T O P I C R E V I E W |
Darkheyr |
Posted - 06 Apr 2004 : 09:46:53 Hi all for a start, finally a forum my players dont read *grin*
I need help finding some ideas for my new campaign. First off, its planned as a long running one, reaching from first level all the way up to 20.
General situation as follows: The Witch-King of Vaasa somehow managed to transfer his soul into a second phylactery upon his destruction, hidden somewhere in a dungeon deep below the ruins of Castle Perilous. However, his death weakened him too much to take physical form, so he ordered his right hand, a necromancer going by the name of Calnar Shaenathar, to search for a certain artifact rumoured to have been created by Shar herself a long time ago. Said artifact contains a shadow mythallar, and he wants to use the mythallars power to regain his strength. During the campaign I also plan to have the Sharran clergy trying to get a hold of the mythallar (for obvious reasons, maybe add some Shadovar here), as well as a group of Selūnites (for just as obvious reasons).
The group is starting in Trail's End in Damara. As it looks like, it'll consist as follows: Human Fighter, former Uthgard - shunned and hunted by his tribe Human Cleric of Oghma, LG, as the group will find out later, he is a werewolf, afflicted variety Human Wizard (heading towards Incantatrix later), lives in Trail's End Human Rogue, multiclassing as Fighter next level. Lives in Trail's End, daughter of two adventurers. Mother still out adventuring, father looking after her. Human Hexblade
Right at the start the rogue has the problem that her father - earning his living as armor- and blacksmith, for some reason, has not returned from his last tavern walk three days ago. Somehow the rogue and the wizard will find traces indicating he has been taken to the ruins of an Oghma temple destroyed by the Witch-Kings armies in the war. They will hire some help - Fighter and Hexblade - and of course also grab the very curious Oghma cleric.
Now, my idea is that this artifact has been shattered into several pieces, and the party the rogues mother and father once belonged to has stumbled across at least one of them. They only found out that it held power of an undiscernible nature, and brought it to the Temple of Oghma. There it was deemed safer to seal it away for the time being, and the temple clerics and the party hid it in a magically warded, hidden room in the temple.
After finding out about the location of this certain fragment some scoundrels are sent by Calnar to retrieve it. They cant penetrate the ward, and abduct the rogues father, hoping he could help them if appropriatly convinced. Hes just a warrior though, and thus cant. When the party rescues him, one of the scoundrels gets away and can report back to his master. Once Calnar finds out theres an adventurer group having found and carried a fragment for a while, he will look for them, just as the party will so they can get the fragment to safety. Calnar probably also sent some spellcasters to crush the ward on their own.
There, thats a rough draft of what I have set out so far... And now im looking for any ideas, thoughts, suggestions, questions, inflammatory comments and the like :) |
26 L A T E S T R E P L I E S (Newest First) |
Shadowlord |
Posted - 17 Apr 2004 : 13:42:47 quote: Originally posted by Dargoth
quote: Originally posted by Lady Kazandra
Unfortunately, I never had the opportunity to play in 2e AD&D. I'm still a relative newcomer to D&D 3.0e/3.5e, so it's enough just learning one rules-system.
In one way your probably lucky that you never played 1ed and 2ed.
Im convinced that 3ed is actually HARDER to learn if youve played the previous editions, people who havent played 1/2 ed seem to pick 3ed up alot quicker
Actually, that's true. After playing in a 2e environment for so long, when 3e was introduced, I was utterly confused...  |
Sarta |
Posted - 17 Apr 2004 : 12:42:16 quote: Originally posted by Dargoth
you mean think 1st EDITION
10d4+20
Magic users only got 1hp per level after 10th level
Actually, I was factoring in the other +20 hp from a +2 con bonus for his first 10 levels as wizard -- something that existed in both 1st and 2nd edition. My first example was for a non-lich level 30 wizard.
I think we've thread-jacked this pretty well. Perhaps we could start a new thread on 1st and 2nd edition vs. 3.x.
