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 Beging to Roleplay and Creating a Campaign

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T O P I C    R E V I E W
Neriandal Freit Posted - 01 Aug 2005 : 00:27:02
Figured this spot would be the best for me to post this at.

I don't own any Forgotten Realm sourcebooks. I don't know how to Roleplay for that matter. But I have a few questions and details to ask.

1.) What books do I need to learn how to Role Play? I don't care if there 1E, 2E or 3E(.5) materail books.

2.) What Sourcebooks/Novels should I get to create a campaign using Chauntea, Lathander and Selune? Again, don't care if their 1E Items, 2E Items or 3E(.5) Items. Anything to give me good detail on these gals and guy.

3. Anything else? Lol.

I know it's odd for me to be asking. But I'm just wanting to make a list of things I'll need to learn how to Roleplay and create characters (both PC and NPC), create this good campaign/quest (what is the difference?) and the such.

Oh, and what sites should I look at too? I would prefer the actual books and stuff instead of Download version of the books. Just doesn't feel right...
30   L A T E S T    R E P L I E S    (Newest First)
Neriandal Freit Posted - 30 Aug 2005 : 13:25:50
Your quiet correct, but I decided if and when I started this, I wouldn't get it done in a days time. I would add a little here, create a bit there, get insight from him yonover. You get the idea.

I might not have RP'd before, but I have learned in other things, you can't rush perfection ;). Plus I'm one for details when I have my heart into a good idea, so naturally it'd be wonderful! LOL!
Vaydric Posted - 30 Aug 2005 : 04:00:54
Bump... I should come here more often.

Another recommendation I'd like to make. It's pretty clear, Slime Lord, that you plan on expending a great deal of creative energy on this "Traingle of Three" game, and that you already have. For the sake of your sanity, I'd recommend the following.

DON'T run this game first. At least, not if you're going to take it personally if this pet project doesn't go well.

Unless you're one of them perfect beings, who gets everything dead-right the very first time, I'd probably try a quick little game for your first shot as a DM. Maybe four to six sessions, or something like that. As someone else suggested, a short published module would help you shake out the bugs, demonstrate to you what you need to work on, and your baby isn't harmed by the growing pains you have, as you learn to run a game.

Of course, that's just my two cents. Your mileage may vary.
Faramicos Posted - 11 Aug 2005 : 12:23:24
OK... It wasnt critisism, but rather i was puzzled by the way i understood your posts. But after getting it explained i can understand your motivations. It sounds like a good idea. Go for it...
AlacLuin Posted - 11 Aug 2005 : 04:53:53
Start slowly.

Try to game with an experienced DM, at least once, but it sounds like that is not an option.

Learning the character creation, and what those stats mean is the fist thing.
Make a few characters.
Run a combat or two with those characters you just made.
One on one is fine, these are disposable characters anyway.
Make a fighter, run it against a kobold/orc/ whatever.
Do the same with a sorc/wiz.

Get comfortable with combat.
No matter how intriguing a store is, or how heavily the ROLE playing is, a champaign can get bogged down and destroyed if combat gets to tedious.

First time out, you got brand new players and you a brand new DM, a DM that is new to the game.
Have them make “low thought” characters. Forget about back story now.
I'd suggest running a pre-made adventure, there are a few available at the store, plus there are some free ones on the net. While your at it, read all the adventures you can.
Even the bad ones (and there are a lot of bad ones out there) will show you something on how an adventure goes.
(Wizards site has several adventures you can download for free)

If you get every book that we suggest to start with, not only will you drop a grand at the book store, you will get overwhelmed.

And one of the most important things...

DON”T FORGET THE DICE!!!!!!!
As a DM, I need at least one set, and a few extra d6.
The sets can be bought in tubes at the hobby shop, every player needs one set for themselves.

Mechanical pencils are nice, I also like the mechanical eraser.

Now get that case of jolt cola, several bags of chips and order that pizza!!!!!

If you come across the "Norther Journeys" champaign, don't worry about reading everything it comes with, it tends to ramble at points, even worse then I'm doing now.
Neriandal Freit Posted - 11 Aug 2005 : 01:30:29
MMmk. I'll ad the Monster Manual to my list.

