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 Munchkinism, Can The Sages Find a Cure?

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T O P I C    R E V I E W
The Cardinal Posted - 27 Oct 2003 : 05:01:38
I'm just curious, Does ANYONE know a cure to the dreaded disease known as Munchkinism?
I ask because I fear that I may be a munchkin... I desire a cure to it. I can only pray, for now, that my fear is unfounded...
30   L A T E S T    R E P L I E S    (Newest First)
Bookwyrm Posted - 13 Dec 2003 : 08:22:11
You may be. I'm just a talkative busybody.
Maeven Posted - 12 Dec 2003 : 23:40:15
As I said before, we can't really complain...

If you dont like the drows as they are, just change'em.

We are DMs, anyway.
Bookwyrm Posted - 12 Dec 2003 : 17:37:05
I have to agree with that . . . except that drow don't live their whole lives in total darkness! It's only when light is a disadvantage -- such as when you don't want to give your position away -- that the drow don't use it. Think about it! At the very least, you'd need light to read.
Cult_Leader Posted - 12 Dec 2003 : 14:38:27
Lol Yar think about it. Even a torch light is more light then any drow normally gets. Dancing lights. Poof right infront of you. Poofs have fun being blind. Tell me if you were stuck in a cave for oh lets sya a moth or so, and then poof torch light just suddenly pop out of no where right infront of your face, that it wouldnt hurt your eyes. Now think if it was longer then that; that you had been down there.
Bookwyrm Posted - 12 Dec 2003 : 05:15:20
It should have stayed as faerie fire, though. And they should have had the drow keep infravision! Grr.
Yasraena Posted - 12 Dec 2003 : 04:43:44
quote:
Originally posted by Cult_Leader

*Jab jab jab jab and popints to dancing lights* No. I refuse to even look in the book. Dacing lights of all things. Drow+Bright light even if it moves and looks cool = Blind Drow.



Cult Leader - have you read the spell description for Dancing Lights?

creates from one to four lights that resemble either torches or lanterns (and cast that amount of light), glowing spheres of light (such as evidenced by will-o-wisps), or one faintly glowing, vaguely manlike shape.

That doesn't sound any brighter than Faerie Fire, and they use THAT spell to decorate their houses.
Maeven Posted - 11 Dec 2003 : 23:44:53
As the greatest "Ilikethedrow" player ever made, I just want to say one thing to Cult leader :

Blind drow still are BAD MOTHERF***ER !!!

" Drow are meant to rule the world and someday they'll do it, if they just put aside their internal war to unite in a powerful, dark nation of hate and despair !!! "
Cult_Leader Posted - 11 Dec 2003 : 14:39:47
*Jab jab jab jab and popints to dancing lights* No. I refuse to even look in the book. Dacing lights of all things. Drow+Bright light even if it moves and looks cool = Blind Drow.
Arivia Posted - 08 Dec 2003 : 23:52:35
Cult Leader, drow nobles can still levitate. Look at the drow racial feats in Races of Faerun, which is largely 3.5 compliant. You could grant the Highborn Drow and Lolth's Blessing feats as bonus feats where you feel it is appropriate.
Bookwyrm Posted - 08 Dec 2003 : 21:08:20
Good. Of course, those still look fake, even before the LotR's one-use wax-melted versions. But so much better than what is shown in the PHB.
Mournblade Posted - 08 Dec 2003 : 01:34:01
quote:
Originally posted by Bookwyrm

Sounds almost as bad as puting on hobbit-feet.

Do they use those ridiculous-looking foot-long ears? Or the more natural-looking shorter ones?



I don't know where the foot long ears thing came from in the fantasy genre, actually I do know. I think it comes from Poison Elves and Lodoss wars. Those ears look so stoopid I can never take a character with them seriously. The foot long ears are not allowed in LAIRE, if you are playing an elf, darkelf, beastman, or anything of the sort. THe ears allowed are the standard SPOCK ears.
Bookwyrm Posted - 08 Dec 2003 : 00:22:45
Sounds almost as bad as puting on hobbit-feet.

