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 Survivors of the Fall of Netheril for my campaign

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T O P I C    R E V I E W
Alisttair Posted - 11 Jan 2013 : 00:33:14
Ok long story short, in my current realms campaign, the PCs have set in motion the resurection of Karsus. They are currently back in time aiding him (from the 2E Arcane Age module - How the Mighty Are Fallen) in order to make sure time doesn't change (the Lichlord at the end of this module I have made out to be Prince Lamorak Tanthul gone back in time to steal Karsus' Avatar spell - long term campaign villain).
Anyways, Curuvar (the wizard in Loudwater in the 4E FRCG) I have decided happens to be Karsus reincarnated in mortal form due to the Spellplague. Yada yada yada, the PCs collected Netherese artifacts for him throughout the campaign, I ran Scepter Tower of Spellgard, etc... and he and Lady Saharel sent them back through time.
They will then be sent to Karse where a servant of Shar is given the Karsestone and seeks to steal the remaining divine essence of Mystryl within Karsus or something like that. PCs are to foil this and take the Karsestone. Combined with Heavy Magic collected by Curuvar, and over in Karse events occur and he raises back as Karsus the deity, but much wiser (I will tie in the **********spoiler for Elminster Enraged****


fact that Mystra is returned into the campaign)

Karse will rise up as an enclave and Netheril will be something similar to Korea, except East and West. East will be Shade run Netheril (expansionists, evil, Shar, etc...) while West Netheril will have Karse as the capital, Karsus as the patron deity, and traditionalists.

The help I require here is, the PCs will seek out survivors of the original Netheril to try (not necessarily succeed with each) and ally/join the "TRUE" returned Netheril, so I need a list of such survivors (newborn baby making it harder to take time to research all my books).
Currently I have listed:

- The Marsh Drovers (survivors of Anauria in the Farsea Marshes)
- Aumvor the Undying (whom they have already met and sort of done battle with, but he ended up helping them in the end)
- Larloch the Lich (whom they may wish to seek because Aumvor's niece made a deal with Lamorak in exchange for the PCs who teleported from Aumvor's lair to hers, the deal being the location of Larloch, because Lamorak learned Lichdom from him)
- Tabra (former apprentice to Ioulaum – from Volo’s Guide to the North pg.222)
- Prince Yder Tanthul (who is preventing the spread of the Ordulin Maelstrom and the PCs allowed to live rather than slay as per their mission, from an RPGA adventure - he is more of a Nationalist netherese).

So who am I missing, and any other ideas are welcome
28   L A T E S T    R E P L I E S    (Newest First)
Elkentar Posted - 24 Aug 2013 : 17:33:50
Actually I don't think that there is any reason for Mystra and Karsus to be at odds. If i'm not too mistaken there is now a opening in Mystras' sub pantheon of magic. Specifically I am referring to the death of Azuth who was the embodiment of wizards and spells, of witch Karsus would be a perfect representation.

I bring this up because there will already be contention for the portfolio of time between Amaunator and Mystra.

Markustay Posted - 18 Jan 2013 : 15:49:00
Just because someone wasn't born Netherese doesn't mean they couldn't have been Netherese (for a time).

I like to think Halsater was tinkering about somewhere in their empire, under an assumed name. Since he was around through most of it, I can't imagine him completely ignoring a powerful, magical empire (and he did take up residence in one of their enclaves, which he apparently knew about somehow).

I should ask Ed if the Terraseer and Halaster know (of) each other, or have met. Their is/was also a powerful Sarrukh settlement in the old Imaskari territory as well (by the Lake of Salt).
Dennis Posted - 18 Jan 2013 : 15:40:42

Of course, I forgot about Wulgreth. Arthindol is not Netherese; he's a sarrukh, albeit he did "serve" the empire as source of arcane lore.
Ayrik Posted - 18 Jan 2013 : 15:23:48
Arthindol the Terraseer may still be alive. Ed/THO has ambiguously stated that an unnamed Netherese survivor dwells somewhere in or around Waterdeep. Some of Larloch's servitor liches may have originally been Netherese arcanists/archwizards. And then there's the other Wulgreth.
Wooly Rupert Posted - 18 Jan 2013 : 14:55:07
quote:
Originally posted by Dennis


I keep a handy list of Netherese archwizards (you can see below). The Tanthuls are obviously alive and kicking, save 2. Others on the list might have survived the Fall, too (as there's no "confirmation" of their deaths), except Candlemas and Sysquemalyn.


