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 So what would you fill Myth Glaurach with?

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T O P I C    R E V I E W
althen artren Posted - 08 Jun 2011 : 04:08:47
We have green elves and moon elves out of the
High Forest. We have soldiers out of Silverymoon.
Other soldiers out of mirabar? I was going to
use the Dawntree gang in Myth Glaurach.
Anybody have any idea of numbers, or maybe other
races that move in.
I was going to have Alustriel move in and have her own
new city and help protect the mythal from the forces of
evil. But I need more help to get the composition
of peoples right.
4   L A T E S T    R E P L I E S    (Newest First)
althen artren Posted - 12 Jun 2011 : 02:26:22
Hey Lord K, in your research of the elves or
working over at you know where, did you
come across any inside info on the Vaults of
Uvaeren? We got a little over here in SES's
scroll, random scrolls, and what is FoMD obviously,
but not much more than that.
Lord Karsus Posted - 09 Jun 2011 : 18:47:13
-During that period of time, personally, I see Elves, and only Elves. A lot of reconstruction and such of the city, and getting their stuff together, with the recapture of that city, and Myth Drannor. A military base, if you will.
althen artren Posted - 09 Jun 2011 : 01:58:28
1375-1377. So what would you put there? What church's beside the
Seldarine want to put temples there? Are there gnomes in the
hills that would want to move there? What about people looking
for new business opportunities? Dwarves making new buildings,
merchants looking for new markets, miners and trappers and
what not.. What would be the % of adventurers moving there using
it as a home base? Do we know
what natural resources beside pine trees and fish in the river
do we know about. It is a treasure trove similar to
Myth Drannor before the Return?
Anyway, Lord K, wanted to tell you I loved the Elves of Faerun work
you did. I have used it a lot since you put it together.
Lord Karsus Posted - 08 Jun 2011 : 05:14:25
-What's the time frame? I'd imagine that, directly after the Elven Crusade, when the Elves retook it from the Fey'ri and their forces, the ruins were much more akin to a military base than an actual city. The mythal was modified to not allow within it's bounds creatures tainted by evil by Araevin, and it's other effects (aroints summoning conjuration spells, and spells that deal with death, evil, fire and acid. Antipathy and Protection from Evil spells that keep all evil creatures out of the city, while in addition to Death Ward and Detect Scrying. The Outer Ward of the Mythal barred entry to all those who have ever eaten the flesh of an Elf, Dwarf or Human.), so there's that to take into account.

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