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T O P I C    R E V I E W
Marc Posted - 24 Aug 2011 : 08:11:08
I employed a lot of different traps during the dm's career. Now I'm looking for more. Do you know of any interesting and unique traps, and creative ways to use them? And of any sourcebooks or netbooks, so far everything I found was pretty poor.
16   L A T E S T    R E P L I E S    (Newest First)
althen artren Posted - 10 Oct 2011 : 21:51:55
Legends and Lairs was what I was going to include.
good job all.
Halidan Posted - 09 Oct 2011 : 01:06:08
I have the "The Lady or the Tiger and other Logic Puzzles" by Raymond Smullyan, published by Times Books, New York, NY. on my DM reference shelves. It has served me well for almost 10 years now. It's not just varients on the classic Lady or Tiger puzzle, and has many that are written such that they take little word adaptation for insertion into a dungeon or a tomb.
Marc Posted - 08 Oct 2011 : 17:02:57
Thanks, just what I'm looking for
Therise Posted - 08 Oct 2011 : 01:28:51
quote:
Originally posted by Alystra Illianniis

There are two I enjoyed using- Traps and Trechery I and II. They contain many wonderful traps both mechanical, puzzle, and magical, and even include some info on poisons, trap-based prestige classes, feats and skills, and a few equipment items as well. A must-have for the DM.


Ooh, those are from the Legends and Lairs series, right? Those -are- excellent. We got pulled into a chute/slide trap that threw us into a pit, and it took us a while just to figure out what happened, heh!

Ayrik Posted - 08 Oct 2011 : 00:50:58
quote:
Marc

Do you know are there any books with just puzzles?
Hofstadter's Gödel, Escher, Bach: An Eternal Golden Braid is a book about ... many things ... including brain-twisting puns and puzzles, math and logic, language and communication.

I find that books of riddles tend to be filled with painfully overdone "classic puzzles" or painfully superficial/obvious wordplay. Any book about logic will, at least through problems and examples, provide all sorts of formal mental challenges which can easily be rewritten into a game context.
althen artren Posted - 08 Oct 2011 : 00:26:52
Also, i get back to here. there is a
3.x I have thats not bad.
althen artren Posted - 08 Oct 2011 : 00:26:19
I though that Grimtooths was flying buffalo.
Alystra Illianniis Posted - 07 Oct 2011 : 23:09:43
There are two I enjoyed using- Traps and Trechery I and II. They contain many wonderful traps both mechanical, puzzle, and magical, and even include some info on poisons, trap-based prestige classes, feats and skills, and a few equipment items as well. A must-have for the DM.
Marc Posted - 07 Oct 2011 : 12:07:04
The only source I found is Dragon #271. Those are mostly word puzzles.
Marc Posted - 06 Oct 2011 : 12:59:07
Do you know are there any books with just puzzles?
Marc Posted - 24 Aug 2011 : 16:42:22
Thanks, I got The Wurst of Grimtooth's Traps from Necromancer Games, the used Dungeonscape took forever to ship.


Galuf the Dwarf Posted - 24 Aug 2011 : 15:16:15
I'd also suggest the Dungeonscape 3.5 edition accessory for extra rules on traps, including a PrC that utilizes traps.
Daviot Posted - 24 Aug 2011 : 15:10:47
On that note, one of the Pathfinder Adventure Path books, #40, Serpent's Skull #4: The Vaults of Madness has a gazetteer section after the adventure that's nothing but a selection of a dozen or so dungeon deathtraps and how they work in detail.
Wooly Rupert Posted - 24 Aug 2011 : 11:16:43
Catalyst, I believe.
Marc Posted - 24 Aug 2011 : 10:56:14
Thanks Wooly, I'll look into them right away, what company is this?
Wooly Rupert Posted - 24 Aug 2011 : 10:51:08
There's the Grimtooth's Traps series of books...

Grimtooth's Traps
Grimtooth's Traps Too
Grimtooth's Traps Fore
Grimtooth's Traps Ate
Grimtooth's Traps Lite
Grimtooth's Traps Bazarr
Grimtooth's Dungeon of Doom
The Wurst of Grimtooth's Traps

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