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 Bedine Worshippers of Na'asir

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KnightErrantJR Posted - 08 Jul 2005 : 05:32:32
My players seem like they are eventually going to end up wandering into Anauroch to warn the Bedine about some Shadovar plots they happened upon. One of the plot hooks I thought about was to have them run into a debased tribe of Bedine that worship Na'asir (Cyric in this case) after finding an ancient ruined temple that Cyric has reconsecrated to his own use (if nothing else it gives me a chance to use dire vultures, lol).

Does anyone have any thoughts on this campaign hook?
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Thureen Buroch Posted - 08 Jul 2005 : 18:37:19
Perhaps the Bedine, being outcast from other tribes, could be using the temple to summon evil forces upon the tribes they were outcast from in retaliation for having been outcast. The Bedine who are the targets of these evils could ask the PCs to help them, and the PCs, in their quest to find the source of the evils, would find the temple ...
Forge Posted - 08 Jul 2005 : 16:23:03
It's possible the shrine could reside at a central oasis, or one secluded from other residents. This would fit the nomads' lifestyle as well as providing a reason why it exists. Previously it could have been a place of gathering where various dieties were venerated (or placated) but Cyric has claimed it exclusively.
Kentinal Posted - 08 Jul 2005 : 16:20:01
As far as it goes.

Nomands often travel within a region there is nothing preventing them from returning to the same location once or more each year.

Nor is there any reason that a temple be staffed with clergy or anyone all of the time. Though the Dire Vultures could be full time residents.
KnightErrantJR Posted - 08 Jul 2005 : 11:29:12
Since it would tie into the Shadovar campaign, I was thinking that the ruins would indeed be Netherese, and the bedine "tribe" could very well be outcasts from other tribes, though not all for using magic. Some would be theives within their tribes or murderers that ran into the desert to escaped judgement. After Cyric corrupted the temple, his dire vulture representative circles around and leads outcasts to the temple.
tauster Posted - 08 Jul 2005 : 09:24:22
from what iīve read in the parched sea, i think that bedine would
a) donīt worship the gods in temples because it conflicts with their wandering lifestyle and
b) donīt worship nīasr (sp?) in particular, because he is one of the "evil" gods, who are appeased (like umberlee) but not revered (like chauntea).

the only bedine who, in my obpinion, might operate a (stationary!) temple are former tribe-members who were outcast because of using magic. one of them might have stumbled over a temple-ruin, identified which god was worshipped there (by making sense of the paintings, carvings and symbols) and decided to re-consecrate it.

the only "in-game-" reason for cyric being worshipped there is that he possessed the bedine outcast. remember that cyric is a young god, probably much younger than the ruins there, so you have to decide which god was worshipped there before (probably a netherese one).

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