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Mumadar Ibn Huzal Posted - 22 Jan 2003 : 19:11:51
In 2nd edition there were three subraces of gnome:

Deep Gnome (svirfneblin sp?),
Rock Gnome (standard gnome),
and
Forest Gnome.

In various texts in 3e Realms products, it is clear the Forest gnomes are still around, however I have only seen the statistics for the first two. Does someone know about any stats for the Forest Gnome? Especially for character creation purposes...

Or have suggestions as to how to custom-make them... (More FR specific then 'general')
4   L A T E S T    R E P L I E S    (Newest First)
Mumadar Ibn Huzal Posted - 24 Jan 2003 : 12:29:33
Many thanks for the files Artalis. I will see if I have the time to read them over the weekend.

I'm already thinking that the forest gnome would be of a similar EL as the svirfneblin... or maybe one EL less... This due to their size and the various 'abilities'.
Artalis Posted - 24 Jan 2003 : 02:20:11
Sorry Echon, I got to it first!!!

Table 4: Forest Gnome Ability Scores
Ability Minimum Maximum
Strength 3 17
Dexterity 8 19
Constitution 8 18
Intelligence 3 17
Wisdom 6 18
Charisma 3 18

Ability Score Adjustments:
+1 to Dexterity; +1 to Wisdom;
-1 to Strength; -1 to Intelligence

Languages: Forest Gnome; Gnome Common; Elf; Treant; forest mammal

Infravision: No

Special Features: The Forest Gnomes have several characteristics in common with their racial cousins, as well as several unique abilities:

Pass without Trace --A Forest Gnome can pass through any kind of wooded terrain without leaving a sign of his or her passage.
Saving Throw Bonus --The Forest Gnome gains a +1 bonus to his or her saving throws versus spell for every 3.5 points of Constitution.

Hide in Woods --Like the halfling, a Forest Gnome can make himself or herself virtually invisible in wooded surroundings.

Combat Bonus --Due to size and quickness, Forest Gnomes receive a -4 bonus to their Armor Class whenever they fight man-sized or larger creatures. Also, they get +1 bonuses on all attack and damage rolls when fighting orcs, lizard men, or troglodytes, or any creature which they have directly observed damaging woodlands (e.g., a woodman chopping down a tree full of birds' nests).

I sent you the full text, in case you need more info.
Mumadar Ibn Huzal Posted - 23 Jan 2003 : 13:30:59
A couple of quotes from said source would be much appreciated.
At the moment I'm not ready to do a custom made version and am using the 3e rock gnome as the basis, but any input would be welcome to see if a custom version is warranted.
Echon Posted - 23 Jan 2003 : 09:57:53
quote:
Originally posted by Mumadar Ibn Huzal

In 2nd edition there were three subraces of gnome:

Deep Gnome (svirfneblin sp?),
Rock Gnome (standard gnome),
and
Forest Gnome.

Or have suggestions as to how to custom-make them... (More FR specific then 'general')



Svirfneblin is the correct spelling, unless my memory fails me.

As to custom creating them, I suggest that, if possible, you should compare the Deep Gnome and Rock Gnome 3rd Ed statistics to 2nd Ed and then have a look at how they handled the Forest Gnomes in second edition. If you do not have access to any 2nd Ed material on gnome sub-races, I might supply you with a few quotes from The Complete Book of Gnomes and Halflings.

-Echon

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