Waldensbooks just called and told me my Dungeons and Dragons for Dummies was in, told her I'd get it Friday.

Can anyone think of ANYTHING more that MIGHT be any assitance to me?
Wooly Rupert Posted - 10 Aug 2005 : 23:10:20
quote:
Originally posted by Slime Lord

So, I should probally throw that in my Pot O'Sourcebooks?


I'd certainly recommend it.

quote:
Originally posted by Slime Lord

While I'm thinking about it, are there any books that deal with Sorcerers? Be them evil or not? It might help give me some ideas on how a Sorcerer works his mojo.



I don't know of any D&D books that focus solely on sorcerers, though I'm sure someone has printed a D20 book that does... There's been a couple of D&D books for arcane spellcasters, though: Tome and Blood, and Complete Arcane. I believe the latter is 3.5, and I also believe it's got all the stuff from the first one, and a whole bunch more.
Neriandal Freit Posted - 10 Aug 2005 : 18:46:31
So, I should probally throw that in my Pot O'Sourcebooks?

While I'm thinking about it, are there any books that deal with Sorcerers? Be them evil or not? It might help give me some ideas on how a Sorcerer works his mojo.
Wooly Rupert Posted - 10 Aug 2005 : 17:23:35
quote:
Originally posted by Slime Lord

And I see. So Monster Manual is your whole stuff, stuff seen in which way, while Monster Of Faerun is creatures that might be seen in Skullport?



In Skullport, in Shadowdale, in the Anauroch, in Thay, etc... Monsters of Faerūn is exactly that: monsters that are specific to the Realms.
Neriandal Freit Posted - 10 Aug 2005 : 16:22:15
Yes. You understand correctly. It's not like I'm going to rush to build it, but I'm going to story-tell the campaign if you will. It's hard to describe the way I'd like to go about doing this, but it's not like I can't go an post saying "How would you, as a DM, do this? Or create this?" type of thing. So, for the most part, yes.

And I see. So Monster Manual is your whole stuff, stuff seen in which way, while Monster Of Faerun is creatures that might be seen in Skullport?
Kajehase Posted - 10 Aug 2005 : 16:06:35
The difference between Monster Manual and Monsters of Faerūn is that none of the monsters in ]i]Monster Manual appear in Monsters of Faerūn and vice versa. The Monster Manual covers the iconic monsters in D&D as a whole (such as orcs, mind flayers, dragons, beholders and so on), whereas Monsters of Faerūn[/i] covers monsters that are more or less specific to Faerūn (such as Dekanter goblins, darkenbeasts, baneliches, or asabi).
Faramicos Posted - 10 Aug 2005 : 15:29:41
Have i understood it right? You want to create a great campaign, but you dont want to be a DM yet. Why then the rush with creating a campaign before you get to know the game?
Neriandal Freit Posted - 10 Aug 2005 : 15:08:16
I think you guys are getting a slightly wrong idea. I'm not wanting to be a DM yet, if at all. I don't even know the game yet as you know.

I'm wanting to create a great campaign using Lathander, Chauntea and Selune, all linked to an artifact known as "The Triangle of Three". Involving three NPCS (A Follower of Lathander (Sorrcer, head of a Church), Priest of Chauntea (A Wandere, goes around helping farms, etc.), Guardian of Selune (is in a group that protects a certain Temple.) ) So I have some of the stuff worked out, I even got their classes ironed out from a wizards post I had a while back, right here matter of fact - http://boards1.wizards.com/showthread.php?p=5879311#post5879311

Sourcebooks:
Monster Manual I
Dungeon Masters Guide II
Players Handbook
Players Guide to Faerun
Forgotten Realm Campaign Setting
Deities and Demigods *
Faiths and Pantheons **
Magic of Faerun
Monsters of Faerun ***
Prayers from the Faithful
Warriors and Priests of the Realms

Novels:
Moonshae Trilogies
Mistress of the Night
Tymora's Luck

Correctomundo? I can't believe there isn't any more Novels though to be honest...