And Karsus too, of course. His death is rather confirmed.
Dennis Posted - 18 Jan 2013 : 12:02:37

I keep a handy list of Netherese archwizards (you can see below). The Tanthuls are obviously alive and kicking, save 2. Others on the list might have survived the Fall, too (as there's no "confirmation" of their deaths), except Candlemas and Sysquemalyn.

Archwizards of Netheril (Past and Present)

Congenio Ioun
Halavar
Noanar
Tolodine
Trebbe
Aksa
Anglin
Chever
Chronomancer
Fourfinger
Fahren
Enollar
Hamring
Quantoul
Volhm
Lucke
Oberon
Xanad
Karsus
Ioulaum
Larloch
Lady Polaris
Aumvor the Undying
Candlemas
Sysquemalyn
Lady Saharel
Serreg
Raumark
Telamont Tanthul
Hadrhune
Telamont's sons:
Rivalen
Clariburnus
Brennus
Mattick
Vattick
Yder
Melegaunt
Lamorak
Dethud
Algarel
Alisttair Posted - 17 Jan 2013 : 22:44:47
Thinking about the Spelljamming cities (or lack thereof) thread, I'm thinking of tying in their journey to the Tears of Selune with a possible Netherese Surviving Enclave that somehow Spelljammed into space to save itself. Ties in to this part.
Markustay Posted - 16 Jan 2013 : 22:26:28
Well, they'd have to help each make it to the mythical '13th colony'.. errr.... I mean enclave.

And thats how they learned to cooperate. The Netherese that behaved like Netherese and didn't work together would perish, but the 'good ones' who helped each other would manage to survive and reach 'the promise land'. Seems to me there's a great story in there somewhere.

And yes, I picture other groups heading off in other directions. Damn shame we have canon that says Nimbral came from Halruaa. I would prefer to think various groups of Netherese went in all different directions right from the beginning (like those idiots that headed north into Hartsvale... talk about going from the frying pan into the fire... or ice, as it were)

Of course, there could be hundreds more enclaves we never heard of - ones that went to other Prime Worlds. I get this picture in my head of a Shade Emperor saying, "Now witness the firepower of this fully ARMED and OPERATIONAL battle enclave!"
Ayrik Posted - 16 Jan 2013 : 22:00:38
Ah, well, another consideration. There were probably many arcanists, since they would of course be the wealthiest citizens with access to the best resources. And most people could cast minor cantras. And there are always priests for the most desperate emergencies. But the overwhelming portion of magical items would have been quasimagical items which no longer functioned.

Even if they did possess some flying carpets (which actually seems reasonable for people from flying enclaves who might sometimes need to travel) ... how many would dare to fly them across (often undetectable) wild-magic zones? And would they just leave everybody else in the rest of their "ragtag fleet" far behind? Not saying it's impossible, but it just doesn't seem likely to me.
Markustay Posted - 16 Jan 2013 : 20:25:41
I actually picture them in a 'ragtag' fleet - with brooms and flying carpets, etc - all following a crippled Enclave to their 'new homeland'.

Kinda like FR meets Battestar Galactica.
Ayrik Posted - 16 Jan 2013 : 20:06:03
I'm guessing that after Netheril's (and Mystryl's) Fall, there would have been a period of unstable magic, storms, etc, as asserted during the Time of Troubles and Spellplague?

If so, Netherese survivors would likely be travelling by normal land and ocean methods, only fools would attempt to teleport or fly across magic-unstable terrain. A journey to Halruaa may have taken years.
Zireael Posted - 16 Jan 2013 : 19:17:48
I think Halruaa is Phaerimm-proof, indeed. But they have their own nasty monsters...
Markustay Posted - 16 Jan 2013 : 03:42:33
My thoughts on that is that they already had a colony in Halruaa. Probably a place for the types who weren't so arrogant, and were far more cooperative. Then when word came that Netheril had fallen (literally!), they 'sent word' to some trusted few to load up whatever ships they could gather together and head south.

