T O P I C R E V I E W |
Faramicos |
Posted - 05 Aug 2005 : 14:09:51 I am currently looking for some cool magical items to spice up my current campaign. My plea to you is to post magical items you have experienced giving good RPG and have been a true asset to the game. I need some inspiration and therefore i turn to you, my fellow scribes of Candlekeep. |
30 L A T E S T R E P L I E S (Newest First) |
hammer of Moradin |
Posted - 29 Aug 2005 : 20:37:58 Any magic item that will change a characters alignment is good for role-playing. I loved that old helm until they just got one use! The old one made interrogating the enemy so easy when suddenly they shared like alignments with the party. Also, where is any thief without a Ring of Invisibility? |
Asgetrion |
Posted - 29 Aug 2005 : 08:44:45 quote: Originally posted by warlockco
quote: Originally posted by Asgetrion
Another very useful item in our high-level Waterdeep-campaign was the potion of longevity. My nobleman fighter was eventually addicted to them, after consuming potion after potion for months (we had MANY powerful enemies, so it was handy to be immune to poisons and able to keep up without any sleep). Those potions helped to defeat many assassins that crawled through mansion windows at night
How would a Potion of Longevity help with that? Potions of Longevity, extended ones lifespan.
There was a Potion of Vitality, which allowed you to go for 7 days with no food/water/sleep.
Aye, you are correct - this old scribe's memory seems to be failing Of course I meant Potions of Vitality. I seem to recall that those potions also granted immunity to all poisons and diseases? |
Thureen Buroch |
Posted - 28 Aug 2005 : 18:02:07 Give the thief a bag of holding. Stuff in it a fighter with one of those Ioun Stones that allows him to not need to breath. If the thief gets caught, out comes a fighter who scares the attackers away. |
warlockco |
Posted - 28 Aug 2005 : 14:33:45 quote: Originally posted by Asgetrion
Another very useful item in our high-level Waterdeep-campaign was the potion of longevity. My nobleman fighter was eventually addicted to them, after consuming potion after potion for months (we had MANY powerful enemies, so it was handy to be immune to poisons and able to keep up without any sleep). Those potions helped to defeat many assassins that crawled through mansion windows at night
How would a Potion of Longevity help with that? Potions of Longevity, extended ones lifespan.
There was a Potion of Vitality, which allowed you to go for 7 days with no food/water/sleep. |
Asgetrion |
Posted - 28 Aug 2005 : 13:16:12 Another very useful item in our high-level Waterdeep-campaign was the potion of longevity. My nobleman fighter was eventually addicted to them, after consuming potion after potion for months (we had MANY powerful enemies, so it was handy to be immune to poisons and able to keep up without any sleep). Those potions helped to defeat many assassins that crawled through mansion windows at night |
Asgetrion |
Posted - 27 Aug 2005 : 23:20:41 My favorites include Hat of Disguise, Immovable Rod (or two - that is how my character climbed out of a DEEP shaft), Bag of Holding, Robe of Useful Items, any weapon with the 'surestriking' ability (that bypasses the damage reduction of monsters, at least in 3e), Hammer of the Weaponsmith, Tongs of the Armorer, etc. (there are so many useful, "not-so-powerful" magic items)
My two absolute favorites include Stone Horse (a holy mount for a paladin, hey?) and a unique Helmite "Holy Avenger" (sort of) called "Godswrath" from one of our campaigns (+5 Holy longsword with with the ability to cast Cure Light Wounds three times/day). It is a very plain-looking longsword, which is actually a minor artifact of Helm (Who sent a vision of it to the paladin in our group).
If you want to throw in some heavy stuff, why not let them get their hands on a Deck of Many Things |
Asgetrion |
Posted - 27 Aug 2005 : 23:07:18 quote: Originally posted by Steven Schend
And no, I don't have stats or costs; it's a tiny idea from BLACKSTAFF....
Steven, you're such a teaser Ed has spoken very highly of your novel, and I must say that I'm eagerly waiting for it |
Slash Scarsmith |
Posted - 27 Aug 2005 : 21:20:53 Purely and simply, Mop of Flying, just imagine my character, a magically aged 160 year old halfling druids whizzing around on a mop. :D |
Sir Luther Cromwell |
Posted - 15 Aug 2005 : 23:18:18 Simply because I love the little guys so much:
Belt of Gnomish Kind
This seemingly normal belt at first seems to fit specifically for small sized creatures. It, however, will instantly refit itself to fit a creature of medium or tiny size if need be. There are several aspects to this belt.
