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T O P I C    R E V I E W
Lysan Lurraxol Posted - 29 Aug 2006 : 09:28:58
I was wondering, have you done really strange things to the FR, to fit your image of it, or make it more to your liking?
I have never liked the idea of Matzica/Zakhara/Karat 'n' Turnip etc, and nor did I get why the Shadow Weave was so evil. There had to be a reason.
So, to cut a long story short, I decided that the Shadow Weave was created using the souls of all those who Shar destroyed in the aforementioned continents. In effect, Shar blew up Zakhara, Matzica and the entire Mulhorandi Pantheon to make the Shadow Weave.
I know how this is impossible, but my group doesn't know that .
Oh, and I changed Branislav Semyon's alignment from NE to NG. He;'s far too good looking to be evil .
So, what really absurd things have you done in your campaigns?
Go on, share them, I'll give you a cookie!
19   L A T E S T    R E P L I E S    (Newest First)
Alisttair Posted - 19 Sep 2006 : 19:58:05
quote:
Originally posted by Dewaint



The biggest changes were made by my PCs.
the first one was in the ToT. In Arabel they stumbled over Midnight, and after a short time she fell in love with the knight. The same knight realy had some profound aversion toward werecreatures so ... Kelemvor was no more.




Yeah I played out the Avatar Trilogy in another campaign. The wizard/cleric of Mystra/Mystic Theurge is now a Chosen of Mystra (he used his wish for that) - whilst the other is a mounted knigght former Purple Dragon of Cormyr (w/o the PrC) who used his wish to get a Dragon mount....also he used to worship Torm but the sacrifices he had his followers do to combat Bane in Tantras turned him away from that faith and towards the faith of Bahamut...oh and he used a Mercurial Greatsword to decapitate Myrkul on top of Khelben's tower (rolled 3 20s in a row...we use the instant kill rules)..........fun stuff
Alisttair Posted - 19 Sep 2006 : 19:54:18
quote:
Originally posted by Asgetrion

quote:
Originally posted by Alisttair

The only changes in my realms are things that happen in process witht he adventure. Wailing Dwarf will be reclaimed....a temple to Tymora in Waterdeep was smashed down by a dwarf....stuff like that mostly.



Ah, the Wailing Dwarf!

We have tried that, too! My character is determined to sow the seeds of Shanatar's rise (despite the fact that he is human). We reclaimed the Wyrmskull Throne and several of its Scepters for Clan Ghalmrin, and our DM decided that the Wailing Dwarf is Helanna Darkstorm's (Charsulketh's) lair. We had to retreat after acquiring several personal letters sent to her by Rhangaun of the Twisted Rune. We ARE still hoping to clean the halls, when time (and the Age of Worms) permits



How ironic. The Twisted Rune are running things in the shadows in my campaign with the dwarves :)
Asgetrion Posted - 17 Sep 2006 : 10:09:21
quote:
Originally posted by Alisttair

The only changes in my realms are things that happen in process witht he adventure. Wailing Dwarf will be reclaimed....a temple to Tymora in Waterdeep was smashed down by a dwarf....stuff like that mostly.



Ah, the Wailing Dwarf!

We have tried that, too! My character is determined to sow the seeds of Shanatar's rise (despite the fact that he is human). We reclaimed the Wyrmskull Throne and several of its Scepters for Clan Ghalmrin, and our DM decided that the Wailing Dwarf is Helanna Darkstorm's (Charsulketh's) lair. We had to retreat after acquiring several personal letters sent to her by Rhangaun of the Twisted Rune. We ARE still hoping to clean the halls, when time (and the Age of Worms) permits
Dewaint Posted - 12 Sep 2006 : 22:57:10
i like the Realms as they are. At times there a things that are not of my liking: at first i don't liked the idea of Maztica then i told to myself: hey! is there any reason to take the PCs on this continent? So Maztica is still there, once in a while some news reach my players. That's all.

The biggest changes were made by my PCs.
the first one was in the ToT. In Arabel they stumbled over Midnight, and after a short time she fell in love with the knight. The same knight realy had some profound aversion toward werecreatures so ... Kelemvor was no more.

the second change was some years later in Rashemen. There some gods have no influence and their spell wielding(divine magic) followers have real trouble gaining spells. This is because one PC (the above mentioned knight ) fell in love with a hathran (who freed him from imprisonment on the ninth layer of Hell), went to the Astral Plane and woke up an old god who is now patron of all Rashemen
Alisttair Posted - 12 Sep 2006 : 15:48:23
The only changes in my realms are things that happen in process witht he adventure. Wailing Dwarf will be reclaimed....a temple to Tymora in Waterdeep was smashed down by a dwarf....stuff like that mostly.
Asgetrion Posted - 09 Sep 2006 : 22:45:48
quote:
Originally posted by KnightErrantJR

