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T O P I C    R E V I E W
FireKnife Posted - 20 Mar 2006 : 21:35:51
Is anything in this book useful for the Realms roleplaying? Has Rich Baker or Eric Boyd already answered a similar question. Please point me in the right direction.
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Sanishiver Posted - 21 Mar 2006 : 07:00:29
We'll, I now own the book myself but haven't had a chance to look through it thoroughly.

That said I wouldn’t wait too long for Ed’s take, if only because I’m certain he had little to do with the book (neither he nor any regular Realms Designer is listed on the credits page) and probably won’t be reading it cover to cover anytime soon.

I looked at The Shadow Magic section first and (after a cursory look) I think it’s fleshed out enough for a DM to fill the City of Shade with more than just regular ‘ol Shadovar. For DM’s who’ve featured the Shadovar prominently in their campaign, this Shadow Magic section gives him or her another base class and some Prestige Classes to further detail what “they” are (and not just in crunch terms, for those allergic to such things :P).

I particularly like the Shadow Caster and Child of Night, because to me they ‘fit’ what the Netherese would have had to become to adapt to the Plane of Shadow.

The book does make mention the Shadow Weave of Toril (page 110) and how it relates to concepts in the book.

Bed time for now and hopefully more time later to read.

Sanishiver
Faraer Posted - 20 Mar 2006 : 23:14:25
We know that at least two of the three types of magic it describes exist in the Realms. I put forward the question of to what extent they were designed to correspond to the Realms and to the World of Greyhawk for a wizards.com Q&A, but it wasn't chosen. I've put the (different) question of how well the book's versions match the Realms to Ed Greenwood on his thread.

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