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T O P I C    R E V I E W
firstborn Posted - 03 Dec 2004 : 10:24:47
Starting a campaign on the moonshae isle, (with some changes about names of towns, timeline etc)

Based on the 1st book the campaign takes place before the beasts attacks.
One player is the prince of Gwynneth.
I made some research in celtic, gaelic, irish and welsh culture.
Drawing nearly any village on Gwynneth with information about its history and people.
Gwynneth = celtic/irish
Moray = celtic/gaelic
Snowdown -> Felblea = 70% Hobbits celtic/irish
Alaron south = celtic/welsh/arturs england
Alaron north = celtic/scotland (no longer northmen territory - the Ffolk that were left in the northern lands of Alaron rebeld against the northmen, and the land is now ruled by independet clans, the king of Alaron planning to get control over these clans)
There is a wall from the mountains to the sea, that parts north and south Alaron, build in Cymrychs times to protect the southern part from northmen invaders over land.
The northmen isle are early vikings (norway, sweden, island)
in our time it would be the years between 500 to 800

There is nearly no contact to other lands.

Races are the LLewyrr(not as player), dwarves, hobbits, Ffolk, Northmen(not as player), Halftroll (Troll = blacktroll=Goblin, woodtroll=Hobgoblin and Firbolg), Fearie creatures(not as player)- no other races are known, or would fit in my campaign.

I´m now looking for more ideas and infos from other DM about the Moonshae, maybe some extra adventure ideas. Maybe you have some links or other nice material. And hoping to exchange some ideas with other DM.


blazing_sun100@hotmail.com
20   L A T E S T    R E P L I E S    (Newest First)
firstborn Posted - 08 Dec 2004 : 11:36:34
Aj, all that was not quite the help i was looking for,
but if there is anyone who is interrested in the Moonshaes (maybe playing a campaign there) and has to share some ideas or looking for ideas, please contact me.

Capn Charlie Posted - 05 Dec 2004 : 02:26:26
Why does the new orcish navy have glass bottomed boats?

To see the OLD orcish navy.

*rimshot*
Beowulf Posted - 05 Dec 2004 : 01:03:36
quote:
Originally posted by Wooly Rupert


I wouldn't expect orcs to be all that great at raiding others by sea... I'd be surprised if an orcish warfleet didn't sink within sight of the docks!



True! Too true. But then, you'd definitely be surprised!
Wooly Rupert Posted - 04 Dec 2004 : 22:53:31
quote:
Originally posted by Beowulf

I have some Luskanites promising various orcii some islands in that region, along with the seafaring skills to take advantage of the spirit of the region.

While the Luskanites have their own reason for this, which has little to do with the Moonshaes (and more to do with Ruathym), it will nevertheless have indirect consequence for the Moonshaes. As the orcii start to breed, with their characteristic zeal, and orcish sea-raiders begin to pour out of the northern islettes, the Ffolk of Callidyr will soon find themselves pressed into an alliance with the better equipped northmen of Gnarhelm. Thus, my answer to the abscence of the English in the Moonshaes.



I wouldn't expect orcs to be all that great at raiding others by sea... I'd be surprised if an orcish warfleet didn't sink within sight of the docks!
Beowulf Posted - 04 Dec 2004 : 20:59:26
quote:
Originally posted by EvilKnight


I would like to hear of anythig others have done with the Korinn area. After I wrap up this campaign, I was considering doing something like a portrait of the campaign. I think it would be a good overview on how one can design and adapt a campaign in the FR.




I have some Luskanites promising various orcii some islands in that region, along with the seafaring skills to take advantage of the spirit of the region.