Do they use those ridiculous-looking foot-long ears? Or the more natural-looking shorter ones?
Mournblade Posted - 07 Dec 2003 : 21:04:24
I love playing Elves, and I love playing Dark Elves. But I stopped playing Dark Elves because they are the common munchkin race. However I love when people play dark elves for the proper roleplaying reasons. At the live action roleplaying game I do (LAIRE) there are two people that play incredible dark elves. They do not let their costuming fall to the standard they have set at all. They where black makeup on every exposed skin surface, and the girl, who walks around with a cutoff top, has black spandex over her navel. They use white hair spray, and in the summer when it is too hot, they make sure any expsoed skin surface has black makeup; EVEN THE ARMPITS. I respect them playing dark elves there becasue they are doing such a good job. IN the live action, the Drow are VERY POWERFUL. But here is the balance. YO uahve to spend an hour doing your makeup every morning.
Cult_Leader Posted - 03 Nov 2003 : 14:39:53
Yes your all right. BUT NOW, all drow have farie fire, Dacning light and some other god damn spell like ability that they changed. 1st ed was the same way as second. All they did to 2nd was change very small things here and there. He did that to f. over his wife. Bet she is not a happy camper. Anyway. Yes. They took away the drow levetation. Which guess what? Is soemthing that noble housed drow could do. Now they cant even do that in 3.5. They can blind themselves with fricking dancing lights though.
Arivia Posted - 02 Nov 2003 : 23:44:20
Yes, it is, Cardinal. Yes, it's very good. And yes, it wraps up all the leftover plot hooks from the first two. It's out in hardcover now, and will be out in paperback in April 2004.
William of Waterdeep Posted - 02 Nov 2003 : 23:38:59
No problem Cardinal,glad I could help.
The Cardinal Posted - 02 Nov 2003 : 23:17:43
Thnx Will, that's helps out alot... OOOHHH!!! I gotta find that book! I need it. I'm dyin to find out what happens! It is a continuation of Fydor and Liriel right? PLEASE!!!!
I hope so....
Blast... Now I need to make another trek to get another book...
William of Waterdeep Posted - 01 Nov 2003 : 23:30:15
Cardinal why not download The FR Bibliography is has everything listed and I use mine to keep track of what I have and what I need.
The joy of being in such a Grand Library as Candlekeep.
William of Waterdeep Posted - 01 Nov 2003 : 23:00:36
I am not Arivia,Cardinal but the books are.
(1)Daughter of the Drow
(2)Tangled Webs
(3)Windwalker
Dark vision is what the have been given instead of Infravision,I could understand on some races,but the Drow!?
The Cardinal Posted - 01 Nov 2003 : 22:25:16
Ok 2 things,
First Arivia, The Windwalker... Is that Before or after Tangled Webs?

Second, Indeed, The Drow without Infravision is like... well The Underdark without Great and Glorious Lolth!!!... (Note Dramatic hinting so far, I.E. Drow no longer have Infravision, and Lolth is Silent=?)
It's too bad really since I always like Xzar's Little speech: "I wanted Infravision Like the Elves, but Tis more than Just Taking Their EYES!!!"

I Know this is true... I've Tried
Arivia Posted - 01 Nov 2003 : 19:47:26
I do miss infravision, and there doesn't seem to be anything coming up to replace it. Certain tomes have powders and the like that glow to darkvision, but nothing to truly replace it. Losing infravision and a few other drow changes have simply been ignored. Narbondel has simply been non-existant. Unfortunately, the loss of infravision has screwed over drow sign, as it isn't just hand movements, it's the traces left behind from the hand movements and finger movements on rocks. I'd be a fan to return infravision to the drow, as it's part of what makes them so interesting. WotC completely ignored the changes. The only person who paid any attention to them was Elaine Cunningham in Windwalker.
William of Waterdeep Posted - 01 Nov 2003 : 17:41:26
quote:
Originally posted by Arivia

About the levitation issue, the average drow never had that ability. Either you would have to have a house insignia(which would grant you the ability) or be a powerful noble. Both of those avenues are still open in 3e, with the drow house insignia item and the Highborn Drow feat(which is for noble drow, and gives them back their noble powers.).




