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T O P I C    R E V I E W
Faramicos Posted - 08 Feb 2006 : 20:33:24
I have a player in a group i am currently DM´ing. He has been cursed and changed into a skeleton. The physical changes came first and now the more creative changes are emerging. Most of them are homemade.

1: Ability to sense the presence of other undeads. Cant point out who exactly it is.

2: decreased dexterity and increased constitution.

3: slower in combat.

4: no natural healing. Can only be healed by magic.

That is just some of them. Can eny of you find other creative changes to give a newly created undead?
14   L A T E S T    R E P L I E S    (Newest First)
Faramicos Posted - 18 Feb 2006 : 13:32:09
Good idea... Some sort of energy draining ability...
Iliphar1 Posted - 16 Feb 2006 : 12:16:45
quote:

I have CHOSEN not to allow the player to heal naturally. In my mind it is a thin balance between the positive and negative sides of becoming an undead. One of the negative is no natural healing. He had natural healing to begin with during the early stages of his transition, but as his state progressed, he lost that and some other things. I had a hard time finding anything in the rulebooks concerning such a transition, so most of what i use is house rules.



I would allow an undead PC some sort of healing, but only like a vampire: "feeding" from mortals, inflicting them
(serious) wounds (no weapons! Don't want to give them an combat advance!).

I would suggest 2 or 3 HPs inflicted damage could heal 1 HP) Undead are monsters, who "by nature" harm the living. That would even make the undead more the figure of horror (else what hinders somebody to play an undead Paladin f.e.)
Faramicos Posted - 10 Feb 2006 : 11:19:53
I have CHOSEN not to allow the player to heal naturally. In my mind it is a thin balance between the positive and negative sides of becoming an undead. One of the negative is no natural healing. He had natural healing to begin with during the early stages of his transition, but as his state progressed, he lost that and some other things. I had a hard time finding anything in the rulebooks concerning such a transition, so most of what i use is house rules.
Wooly Rupert Posted - 09 Feb 2006 : 20:38:13
Well, unless a description specifically states otherwise, I'd say that natural healing would not work on undead.
Kentinal Posted - 09 Feb 2006 : 18:03:47
Hmm there is this
quote:
# Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
though not sure what having Intelligence score would have to deal with healing.

Also this
quote:
Natural Healing

With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.
, however undead do not sleep or even rest.
Wooly Rupert Posted - 09 Feb 2006 : 17:13:40
quote:
Originally posted by AlacLuin

I'm just saying Farmicos is not restrained to force the charicter to have no natural healing.
The rules allow natural healing of undead, what house rules Farmicos uses are his choice.

others saying things like "Undead can only be healed by cause wounds/negitive energy." is not compleatly true, as the rules allow natural healing, and fast healing for undead.



Where is it stated that undead can heal naturally? It seems unlikely to me -- undead are unnatural, so how would they heal naturally? Particularly considering that there are no biological processes in action, and healing is a biological process...
AlacLuin Posted - 09 Feb 2006 : 15:56:14
I'm just saying Farmicos is not restrained to force the charicter to have no natural healing.
The rules allow natural healing of undead, what house rules Farmicos uses are his choice.

others saying things like "Undead can only be healed by cause wounds/negitive energy." is not compleatly true, as the rules allow natural healing, and fast healing for undead.
Kaladorm Posted - 09 Feb 2006 : 15:45:34
quote:
Originally posted by AlacLuin

If he has an Int score, he can heal naturally, nothing in the rules prevents that.
the line from the SRD

"—Cannot heal damage on its own if it has no Intelligence score, <snip>"



As a proof though, that doesn't mean that just because he has an intelligence score that he can, the implication is just one way
AlacLuin Posted - 09 Feb 2006 : 15:25:37
If he has an Int score, he can heal naturally, nothing in the rules prevents that.
the line from the SRD

"—Cannot heal damage on its own if it has no Intelligence score, <snip>"
Kaladorm Posted - 09 Feb 2006 : 13:15:59
I created (a loooong time ago) a prestige class, along the lines of a character that willfully died to an undead creature (usually incorporeal) and then was brought back to life.
If you're interested send me a PM and I can try to flush it out somewhere, I know it's not what you're looking for but if I can find it, it had a lot of ideas of the slow transition from mortal to undead
Faramicos Posted - 09 Feb 2006 : 11:31:46
I hear you all... I gave my player the increased con score to explain his missing ability to feel pain and as a compensation for his loss of dex. I have let him keep his base scores and given him status of an undead with the original soul caught inside it. Therefore his int is unchanged. He has therefore the ability to rise in level and keep control of his character. Please add new advantages and disadvantages if you feel like it...
Arivia Posted - 08 Feb 2006 : 21:50:49
quote:
Originally posted by Kentinal

Undead have no Con score per the rules, Hit dice converted to d8.


Bzzt! Undead have d12 HD. One thing that a lot of people screw up on is that when a template is applied, only racial hit dice are changed according to any conversions---racial hit dice stay the same. Also note that when an undead's Con modifier is needed, it's +0. However, there are a few cases mainly for subsystems that only apply to undead where Cha modifier is used instead of Con modifier---some stuff in the 3.0 psionics handbook and the unholy toughness special quality come to mind.

quote:
Undead can only be healed by cause wounds.


To expand upon this, undead are healed by negative energy(such as cause wounds spells) and hurt by positive energy(such as cure wounds spells).

quote:
Inmune to resurection or raise dead.


Clarification---if a creature has been turned into undead and a raise dead/resurrection spell is cast upon it, then nothing happens. If the creature is slain, then the spells can work as normal---but they will raise the character as normal, not as undead. There are selected spells in Ghostwalk to revive an undead as an undead, and I believe there might be some in Libris Mortis, Spell Compendium, and Savage Species to accomplish this additionally.

quote:

You might look at vampire template as a guideline to have a balanced PC, home rules might over or under power the PC.



Savage Species, even with all of its issues, still provides the best quality based breakdown of LAs.
Kentinal Posted - 08 Feb 2006 : 21:09:01
Undead have no Con score per the rules, Hit dice converted to d8.

A normal skeleton has no Int score either, though you could treat the PC as an awakened undead to get around that.

Undead can only be healed by cause wounds.

Inmune to resurection or raise dead.

Inmune to critical attacks.

You might look at vampire template as a guideline to have a balanced PC, home rules might over or under power the PC.
Fletcher Posted - 08 Feb 2006 : 20:51:55
I would mention that undead tend to have NO constitution. That would also explain not healing naturally.

Also he would be Immune to poison, paralysation, critical hits, no need to eat, sleep or breathe. So swimming isn't even reqired any more.

thats just off the top of my head.

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