T O P I C R E V I E W |
Aelf |
Posted - 07 Jun 2005 : 15:41:23 Apologies in advance, as I do not (yet) own the trio of deity books.
What I’m looking for is a lesser-known power compatible with the ‘rough and tumble’ type of adventurers. I suppose the spheres of influence would be: brawling/wrestling, drinking, club/staff use, and perhaps traveling/adventuring or gambling. (This is sounding like a god of bouncers, but that isn’t really my intent.) I perceive this to be a male deity and more jovial and gregarious than sullen. I also see this to be less of a martial/lawful entity and more free-wheeling and chaotic.
(Note: I know Olidamarra is ‘the binder’ which I think refers to wrestling and perhaps I haven’t seen this power developed enough to acknowledge a fit.) EDIT: I meant Oghma, doh!
My initial idea was to create a new demipower of Tymora to handle this, but I lack the realmslore to know if such a deity already exists.
If something of the sort has already been done, could someone point me to rulebook and novel references?
In my campaign (currently set between Cormyr and the Dales), I plan on having a washed-up rogue start telling short myths/fables of this power, sometimes as entertaining anecdotes but also for plot hooks. For this reason, I don’t wish to select an entity that players can immediately access a bunch of detailed information about.
Best regards,
Aelf, a bard of the realms
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11 L A T E S T R E P L I E S (Newest First) |
Kuje |
Posted - 09 Jun 2005 : 22:18:19 quote: Originally posted by Lashan
The only other guy that I can think of is that Sea Captain god. Vhalsomthingorother. He's the gruff and insolent sea captain type. Not quite what you are looking for, but he's the only other thing I can suggest.
Valkur |
Lashan |
Posted - 09 Jun 2005 : 21:54:57 The only other guy that I can think of is that Sea Captain god. Vhalsomthingorother. He's the gruff and insolent sea captain type. Not quite what you are looking for, but he's the only other thing I can suggest.
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Asgetrion |
Posted - 09 Jun 2005 : 16:39:20 quote: Originally posted by Aelf
(Note: I know Olidamarra is ‘the binder’ which I think refers to wrestling and perhaps I haven’t seen this power developed enough to acknowledge a fit.) EDIT: I meant Oghma, doh!
Or perhaps it refers to binding as in 'bookbinding' |
The Sage |
Posted - 09 Jun 2005 : 02:37:39 quote: Originally posted by Aelf
Just noticed this topic:
http://candlekeep.com/forum/topic.asp?TOPIC_ID=1392
Indeed, I'd forgotten about that scroll. I'm not sure whether the F&A site is still working on the old server though, because I know they performed a move late last year.
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Aelf |
Posted - 08 Jun 2005 : 19:44:22 One last question and I promise not to resurface this topic:
The Player's Guide to Faerun enumerates the Portal Domain spells as L1. Summon Monster I L2. Analyze Portal L3. Dimensional Anchor L4. Dimension Door L5. Teleport L6. Banishment L7. Etherealness L8. Dimensional Lock L9. Gate
This disagrees with (and updates) the FRCS, replacing the level 8 spell of Maze. Since a revised portal domain was mentioned in "Underdark", I would ask what needs to be changed in the PGF list?
Regards,
Aelf, a bard of the Realms
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Aelf |
Posted - 08 Jun 2005 : 16:14:59 Just noticed this topic:
http://candlekeep.com/forum/topic.asp?TOPIC_ID=1392
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tauster |
Posted - 08 Jun 2005 : 15:03:04 quote: Originally posted by Aelf
Many thanks to ye knowledgeable ones!
Is there a bibliography from rulebooks and novels regarding Shaundakul? (Especially regarding the addition of the Portal domain.)
the only lore i know is in the 3e FRCS and underdark, which updates the portal domain from the FRCS. since our group plays with 2e rules (plus the 3 optional players options books), i had to convert it to 2e.
i don´t know any novels dealing with shaundakul, but there are a few 2e tomes that contain relevant lore: - faith and avatars - the ruins of myth drannor boxed set - for duty and deity (adventure around waukeen´s liberation)
i don´t know whether cormantor- empire of the elves and the fall of myth drannor contains lore about shaundakul, perhaps other sages might help here.
