T O P I C R E V I E W |
kahonen |
Posted - 02 Apr 2003 : 20:53:56 Slightly off-topic I know, but Grinning Goblin Adventures are having a closing down sale. They are offering their top 10 adventures as a special offer for the total price of $17.95.
All of the adventures (in PDF format) are complete with new monsters and spells and can easily be placed into the Forgotten Realms with the minimum of effort (I know because I've used a couple of them before). They all have player handouts, very good combat and encounter tables and a rather unique feature: if, like me, you occasionally use a PC or laptop during gaming sessions, the adventures have atmospheric sounds embedded. All things considered these are a real bargain, especially when you consider how little is currently being produced by WOTC.
The adventures are available from:
http://www.grinninggoblin.com/buyitdeal.htm
The Home page on the website says:
Each one filled with great graphics, adventures for your mind and your sword arm! Imagine a well researched and well written adventure, complete with sound effects to lure you deeper into the caverns! And the best thing is: our adventures work with ALL Role Playing Game Systems!! Yes, we understand each gaming system and have devised our very own system that you can use independently, or convert our system to work with your favorite!
All of our adventures also contain a d20 supplement (Requires the use of the 3rd edition Players Handbook by Wizards of the Coast Inc
Don't be put off by this, they are very easy to use and contain full d20 (3rd edition) stats. Before anyone asks, I'm not on a commission of any kind for this, I just believe in giving credit where it's due.
The descriptions below have been copied from the Grinning Goblin website:
Flame of Arone (51 pages)
The Flame of Arone, sacred symbol of life and power has been extinguished. Now you have been chosen to recover the flame before centuries of peace and prosperity are destroyed. Epic adventure and puzzling intrigues await those who search for the origin of the Flame of Arone. Travel to lofty mountaintops, across parched deserts, in your search for the Flame. “The Flame of Arone” is the first in a trilogy set in the Kingdom of Arone, a land once protected by a powerful magic, now a quest to retrieve a mystical power leads the Adventurers across great distances to face horrible creatures and mysterious places. “The Flame of Arone“ is designed for a moderately experienced party of 4 to 6 characters of levels 3 to 5.
The Torch of Arone (49 pages)
In the second part in the “Arone” trilogy, an intrepid band of adventurers return home from their quest to find the missing “Flame of Arone”, only to find that the eternal torch that once held the flame has been stolen. Who could have perpetrated such crime and more importantly where have they taken it? Only the magical Torch of Arone is strong enough to hold the Flame, for without it the Flame will once again be extinguished. Now the Adventurers must set out once more to scour the underbelly of a nation on the brink of destruction. An adventure for 4 to 6 characters of levels 4 to 6. The Legacy of Alistair (44 pages)
“Nobody said anything about a Dragon!” Not only Dragons, but also powerful wizards and enchanted beings created from the blood of the Earth are poised to prevent any Adventurer brave enough to travel to the besieged village of Torendale and discover the secret of its doom. Do you have what it takes to save the villagers from a terror from their past, or will you be just another light snack! The “Legacy of Alistair” is an adventure for 4 to 6 characters of levels 4 to 6 and should include at least one Wizard or Sorcerer.
Blood Moon (29 pages)
A request for help sends the Adventurers into a cursed land. Once fertile and thriving, a kingdom now lays in ruins, destroyed by plague and famine. The promise of riches sends the adventures to the heart of a dead Kingdom; does glory await those brave enough to travel the long abandoned roads or horrible death? Find out in this latest Grinning Goblin adventure. “Bloodmoon “ is designed for a group of 3 to 5 beginning adventurers.
A Touch of Chaos (35 pages)
So you think yourselves adventurers, do you? Well, the simple little forays of the past were just a warm up for the trials that await you in A Touch of Chaos. From the decadence of the great metropolis of Khardrist to the unforgiving badlands at the foot of the Patar Mountains, accolades and empty boasts mean less than nothing to the enemies that wait within. Your skills, savvy and luck will all have to be at their peak if you ever want to experience the comforts of hearth and home ever again. An adventure for 4-6 characters of levels 10 to 13.
Dark Shadows on the Isle of Breezes (57 pages)
A well-deserved vacation is rudely interrupted by a group of deadly pirates. Can the heroes defeat them and still have time to enjoy the evening’s sunset. Probably not, But then that’s not why they got into this business in the first place is it! An adventure for 4-6 characters of levels 6 to 8.
City of Shadows (64 pages)
The cruel A’leathans, powerful warlike reptilian people rule the Lizard Isle with an Iron hand. When good man is accused of murder, it’s up to the PC’s to prove his innocence, to do this they must travel to the “City of Shadows”. With an entire city against them how will the players find the evidence needed to prove to a corrupt government they have the wrong man, and if they do will it make a difference? Come and walk the dark alleys of a “City of Shadows”. The City of Shadows is an introductory adventure for a party of 4 to 6 characters. The party should include at least one Rogue
Starfall: Terror in Sweetwater (75 pages)
Something has landed in Sweetwater . You and your party of brave adventurers may be the only thing between it and the end of all life. Travel deep within the heart of evil and unlock the mystery of THE TERROR IN SWEETWATER. Designed for a novice party of 4 to 6 characters.
Thieves Folly (40 pages)
Crumbling ruins, secretive gatherings and powerful magics are just a few of the obstacles your adventurers must face if they wish to prevent the royal treasury from being plundered in this new Grinning Goblin adventure. Little do the thieves know their plan could lead to the destruction of an entire outpost and surrounding village! “Thieves Folly” is designed for a group of 4 to 6 adventures of levels 3 to 5 and should include at least one rogue and a wizard.
The Witchlord of Bargala Wood (37 pages)
The planet is threatened by the imbalance of the nine elemental crystals, causing natural disasters the world over. Destiny chose you and your comrades to save the world from certain destruction. Your first destination in the search for the crystals is the dark Bargala woods, where a man known as the Witch Lord awaits you… "The Witchlord of Bargala Wood" is a d20 compatible adventure. An adventure for 4-6 characters of levels 3 to 5.
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