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T O P I C    R E V I E W
Jakuta Khan Posted - 02 Mar 2011 : 10:09:29
Hi Folks,

coming from the mining question, I am wondering if there are any more rules / guidelines concerned with governing / running either a small country ( like in the bloodstone series ) or a strip of land granted to a party by some local rulers as domain area.

of course as DM you can set anything you wish, but again, dicing it out is sometimes, for me personally at least, much more fun.

Guidelines about profitability of armories, inns and other businesses, general taxation, harvested grain and general need for population etc etc.

looking forward to your replies.

30   L A T E S T    R E P L I E S    (Newest First)
Dalor Darden Posted - 06 Mar 2011 : 23:38:11
Sweet!

I wonder why I can't find this Pathfinder book at Paizo??

Thanks Coach!
coach Posted - 06 Mar 2011 : 23:29:48
ok here it is, also has a mass combat rules compilation from kingmaker

http://www.rpgnow.com/product_info.php?products_id=86317&src=paizo.com


quote:
Originally posted by Dalor Darden

quote:
Originally posted by coach

yes the Kingmaker Pathfinder advneture path has all of this

and if you want to save the expense of buying the entire path, i think their is an online PDF of just the kingdom rules available



Do you know where a link to this is Coach?

I was actually looking at this Path the other day...and at six books long it was a bit more than I wanted to spend.

EDIT: I'm looking on the Paizo site now...but I have trouble finding things...

EDIT TWO: is this what you mean?

http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8d50

Sorry for the ugly link...

coach Posted - 06 Mar 2011 : 23:24:36
nope it was a third party compilation, i'll try to locate it

quote:
Originally posted by Dalor Darden

quote:
Originally posted by coach

yes the Kingmaker Pathfinder advneture path has all of this

and if you want to save the expense of buying the entire path, i think their is an online PDF of just the kingdom rules available



Do you know where a link to this is Coach?

I was actually looking at this Path the other day...and at six books long it was a bit more than I wanted to spend.

EDIT: I'm looking on the Paizo site now...but I have trouble finding things...

EDIT TWO: is this what you mean?

http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8d50

Sorry for the ugly link...

Knight of the Gate Posted - 06 Mar 2011 : 05:21:13
If you're looking for other rulesets that do a good job of letting you run a 'landed noble' game; I heartily recommend the d20 Game of Thrones RPG from GOO. It has the best system for running noble (or even royal) NPCs I've ever encountered (giving various levels of nobility an ECL penalty) as well as offering a great system for noble wealth and influence. Apart from all of that, it redefines a couple of the core classes into more sensible (and very playable) classes.

All around, it's my favorite non-FR book, and it's made using d20 rules.
Dalor Darden Posted - 06 Mar 2011 : 04:57:05
quote:
Originally posted by coach

yes the Kingmaker Pathfinder advneture path has all of this

and if you want to save the expense of buying the entire path, i think their is an online PDF of just the kingdom rules available



Do you know where a link to this is Coach?

I was actually looking at this Path the other day...and at six books long it was a bit more than I wanted to spend.

EDIT: I'm looking on the Paizo site now...but I have trouble finding things...

EDIT TWO: is this what you mean?

http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8d50

Sorry for the ugly link...
Dalor Darden Posted - 06 Mar 2011 : 04:55:06
The Birthright setting has EXTENSIVE rules on running a domain; but they are designed to work only with Semi-Divine Blooded individuals and using such traits as Blood Strength and Regency.

I'm sure those rules could be adapted easily (and actually, I did just that once for the Forgotten Realms...alas I lost my map that I had created with the provincial levels of the areas).

It is a good system for at least gleaning some solid ideas...
coach Posted - 06 Mar 2011 : 04:09:00
yes the Kingmaker Pathfinder advneture path has all of this

and if you want to save the expense of buying the entire path, i think their is an online PDF of just the kingdom rules available
Alisttair Posted - 04 Mar 2011 : 18:39:35
More campaign setting specific then I see.
Markustay Posted - 04 Mar 2011 : 18:11:56
Chapter 5 of the Birthright boxed campaign setting is called Ruling a Domain, but that word is used differently in that setting (Domains are tied to powers), so I'm not sure how much you could glean from that that isn't tied directly to those rules.