I agree - it doesn't make sense they just headed in a beeline for Halruaa - there had to be something there for them already.

Or better yet, there was something there they needed... perhaps Halruaa is/was Phaerimm-proof? After all, they bothered the Sarrukh, the Imaskari, and the Netherese, but have left the Halruaans alone for over a thousand years. Maybe the ancient Sarrukh built something there (they are right next door to one of the few surviving 'scaleyfolk' regions) that keeps the Phaerimm out?

Is that were the giant stone-reliefs are? Maybe the giants did something (Rune magic isn't the same as Arcane magic - it could be the giants Phaerimm-proofed the place).
George Krashos Posted - 16 Jan 2013 : 03:26:38
I don't think you need to stretch it quite that far. Can't it simply be a Netherese enclave, with a Netherese arcanist aboard, who just went all the way south? I've often wondered why it was that the Netherese diaspora jumped into a fleet of skyships and headed almost straight to Halruaa. Could it have been that there were a few Netherese who were explorers via enclave and that word of a verdant, hidden behind mountain ranges land that lay far to the south was sent via magic to Netheril? The Netherese weren't famed for their love of "outlanders" - they were Sparta with wizards after all.

Netheril is such an awesome place. Would really love to flesh out its history one day and make it fit into the Realms far better than it does now.

-- George Krashos
Alisttair Posted - 16 Jan 2013 : 01:09:27
Hmm interesting...nice one Markustay.
Markustay Posted - 16 Jan 2013 : 00:20:08
Okay, found something obscure, and VERY likely not meant to be related, buuuuut...

In the God Pillar Mountains (northern Zakhara, bordering on Faerūn) the Yakmen live in a city called Nathong. The city was supposedly created by their 'god' (their progenitor, an enigmatic being who may have just been an unbelievably powerful mage). According to their legends the city use to 'float above the clouds', but has rested on the high plateau for over 500 years.

Sounds like a candidate for Enclave that survived if I ever heard one. Not all Archmages were Netheril-born - there were some foreigners that lived, worked, and learned amongst them. Nothing says that an ancient Zakahran Sha'ir couldn't have gone far with them.
Alisttair Posted - 16 Jan 2013 : 00:03:38
Any more on survivors?
Alisttair Posted - 11 Jan 2013 : 22:11:55
quote:
Originally posted by Ayrik

I applaud you for returning Karsus. I expect he will act to remove that inept, undeserving, and lackadaisical feyish tramp who holds his power, perhaps even force her meddling Chosen to each choose between an oath of loyalty, subjugation, or being blasted off Toril.


there's room for them both...Mystryl had the portfolio of time as well so Kraus can keep that while Mystra can hold sway over magic
Alisttair Posted - 11 Jan 2013 : 18:10:06
quote:
Originally posted by Ayrik

I applaud you for returning Karsus. I expect he will act to remove that inept, undeserving, and lackadaisical feyish tramp who holds his power, perhaps even force her meddling Chosen to each choose between an oath of loyalty, subjugation, or being blasted off Toril.


there's room for them both...Mystryl had the portfolio of time as well so Kraus can keep that while Mystra can hold sway over magic
Ayrik Posted - 11 Jan 2013 : 15:18:48
Ah, friend Alisttair, you speak heresy. Karsus may have reflected upon his error over his millennia of dormancy, but I suspect he would not readily agree that the divine portfolio of Time is adequate, nor that anyone else should possess the divine portfolio of Magic. Being immortal, he might work a patient long-term strategy towards usurping Magic. Being brilliant, stubborn, arrogant, proud, and probably more than a little insane, he's actually liable to do anything ... perhaps challenge Telamont or even Larloch for power over "Netheril", perhaps just wander the desert on a 40-year quest for his lost city.
Alisttair Posted - 11 Jan 2013 : 15:06:42
quote:
Originally posted by Ayrik

I applaud you for returning Karsus. I expect he will act to remove that inept, undeserving, and lackadaisical feyish tramp who holds his power, perhaps even force her meddling Chosen to each choose between an oath of loyalty, subjugation, or being blasted off Toril.


there's room for them both...Mystryl had the portfolio of time as well so Kraus can keep that while Mystra can hold sway over magic
Alisttair Posted - 11 Jan 2013 : 15:03:32
quote:
Originally posted by JohnLynch

I have nothing to add except the idea of going back in time and getting Karsus to help oppose the Shadovar is a really interesting spin on things. From my reading of it, everything in the past is happening as it was suppose to. The PCs are simply going back in time to stop another time traveler, and to also yoink a magical item and bring it forward with them back to the present. Is that right?