Sarta |
Lady Kazandra |
Posted - 17 Apr 2004 : 10:43:43 There's both something comforting, and disturbing with hearing that. I thought the whole purpose of the revised 3.5e was to make the system easier to learn?.
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Dargoth |
Posted - 17 Apr 2004 : 10:16:03 quote: Originally posted by Lady Kazandra
Unfortunately, I never had the opportunity to play in 2e AD&D. I'm still a relative newcomer to D&D 3.0e/3.5e, so it's enough just learning one rules-system.
In one way your probably lucky that you never played 1ed and 2ed.
Im convinced that 3ed is actually HARDER to learn if youve played the previous editions, people who havent played 1/2 ed seem to pick 3ed up alot quicker |
Lady Kazandra |
Posted - 17 Apr 2004 : 10:07:09 Unfortunately, I never had the opportunity to play in 2e AD&D. I'm still a relative newcomer to D&D 3.0e/3.5e, so it's enough just learning one rules-system.
Although, I did have the opportunity to play (twice in fact) in Sage's fortnightly OD&D game, it's set on the world of Mystara. OD&D is similar to 1e is it not?.
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Wooly Rupert |
Posted - 16 Apr 2004 : 15:20:06 quote: Originally posted by Lady Kazandra
Yes, it makes sense now, thanks all .
I think I'd like to play 1e sometime, it seems less restrictive when compared to the rules environment of 3e.
1st edition was quite similar to 2nd edition. There were some changes, sure, but nothing like the changes from 2nd to 3rd. |
Lady Kazandra |
Posted - 16 Apr 2004 : 10:32:35 Yes, it makes sense now, thanks all .
I think I'd like to play 1e sometime, it seems less restrictive when compared to the rules environment of 3e.
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Dargoth |
Posted - 16 Apr 2004 : 08:47:30 you mean think 1st EDITION
10d4+20
Magic users only got 1hp per level after 10th level |
Sarta |
Posted - 16 Apr 2004 : 08:09:29 quote: Originally posted by Darkheyr
He's a lich, he gets d12's only and no CON bonus'es :)
Doh, I knew I was forgetting something. 
Sarta |
Darkheyr |
Posted - 16 Apr 2004 : 06:20:21 He's a lich, he gets d12's only and no CON bonus'es :)
I'll have the Witch-King take over the body of his necromancer servant, Calnar. He'll be A Wizard/Cleric/Mystic Theurge, total level 27... With about 200ish hitpoints. Both caster levels range around 17-20, that should cut the deal :) |
Sarta |
Posted - 16 Apr 2004 : 02:08:02 quote: Originally posted by Lady Kazandra
30 levels of Magic-User, and only 85 hit points . . . 
Think second edition here. Much different hit point allocation system. Characters only gain hit dice for the first 10 or so levels and then receive a bonus based on their class per level. A wizard gains one hit point per level beyond 10. Constitution bonuses cap out at +2 per hit dice for non-fighter types and are only gained for the first 10 or so levels with hit dice. This means a 2nd edition level 30 wizard with a con of 16 (max bonus) has 10d4 + 40 hp, averaging 65.
The text in the monster manuals for converting wizards to liches was very, very vague and nothing is said on how to convert hit points. Liches are listed as 11+ hd (hd here meaning d8's since they are monsters). However, one must be level 18 in order to become a lich, so it doesn't appear that they convert over on a one for one basis in terms of hit dice and levels. Most DM's merely say they are 11hd.
EDIT: In the case of the witch-king, he is listed at 11 hd and with 83 hp out of a possible 88 hp, he's definitely beaten the curve (monsters gain no bonuses to hp from high con in 2nd edition).
Should you convert him to 3rd edition, he's going to have a whole heck of a lot more hit points: 30d12 + con bonuses.
Sarta |
Lady Kazandra |
Posted - 15 Apr 2004 : 15:11:55 30 levels of Magic-User, and only 85 hit points . . . 
