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 Optional Rules for Multiclassing

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T O P I C    R E V I E W
KnightErrantJR Posted - 19 Jul 2006 : 05:08:03
While I have my own ideas on how to do this, it occurs to me some people liked the old 2nd edition means of restricted multiclassing and restricted classes for certain races. So I threw this together. Hopefully someone might like this one and can use this, but if not, hey, its was fun to throw together anyway.
9   L A T E S T    R E P L I E S    (Newest First)
KnightErrantJR Posted - 22 Jul 2006 : 15:56:29
Thanks for the feedback . . . a little background on this item that I wrote. I wasn't actually planning on using this in my campaign. I can work fairly well with the players in my campaign to keep them from going too wild, and my campaign documents (posted around here somewhere), generally ask anyone that wants to multi class into something "complex" to either have a backstory where they had some training, or to take a few years off to pick up the class.

The main idea with this was to throw out a mechanic to see if anyone that preferred the old 2nd edition rules on multi classing and races might find them useful. But I definately appreciate the feedback.
Wandering_mage Posted - 22 Jul 2006 : 15:45:10
I am a multi-classing fiend. The more unique the better! I do think that 2 base classes is the highest you should go though. As to prestige classes, I think you should get two tops (I would suggest only one though). You want your character unique but somethings are just ridiculous.

I concur with Sleyvas though.
sleyvas Posted - 22 Jul 2006 : 15:04:11
Neat idea, but every DM is going to have his own idea of just how many classes is too many. For instance, I see that most prestige classes almost dictate multi-classing in order to gain entry. Then if you wanted to go into more than one prestige class, things get hairy possibly with these numbers. Arguably, some prestige classes are designed with the idea that a player my only want a level or 3 in them (the spellsword for instance) and aren't "defining" prestige classes per se, whereas others incline a character to take them all the way (red wizard) and strongly define a character and his abilities (and hindrances).
Fletcher Posted - 21 Jul 2006 : 18:18:46
I find that level restrictions aren't the best way to restrict multiclassing. I feel that time is a more appropriate way. Have each of the various classes take a number of months/years to learn. One way is to look at the starting ages of each of the classes and make an estimate of how long you want someone to train.

For me i tend to make PC's study for about 6 months for a non spellcasting class, and a year for a spell casting class. Then negotiate and modify to your hearts content.
KnightErrantJR Posted - 19 Jul 2006 : 16:22:24
You may be correct. Given the difficulty of multiclassing, there may be no real need for torpedoing other PrC if you managed to qualify for more than one of them.
Kalin Agrivar Posted - 19 Jul 2006 : 16:19:24
quote:
Originally posted by KnightErrantJR

Also, I was going to put something in to note that the first PrC you qualify for doesn't cost anything, but each subsequent PrC would then cost a point.



thats what I thought but I also thought the requirements to qualify for a PrC may exempt them for the need for the point system, as it's enough work for the character to recieve the PrC (the PrC also being exempt of the multiclassing XP penality in the official rules may also justify no point costs for PrC eithor)

KnightErrantJR Posted - 19 Jul 2006 : 16:10:04
Yeah, I'll admit, there are a few races that throw a monkey wrench into this theory. I mainly put that in as a "filler" until I had the time to detail a lot more races not found in the FRCS. Bugbears definately do spring to mind as an exception to the rule here.

Given how much of a pain it would be to take multiple classes under this system, I would initially say yes, but I'd have to think about it. I'll edit the original once I mull it over.

Also, I was going to put something in to note that the first PrC you qualify for doesn't cost anything, but each subsequent PrC would then cost a point.

Kalin Agrivar Posted - 19 Jul 2006 : 14:56:34
I have two minor questions:

"No large creature should have rogue as an unrestricted class."

I understand this may be for the size factor of a 7'+ tall creature trying to move silently/hide but what about the trap use and sneak attack abilities of the rogue? The best example is the bugbear, a large humanoid who specializes in ambushes and traps..the rogue should be unrestricted for them.

and does this remove the XP penality involved with favored classes and multiclassing?
KnightErrantJR Posted - 19 Jul 2006 : 05:09:30
Multiclassing Points (Optional Rule)



Barbarian . . . 1 point*
Bard . . . 3 points
Cleric . . . 3 points
Druid . . . 3 points
Fighter . . . 2 points
Monk . . . 3 points
Paladin . . . 3 points
Ranger . . . 2 points
Rogue . . . 1 point
Sorcerer . . . 1 point*
Wizard . . . 3 points

* these are "inherited" classes that are either intrinsic to the character or their upbrininging, and cannot be taken without DM approval.

Humans . . . any
Dwarves,
Gold . . . fighter, cleric, rogue
Grey . . . fighter, cleric, rogue, sorcerer
Shield . . . fighter, cleric, rogue, ranger
Elves,
Drow (male) . . . fighter, rogue, wizard, sorcerer, monk
Drow (female) . . . fighter, rogue, cleric, monk, sorcerer
Moon . . . bard, cleric, fighter, ranger, rogue, sorcerer, wizard
Sun . . . bard, cleric, fighter, ranger, rogue, sorcerer, wizard
Wild . . . cleric, druid, fighter, ranger, rogue, sorcerer
Wood . . . barbarian, druid, fighter, ranger, rogue, sorcerer
Gnomes,
Deep . . . bard, cleric, fighter, ranger, rogue, sorcerer, wizard
Rock . . . bard, cleric, druid, fighter, ranger, rogue, sorcerer, wizard
Half-elves . . . bard, cleric, druid, fighter, paladin, ranger, rogue, sorcerer, wizard
Half-orcs . . . barbarian, cleric, fighter, ranger, rogue
Halflings,
Ghostwise . . . barbarian, druid, fighter, ranger, rogue
Lightfoot . . . bard, cleric, druid, fighter, ranger, rogue
Strongheart . . . cleric, fighter, monk, paladin, ranger, rogue
Planetouched,
Aasimar . . . bard, cleric, fighter, monk, paladin, ranger, rogue, sorcerer, wizard
Genasi . . . bard, cleric, druid, fighter, ranger, rogue, sorcerer, wizard
Tiefling . . . cleric, fighter, ranger, rogue, sorcerer, wizard

Notes on races not listed here: Any class that has natural spell like abilities or supernatural abilities should have sorcerer as an unrestricted class. No large creature should have rogue as an unrestricted class.

Multiclass Points per Level:

1st level- 1 point
5th level- 1 point
12th level- 1 point
20th level- 1 point

1 point per each 5 levels gained past 20th level



How multiclass points work: If a character wants to multiclass into a class that he did not start out in, it costs a set amount of multiclass points. If the character can pay the amount of multiclass points, then the character may take a level of the given class.

Characters multiclassing into classes not on their unrestricted class list must spend an additional point to be able to multiclass into that class.

Unrestricted Classes: Certain races are better at following some paths than others. If PC takes a class that is not on their unrestricted class list, he cannot take levels of any other class until he can pay for the amount of multiclass points that he has incurred from taking an unrestricted class. For example, a lightfoot halfling that wants to be a wizard can start out as one, but they incur a multiclass point debt. This costs the halfling 3 points. At first level, he can pay one of these points. At 12th level the halfling would have paid off his debt that was initially incurred by taking an restricted class.

Favored Classes: Any race that has a favored class may multiclass into that class without spending any multiclass points, but may not do so if they still have multiclass point debt from taking a restricted class at first level.


Advanced Training (General)

You have spent time with members of another class, learning their secrets

Benefit: You gain two extra multiclassing points to add to your pool of points

Normal: You gain multiclassing points based on your level

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