| T O P I C R E V I E W |
| Galuf the Dwarf |
Posted - 16 Nov 2010 : 20:50:57 Spidersword Hit Die:d8
Requirements Race: Drow or Aranea. Feats: Blind-Fight, Martial Weapon Proficiency (Heavy Mace or Longsword), Weapon Focus (Heavy Mace or Longsword) Deity: Selvetarm Spellcasting: Must be able to cast 3rd-level divine spells. Must be able to cast spells from the Drow, Spider or War domains. Special: Must have killed a non-worshipper of Lolth or Selvetarm of 4 or more HD in melee combat.
Class Skills Skill Points at each level.
Class Features Weapon and Armor Proficiencies: A Predator gains proficiency with claw bracers (FRCS). Base Attack Bonus: As the Barbarian class. Saving Throw bonuses: As the Cleric class. Spellcasting: +1 level of divine spellcasting class at every odd level. Spiderfriend (Ex): At 1st level, a Spidersword is immune to all poisons derived from spiders, included poisonous weapon coatings of such a nature. Raging Heart (Ex): At 1st level, a Spidersword gains immunity to fear and morale failure. Rage (Ex): At 2nd level, a Spidersword gains the ability to rage once per day, as per the Barbarian class feature of the same name. The Spidersword gains additional uses of this ability at 4th and 8th level. Spell-like ability: At 3rd level, a Spidersword can cast Remove Fear or Protection from Good as a spell-like ability once per day. Imbue Weapon (Su): At 4th level, a Spidersword can imbue their weapon with a dark blue nimbus of shadowy energy that gives the enchanted weapon a magical enhancement bonus to attack power. The Spidersword gains an +3 divine bonus to their next attack roll with the enchanted weapon and the weapon is treated as a +3 weapon for the purpose of overcoming damage reduction. The Spidersword can use this ability once per day. Prayer (Sp): At 5th level, a Spidersword can cast Prayer as a spell-like ability once per day. Greater Rage (Ex): At 6th level, a Spidersword’s rage ability improves. Their Strength and Constitution bonus improve to +6 and their morale bonus to Will saves improves to +3, but their penalty to AC remains and -2. Charm Monster (Sp): At 7th level, a Spidersword can cast Charm Monster as a spell-like ability Tireless Rage (Ex): At 8th level, a Spidersword who rages does not become fatigued or exhausted after raging. Haste (Sp): At 9th level, a Spidersword can cast Haste as a spell-like ability. Mighty Rage (Ex): At 10th level, a Spidersword’s rage grows to phenomenal heights. Their Strength and Constitution bonuses improve to +8, their morale bonus to Will saves to +4, and their penalty to AC remains at -2.
I think I might've overdid it on the abilities, but I tried to balance it at least by leaving the spell progression at every odd level (which is 5 levels, since it's supposed to be a 10-level PrC).
For one thing, I don't know if improving the Barbarian Rage ability was a good idea or not, but Selvetarm's clergy are known for their bloodlust in melee combat. I didn't want to make it too wimpy or too cheesy either, so I'll let you folks make the call. |
| 6 L A T E S T R E P L I E S (Newest First) |
| Zireael |
Posted - 28 Nov 2010 : 11:08:01 Both the countenance and the mighty rage at 10th level?
I'd throw charm monster out. Move relevant abilities (8, 9, 10th level) one level down and thus make room for the excellent countenance.
Maybe swap haste for something else?
Besides, it's an excellent class. Might use it for another drow NPC of mine. |
| Galuf the Dwarf |
Posted - 21 Nov 2010 : 03:10:35 Well, I hope somebody's able to help me work this out, because I'm getting nowhere without any input.  |
| Galuf the Dwarf |
Posted - 17 Nov 2010 : 23:48:49 Okay, so here's at least what I came up with for the capstone ability.
Demonweb Countenance (Su): At 10th level, a Spidersword who rages turns into a hideous amalgation of its base species alongside features of beings that serve Lolth and Selvetarm once per day. The Spidersword gains immunity to critical hits and sneak attacks for the duration of the rage effect. In addition, the Spidersword gains an Aura of Fear (akin to a dragon), which extends to 20 feet around the Spidersword and affects all hostile targets who do not worship Lolth or Selvetarm within that radius. The fear effect has a DC of 10 + the Spidersword’s spellcaster level. Finally, the Spidersword gains the ability to cling to various surfaces as if under the effects of the Spider Climb spell. |
| Galuf the Dwarf |
Posted - 17 Nov 2010 : 03:24:28 quote: Originally posted by Bladewind
Ah, Selvetarm is such a metal god! I really like their required moments of prayer: after each battle!
I don't think its that strong... I find the rage abilities quite fitting.
The other abilities are a bit weak even, as a cleric already has acces to most of the described abilities through his regular spell-list.
Whew... figured I was severely munchkinning the PrC something terrible, for a moment. 
quote: I suggest the following: *take a look at the remove fear/protection vs good, the prayer and the haste abilities; perhaps replacing them with unique spell-likes that resemble them but adding a little Selvetarm flavour
That sounds like a good idea. I'll try that out.
quote: *giving full casting at each level except when gaining the first and last rage abilities
Probably.
quote: *giving scent or tremor-sense 20ft radius somewhere
I'm not too sure about that. May have to go over Selvetarm's entries in Demihuman Deities and/or F&P a bit more before I decide on that, and see how well it fits.
quote: *giving enhanced armor use ability (which reduced armor checks and maximum dexterity to a specific attuned armor; attunement requiring a sacrifice of some preferably elven battle-trophy)
Interesting, but one concern of mine is trying to not make many (if any) PrCs that require alot of circumstantial outcomes to be effective.
I mean, if it's hard to impossible to attain such actions constantly in a campaign for whatever reason, then there may be the risk of a character turning from a blasting cannon into a fragile popgun.
quote: *giving an increase in size when raging as a capstone ability
Size, I don't think would be that good, mainly since it gives common racial opponents like deep gnomes a more considerate advantage, and would severely hamper combat effectiveness (namely movement) in some tight (but otherwise unrestricting) subterranean settings that a Spidersword may fight in.
Perhaps I could tune the capstone to instead cause a shapechange to give them
Either way, it seems like I'm definitely on the right track. My thanks for the reviews so far.  |
| Alystra Illianniis |
Posted - 16 Nov 2010 : 23:53:23 Looks really good to me. I like it. |
| Bladewind |
Posted - 16 Nov 2010 : 23:33:39 Ah, Selvetarm is such a metal god! I really like their required moments of prayer: after each battle!
I don't think its that strong... I find the rage abilities quite fitting.
The other abilities are a bit weak even, as a cleric already has acces to most of the described abilities through his regular spell-list.
I suggest the following: *take a look at the remove fear/protection vs good, the prayer and the haste abilities; perhaps replacing them with unique spell-likes that resemble them but adding a little Selvetarm flavour *giving full casting at each level except when gaining the first and last rage abilities *giving scent or tremor-sense 20ft radius somewhere *giving enhanced armor use ability (which reduced armor checks and maximum dexterity to a specific attuned armor; attunement requiring a sacrifice of some preferably elven battle-trophy) *giving an increase in size when raging as a capstone ability |
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