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T O P I C    R E V I E W
Smirc Posted - 28 Sep 2005 : 21:47:26
Does anyone know what the racial statistics would be for a malaugrym or where it is already printed? Im starting up a game and one of my players wants to be one.
12   L A T E S T    R E P L I E S    (Newest First)
Thelonius Posted - 03 Oct 2005 : 21:02:48
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Thelonius

You can also find a description of the Malaugrym, their stats and their history in the Villain's Lorebook, that can be downloaded from the site of the WotC.



And that page can be found here.



Thank you I didn't know how to link...
Crust Posted - 03 Oct 2005 : 01:37:20
I allowed one of my players to run a malaugrym cleric of Mask way back during our 2E Night Below campaign. You see, his PC was originally a rogue. He died and failed his ressurection survival when raise dead was cast on him. Mask claimed his soul and replaced the corpse with a malaugrym demarch. The malaugrym's goal was to somehow subdue the party cleric, who could manifest Mystra's silvery fire much like Mystra's Chosen. It was tons of fun DMing for that player, because he knew the part he wanted to play, and played it well. The group was clueless for a number of sessions, until the malaugrym decided to strike. He was subdued by the group and killed. The player made another character.
Wooly Rupert Posted - 02 Oct 2005 : 22:14:41
quote:
Originally posted by Thelonius

You can also find a description of the Malaugrym, their stats and their history in the Villain's Lorebook, that can be downloaded from the site of the WotC.



And that page can be found here.
Crennen FaerieBane Posted - 02 Oct 2005 : 20:26:11
I never really thought of the Malaugryn as that nasty and evil that the Shades and the rest of Faerun should be on their ultimate guard for them. Especially now that I see their level adjustment is a mere +6. I wonder why these villians (which I believe there are only 5 of in Faerun) were cast as a major evil player. Anyone know? Is there a book I am missing that will explain it?

C-Fb
Thelonius Posted - 02 Oct 2005 : 19:29:39
You can also find a description of the Malaugrym, their stats and their history in the Villain's Lorebook, that can be downloaded from the site of the WotC.
Xysma Posted - 29 Sep 2005 : 17:10:46
quote:
Originally posted by Smirc

Ok I got a copy of the official stats from them manual. Their stats seem a whole lot less powerfull than what was found on the web(thanks for finding that though.) What kind of level adjustment should I thrown on the player? BTW this is a just-for-fun high end game to let the players feel what its like.



The level adjustment according to the MoF 3.5 update on the WotC website is +6
warlockco Posted - 29 Sep 2005 : 06:42:18
Don't forget to download the Player's Guide to Faerun, web enhancment it has the 3.5 update material for Monsters of Faerun.
Smirc Posted - 29 Sep 2005 : 00:35:50
Ok I got a copy of the official stats from them manual. Their stats seem a whole lot less powerfull than what was found on the web(thanks for finding that though.) What kind of level adjustment should I thrown on the player? BTW this is a just-for-fun high end game to let the players feel what its like.
warlockco Posted - 28 Sep 2005 : 23:33:58
I would not allow one as a PC except maybe in an Epic Game.
Kentinal Posted - 28 Sep 2005 : 22:08:21
Clearly as a PC the LA adjustment would be great if allowed at all.

A Power gamer wouold seek the power.
KnightErrantJR Posted - 28 Sep 2005 : 21:59:26
Malaugrym are detailed in Monstrous Compendium--Monsters of Faerun. They can shapechange (as per the spell) as a 20th level caster, have damage reduction, fast healing, and spell resistance. While they facinate me as villains, I think I would let a player run a beholder or a Phaerimm before I let them run a Malaugrym, but thats just me
Kentinal Posted - 28 Sep 2005 : 21:55:09
Found on the web

" Malaugryms are perfect shapeshifters whose greatest delight is extending a jawed tentacle down a living captive's throat and eating him from the inside out.
Also known as shadowmasters, malaugryms are creatures of pure evil native to some alien place. Consumed with a lust for power, they hungrily await any opportunity to venture to the Material Plane to extend their domination and acquire their favorite food. They use the Plane of Shadow to reach the Material Plane, leading to the (apparently mistaken) impression that they are native to that place.
In their natural form (almost never seen), malaugryms are spherical creatures about 4 feet in diameter, with three long, powerful tentacles tipped by razor sharp hooks, and a beaked mouth in the center of their bodies. Three large, round, golden eyes surround the beak. Their hide is rubbery and thick, mottled brown and green in color. They possess an innate levitation ability and hover in the air, tentacles coiling in constant motion.
Malaugryms do age, but they do not seem to die of old age. Though they might otherwise be immortal, very old malaugryms are typically eliminated by younger, stronger malaugryms hungry for their place and status.

Racial Traits:

* Ability Score Modifiers
+2 Strength, +4 Dexterity, +2 Constitution, +5 Intelligence, +3 Wisdom, +5 Charisma.

* Alternate Form [Su]
Malaugryms can assume the form of any creature less than deity status or a single object, as the Shapechange spell cast by a 20th level sorcerer.
When assuming the form of a humanoid creature, a malaugrym's physical ability scores (Strength, Dexterity, and Constitution) are the same as in its natural form, not the average scores for a member of that race. In any form, a malaugrym's true identity can be guessed at by the golden light that glimmers in its eyes. A Spot check (DC 20) is required to notice this telltale gleam.

* Damage Reduction [Ex]
Malaugrym are immune to all weapons, save for those that are magical or made from silver. Magic weapons deal damage normally to Malaugrym, while silver weapons do damage as noted below.

* Silver Vulnerability [Ex]
Silver weapons inflict the maximum possible damage against malaugryms. A malaugrym cannot heal damage caused by silver weapons naturally, including with its fst healing ability. Cure wounds spells and other magic heals this damage normally.

* Fast Healing [Ex]
Malaugrym gain Fast Healing 3, meaning they regain three points of damage per round, though this can never take them above their maximum hit point total.

* Poison Immunity [Ex]
Malaugrym are immune to all poisons.

* Spell Resistance [Ex]
A malaugrym's spell resistance starts out at a base 15, and increases by one per level.

* Skill bonus
When using an alternate form, a malaugrym receives a +10 circumstance bonus to Disguise checks, as with the shapechange spell.

* Natural Weapons
Malaugrym have a tentacle hook attack that does 1d6 + Strength modifier damage in their natural form.

Size: Medium

Base Speed: Flight 30 feet (perfect)

Automatic Languages: Common, Malaugrym
Bonus Languages: Any"

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