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T O P I C    R E V I E W
Kamber Posted - 19 Jul 2006 : 13:05:52
Hi All,

Just want some opinions from people on this one and what would be the best way to run it.

I have 2 pc's (both rogue's, one is aiming to become and assasin whilst the other to become and invisible blade) both are NE in alignment.
The campaign is based entirely in a large city which i have mapped out and they are working for a thieves guild who will assign them tasks and stuff which will get them treasure and xp's (they pay a set monthly fee to the guild for guild fees). What i would like to know is how would you assign xp's for missions where they are to steal x amount from people in a market etc via pickpocketing etc rather than brute force?
Any ideas on running this sort of thing would be greatly appreciated...
7   L A T E S T    R E P L I E S    (Newest First)
Kuje Posted - 18 Aug 2006 : 05:20:12
quote:
Originally posted by Alisttair

quote:
Originally posted by Kuje

AEG's, if it's still in print or if it can be found on the net, AEG8519 Guilds, is good for this type of campaign.

It's a great book filled with....well guild ideas. :)



This book sounds good...so pardon my ignorance, but what does AEG stand for?



Alderac Entertainment Group

http://www.alderac.com/d20/products.html
Alisttair Posted - 18 Aug 2006 : 04:55:44
quote:
Originally posted by Kuje

AEG's, if it's still in print or if it can be found on the net, AEG8519 Guilds, is good for this type of campaign.

It's a great book filled with....well guild ideas. :)



This book sounds good...so pardon my ignorance, but what does AEG stand for?
Fletcher Posted - 21 Jul 2006 : 18:14:46
keep an oversized detailed map of the city with areas of influence, and locations/NPC's of note.

Find photos or pictures that you feel best represent the idea of each area of the city and have them available for view by the PC's. It will help with the 'feel' of the city.

Keep clear, and copious notes on NPC's, locations, events etc.
Kamber Posted - 20 Jul 2006 : 11:16:40
Thanks guys, i really apprceiate the feedback, some cool ideas int here as well. Any more then just keep em coming.
Arthedain Posted - 20 Jul 2006 : 00:14:00
[Edit: Hmm... When reading your post a second time, I noticed that my answer is probably not what you were looking for...Sorry about that, it's a bit late here... I'll leave it as it is, just in case]

First, I just have to say that some of my most enjoyable DMing experiences have been when running urban adventures/campaigns. My first campaign set in Zhentil Keep still brings back fond memories :).

You don't mention what gaming style (lots of combat<---> lost of roleplaying) you and your players like, but from my experience

- Urban campaigns are (IMO) a bit more demanding to run, because you might need to come up with names of persons, inns, street names, etc. When I'm sending the players through the Underdark I can usually just have a set of locations prepared, and it is usually quite linear. If you don't do so already, write down some names of inns, persons etc, just in case you need one for the guard captain they stop to enquire about that strange beggar at the corner, or whatever.

- Depending on how many books you've got, available time, if "Realms-feel" (in lack of a better term) is important to you and your players, etc: Read up on the city in question. Who rules it? Who *really* rules it? If trade is important, where does the merchants come from? (The map in the FRCS might be helpful, as is the introduction to each region where it is mentioned what the major imports/exports are). What are the people like in the city/region?

- Have lots of small plots ready. This makes sure that the players often have more than one thing to think about. There is a random plot generator in the 3.5 DMG, perhaps some of these can be used? Some examples:
* A young man approaches the players and asks if one of them could teach him how to use weapons. The young man has gotten into an argument with another man over a girl at a festhall.
* A person wants the players to buy a map from an old sage. The person has heard about the map "on the grapewine", and according to what he/she tells the players it the map shows a tomb of some kind. The tomb is not necessarily a tomb, but could be located in the sewers...just below the local Thayan Enclave. To much noise, and those thrice darned Thayans pop up :). And what about the guardians that the Thayans have dumped in the sewers? Strange crocodile-displacer beast crossbreads :P. (read as: throw something unknown at the players)
* Rival thieves guild factions. One Realms example is found in Thesk, where The Shadowmasters of Telflamm and The Nine Golden Swords compete. Let the sneaky players be sneaky :).
* Sabotage caravans (perhaps the caravan master didn't pay protection money?)
* When breaking into the house of a supposedly rich target, they find him/her murdered, and the killers are still there. Perhaps the killers are mephits, and during the ensuing fight the house catches fire. DMGuide2, p.48 has some rules on fire, smoke, collapsing floors etc. If your players are high level, and you think that CR2 mephits are to easy, well, they might be the underlings of an elemental archon (Faiths & Pantheons PrC) who was sent to kill the rich person for some reason.

With regards to XP: I agree with Kalin, but if a given mission involves more role playing then I would just give a story bonus, depending on how long it took, and how well the players role play their characters. You could perhaps use "50xlevel" as a guideline.
Kuje Posted - 19 Jul 2006 : 16:55:30
AEG's, if it's still in print or if it can be found on the net, AEG8519 Guilds, is good for this type of campaign.

It's a great book filled with....well guild ideas. :)
Kalin Agrivar Posted - 19 Jul 2006 : 14:13:44
quote:
Originally posted by Kamber

Hi All,

Just want some opinions from people on this one and what would be the best way to run it.

I have 2 pc's (both rogue's, one is aiming to become and assasin whilst the other to become and invisible blade) both are NE in alignment.
The campaign is based entirely in a large city which i have mapped out and they are working for a thieves guild who will assign them tasks and stuff which will get them treasure and xp's (they pay a set monthly fee to the guild for guild fees). What i would like to know is how would you assign xp's for missions where they are to steal x amount from people in a market etc via pickpocketing etc rather than brute force?
Any ideas on running this sort of thing would be greatly appreciated...



if it is a 3rd Ed. campaign assign challenge ratings (CRs) for each mission/activity unless it involves "conning/tricking" or "eliminating" someone, then use the "mark's" CR

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