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 Conquering "unclaimed" territory

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T O P I C    R E V I E W
Jakuta Khan Posted - 22 Dec 2011 : 10:51:09
One thing,

which is in my mind for a long time is the following:

In most areas where no REAL organized structure exists, there is a developed power in balance between humanoids, monsters and flora and fauna.

So, whatif, force ( force canbe a tribe, a warband, a single strong monster etc etc.) A conquers or subjugates force B, to keep it simple and then goes on, with the combined power to conquer c,d,e,f,g.... and so on.

Should it - just according to the realms, please no real world examples here, not be just a question of pure maths and force - since politics and other secondary important things arenot overly heavy in these regions - to conquer whole regions by ambitious beings / warlords or likely?

Yes, of course this is also related to goblinoids eventually doing this, but by far not them alone.

We have seen that it works on some occasions in history, but what is you general opinion on this??
2   L A T E S T    R E P L I E S    (Newest First)
Jakuta Khan Posted - 22 Dec 2011 : 11:14:48
totally agree charles,

the bottleneck is to expand from maybe a town or small area to a nation, where then politics flow in heavily.

also, after playing a few years ;) it shows, that an organized force of even a few dozen determined and well-led individuals can overcome also most of the really nasty beasts in an area.


Charles Phipps Posted - 22 Dec 2011 : 11:00:42
Kingdom building in the Realms is something I've always felt isn't as hard as it looks. I suspect, if you want to, it's not that hard to build your own kingdom as long as you can provide sufficient protection for it. It's just the majority of "kingdoms" in the Realms are tiny places like Mirthil Hall or villages like Shadowdale.

You need to be something special to build an actual NATION like the Silver Marches or Cormyr.

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