1st (Tools pouch): The belt itself has the supernatural ability to store a tools in it. With a snap of the wearer's finger, the belt will instantly sprout a component pouch with an infintate number of tools that will function as both a masterwork alchemists kit, and masterwork artisan's tools, for crafting purposes.
2nd (Potions pouch): The belt has a component that will store 30 potions or items of potion like size and shape. Similar to a Quiver of Ehlonna, retriving these items, or putting these items back into the pouch, are both free-actions. The wearer does not feel the weight of these potions.
3rd (Scrolls pouch): This pouch functions identically to that of the previous pouch, only instead of 30 potions, this pouch holds 50 scrolls, and 5 spell books.
The wearer of this belt can cast Prestigitation, Ghost Sound, and Dancing Lights at will. Also, this wearer of this belt gains a +10 circumstance bonus to all diplomacy, Sense Motive, and bluff checks towards gnomes. The wearer gains another +10 circumstance bonus when ever trying to diguise himself as a gnome, if he isn't already one. |
Faramicos |
Posted - 15 Aug 2005 : 20:48:55 Keep them coming guys... I can almost smell the next session with my party... |
Misericordia |
Posted - 15 Aug 2005 : 20:46:31 quote: Originally posted by Sir Luther Cromwell
The Sword of Tragic Heros: [...] Now wasn't that nice?
Really a nasty item...I like it! |
Sir Luther Cromwell |
Posted - 15 Aug 2005 : 20:13:21 Ah, now these are all 'happy' magic items. Now how about a cursed one (this is just plain nasty).
The Sword of Tragic Heros:
This sword, when identified, looks and acts and statistically counts as a normal Holy Avenger sword as noted in the 3.0 Dungeon Master's guide. However, what the identify spell doesn't reveal are some of the more sadistic traits of this sword. Ideally, this sword is also how an evil wizard can trick a noble paladin into being his own personal Black Guard.
If the weilder is a paladin:
- the weilder suffers a -20 penalty to all will saves towards the crafter of the sword - every time the paladin has a chance to do something evil, he must make a will save (DC20) or be forced by the sword to do it. When the paladin does this evil act, he in his mind percieves it as a good act. - In the hands of a black guard, this sword counts as a +5 unholy, Vicious weapon - The crafter of the sword can scry with the sword - If the weilder wishes to become a Black Guard, he can count having gained possesion of this sword as a substitute for summoning an evil outsider - If the weilder is a paladin, he must make a will save every day (DC20) or have his alignment changed to LE - The Paladin, once he has held the sword, must make a will save (DC35) in order to part with the sword. The Paladin becomes obsessed with his new weapon. - Once per day, the craft of the sword can leave his body, and become one with the sword. This means that the sword has now become an intelligent weapon with the crafter's mental statistics, and an ego score equal to the crafter's character level.
Now wasn't that nice? |
khorne |
Posted - 13 Aug 2005 : 15:09:11 quote: Originally posted by Elrond Half Elven
Wand of Wonder... :D
The wand is perhaps the single most entertaining item in the game and the best part is, if the wands effects are rolled randomly it might actually work! (or else some totally unexpected happens).
Hanx Elrond
The wand of wonder once killed off my friend`s character and half the party. I don`t remember what it did but I DO remember that they had a DM that delighted in destruction........ |
green knight |
Posted - 13 Aug 2005 : 14:31:53 quote: Okay, I'll go with the Immovable Rod. SOOOO many uses there!
I agree the Immovable Rod is really useful and people are constantly coming up with new ways to use it. We had one player lean out the rear portal of a ship and leave it in the path of a ship chasing us right above water level. They are also great for leaving in doorway of tombs when you just know a trap will drop the door and flood the room.
Green Knight |
Elrond Half Elven |
Posted - 12 Aug 2005 : 16:59:49 Wand of Wonder... :D
The wand is perhaps the single most entertaining item in the game and the best part is, if the wands effects are rolled randomly it might actually work! (or else some totally unexpected happens).
Hanx Elrond |
Fletcher |
Posted - 12 Aug 2005 : 16:30:42 quote: Originally posted by Faramicos
I would say that my favorit item would be the deck of many things... If adjusted properly and tuned into the level of the player it is a sure thing to provide great RPG... If you havent tried it. Do so. Throw away the cards you dont like and make up new ones of your own... It is a great kickstarter for alot of aditional playing in a session...