quote:
Regarding direct divine intervention, in the rare case when the campaign has needed it, I have always disguised the immediate presense of a deity. I find it best to never confirm to the players what really happened and keep them guessing; obscure, obstuse prophesies might be interpreted to indicate a positive, as well as guessing about certain bizarre side effects.
dito. shaundakul is an exception because
a) he has only a very small clergy whose numbers are atm rapidly growing and
b) he is described having a "hands-on"- approach, which i interprete as intervening in person from time to time. (...and what better motivation for one of your followers than letting him/her know that the god himself helped him/her?)
other deities shouldn´t act that much directly; it is one of the aspects that makes the helping hand stand apart from other religions - and diversity is always a good thing when you have a gameworld with more than a hundred different gods! |
Aelf |
Posted - 08 Jun 2005 : 14:49:12 Many thanks to ye knowledgeable ones!
Is there a bibliography from rulebooks and novels regarding Shaundakul? (Especially regarding the addition of the Portal domain.)
Regarding direct divine intervention, in the rare case when the campaign has needed it, I have always disguised the immediate presense of a deity. I find it best to never confirm to the players what really happened and keep them guessing; obscure, obstuse prophesies might be interpreted to indicate a positive, as well as guessing about certain bizarre side effects. |
tauster |
Posted - 08 Jun 2005 : 09:31:29 one of my players plays a windwalker (a specility priest of shaundakul, 2nd edition) in 1370 DR. according to faiths and avatars, the god has only a small but rapidly growing number of followers - which means that the pc can have a much more personal relationship to his god than for example lathander (with his thousands of followers). furthermore, shaundakul is said to be more direct in his approach, so it´s not unrealistic that somewhere down the road in his "carreer", the pc might encounter either a high-up servant of the helping hand, or even the deity itself! btw: the best approach of the latter version is to reveal not until after the encounter that the cleric just talked to his god in person
possible events that adventures or whole campaigns can be centered around (at least in 1370-1371 DR):
- help to liberate waukeen from the abyss: our cleric found himself "recruited" by a high-up servant of shaundakul and sent to a section of the celestial staircase (without himself knowing that plane) and having to stop a small hoarde of demons. it was basicly a fighting session, but the story-background (knowing that he was "behind the scenes" of a plot that helped to liberate a god(!) at the direct behest of his deity) and the extraordinary terrain (a neverending stairwell, sometimes reversed gravity, etc...) and half a dozen of different enemies ranging from powerful individual demons to small hoardes of (very) minor tanar´ri with missile weapons (try to reach them when you have several staircases between you and them! ) made it a memorable encounter. afterward, tha priest was summoned back to the material plane: he was one of the few (about 2 dozen) followers that shaundakul summoned to his temple in myth drannor, to explain face-to-face that waukeen had been rescued - and took them with him to her domain, the marketplace eternal, to experience the celebration. after that episode, the pc (who was around level 9 at the time) belonged to the "upper circle" of shaundakul´s clergy on toril.
- developing/ fleshing out shaundakuls new domain of portals: in the aftermath of waukeen´s liberation, shaundakul got the new domain of portals. but to make things more exciting, i decided that only the supernatural powers like portal sense are directly granted from the god and his clergy had to research the new spells themselves. that allows me to introduce them whenever i like and not all at once, thus binding ressources of the church - and preserving game balance (otherwise, the pc would have backup from a whole clergy of his faith and could in theory summon them help him overly much in his adventures, which would be sensible from an in-game- viewpoint, but would of course ruin all the fun of adventuring).
furthermore, he has to explore new portals: their location, destination, how to activate them, and so on. this is part of another new project of the church: creating the portal library, a collection of information about all known portals.
i hope that gives you some inspiration... |
The Sage |
Posted - 08 Jun 2005 : 02:06:13 Hmmm... I can't argue with Gray's suggestions. They're all good.
Given the opportunity to specifically choose though, I would go with Shaundakul simply because he's part of the Faerunian pantheon, and we know so little about him or his church.
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Gray Richardson |
Posted - 07 Jun 2005 : 23:58:32 Offhand I am thinking Shaundakul or Finder or possibly Gwaeron Windstrom
Elves have Erevan Ilesere Gnomes have Baravar Cloakshadow and Baervan Wildwanderer Halflings have Brandobaris Dwarves have Marthammor Duin and Vergadain
Check them out and see if they meet your needs.
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