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T O P I C    R E V I E W
Bladedancer Posted - 26 Jun 2006 : 12:43:46
A player in my Menzoberranzan campaign that will be starting in a few weeks wants to play a minotaur from Krynn. With the House that all the players will be serving or members of background as a plane-traveling mercenary company it sort of fits. But I have no resources available as to whether they have different stats as opposed to the regular minotaurs of Forgotten Realms. He also wants to be a cleric who used to worship Sargonnas but now has converted to the faith of whatever Realmsian god that is closest to his old divine patron. So my questions to you folks is as follows.
1. Would you allow a Krynn minotaur in your campaign?
2 Does anyone know the stats on these things?
3. What is the closest god to Sargonnas in the realms?

Thanks in advance for any help given
26   L A T E S T    R E P L I E S    (Newest First)
Mazrim_Taim Posted - 07 Jul 2006 : 11:35:32
It does mention that there are Minotaurs on the Nelanther Isles in the FRCS. Giving the Chaotic nature of the isles in general it makes sense to me that they might worship Baphomet. However, the population of those Islands are very small, so maybe they might be more inclinded to worship a human deity. Like Bane or Cyric.
The Sage Posted - 07 Jul 2006 : 11:00:39
quote:
Originally posted by D-brane

quote:
Originally posted by Bladedancer

3. What is the closest god to Sargonnas in the realms?
Sargonnas represents the portfolio of 'Vengeance'. I'd think Hoar would be a viable option-through his portfolio of 'Retribution'.


Hoar's an interesting choice... Though, Sargonnas is an inherently evil god, while Hoar is LN.

Arkhaedun's original suggestion of Bane, I would think, is far more appropriate -- especially given the evil aspects between the two.
Kuje Posted - 05 Jul 2006 : 03:14:18
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kuje

quote:
Originally posted by Bladedancer

Just for arguements sake is there anyway Ao would allow the power of Sargonnas to grant his one cleric power on Faerun? I thought I remembered sometype of keystone or amuelet from an old module that allowed a cleric to cast speels from his god even if he was on another plane. My player would rather keep Sargoonas as a patron deity than not. Any info on this topic would be great.



Cleric spell keys from Spelljammer or Planescape would allow that.... And as for Ao allowing it, sure if you want him to. :) Remember some of the deities of FR are interlopers from other worlds, so why couldn't this one be?



Spelljammer didn't have spell keys, as I recall. They had the 2nd level spell (and clerics can always regain 2nd level spells, even if their deity isn't local) Contact Home Power. 'Twas sort of a "phone home" type thing, allowing the cleric to call his deity and get his normal spells and such, even if the deity wasn't worshipped in that sphere.



They had that portable altar, which kinda did the same thing as keys but for different crystal spheres instead of the planes. :) I know it's in one of the Jammer sourcebooks. And that spell or item basically did the same thing planar keys do but one was for the prime and the other is for the planes.
Wooly Rupert Posted - 05 Jul 2006 : 03:06:57
quote:
Originally posted by Kuje

quote:
Originally posted by Bladedancer

Just for arguements sake is there anyway Ao would allow the power of Sargonnas to grant his one cleric power on Faerun? I thought I remembered sometype of keystone or amuelet from an old module that allowed a cleric to cast speels from his god even if he was on another plane. My player would rather keep Sargoonas as a patron deity than not. Any info on this topic would be great.



Cleric spell keys from Spelljammer or Planescape would allow that.... And as for Ao allowing it, sure if you want him to. :) Remember some of the deities of FR are interlopers from other worlds, so why couldn't this one be?



Spelljammer didn't have spell keys, as I recall. They had the 2nd level spell (and clerics can always regain 2nd level spells, even if their deity isn't local) Contact Home Power. 'Twas sort of a "phone home" type thing, allowing the cleric to call his deity and get his normal spells and such, even if the deity wasn't worshipped in that sphere.
Bladedancer Posted - 04 Jul 2006 : 15:47:42
The more I think about this character and the complications it will cause I think I might tell the player to come up with another concept. If he wants to play a minotaur it will be have to be a Faerunian version of one. If not there are a ton of other races he can play. Well thanks for all the help folks.
Ergdusch Posted - 04 Jul 2006 : 15:29:42
Thinking about Aos interest to keep the balance I would assume he would not allow another God to reach Faerun. Moreover, I doubt a god from another world had the power to "reach" his fellow cleric. If he could, would he not have sent missionaries by the 100reds already to spread his words?

