T O P I C R E V I E W |
BFG |
Posted - 18 Sep 2006 : 10:44:34 I'm preparing a Waterdeep campaign. Well, maybe not exactly a campaign, it's more like I'm going to use Waterdeep and surroundings as the setting for the next few adventures to come. The city has allways tickled my fancy, and since I just bought myself the spiffy FR book about Waterdeep, my band has no choice but go there... Besides all the usual preparations I made (getting the Wards and noteworthy NPC's sorted out) I'm still pondering over a few things i want to add to make them more "a part of Waterdeep" instead of just visitors.
One of the things I'm still playing with is ... jobs. I have given most of the players extra craft/proffession skill points to further define their background a bit (6 points to be devided over craft/proffession skill to their liking (with them starting at lvl 6)). Now that idea that I (/we) had was that when not playing in between session, time in the world would move on. Giving them time to undertake things of their own instead of the party defining who they are. For example, the Dwarven fighter might wanna be hammering metal all day in the hope his work will become famous (or lets start with at least "known") throughout the city. Or the Druid might want to be tending a herb garden at the edge of town. My question here is, what would people be able to make (goods and money wise) with certain proffession. I was thinking of letting Craft decide how many and how well you can make certain things while proffession defines how well you can market and move the goods. I thought this might be a nice addition, so that players have something extra to look forward too when they come back and make some money on the side. Also, this can be a nice staging point for solo quests or whatnot.
Ok, with those jobs as my first boggle, the next one is city encounters.
With the city being devided in Wards, I made seperate locations of them to reflect this. I made key features and happenings for the Wards that will (hopefully ) add to the feel of the current position but allso that it is a friggin' big city. What I want to add is that when they move from Ward to Ward they get random city encounters ranging from "out of control carriages" to "stampeding cattle". (The last one can be higly amusing). Anywho, this is meant for adventures in the city itself since when you just want to stop over and resuppley it might get a tad annoying. Or it might not, who knows. But what I wanted to ask was if you have any idea's for nice city encounters or used a few yourself, please, share your ideas and comical citty happenings.
That was it for now.... I think. Details about the group in question (not really needed, but hey ). all start out as lvl 6 and we got the following classes. Cleric, Fighter, Sorcerer, Rogue, Ranger and a Bard.
Well, I'm curious what you have to say, so lets hear it |
13 L A T E S T R E P L I E S (Newest First) |
The Sage |
Posted - 25 Sep 2006 : 09:25:24 City System is an officially published TSR FR product. It can't be downloaded for free at WotC.
Though you can purchase a PDF of the accessory for just $4US at paizo.com.
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Tio |
Posted - 25 Sep 2006 : 08:13:33 BFG, where did you find that City Systems booklet? Was it a download or did you buy it somewhere? |
BFG |
Posted - 22 Sep 2006 : 08:08:12 To get back to the jobs idea...
For the (simple )crunch part I was thinking somewhere along the lines of a profession check times 5 (or 5 professoin checks) to determine the amount of gold they get. The problem iI see popping up now is the amount of money they will make, because to my knowledge, 60 gold is quite an amount for a commoner. Then again, I tey eill make the same amount of money as a peasant, it will just be a drop in the bucket, so I'm still figuring out how to make this fun and "usefull". Or, I can use it in a completely different way, as in they will use it to support their guild(s). And instead of giving them a salary I can have the guild hand out a reward or whatnot.
Important part that I forgot to mention though. Most of the treasure they will get is what the MM will say, but devided by 3. I personally think that players can amass to much wealth too quickly so I(we actually, me and the other DM) changed that quickly. This makes crafting more interresting since that will be the best way to get your goods. Also, I allow for the players to devide the XP cost with the creation of magic items. This means I will allow them to split the XP cost between the creator of the item and the guy who will be wearing it. Then again, no-one but him can use it witout getting a -4 prof penalty. Maybe a bit of an odd houserule, but it sparked the interrest of item creation, so it works for now :)
Well, off now to do some more scribbeling. Thanks for the patience of reading my mind boggles :)
Ogre/BFG |
BFG |
Posted - 21 Sep 2006 : 06:29:43 I got my hands on the "City Sytems" booklet which is filled with random events and information. Quite a good read i must say... And some spiffy maps too :) |
Alisttair |
Posted - 19 Sep 2006 : 13:46:36 And if you ever feel like going all out, get the 2E boxed set, City of Splendors. Details on the city are high in this one, a book with the people which is nobles, the guilds, etc... very good product. |
Dargoth |
Posted - 19 Sep 2006 : 05:56:13 Make the Cleric of "Pelor" a cleric of Lathander
Theres plenty of stuff going on with the Church of Lathander and the Sun soul monks in Waterdeep to make a campaign all on its own |
BFG |
Posted - 19 Sep 2006 : 05:46:59 Yeah... I came across that City System booklet later one. Not even that exspensive to buy either, so I'm thinking of getting that one. As for the races, they will be mostley human with an Half orc as Figther and an Elf as Rogue.. The cleric has been a bit tricky since he is/was a cleric of Pelor in previous adventures and I believe Pelor aint wholey... represented in FR. But that can be remedied. I must allso say that this is the first time that we move from our "random Greyhawkish setting" to FR, so most of the stuff will be new for them.
Thanks so far :) |
Alisttair |
Posted - 19 Sep 2006 : 01:50:47 If you can get your hands on Volo's Guide to Waterdeep, that would be beneficial. Maybe have the characters purchase that tome in the game and then you hand it to them so they can refer to it to know the best places to go (or the worst depending on what they want to visit). |
Dalmar Amad |
Posted - 19 Sep 2006 : 01:00:14 Yeah!
If there is a temple to the cleric's god in the city, then there is always work to do
And, mercenaries are always needed.
Try to read novels placed in waterdeep for inspiration to get a feeling for the city. City of splendors, Thornhold and Elfsong for example. |
Dargoth |
Posted - 19 Sep 2006 : 00:44:45 BFG: What Races and classes are the characters in your campaign? |
Dalmar Amad |
Posted - 19 Sep 2006 : 00:34:08 Well met!
There is an old 2nd edition source called 'City System' that includes encounter tables. With them you can create random scenes for each of Waterdeep's wards. It also contains pick pocket tables(this might be something for your rogue), a map and lots of things that help you to run a waterdeep campaign.
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Alisttair |
Posted - 18 Sep 2006 : 17:53:32 I highly recommend the Bard enrolling at the New Olamn Bard College. On his spare time he could be studying up or practicing on his performance skill (which would basically be the skill he needs equivalent to the others having Profession) |
Mace Hammerhand |
Posted - 18 Sep 2006 : 12:57:40 A Realms equivalent to Jehova's witnesses. If they were followers of Helm they could actually sell a Watchtower
Drugdealers, or addicts, think on it
A fight between "working-girls"
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