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 Tempus- old specialty priest and spells?

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T O P I C    R E V I E W
Alathayn Posted - 11 Apr 2004 : 20:12:10
Greetings, fellow sages!
I wanted to reward one of my players for being the most active and encouraged. I decided to give him some crunch for his Cleric of Tempus. Now my problem is that there is neither a Tempus specific PrC, nor a an initiate of Temus feat, so I decided to homebrew them. But to do this I would like to know what was special about the old specialty priest of Tempus (and how he was called) and wether there were some Tempus only spells in the old editions and what they did. I'd be gratefull for every info you could give me.
Thanks
17   L A T E S T    R E P L I E S    (Newest First)
Bookwyrm Posted - 20 Apr 2004 : 06:48:33
Okay. I suppose that'll have to do. I'll see if I can't dream something up.
Alathayn Posted - 19 Apr 2004 : 16:08:27
Well, the player is more concentrated on the good Aspekts of Tempus, like not backstabing or other dishonoring tactics. The char is CG.The player tries to keep is charakter as close as possible to the Dogma presented in the Faiths & Pantheons. That's as far a idea of what is Tempuran, as he has, I think. Oh, and thanks for bothering with this so much, bookwyrm.
Shadowlord Posted - 19 Apr 2004 : 08:06:53
Hmm, now the "Upstart Drow" is stumped, as well.
Bookwyrm Posted - 19 Apr 2004 : 08:03:29
Well, there comes the problem: keeping it Tempuran, rather than "war." After all, I want there to be a reason why it's unique to this faith, and not shared with any other god that grants the War domain. I also don't want it to duplicate things he could gain through multiclassing; I'm of the opinion that a level or two of barbarian would be just what this character needs.
Shadowlord Posted - 19 Apr 2004 : 07:58:18
quote:
Originally posted by Bookwyrm

Upstart drow . . . .

I'm not stumped. I'm simply at a stage where I need further input from the player as to what he considers "Tempuran."


Upstart indeed! If only you knew, Bookwyrm... As for being "Tempuran," wouldn't that involve maybe a combat bonus? Just a thought, as Tempus is the god of war...
Bookwyrm Posted - 19 Apr 2004 : 07:53:11
Upstart drow . . . .

I'm not stumped. I'm simply at a stage where I need further input from the player as to what he considers "Tempuran."
Shadowlord Posted - 19 Apr 2004 : 07:41:18
Well, well, the mithral dragon is stumped. A rare occurrence (well, maybe not so rare)...
Bookwyrm Posted - 19 Apr 2004 : 07:35:04
Hmm. Making it unique to Tempus is a little tougher than I thought it would be. Do you think your player could help out a bit by telling you what exactly he'd like to have?
Bookwyrm Posted - 17 Apr 2004 : 03:49:44
Okay, that ought to do it. Of course, he can't get it until level six, but perhaps knowing the special "Cleric of Tempus" feat is there will be enough for this player.
Alathayn Posted - 16 Apr 2004 : 20:12:41
Well, here are those stats of the PC I remember, he`s a human lvl 4 Cleric of Tempus:
Feats: power attack, foe hunter (orc), one more, maybe combat casting
Domains: War, Strength
Skills: knowledge (religion), knowledge (Silver Marches), Concentration, one more

Str: 16
Dex: 10
Con: 14 or 15
Int: 12 or 13
Wis: 16 or 17
Cha: dunno, perhaps 12
Bookwyrm Posted - 16 Apr 2004 : 08:44:57
I'm with the don't-change-it side. XP awards are what you should do, in my opinion. However, if you insist, you don't need to do much to give him an effective yet unique bonus.

Tell you what: give me the guy's character stats, and I'll see if I can work up a feat for him that has a limitation that will make it almost unique to the character. Maybe something like being a member of an "order" of the faith.
Darth KTrava Posted - 16 Apr 2004 : 00:29:10
Battleguard:
They were given the ability to incite a "berserker" rage once a day.

Chose specific weapons to use and one in particular to gain "expertise" in that gave a +1 to attack/damage.

No missile weapon can be taken as a chosen weapon unless it can be used as a melee weapon (a spear)

Given a Constitution hit point adjustment as if they were warriors.

Can determine the workmanship/magic of a weapon they are proficient with just by handling it.