Is that right?. The allocation of hit points seems a little low, even for a wizard.
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Dargoth |
Posted - 15 Apr 2004 : 13:56:44 quote: Originally posted by Lady Kazandra
Was there ever any stats published for the Witch King?.
There are in H4 Throne of Bloodstone
Hes a lich with 30th Levels Magic user an Alignment of CE, 85hp and an AC 0
his posessions included a Talisman of Orcus which made him harder to turn
All are 1ed stats |
Lady Kazandra |
Posted - 15 Apr 2004 : 13:38:03 Was there ever any stats published for the Witch King?.
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Darkheyr |
Posted - 15 Apr 2004 : 07:47:39 Ok, I came up with a slight alteration to my original plan.
Once the group retrieves the fragment, they will try and find a sage with more knowledge about it. Said sage however, is Calnar. Once the group collects all the fragments and hand it to him, he'll teleport back to Castle Perilous to revive the Witch King.
Im torn between having him laugh diabolically and teleport away when they hand him the last fragment, or have them go to rest... Then their "ally"'s house will be attacked by Selunites wanting to retrieve the artifact (they know Calnar is evil). Calnar remains triumphant and disappears (or flees, whatever), and by the time the party arrives there the Selunites will be gone as well. They'd assume from the destruction that the main evil guy was after the artifact and abducted their ally, and would look rather dumbfounded to find Calnar reviving Zheng once they get there.
Just some plans in me mind... |
Dargoth |
Posted - 08 Apr 2004 : 07:57:31 H4 Throne of Bloodstone and Bloodstone lands source book from 2ed |
Darkheyr |
Posted - 07 Apr 2004 : 16:32:35 Hmm. Of course, that artifact COULD be the Wand of Orcus, being the Witch Kings source of power and all... |
Brother Ezra |
Posted - 07 Apr 2004 : 15:49:47 quote: Originally posted by The Sage
That's not entirely true. One of the last PS products sought to combine the two alternate theories concerning Orcus. It included both the original Realms version, and the more recent events of the Dead Gods adventure. But, I guess that since FR moved onto 3e, the original Realms version of Orcus was used.
Just out of curiosity Dargoth, where did you read that? Although I remember the details, I can't remember which sourcebook it was in. If you can tell me, I may be able to do a little comparison of information.
I think that the information Dargoth references comes from the H1-4 modules and the FR9 accessory "The Bloodstone Lands". I had to deal with the seeming discrepancy with the Wand of Orcus as well, and had Bahamut scatter parts of it across the Realms. The gem at the base of the Wand was used to plant the tree that Dargoth references, but the balance are scattered to the four corners.
I had hoped to develop this idea into an epic level adventure once my players were of sufficient level (which is not for a LONG time) |
The Sage |
Posted - 07 Apr 2004 : 14:25:38 That's not entirely true. One of the last PS products sought to combine the two alternate theories concerning Orcus. It included both the original Realms version, and the more recent events of the Dead Gods adventure. But, I guess that since FR moved onto 3e, the original Realms version of Orcus was used.
Just out of curiosity Dargoth, where did you read that? Although I remember the details, I can't remember which sourcebook it was in. If you can tell me, I may be able to do a little comparison of information.
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Dargoth |
Posted - 07 Apr 2004 : 14:13:03 quote: Originally posted by The Sage
It's been a while since I read most of the information involved with the return of Orcus, but as far as I can recall Tenebrous had every intention of "staying low" till he had all the power he needed to put Kiaransalee in the dead book so to speak... . He could then rule over his part of the Abyss once more, with a fury thought long lost to him.
In order to defeat his enemies, Tenebrous needed to find the Wand of Orcus, which had been hidden away by minions of Kiaransalee long before - the drow that hid it subsequently had their memories erased by the Styx, so nobody knows where it is now. That didn't stop Tenebrous from attempting to learn its location through various means, including hunting down various gods of knowledge and divination, grilling them, and then slaying them to preserve its anonymity from those with the power to destroy it.
