ECL of the avariel? Given I have a player also wishing to play one, who has complained about this, I'd be interested to hear what other scribes think. Flying is the main contributor to the ECL, but it's comparatively less powerful as you go on, whereas something like SR that drow and svirfneblin have is always very handy.
warlockco Posted - 21 Sep 2006 : 02:58:57
Something else that I do, is I do allow up to a +2 over the rest of the party (no more than half the party and be this way), however, if I randomly roll for something, those that are given a "free" higher ECL get more numbers assigned to them.
Beirnadri Magranth Posted - 21 Sep 2006 : 01:30:55
or you could have the player use a different character for the first few levels adn have that character die or leave the group and be replaced by the avariel at a time when the group is ready to have that kinda of power. but otherwise handle it already like suggested.
warlockco Posted - 20 Sep 2006 : 22:12:16
PGtF has rules in the back for powerful races with "XP Debt" basically you give a -1 penalty on to anything they would do that is a Die Roll per ECL. -1 to saves, attacks, skills, ability checks. -1 to the DCs of their spells, etc.
Mace Hammerhand Posted - 20 Sep 2006 : 21:48:43
The other way to do it is to leave the ECL but handle it like a debt the player has to pay in XP, in session installments.

He'd level slightly slower but would still be able to catch up. e.g.: from 1. to 2nd level he has to pay a quarter of his xp to make up for the level, and continues to pay 1/4 of his xp until that "2nd" level is reached (1k XP), then he has to pay 1/2 of his xp to reach "3rd" level (2k XP) and finally 3/4 to get that 3rd ECL out of the way...

Just an idea...
Kuje Posted - 20 Sep 2006 : 18:12:29
I've always felt that the winged elf ECL is insane. It's only 1 less then a half-celestial, which is a +4. So if it was me, I'd lower the winged elf's ECL to +1 or +2 and not keep it at the +3 that it is in Races of Faerun.

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