While the Luskanites have their own reason for this, which has little to do with the Moonshaes (and more to do with Ruathym), it will nevertheless have indirect consequence for the Moonshaes. As the orcii start to breed, with their characteristic zeal, and orcish sea-raiders begin to pour out of the northern islettes, the Ffolk of Callidyr will soon find themselves pressed into an alliance with the better equipped northmen of Gnarhelm. Thus, my answer to the abscence of the English in the Moonshaes.
EvilKnight Posted - 04 Dec 2004 : 20:20:00
Hello,

As for contact with other lands:
The Moonshae people would have a heavy trade (wool, mutton, pork, fish, etc) with the islands just to the north - the Korinn Archipelago based on info in FR2 Moonshae. Interaction with traders from the Sword Coast there would be the greatest extent of information passage if any at all. The adventure N4 Treasure Hunt gives the impression that a number of merchant families and towns exist in the southern most islands of the archipelago. Tales of the Ffolk and Northmen would filter back to the Sword Coast and vice versa. Exotic spices are the high value item desired along the Sword Coast. Dangerous but lucretive due to the pirate presence int he northern islands.

I have current campaign in Korinn myself. It is based off the Dungeon Mag (#16) pirate town Scrape detailed in the adventure Vesicant. It is the new Westhaven mentioned in N4. I'm happy to hear that the Banites had a presence in the Moonshaes because I was going to have the Dragon Priest Sost be a Banite to presage the return of Bane to FR. I'll need to look up that module Halls of the High King to see if there is anything I can use to build off of.

I would like to hear of anythig others have done with the Korinn area. After I wrap up this campaign, I was considering doing something like a portrait of the campaign. I think it would be a good overview on how one can design and adapt a campaign in the FR.

EvilKnight
Wooly Rupert Posted - 04 Dec 2004 : 18:01:16
quote:
Originally posted by Beowulf

Hail!

Just a ponderance ....

Whats up with the total lack of an "Anglo-Saxon" like culture in the Moonshaes?!?!?!?

They have that old prayer uttered by monks in English monasteries ... "deliver us oh lord from the fury of ...."

Not that any self-respecting Englishman (outside of the one's that spoke better Latin than English and lived in monasteries of course) ever uttererd such a prayer. They were too busy kicking viking butt in every second battle for prayers of "deliverance" afterall. But, it is generally attributed to the English.

So, what gives? Did someone imagine that English culture is rooted in the Celtic?

Also, the words deutsche, teutonic, theod, etc. all mean "the folk", so why are Cetlic folk, "the Ffolk"?!?!?!?

Hey!! Is there a cultural prejudice out there?





Though many of the bolted-on areas of the Realms do seem to parallel particular areas and cultures of Earth, keep in mind that there are no direct itinerations of Earth cultures on Toril. At most, we can say that certain areas were patterned after particular real-world areas.
Beowulf Posted - 04 Dec 2004 : 16:46:12
Hail!

Just a ponderance ....

Whats up with the total lack of an "Anglo-Saxon" like culture in the Moonshaes?!?!?!?

They have that old prayer uttered by monks in English monasteries ... "deliver us oh lord from the fury of ...."

Not that any self-respecting Englishman (outside of the one's that spoke better Latin than English and lived in monasteries of course) ever uttererd such a prayer. They were too busy kicking viking butt in every second battle for prayers of "deliverance" afterall. But, it is generally attributed to the English.

So, what gives? Did someone imagine that English culture is rooted in the Celtic?

Also, the words deutsche, teutonic, theod, etc. all mean "the folk", so why are Cetlic folk, "the Ffolk"?!?!?!?

Hey!! Is there a cultural prejudice out there?

firstborn Posted - 04 Dec 2004 : 13:44:35
Yes, have all these books, the adventure dont really fit into my moonshae campaign.

Kuje Posted - 03 Dec 2004 : 18:07:46
Don't forget Halls of the High King, which is a module where you fight against banites. Or Heroes and Villians Lorebook for some of the stat'd people from the Moonshae novels. :)
Beowulf Posted - 03 Dec 2004 : 16:36:05
quote:
Originally posted by firstborn


Alaron south = celtic/welsh/arturs england



Not to knick-pick, but Arthur actually fought against us
English. Thus, there is no "Arthur's England" Naturally, you meant Arthur's Britain, which is right up the alley of the former roman soldier Arthur is rumored to have been. Or, geogrpahically, Arthur's Wales, which was Arthur's homeland.

The Anglii, Saxon, Jutes, and Frisians harried the coast of the Roman Province of Britain from about the 2nd or 3rd century until Horsa and Hengst were at last invited into the land to defend it's helpless residents who had been abandoned and left defenceless by the Romans.