I posted some thoughts I had on Corellon, the Seldarine, Lolth, and the big picture in this thread:

http://forum.candlekeep.com/topic.asp?TOPIC_ID=7740



You have some very good points, Knight! I also believe that Corellon would rather try to retain the "Status Quo" with Lolth, or even "enhance" her position among the drow. He MUST have had some role for her and the drow to play in his plans, or otherwise the whole Descent would have been a quite impotent punishment (at least IMHO).
KnightErrantJR Posted - 08 Sep 2006 : 22:35:23
I posted some thoughts I had on Corellon, the Seldarine, Lolth, and the big picture in this thread:

http://forum.candlekeep.com/topic.asp?TOPIC_ID=7740
Asgetrion Posted - 08 Sep 2006 : 22:25:19
quote:
Originally posted by Hoondatha

Well, since this is the second request I've gotten, here's the jist of the conversation...

It started with Corellon arriving and demanding to know why he'd been summoned. The High Mage said to finish what had been started. Corellon refused and said he should strip the high mage of her powers. "Why?" she asked. "For having the temerity to tell you to do your job?"

THAT got his attention.

The rest of the argument pretty much focused on her telling Corellon he had failed as Protector of All Elves by letting Lloth corrupt the drow, and that most of the drow screaming around them wouldn't have fallen if they hadn't been born into a society that Lloth had engineered. It was essentially a ten-minute brow-beating in which she refused to let the god get a word in edgewise.

Her final shot, the one that finally tipped him over the edge, was her last sentence. "Even if it only saves one elf, isn't it worth it?" Corellon muttered something about needing to remember not to get into arguments with his high mages, and killed Lloth.

It was a rather impressive gaming session. Of course, now Corellon has taken a close, personal interest in the gaming group...




Hmmm... I seem to recall that it was Corellon's punishment that twisted Araushnee into Lloth, and probably Corellon had an inkling even back then that Lloth would eventually become an enemy of all elves. Why did he not slay her then? Perhaps Lloth has her own role to fill in the Pantheon, no matter how twisted and murderous it may be.

This may be only my personal opinion, but I feel that if Corellon
REALLY thought that "Even if it only saves one elf, isn't it worth it?" then he would be starting another Godswar in no time at all. There are MANY deities and their followers that pose a threat to elves - should he kill them all to "protect the elvenkind"?
Hoondatha Posted - 08 Sep 2006 : 18:11:24
Well, since this is the second request I've gotten, here's the jist of the conversation...

It started with Corellon arriving and demanding to know why he'd been summoned. The High Mage said to finish what had been started. Corellon refused and said he should strip the high mage of her powers. "Why?" she asked. "For having the temerity to tell you to do your job?"

THAT got his attention.

The rest of the argument pretty much focused on her telling Corellon he had failed as Protector of All Elves by letting Lloth corrupt the drow, and that most of the drow screaming around them wouldn't have fallen if they hadn't been born into a society that Lloth had engineered. It was essentially a ten-minute brow-beating in which she refused to let the god get a word in edgewise.

Her final shot, the one that finally tipped him over the edge, was her last sentence. "Even if it only saves one elf, isn't it worth it?" Corellon muttered something about needing to remember not to get into arguments with his high mages, and killed Lloth.

It was a rather impressive gaming session. Of course, now Corellon has taken a close, personal interest in the gaming group...
Mask Posted - 07 Sep 2006 : 22:02:21
Cool. What did the high mage tell Corellon to persuade him to kill Lloth, Hoondatha?
Wenin Posted - 07 Sep 2006 : 20:14:51
quote:
Originally posted by Gelcur

In my current campaign I forgot that Cormyr requires all weapons larger than a knife be peace tied while within the country. I understand where that law spawned from but it always seemed a little bit silly.

So me and the other guy have to untie our arms to do combat or a monster attacks me and I have to untie my sword to fight it? I think I would understand it more if the tie had to be done by a purple dragon to ensure it was done and "unbroken", sort of like a seal.

*shrugs* I just figure next time mine players pass through they'll find the law has been put into place.



A successful rope use skill check back in 2nd Edition allowed a player to have their peace knot come loose with little trouble.
Hoondatha Posted - 01 Sep 2006 : 22:46:24
I've done that already in my game. My players shadowed the novel characters through the Abyss, slipped inside Lloth's sanctum, and watched the chaos from the side. Once the gods and drow were gone, my group's elven high mage summoned Corellon and, through a *really* strong argument, got him to finish her off.