* I see Deities and Demigods at Waldens, I thought this was a 2E Book?
** Should I track down a copy of Faiths and Avatars instead?
*** Whats the difference between this, and Monster Manual?
Sir Luther Cromwell Posted - 10 Aug 2005 : 14:51:19
A lot of people ask 'when can I become a DM'.

I find a good answer is 'When you've been a player for ATLEAST two different DMs'

This gives you a wide range of ideas of how you wish to have your campaign. Ideally, these are one really good DM (so you can get some ideas of what to do), and a really bad DM (so you can get some ideas of what not to do). The higher the number of DM's that you haved played under before you DM, the better.
Faramicos Posted - 09 Aug 2005 : 12:24:30
Exactly... Just as in RPG you have to gather some "XP" and become more experienced before you advance to the next level (DM“ing)... You sound like a dedicated person with great enthusiasm and that is half the battle... But take small steps before you run... Good luck.
Wooly Rupert Posted - 09 Aug 2005 : 11:31:11
Another reason to try being a player first: so you can see another DM in action. That will give you some guidelines on what to do as a DM yourself.
Faramicos Posted - 09 Aug 2005 : 10:13:30
I must fully agree... Try playing a character before you DM. It will benefit your game and future DM carreer by showing you how it is to be a character in certain situations. Playing a character also shows you the general dynamics of the game. Teaching you how to set up a future game so that it is entertaining for everybody. I myself played as a playing character for about 3 years before i began being a DM. I dont say that that is how long you should wait, but play a character and get to know the game before you DM. It is vital for the game that the DM has full control over the game and understand all the aspects of the game for his/hers efforts to be trustworthy for the players... My advice... Get a little gaming experience beforeyou set out as a DM. It will benefit your game. Trust me...
Sir Luther Cromwell Posted - 09 Aug 2005 : 03:46:35
quote:
I think I got down the mentioned Novels, just now I'm confused on what Sourcebooks and Guides I should get to know how to play and create a good campaign.


Ok, first off, relax. Especially if you plan to DM. You can buy all the guides in the world, but nothing can trully 'prepare' you for roleplaying. It just something you kind of jump into.

Now if you have never played D&D before, you may want to walk before you run. Trying playing a character that isn't all that complex. Might I reccomend a Barbarian, or a fighter. Many people find spell casters to be too complicated for their first role playing experience.

Keep in mind that a sourcebook, particularily in the forgotten realms campaign setting, is to act as a set of guidelines, not rules and laws. When you are the DM, YOU are the pilot, you are the writer, you are the prophet, and it is YOUR world. If you want elminster to release to the common public that he has been a female rakshasa all this time, go ahead. Why you would do such I thing is inconcievable, and I can only wish that he doesn't read that I brought up such a notion. (if you do, Mr.E, please make sure that when you Polymorph me, I'd appreciate it if it wasn't something...unnatural). But either way, the world is yours!

Roleplaying and DMing are both a lot like writing. DMing more so than playing, but playing still entails that you develop your character and make him/her your baby.
Xysma Posted - 09 Aug 2005 : 02:42:38
quote:
Originally posted by Slime Lord

Let me ask about the other Monster Manuals. Why should I get the first one instead of the other two if I'm wanting to make a large campaign?

I did go ahead and have Waldens order Dungeons and Dragons for Dummies. She said I didn't have to buy it and just have to look at it and go from there.



I would certainly get all three if you have the resources, but if you are limited to one, the regular MM is considered one of the core books, most adventures require the use of the PHB, DMG, and Monster Manual.
webmanus Posted - 07 Aug 2005 : 15:57:24
Hi Slime Lord,

The D&D 3.5 Monster Manual covers 500 creatures (monsters) from aasimars, apes, bears, demons, devils, dragons, hobgoblins, orcs, titan, trolls, and wolfs up to zombies. Furthermore, you have monsters from CR (Challenge Rating, that is, how tuff and dangerous the creatures are) 1/10 (bat, toad) up to 21 (titan). I do not have D&D 3.5 Monster Manual II nor D&D 3.5 Monster Manual III, but I assume that they cover other creatures. I read that Monster Manual II has creatures from CR 10 - 20.