My favorite card for GM happiness is the Flames, or Queen of clubes. "enmity between you and an outsider" In one game that outsider I decided was a Pit Fiend who decided to make the character's life miserable by arranging for him to get married to a extremely irritating noble woman who was really a succubus. It still brings tears to my eyes the fun the player had with his now irritating wife at home that kept him out adventuring all the time. The children of this union caused many many issues for the character as well. <sniff> The deck can be so fun! |
Faramicos |
Posted - 12 Aug 2005 : 13:47:35 I would say that my favorit item would be the deck of many things... If adjusted properly and tuned into the level of the player it is a sure thing to provide great RPG... If you havent tried it. Do so. Throw away the cards you dont like and make up new ones of your own... It is a great kickstarter for alot of aditional playing in a session... |
DDH_101 |
Posted - 12 Aug 2005 : 06:06:03 Yup, the Hat of Disguise. Reminds me of some good ol' times...
Like when I used it once and disguise myself as three different alias and manage to scam the same dumb nobleman three times! Lol. |
VEDSICA |
Posted - 12 Aug 2005 : 03:17:07 quote: Originally posted by DDH_101
The Hat of Disguise. I loved that item. Not too expensive but very useful at any level. Oh that hat saved my assassin character's life many times...
AHHHH!!! The Hat of Disguise...Loved that item.It too saved my fighter/thief many,many times as well.Great item.... |
Crennen FaerieBane |
Posted - 12 Aug 2005 : 01:36:29 quote: Originally posted by Wooly Rupert
I just thought of another personal fave among magic items, one that doesn't seem to have made it to 3E: the wand of misplaced objects. That one was evilly fun.
One of my newfound favorites has to be the Skull Mask... cuz it is so utterly ridiculous!!!
C-Fb |
Wooly Rupert |
Posted - 11 Aug 2005 : 23:55:55 I just thought of another personal fave among magic items, one that doesn't seem to have made it to 3E: the wand of misplaced objects. That one was evilly fun. |
Misericordia |
Posted - 11 Aug 2005 : 18:24:18 As a player I love the belt of many pouches; as a DM, the ring of delusion. |
Melfius |
Posted - 11 Aug 2005 : 17:39:37 Okay, I'll go with the Immovable Rod. SOOOO many uses there! |
Faramicos |
Posted - 11 Aug 2005 : 15:15:31 OHHHH Melfius.... You are indeed showing of... But certainly you must have an absolute favorit magical item that you know will produce great RPG... Pleace share your wisdom. |
Xysma |
Posted - 07 Aug 2005 : 04:08:00 One of my favorites is Cinders of the Inferno from the Arms and Equipment Guide. It's a tiny iron box full of ash and cinders, when dumped into a fire, small fire elementals leap from the fire, attacking the nearest creature. |
Mkhaiwati |
Posted - 07 Aug 2005 : 01:58:09 Easy,
In one campaign, one of the players pointed to the Traveler's Cloak in Magic of Faerun. It is a truely useful item, that really isn't overpowering in any combat sort of way. Of course, everyone ended up with one except the gent in particular, so we always rubbed it in. HEH
Mkhaiwati |
Melfius |
Posted - 06 Aug 2005 : 23:43:00 So many!
Rod of Passage Belt of Many Pouches Whip Feather Token Rope of Command Any Ring of Elemental Command Immovable Rods
I could go on like this all day! |
ode904 |
Posted - 06 Aug 2005 : 22:47:31 Ah, I must say Bag of Holding. So legendaric item:), but veeery useful item also; you can have ALL with you! |
Crennen FaerieBane |
Posted - 05 Aug 2005 : 22:42:36 I have always found that the Rod of Splendors gives some great role-playing opportunities. At least, in 2E it did. Now in 3e they kind of made it not as cool. Oh well!
C-Fb |
Fletcher |
Posted - 05 Aug 2005 : 22:40:01 Feather token, tree. It actually became the name of a small town of farmers and horsebreeders that some old PC's settled down in.
Potions of rage. They can change a character's combat style. I had a character in one of my games become addicted to the potion of rage, he refused to go into any situation that there might be trouble without it. It doesn't really do much in the way of combat, but the character ran across 6 vials early in his career and loved the effect. Sooo he spent almost all of his share each time on more and more bottles of the potions of rage.
Player:"Let me just take a hit from my special tonic. When the angry juices start to flow hot I charge!"
Personally I enjoy tagging the occasioinal item that is almost too powerful for the PC's with an irritating drawback. (see Cyren's ring in my earlier post)
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