I agree with you,but what about the ,"Infravision to darkvision"
change that Bookwyrm brought up?!! How feel ye?
Arivia Posted - 01 Nov 2003 : 16:12:17
About the levitation issue, the average drow never had that ability. Either you would have to have a house insignia(which would grant you the ability) or be a powerful noble. Both of those avenues are still open in 3e, with the drow house insignia item and the Highborn Drow feat(which is for noble drow, and gives them back their noble powers.).
William of Waterdeep Posted - 31 Oct 2003 : 20:21:33
Yeah,sounds as though someone should have better notes prepared before making changes to make sure it is compatible with the old.Like you said,BookWyrm,"What did they do with Narbondel,Is it now enchanted with normal light?" Come on people, this isn't software that has to be tested,Its black and white.
Bookwyrm Posted - 31 Oct 2003 : 17:50:37
The stuff you've complaining about was in D&D 3e first. The ability to levitate, if I recall, was originally a power only among powerful drow, and especially nobles (who used their house insignia to amplify it). The only thing they did with the drow that I didn't like was change their infravision to darkvision. I think it far more likely, physiologically, for drow and other creatures to see into the infrared spectrum, rather than somehow see with light that is visible only to them as some sort of magical genetic feature. Even more important, though, is that it contradicts all the books. Heck, what did they do with Narbondel? Is it now enchanted with "normal" light?

I guess they thought that the mention of the infrared spectrum was too scientific or something. Jeez.
Cult_Leader Posted - 31 Oct 2003 : 13:55:57
Ok im going to say this just once, and none of you better tell me this is wrong. YOU ALL should agree. Third edition D&D games, as well as most other third ed games, and ALL far to easy to break and snap characters. Its that simple. Just far far to easy.

Second, 3.5 made it even EASIER to snap chars. True they brought back some cool thinks like bardic knowledge, but jesus h christ people. Drow with Dacing lights???? How stupid is that? I mean come on what do DROW NOT LIKE!? LIGHT! God they went stupid while doing the 3.5 materials. Hell they took away drow's ability to levitate? BS. Anyway.

As said before 3.0 & 3.5 Are FAR to easy to break.
William of Waterdeep Posted - 29 Oct 2003 : 20:44:16
quote:
Originally posted by Bookwyrm

Are you so sure, William? Have you been in a train wreck lately? I hear that's the best way to check . . . .

I think that people are confused with the definitions here. What I call munchkinism is distilling everything to a bunch of numbers and dice rolls, with the sole goal of getting the highest number possible. A munchkin is a player who whines about restrictions on how many rings his character can wear -- he's got ten fingers, right? He's the sort of person who will chase after animals for the little bit of XP they can offer. The kind of guy who looks like he's going to fall asleep unless the dice are rolling.

Otherwise, it's still good. There's a difference between a munchkin and a bad (or maybe just inexperienced)role player.






I guess there are different definitions or interpretations because some people say that trying too many rolls to get the character
you want is munchkinism.
As far as the train wreck,I'll pass,Been in enough car wrecks.
Jander Sunstar Posted - 29 Oct 2003 : 11:32:14
I heard low level party stocked in a tranquil island and they didn't have any skill related to ship making or navigation. This was a 2nd ed campaign and they had to kill every animal on that island in order level up
I m sure DM could place some orcs or a mage with some power who sent them to find a lost item of his and to reward their efforts he could teleported them to a problemed port
I think he didn't think such posibility and wasn't ready for it
Arivia Posted - 29 Oct 2003 : 05:54:56
Actually, that's a good definition, Bookwyrm. The line about the animals reminds me of the incident with the dwarven patrol, but that's a different matter...
Bookwyrm Posted - 29 Oct 2003 : 05:08:38
Are you so sure, William? Have you been in a train wreck lately? I hear that's the best way to check . . . .

I think that people are confused with the definitions here. What I call munchkinism is distilling everything to a bunch of numbers and dice rolls, with the sole goal of getting the highest number possible. A munchkin is a player who whines about restrictions on how many rings his character can wear -- he's got ten fingers, right? He's the sort of person who will chase after animals for the little bit of XP they can offer. The kind of guy who looks like he's going to fall asleep unless the dice are rolling.

Otherwise, it's still good. There's a difference between a munchkin and a bad (or maybe just inexperienced)role player.

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