There's others that are level based from the Faiths and Avatars book. But that's the "basics".
Darth KTrava Posted - 16 Apr 2004 : 00:24:15
Holy Flail: Basically turns his/her holy symbol or any non-bladed weapon into a magical holy flail. Acts like a flail that gave a +2 attack bonus and gave proficiency provided didn't violate class restrictions (whatever that may be.... I didn't play 2nd ed)

Reveal: Bascially see location and outlines of spells such as Symbol, Glyphs of Warding. magically concealed inscriptions and dweomers.

Dance of the Fallen: Usually used to capture, disarm or force to flee or surrender foes that the caster has no wish to do lasting harm.

Note: you can find these 2nd ed. deity books on ebay relatively cheap, as that's where I got 2 of the 3....

Alathayn Posted - 12 Apr 2004 : 22:26:40
Well, honored Faraer, your right about the PrC thing. It's just that my players was really disapointed to find there was not even a bit of "crunch" for Tempurans and he wondered why "everybody hates Tempus" (original quote). No I don't have such ishues myself ,but I like to suport players with the thinks they want. Now this player is the only one interested in all that crunch and the problem is that there's no crunch out siutable for his char. Well, still you're right about the specialist Priest to PrC thing, I guess. I didn't play before 3rd Edition and don't buy the Dragon, for the sole reason that it can be a pain to find such things over here, so I didn't konw about this problems. Well, I still think a little initiate feat with some special spells would be okay. Could you perhaps give me an idea what those spells you mentioned do? I don't need the game statistiks, just enough that I can make them up by myself. Also thanks for those tipps how to simulate a battleguard, he will sure enough have some use for that.
Dargoth Posted - 12 Apr 2004 : 03:42:41
quote:
Originally posted by Alathayn

Greetings, fellow sages!
I wanted to reward one of my players for being the most active and encouraged. I decided to give him some crunch for his Cleric of Tempus. Now my problem is that there is neither a Tempus specific PrC, nor a an initiate of Temus feat, so I decided to homebrew them. But to do this I would like to know what was special about the old specialty priest of Tempus (and how he was called) and wether there were some Tempus only spells in the old editions and what they did. I'd be gratefull for every info you could give me.
Thanks



The Battleguard was detailed in a Faithes of Faerun article in Dragon 317
Faraer Posted - 12 Apr 2004 : 00:00:44
I think the introduction to the first "Faiths of Faerūn" article in Dragon is worth repeating:
quote:
The specialty priests of Faiths & Avatars illustrated what could be done to custom-craft clerics for the Forgotten Realms setting. They gave priests of different faiths a distinctiveness that was missing in the generic cleric. However, they were unbalanced, some rocked, some sucked, and some detracted from the unique flavor of other classes.

The new D&D game restores the core ablities of the cleric while giving them the feel of specialty priests through the use of domains. It also allows for a breadth of character customizability through the new multiclassing rules, the addition of feats and skills, and prestige classes. In converting to the new D&D, DMs and players might be tempted to take those specialty priests and transfer them each into a prestige class. Our advice: Don't.

Instead, try to use the tools provided by the new system. You're more likely to come out with a more focused and balanced character. Start by lookig for the core concept of the specialty priest. Often, the Forgotten Realms specialty priests were clerics with a touch of something else--a little fighter, some wizard, some rogue, or even some bard.
Making new rules for something the existing rules cover is, all together now, bad game design. Unfortunately, "Faiths of Faerūn" later gave in to the perceived popularity of prestige classes.
Faraer Posted - 11 Apr 2004 : 23:39:36
Battleguards, like just about every other specialty priest, can be represented perfectly well with multiclassing and feats.

Weapons: bludgeoning, spiked glove, one other -- War domain/Ftr levels/Bbn levels
Bonus nonweapon proficiencies: buy the skill ranks
Berserker rage: Bbn levels
Chosen specific weapon: some feat or other
Two melee attacks per round at 13th level: Ftr levels
etc.

I understand wanting the character to be 'rewarded' with extra 'crunchy bits', but I think it's a mentality to steer clear of: game events are just as important with no game mechanics attached, character traits aren't lessened by not having pointless one-off rules for them.

The Tempus spells in Faiths & Avatars are 3rd: holy flail; 4th: reveal; 6th: dance of the fallen; 7th: bladebless, sacred link.

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