The creation of England didn't begin until the 5th century, and didn't become an actually fact until about a generation or two after the renowned Alfred the Great, who put all of the pieces in places, with a bit of help from, our cultural cousins, the vikings.

Anyway, I had a couple of famous characters that came from Moray. Hated Northmen for the most part, despite my real world self and prejudice/preference. Stradidar and the Reacher were their names. Do a search here at Canadlekeep if you are interested in reading of their exploits. Though be warned, for the most part, they blazed a trail across mainland Faerun ... although they did help that Kendrick fellow kill the Beast and get the Kingship, and then helped his daughter years, upon years later do the same. They're a fun duo!
firstborn Posted - 03 Dec 2004 : 15:10:46
Aj, i have the celtic book, and vikings too
(i owned a gamestore just a few years ago)
I´m now just looking for some extra stuff (on the web) about the moonshaes - all that can give a DM some extra ideas.
And to talk with other DM who played on the moonsheas.
We play alot of the old MERP adventures on the islands, use harnmaster towns as and the monsters from the swedisch RPG Drakar och Demoner(they look just like european trolls should look like, not these strange AD&D versions)
We have a forum with all background info and maps the players are allowed to see.
I allways liked the moonshae isle more then any other part of the Realms.

Lord Rad Posted - 03 Dec 2004 : 14:50:40
quote:
Originally posted by firstborn

The moonshae Ffolk and northmen should be alone
the players should not get the feeling that the game world is bigger than these islands, and i wish to keep the mystic and the flair of a celtic campaign close to its roots with not much influence of other cultures.



I agree. The general populace of the Moonshae Isles are within their own world on the isles and care not of the outside world (and some aren't even aware what else is out there). I certainly get this impression from what i've read in the Moonshae Trilogy. I just just this past week finished reading Prophet of Moonshae, and it appears that they are only just discovering the outside world with King Tristan's brief venture over to the Sword Coast....which all seemed quite alien and a rare occasion.
Lord Rad Posted - 03 Dec 2004 : 14:47:22
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by firstborn

The moonshae Ffolk and northmen should be alone
the players should not get the feeling that the game world is bigger than these islands, and i wish to keep the mystic and the flair of a celtic campaign close to its roots with not much influence of other cultures.



Didn't TSR release a Celtic sourcebook several years ago? That may prove handy for you.



Quite right, Wooly. I didn't have it myself as it didn't interest me at the time and there were a lot of AD&D products released each month back in those days. I believe it is simply entitled "The Celts" and is part of the Historical Reference series (green covers in the style of the Complete Handbooks and DM supplements). They should be quite cheap on ebay.
Wooly Rupert Posted - 03 Dec 2004 : 14:39:43
quote:
Originally posted by firstborn

The moonshae Ffolk and northmen should be alone
the players should not get the feeling that the game world is bigger than these islands, and i wish to keep the mystic and the flair of a celtic campaign close to its roots with not much influence of other cultures.



Didn't TSR release a Celtic sourcebook several years ago? That may prove handy for you.
firstborn Posted - 03 Dec 2004 : 14:23:41
The moonshae Ffolk and northmen should be alone
the players should not get the feeling that the game world is bigger than these islands, and i wish to keep the mystic and the flair of a celtic campaign close to its roots with not much influence of other cultures.
The Sage Posted - 03 Dec 2004 : 13:57:10
quote:
Originally posted by firstborn

There is nearly no contact to other lands.

Any particular reason why this is so?
Wooly Rupert Posted - 03 Dec 2004 : 13:29:24
quote:
Originally posted by firstborn

The 1st world book for FR AD&D 1st Edition, i´m happy to own that one.



Actually, it was the second. Waterdeep & The North was the first.
firstborn Posted - 03 Dec 2004 : 11:44:54
The 1st world book for FR AD&D 1st Edition, i´m happy to own that one.
Wooly Rupert Posted - 03 Dec 2004 : 11:38:16
I'm not terribly familiar with the area myself, but there is a 1E sourcebook entitled Moonshae, and it was written by Douglas Niles.

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