Looking at it quickly, there does seem to be some useful bits - cost of construction, taxes, military expenses, etc...
Alisttair Posted - 04 Mar 2011 : 15:35:48
quote:
Originally posted by Kno

Who knows if Birthright campaign setting has such rules?




Hmm, good point. Mayhaps it does.
Kno Posted - 04 Mar 2011 : 09:38:02
Who knows if Birthright campaign setting has such rules?
Alystra Illianniis Posted - 04 Mar 2011 : 04:54:49
The Worldbuilder's Guide and Citybuilder's Guide might also have some info. Can't recall if Dungeonbuilder's Guide has anything of use, but if your "barony" was in the Underdark, maybe.....
Wooly Rupert Posted - 03 Mar 2011 : 23:02:45
quote:
Originally posted by Hoondatha

One of my favorite Dragon articles ever was called "Meanwhile, back on the fief..." and was essentially random encounter tables for your castle. It's somewhere in the mid-100's; I'll track down the exact issue number for you when I get home. But it was full of great ideas to spice up an otherwise boring week of being a feudal lord.



Dragon 125
Kno Posted - 03 Mar 2011 : 19:17:39
About a year old. I'm into the newer one, it has the serpentfolk and an Indiana Jones style.
Alisttair Posted - 03 Mar 2011 : 18:47:59
quote:
Originally posted by Kno

The Kingmaker adventure path from Pathfinder has rules for building a kingdom, I don't know if they are any good.



Is that one of the newer ones?
Kno Posted - 03 Mar 2011 : 18:38:13
The Kingmaker adventure path from Pathfinder has rules for building a kingdom, I don't know if they are any good.
Alisttair Posted - 03 Mar 2011 : 16:28:54
quote:
Originally posted by Markustay

Didn't some of the 2e books have stuff on this subject, like the Castle guide and maybe Creative Campaigning? I could have sworn I had read something about this in one of the MANY 2e soft-splats.


Ah yes the Castle Guide. I believe I have that one. IIRC you are correct that it might have information on that.

How about teh 3.0 Stronghold Builder's Guidebook? A friend of mine has it and I flipped through it, but didn't see enough to remember if that might have info for this as well?
Hoondatha Posted - 03 Mar 2011 : 16:28:35
One of my favorite Dragon articles ever was called "Meanwhile, back on the fief..." and was essentially random encounter tables for your castle. It's somewhere in the mid-100's; I'll track down the exact issue number for you when I get home. But it was full of great ideas to spice up an otherwise boring week of being a feudal lord.
Alisttair Posted - 03 Mar 2011 : 16:27:25
quote:
Originally posted by Rhewtani

Alistair's got this new triple-post error problem.


It's not a problem. It's because my posts are worth triple .
Markustay Posted - 03 Mar 2011 : 16:22:15
Didn't some of the 2e books have stuff on this subject, like the Castle guide and maybe Creative Campaigning? I could have sworn I had read something about this in one of the MANY 2e soft-splats.

If not, AEG I am sure has an entire 3e book on the subject (Cityworks and Toolbox come to mind).

As for me, I still use my old Chivalry & Sorcery rules for stuff like that, which cover everything from mental illness to running a barony to having a toothache. Still THE most comprehensive (and detailed) 1-book RPG rules I have EVER read.
Rhewtani Posted - 03 Mar 2011 : 14:47:34
Alistair's got this new triple-post error problem.
Alisttair Posted - 03 Mar 2011 : 12:38:12
Still a good book to use though
Alisttair Posted - 03 Mar 2011 : 12:37:19
Still a good book to use though
Alisttair Posted - 03 Mar 2011 : 12:36:52
Still a good book to use though
Dalor Darden Posted - 03 Mar 2011 : 07:46:55
That's right! 24 miles to a hex...maybe I was thinking of Greyhawk? I dunno.
Kentinal Posted - 03 Mar 2011 : 07:29:23
quote:
Originally posted by Dalor Darden

quote:
Originally posted by Kentinal

There is always Basic D&D which spent some time on establishing and running a realm. It was simple in that it deals with land overall. 6 miles hexes IIRC in which a certain resources existed and the amount of revenue the rules would receive from based on population.