So yeah, Lloth's dead in my campaign, and it's open season to become the next major power of the drow pantheon.
Mace Hammerhand Posted - 01 Sep 2006 : 13:43:46
Change I WILL do: the WotSQ will be interfered with by other powers, maybe Lolth will bite the dust...
Gelcur Posted - 31 Aug 2006 : 17:14:23
In my current campaign I forgot that Cormyr requires all weapons larger than a knife be peace tied while within the country. I understand where that law spawned from but it always seemed a little bit silly.

So me and the other guy have to untie our arms to do combat or a monster attacks me and I have to untie my sword to fight it? I think I would understand it more if the tie had to be done by a purple dragon to ensure it was done and "unbroken", sort of like a seal.

*shrugs* I just figure next time mine players pass through they'll find the law has been put into place.
Halidan Posted - 30 Aug 2006 : 22:11:39
quote:
Originally posted by Lysan Lurraxol

I was wondering, have you done really strange things to the FR, to fit your image of it, or make it more to your liking?


Probably the biggest change I've made to the Realms in any of my campigns was the destruction of Turmish by an allaince of evil humanoids. I wanted a Greyhawk-style Wild Coast/Pomarj setting somewhere on the Sea of Fallen Stars so I could have a place to base orc and goblin pirates and the Slavers of the Purple Sails.

After reading over the 2E Vilhon Reach suppliment, I realised that Turmish was surrounded by a huge number of evil humanoid tribes and had a significant duerger presence. All they needed was someone to organize the invasion. I invented a young, charismatic blue dragon who was the son of the dragon that had ruled part of Turmish in the past.

The dragon was backed by the Slaver of the Purple Sails - an FR version of the Greywawk Slavelords. The Slavelords were financed by the Iron Throne, who was making a huge profit off of selling arms and ships to the humanoids, pirates, slavers and the other nations of the SoFS.

The destruction of Turmish allowed me to really play with the balace of powers in the Eastern Heartlands. Both Cormyr and Sembia enlarged their navies and took to patroling the east/west shipping lanes across the SoFS. A large force of Cormyrian Freesails established a base in the Whamite Isles and allied themselves with the mostly human sailors of the Pirate Isles.

Thay was semi-allied to the humanoids, since the orcs and their allies had sold the Thavians many of the slaves they had captured in Turmish. Mulhorand and Unther were still at each others throats, so they stayed out of the naval conflicts. Zhentil Keep didn't have much of a military presence nor influence south of Mulmaster, especially after it's destruction in 1368. This allowed humanoid pirates opperating out of Turmish to range further north along the eastern coast of the SoFS and raid commerce as far north as the Vast.

The campaigns I've run since destroying Turmish have featured a number of expeditions to a ruined and orc/hobgoblin filled Alaghon as well as numerous refugee Turmish resettling in Sembia and the Dales.


Sian Posted - 29 Aug 2006 : 18:09:30
:) ... moving Auril from NE to a N (though still tendency NE) ... so her Clergy is everything but LG and CG (though they still rarly is NG)
Mace Hammerhand Posted - 29 Aug 2006 : 12:46:13
I should've kept the treasures in check while playing 2nd edition. The characters just had too much money, but I'm trying to remedy that by setting them on a strict treasure diet.
Jorkens Posted - 29 Aug 2006 : 12:44:07
Well with me its not so much changes as not changing. I liked the realms as they were and don't use the realms shaking events. As I use another system, based more on the Runequest line of thought, magic is different.

The earth parallels are gone; as I have always liked Zakhara I am not to sure about that one, but I could just as well use a gate. Planescape took away to much of the mystery for me although I liked the products; out with it.

I use the 2ed version of the Shining south, the cultures there, as most human cultures in my campaign, are different from those in the Races of Faerun book. I had worked on human cultures long before that book came out and I kept my own versions where I prefered them. Tethens (tethyrians) are the clearest example of this.

Most products are slightly changed in some way. The exception is Greenwoods works ; the only major changes I have made there is a generally little more primitive world; that is more Dark ages technologically.

In other words I play the 1ed. realms with a few minor changes.

Edited for incomplete sentences and meaning.
Dargoth Posted - 29 Aug 2006 : 10:00:11
I wouldnt say its a crazy change but one of the little projects Im working on is the Shadow Weave Arcanist class. Basicly Im dumping the Shadow magic rules in MoF and using a class to replace the feats and PrCs

The Shadow weave arcanist is similar to the Grim Necromancer in Tome of Horror except the character starts to turn into a Shade instead of a Lich.

A character who has already taken levels in Wizard or Sorcerer can swap out their levels for levels in the Shadow weave arcanist class (Much in the same way a Paladin who has become a blackguard can trade in his Paladin levels Blackguards

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