I might have to steal part of this for some future campaign I run at some point :D



Pretty much. Lamorak goes back in time (using the Reversed Obelisks and time keys he stole from the PC's whereas they end up using the alabaster pillars in the scepter tower, of Spellguard) and disrupts some things such as delaying Karsus by killing a group that was supposed to collect some of his spell components , so the PC's have to retrieve these for him (part of a gold dragon and part of the Tarrasque). Also the pcs needed a set of a nether scroll to perform the ritual for time travel and they got it in an Anaurian tomb so Lamorak killed someone who was to deliver a set of nether scrolls back in time to the Anaurian enclave, so pcs must deliver it themselves.
Ayrik Posted - 11 Jan 2013 : 13:03:21
I applaud you for returning Karsus. I expect he will act to remove that inept, undeserving, and lackadaisical feyish tramp who holds his power, perhaps even force her meddling Chosen to each choose between an oath of loyalty, subjugation, or being blasted off Toril.
JohnLynch Posted - 11 Jan 2013 : 12:50:55
I have nothing to add except the idea of going back in time and getting Karsus to help oppose the Shadovar is a really interesting spin on things. From my reading of it, everything in the past is happening as it was suppose to. The PCs are simply going back in time to stop another time traveler, and to also yoink a magical item and bring it forward with them back to the present. Is that right?

I might have to steal part of this for some future campaign I run at some point :D
Alisttair Posted - 11 Jan 2013 : 11:43:40
quote:
Originally posted by Markustay

Iouluam, and Lady Saharel of Spellguard, just off the top of my head. IIRC, at least one of Hilathar's (Halaster) apprentices/whatever was from Netheril - was it Tobriand(sp?)

Although to say any of them 'survived' is a bit of a stretch (but I see you used Aumvor, so I guess so).

There's also a whole city somewhere that was saved by Selune (hey 5e team - that should be on the moon!)



I was thinking Ioulaum but it might be better to keep him out of it all for now.
Lady Sharel is already an integral part (I plan to have Spellguard as part of this Nether and the PC's help with its reconstruction and have Shade invade in hopes of conquering to have a war occur).


Halasters apprentices I plan to save for a kg Undermountain campaign I plan to run

I like the idea of the ones on the moon..PC's will already be heading to the tears of Selūne to investigate a disturbance (beholders from Eye of the Sky led by an Ultimate Tyrant, planning to invade Dragon Rock, the nearby trading center where Spelljamming vessels dock) as well as use the power from one of the tears to upgrade the Avenger's fullblade into a Vorpal weapon (yes they are currently epic level heroes, a demigod, 2 chosen of Kelemvor and the other is Emergent Primordial or something like that, he has the Primordial of cold, Cryonax, imprisoned within him)
Alisttair Posted - 11 Jan 2013 : 11:30:58
quote:
Originally posted by The Sage

Why did Aumvor help the PCs? That kind of seems to run counter to what we know of his motives in previous sources.



He aided them only in so much as their opposition to Shade, whom are unaware of Author and from my interpretation (correct me if I'm wrong) their presence opposes his goal to rule a returned Netheril as king .

What hr did was give them an item to help hinder Lamorak, then rushed them out of his domain.
Markustay Posted - 11 Jan 2013 : 05:06:04
Iouluam, and Lady Saharel of Spellguard, just off the top of my head. IIRC, at least one of Hilathar's (Halaster) apprentices/whatever was from Netheril - was it Tobriand(sp?)

Although to say any of them 'survived' is a bit of a stretch (but I see you used Aumvor, so I guess so).

There's also a whole city somewhere that was saved by Selune (hey 5e team - that should be on the moon!)
The Sage Posted - 11 Jan 2013 : 01:40:31
Why did Aumvor help the PCs? That kind of seems to run counter to what we know of his motives in previous sources.

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