That's pretty much it...
Which ignores the fact that Gareth Dragonsbane destroyed the wand of Orcus and part of it is buried in Damara as the seed for a tree that keeps Demons out of Damara so long as its kings are good and just.
In short the planescape version of Orcus return doesnt stack up to FR lore |
The Sage |
Posted - 07 Apr 2004 : 13:34:19 It's been a while since I read most of the information involved with the return of Orcus, but as far as I can recall Tenebrous had every intention of "staying low" till he had all the power he needed to put Kiaransalee in the dead book so to speak... . He could then rule over his part of the Abyss once more, with a fury thought long lost to him.
In order to defeat his enemies, Tenebrous needed to find the Wand of Orcus, which had been hidden away by minions of Kiaransalee long before - the drow that hid it subsequently had their memories erased by the Styx, so nobody knows where it is now. That didn't stop Tenebrous from attempting to learn its location through various means, including hunting down various gods of knowledge and divination, grilling them, and then slaying them to preserve its anonymity from those with the power to destroy it.
That's pretty much it...
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Darkheyr |
Posted - 07 Apr 2004 : 12:09:15 Actually, I planned to have them chase the fragments all across Faerun. However, I already toyed with the thought of setting at least one of them into a Narfelli or Raumatharan ruin.
I guess I'll ponder about the Orcus thing for a while... I do want to have a third side in the conflict :)
As for that off board contacting Ezra, I'll send you an e-mail within the day then. Thanks for the offer.
@Sage Thanks, I didnt know Orcus was back. Do you also know what happened to Kiaransalee? She used to rule from Thanatos after destroying Orcus, after all. |
Brother Ezra |
Posted - 06 Apr 2004 : 15:26:03 I'd second the Orcus idea, only because I'm using it myself. You can also approach this as a Narfeli or Raumathari artifact instead of a Sharran. The plains of Narfell and the Endless Waste are littered with ruins of ancient Nar and Raumatharran cities, which could easily contain the fragments of the artifact you've designed. Narfell is close enough to Damara to be fairly accessible.
If you're interested, you can also contact me off-list, since I'm currently running a campaign based in Trailsend. I could share some info I've developed with you if it will help.
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The Sage |
Posted - 06 Apr 2004 : 12:02:34 He was murdered yes, and then deposed.
It wasn't until some time later that it was revealed that Orcus had in fact risen from the dead - as an undead demon - taking the name Tenebrous for a time.
He had spent most of that time hiding in the shadows, bidding his time. Since then, Orcus has reinstated himself in his former position of power in the Abyss taking up the rulership of Naratyr - his power-base fortress city. It just happens to be located on Thanatos, the layer he now rules.
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Darkheyr |
Posted - 06 Apr 2004 : 10:36:41 Orcus? Maybe... But wasn't he destroyed by Kiaransalee?
Im more favoring Shar right now, simply because it serves to add another twist to the plot by having sharrans chasing the fragments as well - and shadow weave magic goes along well with necromancy and undeath. Orcus, just like Velsharoon or Kiaransalee as deities of undeath, would probably like to see the Witch-King raise again, and thus would rather help him instead of interfering.
Throne of Bloodstone? I'll check that out, thanks... Think a friend of mine even has it somewhere. |
Dargoth |
Posted - 06 Apr 2004 : 10:24:31 Personally Id change it from a Sharan Artifact to Orcus artifact, Orcus has along history with the Witch King and Damara and hes also the Demon Prince of Undeath.
If you do want to stick with the Sharans Id suggest using the Shadow wizards who live in Ironfang keep instead of Shadovar (as there a fair distance away from Damara).
I strongly suggest you buy the old 1st edition module H4 Throne of Bloodstone (you can get it as PSD at SVGAmes.com) which details the WitchKings castle (including a map), I recall theres a large cavern under the castle containing a gate to the Abyss (and an Angel with a really bad Texan ascent) |
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