T O P I C R E V I E W |
zemd |
Posted - 12 Dec 2002 : 15:12:16 Did you made up some special fantasy drink and how do handle with drinking in your game? |
13 L A T E S T R E P L I E S (Newest First) |
Drizzt Do Urden |
Posted - 09 Feb 2003 : 00:45:59 Maby something like has
Waterdeep's Ale Cormanthor's Wine Zhentil's Beer
Make it Up, |
sabre |
Posted - 27 Jan 2003 : 07:21:57 Ý haven't invented a new drink thoguh i am a barmen...But in a game i was an elf feywine distiller.Ýt was very exotic.Ý had great fun trying to distill a bottle of feywine(Trying to catch the right moonlight,calculate the right temperature,finding a right place to keep it!)but in the end it was very delicious and we had won friendship of a powerful lord with it. |
zemd |
Posted - 05 Jan 2003 : 16:00:42 I also made them lose the control of their characters. It's even a huge source of inspiration for new adventures. What will do a pc who wake up with a dagger whith blood on it and a murder was commited in the same night Anything can be done |
mastergeorge |
Posted - 05 Jan 2003 : 15:42:01 I think that making them lose control of their characters to a certain extent is a nice touch. I think that bringing in other effects for special drinks, like dragon ale, to everyone, or just certain races. For example, i was playing once on a neverwinter nights online server, and one of the drinks avaliable, i think it was brewed by drow, was palatable to most races, but if anyone of elf blood (except of course, drow), drank it, they died.
This effect should obviously be scaled down, with a save, but it is a good example of the sort of things that could happen.
Some ales could be used in the players favour if they had weird effects. For example, one i created, "Wizards Cull", which if drunk by a wizard, drains their spells for that day, could be used by the pcs to weaken an adversary, but such brews should be rare, and expensive to buy or make.
--mastergeorge |
The Defence Minister |
Posted - 14 Dec 2002 : 19:52:03 I often invent drinks, infact nearly always half the drinks available in a pub are made up off the top on my head.
When my players get drunk, I obviously make them intoxicated as normal but I sometimes apply my own score modifiers depending on the seriousness of the intoxication and sometimes if they're pissed out of their heads I even stop letting them control their characters and make them do stupid things.
Also, the next morning I make them take penalties for hangovers
TDM |
zemd |
Posted - 14 Dec 2002 : 18:52:36 Any special feature is penalized. But i don't disable the characters to use them, it requires a will or fortitude save depending on the action they try to do. |
Ghost |
Posted - 14 Dec 2002 : 14:15:10 quote: Originally posted by zemd
I also give them a -4 check penalty the day after unless they sleep 10 hours (5 for elves but they rarely get grunk, don't they ) or they succeed a fortitude save. And the poor wizards who fail could even don't be able to cast some spell (headache!)
To drink or to go adventuring... that's the question!
Do you penalize the other classes in a similar fashion? (thieves not being able to sneak because of unsteady legs, fighters not wanting to fight because of headache, etc) |
zemd |
Posted - 13 Dec 2002 : 16:22:58 I also give them a -4 check penalty the day after unless they sleep 10 hours (5 for elves but they rarely get grunk, don't they ) or they succeed a fortitude save. And the poor wizards who fail could even don't be able to cast some spell (headache!)
To drink or to go adventuring... that's the question! |
Mumadar Ibn Huzal |
Posted - 13 Dec 2002 : 09:31:41 It will depend on what the PC's are drinking, and to what extend.
If a campaign is modelled more or less to the Real world middle-ages, remember then that the alcohol content in drinks as wine and beer wasn't as high as it is nowadays. People drank wine, beer or ale instead of water (water wasn't 'clean' or 'kosher' in those days.). It took a lot more drinks to get drunk then it does in our modern society.
Though if the consumption of alcohol requires it, it's like a fortitude save (saving throw vs. poison (2nd ed.)) and which would start low, somewhere around 10 and would increase almost exponentially the more the character drinks. Failure would result in drunkenness or maybe even passing out. (temporary dexterity loss) |
zemd |
Posted - 12 Dec 2002 : 21:35:11 And how do you handle when a pc is drinking? I put a DC depending on the alcool (must i say that red-dragon drinks are very tough )) and it increases when you continue. |
Mumadar Ibn Huzal |
Posted - 12 Dec 2002 : 17:28:41 Haven't done anything as exotic as that. Though I've come up with some local wines at times. I consider the wines (and other drinks) mentioned in the canon books either to be very popular (like some people think corona is... don't ask me why) or being placed in high esteem and difficult to procure (like a chateau-neuf du pape from an excellent vintage).
The drinks I 'made' are more the 'standard' table-wines one finds almost all over the world or some local beers/ales. The exotic drinks would be much more difficult to make and sell, just getting the ingredients is a very costly enterprise, but they could add to the fun of the game. |
zemd |
Posted - 12 Dec 2002 : 15:33:06 i thought about drinks made from dragon blood (the white is VERY fresh, the red hot,...) Some can be made of ... (=the blood of the trees) which came from Cormanthor, or spice from Calimshan,... Give your ideas! |
Lord Rad |
Posted - 12 Dec 2002 : 15:19:27 Ive never invented a new drink for my campaign, ive always stuck to standard wines and ale in any tavens etc. and on occassions used canon variations of ale\wine as listed in various official sources such as Players Guide to the Forgotten Realms etc.
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