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T O P I C    R E V I E W
DMShinobi Posted - 03 Jan 2004 : 10:07:37
hey everyone, im a new DM and i was wonderin if you could answer a couple questions and just in general throw a couple tips my way. first, my adventure takes place in faerun and the party is composed of a 4th level human rogue, 4th level human cleric, 4th level elf ranger, 4th level human fighter, and 3rd level drow sorcerer. How do i give out experience to everyone? what challenge rating monsters should the PCs be facing? Ive kind of BSed my way through their first 4 levels, since i dont have the DM guide, but i finally ordered it. I also spend alot of time writing storyline and plots, but it somehow seems lost on the players sometimes. Is this party too big? Also, how do i make sure the players are having fun. thx everyone if you could help.

DMShinobi
2   L A T E S T    R E P L I E S    (Newest First)
DMShinobi Posted - 04 Jan 2004 : 19:45:35
thanks for the tip, will def have the players write a lil background stuff. that was wicked helpful, thanks

DMShinobi
Yasraena Posted - 04 Jan 2004 : 10:54:58
Sounds like a pretty well rounded party to me, Shinobi. Just the right size too. (for me as a GM anyway)I won't get in to the mechanics of the game like XP and challenge ratings since the DMG does a much better job of it,
but the other things.... If you're the type of GM that does things from scratch, like writing his own plots/stories/etc, you are definitely on the right track. I've found that some of the best games I've played in have been original creations and not store bought modules. Your group may not be ready for really in-depth plots and stories though. If they're interested in them, but maybe just having a hard time following them (it somehow seems lost on the players?), tone down the plots a little. Make them more linear and easier to follow.
The main way to tell if your players are having fun is by the way they respond to your game. If they can't wait to play, talk about it when your not playing and ask you when the next game will be, then it's a pretty sure bet they're enjoying it. If you have to drag them to the table to play, or they make excuses why they can't play, then it's safe to say they're not having fun.

Try this to get them more involved with the stories you write.
Have each of them write a small background/history for their PC's, no more than a page or two, with the events that shaped their lives and made them who they are now. With that info, you could create stories based on the characters own experiences and bring them to the forefront of the game.
I tell ya, there's nothing like the expression of a player who realizes the story they're playing through is based on something they did in the past.

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