Well, considering that the minotaur might not even understand the concepts of different planes in relations to the gods and their influence on individuals, he could simply think that Sargonnas is still his patron deity when infact some other faerunian god is granting the spells and watches over his soul (if he was to die).
Besides, that way you do not need to introduce an item as you discribed it (i personally have not heard of such a device) into your campaign. Considering the powers of the item however, I would asume that only a few of those exist and these are carefully watched by some clergy to give away to high ranking clerics on important missions in far off planes.

My thoughts to that. Hope that helps a bit.
Kuje Posted - 04 Jul 2006 : 15:27:16
quote:
Originally posted by Bladedancer

Just for arguements sake is there anyway Ao would allow the power of Sargonnas to grant his one cleric power on Faerun? I thought I remembered sometype of keystone or amuelet from an old module that allowed a cleric to cast speels from his god even if he was on another plane. My player would rather keep Sargoonas as a patron deity than not. Any info on this topic would be great.



Cleric spell keys from Spelljammer or Planescape would allow that.... And as for Ao allowing it, sure if you want him to. :) Remember some of the deities of FR are interlopers from other worlds, so why couldn't this one be?
Bladedancer Posted - 04 Jul 2006 : 14:24:20
Just for arguements sake is there anyway Ao would allow the power of Sargonnas to grant his one cleric power on Faerun? I thought I remembered sometype of keystone or amuelet from an old module that allowed a cleric to cast speels from his god even if he was on another plane. My player would rather keep Sargoonas as a patron deity than not. Any info on this topic would be great.
Ergdusch Posted - 03 Jul 2006 : 01:16:46
considering that this Minotaur is having closer affairs with the "Chaos Queen" devoted drow society he might not be that LAWFUL after all.
Sian Posted - 01 Jul 2006 : 17:12:12
remember ... Tempus is CN ... and Krynn Minotaurs are 'allways' Lawfull and more often than not Evil ... so ... Red Knight is a good shoot ... but another one could be Loviatar or as another said Hoar
Bladedancer Posted - 01 Jul 2006 : 17:01:39
Thanks I will make that suggestion to him although I have kept Big Daddy Bane dead and have Xvim running most of his father's portfolio's now. He is pushing Cyric for the rest of them. But anyways thanks for all the suggestions.
Ergdusch Posted - 30 Jun 2006 : 21:42:39
I sencond my fellow sages answers: Lolth????? No!


Wooly Rupert Posted - 30 Jun 2006 : 17:31:36
I agree with Mace and Arky.
Arkhaedun Posted - 30 Jun 2006 : 17:29:39
Bane might have enough in common with Sargonnas to be appealing though.
Mace Hammerhand Posted - 30 Jun 2006 : 17:01:20
Errr... %&§$ no!

Minotaur society on Krynn is VERY honorable, to be a priest of a very dishonorable goddess is beneath contempt for these beings. Sure they are proud, but ... no...just no!

Tempus, sure, Red Knight also a possibility, hell even Gruumsh would be better for a Minotaur than Lolth.