I thought those were 30 mile hexes?

I'll have to look at my Rules Compendium (after I dig it out) and see.

But it is a fair take on how to run a small domain on up to an empire...though the coinage system it is using is not the same as other editions of D&D...so you would have to calculate a conversion rate.



Well looking at Rules Cyclopedis, I read 24 miles miles (1 Map hex) and 1-3 map hexes (8 miles per hex* *shrugs* Mayne AD&D had 6 mile hexes, or prior BD&D.

Clearly this source indicates a map hex of different sizes.
Oh it does go on to say is an advised guideline
Rhewtani Posted - 03 Mar 2011 : 01:59:55
Jakuta, I'm in the same boat, with a player just having become heir to the Hulmaster lands (i.e. the ruins of Hulburg). I was looking through Fields of Blood, and I've been looking at PoF, but I haven't found a great answer.
Knight of the Gate Posted - 02 Mar 2011 : 23:11:19
quote:
Originally posted by Jakuta Khan

@alisttair, I do not have POF on my radar, I have to admit, but the information in there is mainly focused on maintaining the grip in the area, either by force or diplomacy, or does it also give information about taxation, costs, income for business etc.





It mostly covers the governing of a 'power group' in the Realms; whether running a temple (or a whole Faith), an army, or a political entity. There's not a whole lot of 'roll dxx to determine income for each hectare for the year' stuff there, but there is a load of cool lore as well as good advice for the DM whose players are running the group as well as for the players doing the running.

FWIW, I've been running my players as local lordlings (a Council of Lords ruling a barony, with cumulative power equal to a baron) in an area on the border of Damara and Impiltur. My experience in doing so has led me to this revelation; most players would make lousy nobles. They know very little about how taxes are collected, what sort of household employees they need and how much they should be paid, how to best exploit natural resources, how to build, train, equip, and maintain a military unit, or even which courtiers need to be heeded and which are interested only in expanding their own power and wealth.

I solved this by allowing the players to hire or enlist specialists in various fields. For example, an ex-Herald offered her services in helping the players to run their household and the players took her up on it when she quickly showed her prowess in this area, as well as her intelligence-gathering acumen: Of course, she was a Moonstar agent, sent by Khelben to keep an eye on 2 members of the party who had drawn his attention, and who eventually recruited one of them into the group and became his 'handler'. Another example is the Paladin of the Red Knight who asked permission to found a temple-monastery (with an eye toward starting a War College of sorts); after gaining the PC's trust, he was not only granted his land and some funds for building but also knighted and placed in command of the Baronial Guard.

In short, this approach allowed me to not only handwave the aspects of governance that the PCs were ignorant of/not interested in (i.e., 'the Herald will handle it') but also to further enmesh the players in the aspects of the political game that *does* interest them (namely power-plays and backroom politics interspersed with the occasional need to go kill something scary).

Running a political game is very challenging, and requires LOADS of prep-work compared to other games, but is (for me, at least) totally worth it.

Good luck!
Jakuta Khan Posted - 02 Mar 2011 : 22:32:22
@alisttair, I do not have POF on my radar, I have to admit, but the information in there is mainly focused on maintaining the grip in the area, either by force or diplomacy, or does it also give information about taxation, costs, income for business etc.

Jakuta Khan Posted - 02 Mar 2011 : 22:30:29
@alisttair, I do not have POF on my radar, I have to admit, but the information in there is mainly focused on maintaining the grip in the area, either by force or diplomacy, or does it also give information about taxation, costs, income for business etc.


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