By the way, I would suggest that you follow AlacLuin's recommentation regarding which "mandatory" books to buy: Players Handbook, Dungeon Master's Guide, Monster Manual, Forgotten Realm Campaign Setting, and Players Guide to Faerūn.

Best regards,
webmanus
Neriandal Freit Posted - 07 Aug 2005 : 14:01:26
Let me ask about the other Monster Manuals. Why should I get the first one instead of the other two if I'm wanting to make a large campaign?

I did go ahead and have Waldens order Dungeons and Dragons for Dummies. She said I didn't have to buy it and just have to look at it and go from there.
Alaundo Posted - 07 Aug 2005 : 10:19:39
Well met

Slime Lord, as thou art starting out not only in the Realms but also in learning how to run a game and role-play, i'd highly recommend Dungeon Masters Guide II. It gives a lot of advice and pointers on how to actually put a game together and create the atmosphere, etc.
Xysma Posted - 07 Aug 2005 : 04:53:52
To play or run in the Realms, you've got to have the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting. I would also add the Player's Guide to Faerun, Magic of Faerun, Faiths and Pantheons and Monsters of Faerun. If you are completely new to roleplaying, I think the Hero Builder's Guidebook may come in handy. Also, the character concepts from the Quintessential series by Mongoose offers roleplaying tips that are not purely mechanical.
AlacLuin Posted - 06 Aug 2005 : 02:33:29
Players Handbook
Players Guide (to upgrade to 3.5)
Dungeon Master
Monster Manual
Forgotten Realm Campaign Setting

Consider finding "D&D for dummies" I haven't seen this book but it may be a good start for someone getting into things, especially if they are on thier own.

All the other books are optional, and thought about to supplement the basics, when you need / want more info on something specific.

Also consider downloading the "free" material on wizards classic downloads page.
Can't beat the price, and they help fill out a world.
Neriandal Freit Posted - 05 Aug 2005 : 14:19:54
No one's going to tell me what books I Should and shouldn't get from the list above?

Now I'm devistated! Pff. lol!
Kajehase Posted - 02 Aug 2005 : 09:24:10
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kajehase

Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).


The name of the book was Finder's Bane, but it's not the one you're thinking of. You're thinking of the last book, Tymora's Luck.



D'oh And to make it worse, I was thinking of Tymora's Luck... Never type on an empty stomach ...or something like that
Neriandal Freit Posted - 02 Aug 2005 : 02:03:57
Okies.

So let's try and get this ironed for me.

Novels:
Moonshae Trilogies
Mistress of the Night
Tymora's Luck

Sourcebook/Guide
To Play and Create:
Players Handbook
Players Guide
Dungeon Master
Monster Manual
Forgotten Realm Campaign Setting
Faiths and Avatar
Faiths and Pantheons
Prayers from the Faithful
Warriors and Priests of the Realms

*What in the above should stay? Do remember I ammaking a campaign.

What sites should I visit as well to look for some of these things?
Wooly Rupert Posted - 02 Aug 2005 : 01:41:03
quote:
Originally posted by Slime Lord

So is it Finders Bane or Tymora's Luck? ;0 lol.


Tymora's Luck is the one that had Lathander, Selūne, Tymora, Chauntea, and Beshaba in it.
Neriandal Freit Posted - 02 Aug 2005 : 01:28:29
Ok, so what books should I get to begin to play and create a good campaign then?

So is it Finders Bane or Tymora's Luck? ;0 lol.

I think I got down the mentioned Novels, just now I'm confused on what Sourcebooks and Guides I should get to know how to play and create a good campaign.
Wooly Rupert Posted - 01 Aug 2005 : 22:51:28
quote:
Originally posted by Kajehase

Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).


The name of the book was Finder's Bane, but it's not the one you're thinking of. You're thinking of the last book, Tymora's Luck.
Kajehase Posted - 01 Aug 2005 : 20:40:09
Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).

Furthermore you might want to check out the sourcebooks Warriors and Priests of the Realms, and Prayers from the Faithful for some information about the clergy of the above-mentioned gods.

And finally, the novel Mistress of the Night features a Selūnite priestess as its main white hat.

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