Your player should read up on Krynnish minotaur society...there is no way in heaven or hell such a minotaur would worship Lolth, hell they even dispised Thakisis and her ways because she had no honor!
Bladedancer Posted - 30 Jun 2006 : 16:48:19
Get this the player that wants to play the minotaur (the character is female by the way) wants to be cleric of Lolth. I am leaning heavily toward saying no to this request, But I thought I would get some other people's thoughts on this. So would you let an off-world minotaur be a cleric of Lolth?
Wooly Rupert Posted - 26 Jun 2006 : 18:26:13
The minotaur societies thread isn't mine, I've just contributed a lot to it.

scererar Posted - 26 Jun 2006 : 15:44:58
I think Wooly had a thread about minotaur societies within the realms...somewhere around these baords, that may help.
Ergdusch Posted - 26 Jun 2006 : 15:22:45
quote:
Originally posted by Mace Hammerhand

Ergdusch, why not let the minotaur convert to another religion? Of course not immediately. Hell, he could even keep on praying to Sargonnas, some deity or other would probably get a good laugh out of providing the spells. The old grey boxed set stated that the FR deities were a liberal bunch, and my guess is that this hasn't changed.



Misunderstood my meaning I guess. I was not completally against the minotaur converting to another religion. But I was ratehr trying to point out that it would be very odd for the minotaur to pray to a fearun god the minute he got there.... so I totally agree with you on the latter part (another god providing him with spells ect.)
Mace Hammerhand Posted - 26 Jun 2006 : 15:07:42
Ergdusch, why not let the minotaur convert to another religion? Of course not immediately. Hell, he could even keep on praying to Sargonnas, some deity or other would probably get a good laugh out of providing the spells. The old grey boxed set stated that the FR deities were a liberal bunch, and my guess is that this hasn't changed.
Ergdusch Posted - 26 Jun 2006 : 14:22:05
On a sidenote:

Baphemot is a CE lesser deity with the portfolios of "Vengance" and "Minotaurs". His symbol is a "Stylized Mace" and the Domains he is granting are the following: Animal, Hatred, Chaos, Evil and Retribution.
Ergdusch Posted - 26 Jun 2006 : 14:14:21
Question 1:

I would allow such a character, if it fits in the story, as it does in your case (plane-traveling history and all).

Question 3:

I would not approve using a faerun-god from the start as a patron deity, because the minotaur is from Krynn after all. He was born and raised there so he has that cultural backround. And as Minotaurs are praud and stubborn creatures they are not easily convinced that their GOd is not watching them anymore. Therefore, no patron dety for the poor little fellow, the risk of playing outworld creatures.
However, if you are looking for a replacement: the F&P states Baphomet (CE) as the God for the Minotaurs of Toril. I personally would think Tempus as being the most fitting God, but that is just a feeling.

Hope that helps a little,

Ergdusch
D-brane Posted - 26 Jun 2006 : 14:10:02
quote:
Originally posted by Bladedancer

3. What is the closest god to Sargonnas in the realms?
Sargonnas represents the portfolio of 'Vengeance'. I'd think Hoar would be a viable option-through his portfolio of 'Retribution'.
Bladedancer Posted - 26 Jun 2006 : 14:09:50
Thanks for the quick responses. Ni'Tessine I also use the Great Wheel as opposed to the Tree blasphemy that 3.5 brought with it. So with seeing the stats on the Krynn minotaurs I am leaning toward letting him make his character(although I am gonna require a decent backstory)

Thanks again guys
Ergdusch Posted - 26 Jun 2006 : 14:04:54
Minotaur Racial Traits from the Dragonlance CS:

+4 STR, - 2 DEX, -2 INT, -2 CHA;
Size: medium;
Natura Armor Bonus +2;
Natural Attack: Gore Attack for 1d6 +STR modifier dmg (2d6 + 1.5 STR modifier when charging), can make an extra gore attack as a secondary attack when attacking with a normal weapon at a -5 penalty;
+2 racial bonus to Intimidate, Swim, Use Rope checks;
May tak the feat "Scent";
Automatic Language: Common & Kothian a language from Krynn(better to us whatever you see fitting maybe undercommon);
Favored Class: FIGHTER
NiTessine Posted - 26 Jun 2006 : 14:03:37
1. Yeah, but I use the old cosmology, so it could be explained, or I'd just use the stats for a Medium minotaur.
2. They're in Dragonlance Campaign Setting.
3. I'd say Bane. Both are lawful evil gods of tyranny. The wrath and warfare bits would be Garagos' area, but he's chaotic and the minotaurs of Krynn are strictly lawful.

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